Patch 1.3 on PTR - Page 86
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k00pa
Finland8 Posts
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Mindflow
Korea (South)320 Posts
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gillon
Sweden1578 Posts
On February 26 2011 22:44 Roggay wrote: I totally disagree with some of those changes : High Templar : nerfing HTs is a really dumb thing to do, we want to see more of them and less collossii, not the opposite. Infestors : The health buff won't change anything, and the fungal growth change is pretty bad imo. I have no problem with the projectile, but the duration nerf is terrible. Yes, you have an higher dps, but you rarely use fungal growth to actually kill something. You use it to delay something. I really don't understand that choice, that was unneeded. I guess the other changes are okay. HTs are used in ever single PvT ever that goes lategame. Some tosses (read: alot) are even skipping colossi completely and going immortal/gateway into HT. This is because of how ridiculously strong HTs are. With the warpin, it essentialy becomes an unwinnable situation for a terran if it's abused correctly and the map isn't something tiny like steppes. | ||
SmoKim
Denmark10299 Posts
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Shield
Bulgaria4824 Posts
I think the solution is to make hts regenerate energy a little faster instead of removing this completely. | ||
vvJustice
30 Posts
On February 26 2011 23:04 gillon wrote: HTs are used in ever single PvT ever that goes lategame. Some tosses (read: alot) are even skipping colossi completely and going immortal/gateway into HT. This is because of how ridiculously strong HTs are. With the warpin, it essentialy becomes an unwinnable situation for a terran if it's abused correctly and the map isn't something tiny like steppes. Like how Terrans abuse the MULE correctly? HT's are used lategame because they are lategame its the natural path to take. | ||
Samhax
1054 Posts
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StayFrosty
Canada743 Posts
It is the whole 'make everyone feel good' mentality... lol | ||
mordk
Chile8385 Posts
MS change is what I really don't understand, imo it doesn't matter if it's balanced or not (which hasn't been proven yet), archon toilet is one of the coolest if not THE coolest move in the game, and it makes no sense to remove it. Now we're back to the days of not ever seeing mothership play, since it's actually a buff to your opponents (if they can fire while immune, can they?), I'm sad for this, it made kiwikaki look like a good player. | ||
Lurk
Germany359 Posts
On February 26 2011 23:07 vvJustice wrote:Like how Terrans abuse the MULE correctly? HT's are used lategame because they are lategame its the natural path to take. Bringing the MULE-argument is like saying "Hey, i got no clue about the game but i wanted to say something regardless". Next time, before you post, you should maybe read some of the thousand threads that proved month ago that mules are not an advantage for terran. | ||
sceroh
Belgium182 Posts
On February 26 2011 21:34 DarkPlasmaBall wrote: They're still in a vortex though lol. well, I thought that your opponent cannot attack you for 1.5 sec after your army reappears | ||
Consummate
Australia191 Posts
Of course, that will make it so you don't have to control your units as well to avoid the vortex, but this also means that Archons have to be in vortex range for the Archon toilet to work rather than vortexing an army then walking your Archons in. But the current change is a little stupid unless units that came out of the vortex can't attack for 1.5 seconds either. | ||
iPlaY.NettleS
Australia4303 Posts
On February 26 2011 23:04 gillon wrote: HTs are used in ever single PvT ever that goes lategame. Some tosses (read: alot) are even skipping colossi completely and going immortal/gateway into HT. This is because of how ridiculously strong HTs are. With the warpin, it essentialy becomes an unwinnable situation for a terran if it's abused correctly and the map isn't something tiny like steppes. Explain why a T3 unit should not be strong against a T1 unit? | ||
Ksyper
Bulgaria665 Posts
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Lurk
Germany359 Posts
On February 26 2011 23:13 iPlaY.NettleS wrote: Explain why a T3 unit should not be strong against a T1 unit? So, thors (T3) should be good vs zealots (T1) and banshees/battlecruiser (T3) should be good versus stalkers (T1) ? Now explain to me, why by your logic protoss T3 counters terran T1 but terran T3 doesn't counter protoss T1. | ||
vvJustice
30 Posts
On February 26 2011 23:11 Lurk wrote: Bringing the MULE-argument is like saying "Hey, i got no clue about the game but i wanted to say something regardless". Next time, before you post, you should maybe read some of the thousand threads that proved month ago that mules are not an advantage for terran. HAHAHAHAHAA | ||
Consummate
Australia191 Posts
On February 26 2011 23:13 iPlaY.NettleS wrote: Explain why a T3 unit should not be strong against a T1 unit? The game isn't about "T3 units should always be better than T1 units", you don't understand Starcraft well if you think that is how the game works. Warping in to instantly Psi storm was a problem in PvT, but starting energy or energy regen need to be buffed to make up for the nerf. Also, Psi storm is great against every unit except those with high HP like Thors, tanks (to some extent... Psi storm is still good) and BC's, the rest Psi storm is incredible against, not just T1 bio. That is pretty funny, but I think he worded it wrong. Because Zerg can build several drones at once and Protoss can chrono boost probes, they get plenty of workers ahead of Terran so economically - Terran is the worst team. MULEs are the answer to chrono boost and multiple producing drones, and are supposed to bring Terran's economy on par with Protoss and Zerg, but tbh, the MULE needs an adjustment to make timing more critical and cap the resource collection rate even if its on a high yield node. | ||
Cabinet Sanchez
Australia1097 Posts
On February 26 2011 23:11 Lurk wrote: Bringing the MULE-argument is like saying "Hey, i got no clue about the game but i wanted to say something regardless". Next time, before you post, you should maybe read some of the thousand threads that proved month ago that mules are not an advantage for terran. lol the race which gets no punishment for missing it's macro feature but the others do... love it. mules let you oversaturate. they let you target one expansion specifically to milk it fast if it's in a risky position. they let you use them when you forget with no punishment, they let you recover your economy after being worker harassed unlike any other race (how many screenshots have we seen of 1 base remaining T with more income than 2 or 3 base P or Z, thanks to multiple mules) Need I go on? | ||
Gentso
United States2218 Posts
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PraetorianX
Sweden780 Posts
When previous patches have been tested on the PTR, have all the changes always gone through to the actual patch? If not, have many of the changes are usually dropped? What I'm asking is - is it possible that the Amulet change will not bli implemented, but the Terran nerfs will? Assuming Blizzard checks the stats on the PTR and notices a very low PvT win rate, they might do this? Yes? | ||
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