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Patch 1.3 on PTR - Page 84

Forum Index > SC2 General
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Prev 1 82 83 84 85 86 186 Next
hifriend
Profile Blog Joined June 2009
China7935 Posts
February 26 2011 13:28 GMT
#1661
Shame on all protosses, for thinking they could get by in one matchup without rushing to colo...
cocosoft
Profile Joined May 2010
Sweden1068 Posts
February 26 2011 13:29 GMT
#1662
Anyone here with SEA access got it working?
¯\_(ツ)_/¯
vvJustice
Profile Joined December 2010
30 Posts
February 26 2011 13:29 GMT
#1663
On February 26 2011 22:15 Johnranger-123 wrote:
Show nested quote +
On February 26 2011 22:12 Fenrisulf wrote:
For people saying HT are imba because warping them in to defend an expo is OP....so how do you expect protoss to defend 2nd, 3rd and 4th expos from drops? Build a planetary fortress?

Warping in stalkers and zealots doesn't work because they get melted by stimmed MM in the blink of an eye. Collosus are too slow to be able to walk around the map defending drops, not to mention simultaneous drops/attacks. DTs can be very effective if they don't have a scan...if they do then they get vaporized instantly. Cannons also get vaporized by stimmed MM if there are is no storm support. Without the warp in storm mechanic, protoss has no good way to react to drops in the late game.

Not to mention, the other casters in the game already has some way of doing damage before research. (infestor - fungal/infester terran, Ghost - attack/emp/snipe) HT has only feedback and archon morph. Archons are hardly viable as anything but an emergency use for HTs without energy/storm and feedback only works against units with energy. HT already needs 1 upgrade just to get their primary spell and another one to be able to use it without waiting 45 seconds. Makes no sense to take away amulet. If you are gonna take away amulet then fungal and emp should be changed to require research and also take away the ghost and infestors energy upgrades. Casters for each race should be similar right?

what you can do is warp in a templar before hand, problem solved


Dude thank you bro would've never ever thought of that. Now I just have to warp-in HT right away and wait until they have 75 energy. My god such a revolutionary invention. The point of getting HT and all of the upgrades for it is so that you can use storm whenever it is you may need it. After a huge battle and both armies are decimated no one wants to warp-in a bunch of useless HT without enough energy to storm. You are better off getting a colossus or something so now even though colossus was already prevalent in all match-ups it will now be used even more which by general consensus no one wants.
Lurk
Profile Joined December 2010
Germany359 Posts
February 26 2011 13:29 GMT
#1664
On February 26 2011 21:44 Cabinet Sanchez wrote:Maybe the fact your army is mostly bio T1/T1.5 when ours is T3 is part of the problem in the first place?


Yes, it's part of the problem. The problem itself is that our T3 utterly sucks vs protoss. And sadly, the patch doesn't change that. Instead of fixing the problem (buffing mech vs protoss) they chose to nerf HTs (facepalm).

On February 26 2011 21:44 dolpiff wrote:
no arguing at all on the BC speed buff? ^^
i hope it will mean we'll get to see them mighty cattlebruisers again :D


The BC speed change is nice but does not change the fact that they do shit dps (as much as 3 marines but cost as much as 14 ... lol). Maybe if they gave the bc their 8 damage per shot back we could actually use them.

If storm would only do 50% damage to mechanical i'd be fine with protoss keeping their amulet. Right now, i get destroyed by storm no matter if i go bio or mech ... which is kinda depressing.
PandaCore
Profile Blog Joined September 2010
Germany553 Posts
February 26 2011 13:30 GMT
#1665
Is the PTR online yet?

I really wanna test these changes myself before commenting much
(I do have a NA account+client, but the PTR exe says PTR is not available, just wanna know if there's a problem from my side).
I has a flavor
Spekulatius
Profile Joined January 2011
Germany2413 Posts
February 26 2011 13:30 GMT
#1666
On February 26 2011 22:19 Farmerz wrote:
removing the armulett for the Hight templar means they always have 50 or always have 75 energy at the beginning ?


Think about it. It's 50.
Always smile~
Fenrisulf
Profile Joined August 2010
United States325 Posts
February 26 2011 13:33 GMT
#1667


Its seems all the Protoss are crying over something that isnt set in stone and hasn't been fully tested.


This is precisely why we are crying about it. Remember last PTR? fungal couldn't hit air. Why do you think that change didn't make it through? Cuz zerg players were drowning blizzard in a sea of tears. The time to QQ and complain is now, before it gets set in stone, not after it goes live. I mean come on, how often have you seen blizzard revert a change that has gone out on an official patch?
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
February 26 2011 13:33 GMT
#1668
On February 26 2011 22:29 Lurk wrote:
Show nested quote +
On February 26 2011 21:44 Cabinet Sanchez wrote:Maybe the fact your army is mostly bio T1/T1.5 when ours is T3 is part of the problem in the first place?


Yes, it's part of the problem. The problem itself is that our T3 utterly sucks vs protoss. And sadly, the patch doesn't change that. Instead of fixing the problem (buffing mech vs protoss) they chose to nerf HTs (facepalm).

Show nested quote +
On February 26 2011 21:44 dolpiff wrote:
no arguing at all on the BC speed buff? ^^
i hope it will mean we'll get to see them mighty cattlebruisers again :D


The BC speed change is nice but does not change the fact that they do shit dps (as much as 3 marines but cost as much as 14 ... lol). Maybe if they gave the bc their 8 damage per shot back we could actually use them.

If storm would only do 50% damage to mechanical i'd be fine with protoss keeping their amulet. Right now, i get destroyed by storm no matter if i go bio or mech ... which is kinda depressing.



what, how do you get destroyed by storm using mech, maybe mech isnt the problem in your play, mech was excelent against zealot+HT even with the amulet, now its just when terran wins a big battle and has a small force remaining he can actualy do damage with it, unlike now
Silkk
Profile Joined June 2010
United States41 Posts
Last Edited: 2011-02-26 13:35:59
February 26 2011 13:34 GMT
#1669
Do you need to be at a certain range to shoot the fungal projectile? Even at 3000 masters I will miss with insta fungal because my inferiors (edit: I meant infestors... Funny autocorrect ) weren't quite in range.

Add this to the projectile delay and it's going to be extraordinarily hard to hit fleeing marines which you will have to aim behind anyways.
Tiegrr
Profile Blog Joined September 2010
United States607 Posts
February 26 2011 13:34 GMT
#1670
Yay.. now us Protoss have to wait for our HT to get enough energy for storm.

This balances the late game how?
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
February 26 2011 13:35 GMT
#1671
On February 26 2011 22:34 Tiegrr wrote:
Yay.. now us Protoss have to wait for our HT to get enough energy for storm.

This balances the late game how?



you can actualy drop the protoss cost effectively....
Lann555
Profile Joined February 2010
Netherlands5173 Posts
February 26 2011 13:36 GMT
#1672
On February 26 2011 22:12 Fenrisulf wrote:
For people saying HT are imba because warping them in to defend an expo is OP....so how do you expect protoss to defend 2nd, 3rd and 4th expos from drops? Build a planetary fortress?

Warping in stalkers and zealots doesn't work because they get melted by stimmed MM in the blink of an eye. Collosus are too slow to be able to walk around the map defending drops, not to mention simultaneous drops/attacks. DTs can be very effective if they don't have a scan...if they do then they get vaporized instantly. Cannons also get vaporized by stimmed MM if there are is no storm support. Without the warp in storm mechanic, protoss has no good way to react to drops in the late game.

Not to mention, the other casters in the game already has some way of doing damage before research. (infestor - fungal/infester terran, Ghost - attack/emp/snipe) HT has only feedback and archon morph. Archons are hardly viable as anything but an emergency use for HTs without energy/storm and feedback only works against units with energy. HT already needs 1 upgrade just to get their primary spell and another one to be able to use it without waiting 45 seconds. Makes no sense to take away amulet. If you are gonna take away amulet then fungal and emp should be changed to require research and also take away the ghost and infestors energy upgrades. Casters for each race should be similar right?


Warp in a templar or two as the expo is going up and keep them there during the game to defend the expo. Or take a templar from your deathball that has enough energy already and walk him to the expo. This change will force Protoss to be more prepared and spread themselves a little thinner which will slightly weaken their deathball which is kind of out of control right now.
Fantasy Fan! Gogogo vultures
vvJustice
Profile Joined December 2010
30 Posts
February 26 2011 13:37 GMT
#1673
On February 26 2011 22:34 Tiegrr wrote:
Yay.. now us Protoss have to wait for our HT to get enough energy for storm.

This balances the late game how?


Basically Blizaard doesn't want us reinforcing our shitty Gateway units with HT. So now when we need reinforcements during a battle we wont even think about trying to warp-in HT for they will be utterly useless as they only have feedback and the ability to morph in to a blue meat shield. We know this isn't set in stone but that doesn't mean this doesn't need discussing. Boom.
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
February 26 2011 13:38 GMT
#1674
On February 26 2011 22:37 vvJustice wrote:
Show nested quote +
On February 26 2011 22:34 Tiegrr wrote:
Yay.. now us Protoss have to wait for our HT to get enough energy for storm.

This balances the late game how?


Basically Blizaard doesn't want us reinforcing our shitty Gateway units with HT. So now when we need reinforcements during a battle we wont even think about trying to warp-in HT for they will be utterly useless as they only have feedback and the ability to morph in to a blue meat shield. We know this isn't set in stone but that doesn't mean this doesn't need discussing. Boom.



you do know there is such a thing as a colossus right ?
Poopi
Profile Blog Joined November 2010
France13017 Posts
February 26 2011 13:39 GMT
#1675
Maybe the tvp lategame will be playable again. P will still be favored but not as much as before, which is cool.
WriterMaru
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
Last Edited: 2011-02-26 13:41:15
February 26 2011 13:40 GMT
#1676
On February 26 2011 22:33 cilinder007 wrote:
Show nested quote +
On February 26 2011 22:29 Lurk wrote:
On February 26 2011 21:44 Cabinet Sanchez wrote:Maybe the fact your army is mostly bio T1/T1.5 when ours is T3 is part of the problem in the first place?


Yes, it's part of the problem. The problem itself is that our T3 utterly sucks vs protoss. And sadly, the patch doesn't change that. Instead of fixing the problem (buffing mech vs protoss) they chose to nerf HTs (facepalm).

On February 26 2011 21:44 dolpiff wrote:
no arguing at all on the BC speed buff? ^^
i hope it will mean we'll get to see them mighty cattlebruisers again :D


The BC speed change is nice but does not change the fact that they do shit dps (as much as 3 marines but cost as much as 14 ... lol). Maybe if they gave the bc their 8 damage per shot back we could actually use them.

If storm would only do 50% damage to mechanical i'd be fine with protoss keeping their amulet. Right now, i get destroyed by storm no matter if i go bio or mech ... which is kinda depressing.



what, how do you get destroyed by storm using mech, maybe mech isnt the problem in your play, mech was excelent against zealot+HT even with the amulet, now its just when terran wins a big battle and has a small force remaining he can actualy do damage with it, unlike now


What Protoss would ever go Zealot+HT against Mech?
The only mech unit that is decent against Protoss is a Blue Flame Hellion.
Tanks die so painfully to Chargelots it isn't even funny and you need a big amount of tanks for them to be worth anything.
Thors die to upgraded Colossi aswell as Chargelots, not to mention Void Rays which hurt Mech plenty and Thors even more.

I'd love to go Mech against Protoss, I really would, but in its current state it is horribly bad against a wide variety of things Protoss can throw at it and then I haven't even brought up Immortals.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
ForTheDr3am
Profile Joined November 2010
842 Posts
February 26 2011 13:41 GMT
#1677
Oh great, now I can go for Colossi every single matchup and losing them equals losing the game. Plus 1-2 base allins because properly defending against drops is impossible.

What you can do now is Vortexing your own army and then charging into a siegeline though.
Lurk
Profile Joined December 2010
Germany359 Posts
February 26 2011 13:41 GMT
#1678
On February 26 2011 22:33 cilinder007 wrote:what, how do you get destroyed by storm using mech, maybe mech isnt the problem in your play, mech was excelent against zealot+HT even with the amulet, now its just when terran wins a big battle and has a small force remaining he can actualy do damage with it, unlike now


Unlike with bio, i cannot move out of storm with mech. Ever tried dodging a storm with thors or sieged tanks ? Also, tanks and thors do shit against zealots and you gotta hope your hellion ball finishes the zealots before it melts to storm.

I'm not complaining, i just hate that when i change my style from bio to mech, protoss has to do absolutely nothing to adept. What works vs bio works equally well vs mech (be it gateway/coll or gateway/ht or both). Usually, when i win, it's because toss thinks they have to adapt and try something funny like air or mass immortals.
pAzand
Profile Joined May 2010
Sweden539 Posts
February 26 2011 13:41 GMT
#1679
I hate colos and I don't want to use them in any match up. Ty Blizzard!
If you can chill.. Chill!
Silkk
Profile Joined June 2010
United States41 Posts
February 26 2011 13:42 GMT
#1680
On February 26 2011 22:33 Fenrisulf wrote:
Show nested quote +


Its seems all the Protoss are crying over something that isnt set in stone and hasn't been fully tested.


This is precisely why we are crying about it. Remember last PTR? fungal couldn't hit air. Why do you think that change didn't make it through? Cuz zerg players were drowning blizzard in a sea of tears. The time to QQ and complain is now, before it gets set in stone, not after it goes live. I mean come on, how often have you seen blizzard revert a change that has gone out on an official patch?


It actually wasnt just Zerg players bro. The fungal change was not supported by anyone in the community because it was bad for the game.

I can't speak on behalf of Terran but I, as Zerg, think this change is bad for the game and do not support it. I would much rather see Terran get more viable late game options....
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