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Active: 3904 users

MLG 2011 map pool announced - Page 12

Forum Index > SC2 General
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Jampackedeon
Profile Joined November 2010
United States2053 Posts
March 01 2011 05:42 GMT
#221
I might have wanted a different GSL map, but everything else here is AWESOME! Not allowing close spawns is amazing, I don't know about preventing the low ground wall in though as forcing cross positions/close by air negates a lot of that and there is something to be said about having a little bit of rush ability....
Stratchka
Profile Joined December 2010
Austria165 Posts
March 01 2011 05:47 GMT
#222
Seems like a really nice pool, great that there are no close positions on Metalopolis, etc. I would prefer Tal'Darim Altar to Scrap Station, but still...

And finally an ICCup map made it into a big tournament, wow! I wouldn't have thought it possible anymore

I just hope that this map pool is not set in stone for 2011 and that they will be more flexible in adjusting it than last year...

StarTale 화이팅!!!
Consolidate
Profile Joined February 2010
United States829 Posts
March 01 2011 05:48 GMT
#223
MLG really came through on this one.

Massive props.
Creature posessed the the spirit of inquiry and bloodlust - Adventure Time
azn_dude1
Profile Joined October 2010
162 Posts
March 01 2011 05:55 GMT
#224
Yeah MLG! They know what they're doing! I love these maps and these changes.
desRow
Profile Blog Joined May 2009
Canada2654 Posts
March 01 2011 06:01 GMT
#225
Really disappointed by MLG for picking up TestBug. Dunno why the hype. It makes bad computers lag too =/
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
Diamond
Profile Blog Joined May 2009
United States10796 Posts
March 01 2011 08:15 GMT
#226
On March 01 2011 15:01 desrow wrote:
Really disappointed by MLG for picking up TestBug. Dunno why the hype. It makes bad computers lag too =/


It's been getting hyped because it's a solid map and most of the games we see on it are epic thus far . Plus it uses some really interesting concepts like rocks over a tower.

Also sorry about the bad comp thing, but lots of custom maps do if you want them to look good, luckily MLG uses sick computers so no lag during the games!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
ScaringKids
Profile Joined November 2010
Portugal819 Posts
March 01 2011 08:28 GMT
#227
On March 01 2011 08:48 MisterPuppy wrote:
looks great. hopefully a tournament standard comes along soon, or maybe NASL adopts these maps?


This.

Every major tournament should agree on the same map pool, and have things like prevent close spaw on certain maps.

This is awsome, very glad to see MLG going in the right direction, great maps.
MC | NesTea | Jaedong | PartinG | Liquid'HerO | MvP | Flash | White-Ra | Polt | Squirtle |
Gunman_csz
Profile Blog Joined October 2008
United Arab Emirates492 Posts
March 01 2011 08:37 GMT
#228
I am really happy to see MLG is heading in the right direction. After all the negativity they got for their previous season, it looks like they have their goals set straight this time around.
Began Starcraft journey on 5th May 2009
Neivler
Profile Blog Joined November 2008
Norway911 Posts
March 01 2011 08:41 GMT
#229
On March 01 2011 17:28 ScaringKids wrote:
Show nested quote +
On March 01 2011 08:48 MisterPuppy wrote:
looks great. hopefully a tournament standard comes along soon, or maybe NASL adopts these maps?


This.

Every major tournament should agree on the same map pool
, and have things like prevent close spaw on certain maps.

This is awsome, very glad to see MLG going in the right direction, great maps.


I dont agree on that. They should all have quite similar but not always the same. Mixing it up is the best thing we have in SC2 over most other games.
I pwn noobs
PandaBlunt
Profile Joined September 2010
United States292 Posts
March 01 2011 08:46 GMT
#230
On March 01 2011 15:01 desrow wrote:
Really disappointed by MLG for picking up TestBug. Dunno why the hype. It makes bad computers lag too =/


I actually like Testbug, I'm excited to see it for MLG. Definitely now worth paying for the premium stream
(╮°-°)╮┳━┳
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-03-01 08:49:00
March 01 2011 08:48 GMT
#231
Although not 100% perfect in my opinion this mappool is WAY better than I expected; probably as good as it could've gotten, considering the massive pile of BS that is the current ladder maps - huge props to MLG for really taking an effort to work around the screwed maps provided by Blizzard.

Ok, now somebody get a blizz representative and tell them to just USE THIS EXACT SETUP (sorry for caps) for ladder maps. It would be so much better...a ladder mappool with crossfire and testbug, no close spawns, shakuras back....would bring me tears of joy. Sadly, Blizz doesn't want me to be happy.
"You see....YOU SEE..." © 2010 Sen
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
March 01 2011 08:54 GMT
#232
Really good map pool, 100 times better than any map pool that blizz has come out with, imo GSL map pool is better, but compared to ladder im sure the players will have no complaints at all.

lets hope NASL does the same!
https://twitter.com/#!/IrisAnother
Rampager
Profile Joined April 2010
Australia1007 Posts
Last Edited: 2011-03-01 08:59:53
March 01 2011 08:59 GMT
#233
TestBug is awesome from a spectator point of view. The terrain is sick, it's visually appealing in every way especially on high graphics settings. Really cool concept.

Pretty good map choice! Of course I'm slightly "eh" to Crossfire as all current GSL games we've seen have been... lackluster, but maybe that's just giving it a bad rap due to lack of games.

Would've liked to see that other iCCup map, Brazix Orbital I think, featured in the Startale tournament, it was pretty suave!
duck.fit
Profile Joined October 2008
United States241 Posts
March 01 2011 09:02 GMT
#234
So essentially there are a bunch of 3 player maps. Positional dynamics without the zerg auto loss games?--sounds good to me.
Purple and red and yellow and on fire
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
March 01 2011 09:03 GMT
#235
On March 01 2011 12:10 I_Love_Bacon wrote:
While Tau Cross was indeed a good map, the best BW map of all time was a 3 person map not named Tau Cross...

Outsider. Best Map. Evar. http://www.teamliquid.net/tlpd/korean/maps/200_Outsider


Wasn't too balanced from what I recall, but we saw a lot of fucking epic games on that map! Ha, I'm grinning just thinking about it. We saw tons of aggressive strats like the revival of 2gate vs Zerg since they were close map positions, to mass drop play by Terran in TvP with like 8+ dropships, Corsair/Reaver had it's chance to shine on that map, we saw Flash vs Stork where I believe Flash went 1 fact FOUR CC's quadruple expansion (or was it only 3?) to a quick 5 bases, which just made me go "wtf, is he still on 1 fact?", epic Fantasy vs Jaedong game, Zerg mass sunken camping vs Terran on 4base skipping lurkers into Guardians --> ultras on a crazy high number of gasses... ah... so many strats that were fun to watch, but weren't too popular, surfaced out on that map because of the architecture. LOVED IT.

Was awful at playing it though, if I ever got it in tourney games where I had to play I just 4pooled, lol.
Colourz
Profile Joined January 2011
England27 Posts
March 01 2011 09:03 GMT
#236
I am very happy with these =)
Poocs
Profile Joined February 2011
94 Posts
March 01 2011 09:05 GMT
#237
I think it's ridiculous to force macro games. Takes away from the variety of strategies used. But I guess the community just wants to see 50 minutes games instead of cool builds.
Motiva
Profile Joined November 2007
United States1774 Posts
March 01 2011 09:06 GMT
#238
wow MLG delivers :D I can't wait for this season.
Animostas
Profile Blog Joined August 2009
United States568 Posts
March 01 2011 09:06 GMT
#239
Very awesome of MLG to take this initiative. Instead of leaving old, bad maps in the pool for so long.
halvorg
Profile Blog Joined October 2010
Norway717 Posts
Last Edited: 2011-03-01 09:12:28
March 01 2011 09:09 GMT
#240
Nice that they are using custom maps, my only complaint is Testbug's looks, not that MLG has any saying in it, but that map looks horrible.

Oh, it seems they removed the lava on that map. huge step in the right direction. Doesnt really matter though i guess, no point to complain about looks in this thread.
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