• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:26
CEST 10:26
KST 17:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 234ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Serral wins Maestros of the Game 2 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
60% Keyboards Viable for Starcraft? ASL 22 Proposed Map Pool Snow On New ASL S22 Map, Zerg Nerf BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 IPSL Spring 2026 Top 4! CSLAN 4 is Coming! Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Nintendo Switch Thread Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9072 users

Patch 1.3 on PTR - Page 88

Forum Index > SC2 General
Post a Reply
Prev 1 86 87 88 89 90 186 Next
XenoKai
Profile Joined October 2010
Canada53 Posts
February 26 2011 14:36 GMT
#1741
+ Show Spoiler +
I'd love to read any proof that MULEs aren't an advantage. Have you got a link to a thread?

mules are as much as an advantage as larvae injection is, dont u understand that each race has different advantages, thats the whole point and u seem to be missing or ignoring that.
Consummate
Profile Joined April 2010
Australia191 Posts
February 26 2011 14:37 GMT
#1742
Also, some people that are complaining about the Collosus not being nerfed but the HT's being nerfed.

I think Blizzard thought that Collosi are balanced in TvP but are "under review" in PvZ (as in, questioning whether it is imbalanced or if people need to adapt), so they didn't change the Collosi. If Collosi is indeed ruining the PvZ match up, expect a corruptor buff, not a Collosi nerf.
lol
PaterPatriae
Profile Joined January 2011
Germany428 Posts
February 26 2011 14:39 GMT
#1743
i think the alarm for CB,Mule and larva injection is a bad joke. It`s so unnecessary to simplify the economy.
lowercase
Profile Joined September 2010
Canada1047 Posts
February 26 2011 14:39 GMT
#1744
On February 26 2011 23:26 Lurk wrote:
And for the other stuff you mentioned - yeah, races are different, get over it. I cannot use mules to get out an important upgrade or unit faster and neither can i use a mule to produce 7 workers at once. But in terms of economy/income, mules DO NOT give terran an advantage, they just compensate for the other races' macro mechanics.

Page after page of stats posted to TL say otherwise: Mules are a huuuuuuuge advantage, from the moment they are available to through to the end of the game. Watch Terran early-game income skyrocket over P and Z when the OC finishes, and see the tactical advantage of Mule use in the later game. Mules mitigate worker harass (they need to be replaced anyway), allow oversaturation, are safe to neglect (spammable), and can even be called down to repair.

SC2 actually makes me ill sometimes with how OP Terran is... but this is common knowledge.

Apologize for playing that race!
That is not dead which can eternal lie...
PraetorianX
Profile Joined September 2010
Sweden780 Posts
February 26 2011 14:39 GMT
#1745
Hey again, I have a very important question:

When previous patches have been tested on the PTR, have all the changes always gone through to the actual patch? If not, have many of the changes are usually dropped? What I'm asking is - is it possible that the Amulet change will not bli implemented, but the Terran nerfs will?

Assuming Blizzard checks the stats on the PTR and notices a very low PvT win rate, they might do this? Yes?
The best argument against democracy is a 5-minute conversation with the average voter - Winston Churchill
Lucius22
Profile Joined February 2011
172 Posts
February 26 2011 14:39 GMT
#1746
the amazing game today between nestea and zansenith just wouldnt have happened with that crappy changes
megainferno
Profile Joined January 2011
Albania4 Posts
February 26 2011 14:40 GMT
#1747
On February 26 2011 22:38 cilinder007 wrote:
Show nested quote +
On February 26 2011 22:37 vvJustice wrote:
On February 26 2011 22:34 Tiegrr wrote:
Yay.. now us Protoss have to wait for our HT to get enough energy for storm.

This balances the late game how?


Basically Blizaard doesn't want us reinforcing our shitty Gateway units with HT. So now when we need reinforcements during a battle we wont even think about trying to warp-in HT for they will be utterly useless as they only have feedback and the ability to morph in to a blue meat shield. We know this isn't set in stone but that doesn't mean this doesn't need discussing. Boom.



you do know there is such a thing as a colossus right ?


oh shit i totally forgot protoss can warp in a bunch of colossi to reinforce after both party lost majority of their forces!
Shieru
Profile Joined March 2009
Chile53 Posts
February 26 2011 14:41 GMT
#1748
Im hoping the amulet change in ptr is like the last bunker change that was stupid and even they knew it, so they didint put it.

And btw, colosus tech doesnt need a nerf, zerg needs a buff to counter it instead, something that force the protoss to at least, take care of the colossi and micro them (corruptor buff <3)
If every day is a challenge, I may well start living in night
Lurk
Profile Joined December 2010
Germany359 Posts
February 26 2011 14:41 GMT
#1749
On February 26 2011 23:37 Consummate wrote:
Also, some people that are complaining about the Collosus not being nerfed but the HT's being nerfed.

I think Blizzard thought that Collosi are balanced in TvP but are "under review" in PvZ (as in, questioning whether it is imbalanced or if people need to adapt), so they didn't change the Collosi. If Collosi is indeed ruining the PvZ match up, expect a corruptor buff, not a Collosi nerf.


It's not just versus Zerg. Collossi deathballs are a huge problem in every PvX matchup. Once they reach critical mass there's basically nothing you can do to stop it. It's just that terran and protoss have better ways to stop the protoss from getting there.
NguN
Profile Joined August 2009
Australia1322 Posts
February 26 2011 14:42 GMT
#1750
On February 26 2011 23:39 PraetorianX wrote:
Hey again, I have a very important question:

When previous patches have been tested on the PTR, have all the changes always gone through to the actual patch? If not, have many of the changes are usually dropped? What I'm asking is - is it possible that the Amulet change will not bli implemented, but the Terran nerfs will?

Assuming Blizzard checks the stats on the PTR and notices a very low PvT win rate, they might do this? Yes?


It is possible it won't go through.
There was a infestor nerf where fungal didn't affect air. A whole lot of Zerg were outraged, and it was removed. I think in the same patch, there was a bunker buff that got removed as well.
Salvarias
Profile Joined May 2010
Denmark231 Posts
February 26 2011 14:43 GMT
#1751
ehm... am I understading this change correct ?

- Orders issued to unload units from a Medivac onto itself can now be canceled if the Medivac is scanning for units to heal.

does this mean if someone move drop their medivac I can just poke one of the marines and it will stop ? ...
XenoKai
Profile Joined October 2010
Canada53 Posts
February 26 2011 14:44 GMT
#1752
+ Show Spoiler +
It is possible it won't go through.
There was a infestor nerf where fungal didn't affect air. A whole lot of Zerg were outraged, and it was removed. I think in the same patch, there was a bunker buff that got removed as well.

Thats because the squeaky wheel gets the grease and Zerg players are the squeakiest BY FAR!


QQ all the way
branflakes14
Profile Joined July 2010
2082 Posts
February 26 2011 14:44 GMT
#1753
On February 26 2011 23:39 PaterPatriae wrote:
i think the alarm for CB,Mule and larva injection is a bad joke. It`s so unnecessary to simplify the economy.


Would it even affect how a Terran plays in the slightest? It's not like they only call down the next MULE when their previous one dies.
VanGarde
Profile Joined July 2010
Sweden755 Posts
February 26 2011 14:45 GMT
#1754
Hmm, interesting. All nerfs seem fair imo, what sucks for me as terran imo is that yeah I see why the stim nerf would be needed to make very fast terran stim timing allins weaker. The problem is that stim finishing was the only thing that kept me alive against 4 gate or 3 gate robo allins with sentries to negate bunkers. It seems that I will now die to every single 4 gate.
War does not determine who is right - only who is left.
mordk
Profile Blog Joined November 2010
Chile8385 Posts
Last Edited: 2011-02-26 14:47:37
February 26 2011 14:46 GMT
#1755
On February 26 2011 23:26 Lurk wrote:
Show nested quote +
On February 26 2011 23:19 Cabinet Sanchez wrote:
lol the race which gets no punishment for missing it's macro feature but the others do... love it.
mules let you oversaturate. they let you target one expansion specifically to milk it fast if it's in a risky position. they let you use them when you forget with no punishment, they let you recover your economy after being worker harassed unlike any other race (how many screenshots have we seen of 1 base remaining T with more income than 2 or 3 base P or Z, thanks to multiple mules)

Need I go on?


Other races macro features have more punishment ? Maybe zergs' has, but last i checked, energy piled up on nexi just like on orbitals. Either way, it's more like a disadvantage zergs have than an advantage terran/protoss have.


Not true, because when protoss miss chronoboosts, protoss is way behind on timings and unit counts. Chronoboost is not a "bonus", as it only lets you keep up with the other races, if you don't use it you WILL lose, you just won't have enough shit. Plus, chronoboosts cannot be used on the same structure at the same time if I miss some. Say I have 100/100 energy pooled up, I cant insta boost my 1 collossus 4 times.

PointyBagels
Profile Joined September 2010
United States90 Posts
February 26 2011 14:46 GMT
#1756
On February 26 2011 23:43 Salvarias wrote:
ehm... am I understading this change correct ?

- Orders issued to unload units from a Medivac onto itself can now be canceled if the Medivac is scanning for units to heal.

does this mean if someone move drop their medivac I can just poke one of the marines and it will stop ? ...


I think the medivac will stop moving, not stop dropping.
Consummate
Profile Joined April 2010
Australia191 Posts
February 26 2011 14:47 GMT
#1757
On February 26 2011 23:41 Lurk wrote:
Show nested quote +
On February 26 2011 23:37 Consummate wrote:
Also, some people that are complaining about the Collosus not being nerfed but the HT's being nerfed.

I think Blizzard thought that Collosi are balanced in TvP but are "under review" in PvZ (as in, questioning whether it is imbalanced or if people need to adapt), so they didn't change the Collosi. If Collosi is indeed ruining the PvZ match up, expect a corruptor buff, not a Collosi nerf.


It's not just versus Zerg. Collossi deathballs are a huge problem in every PvX matchup. Once they reach critical mass there's basically nothing you can do to stop it. It's just that terran and protoss have better ways to stop the protoss from getting there.


I wouldn't say Collosi is as much of a problem in TvP as they are in PvZ because of the difference between the Corruptor range and the Viking range.

Corruptors have to get within Stalker range to hit the collosi so they get focused down. Vikings can sit back and hit them so Collosi get picked off fairly quickly, and if you have like 10 of them I think you 1 shot collosi.
lol
mordk
Profile Blog Joined November 2010
Chile8385 Posts
February 26 2011 14:48 GMT
#1758
On February 26 2011 23:47 Consummate wrote:
Show nested quote +
On February 26 2011 23:41 Lurk wrote:
On February 26 2011 23:37 Consummate wrote:
Also, some people that are complaining about the Collosus not being nerfed but the HT's being nerfed.

I think Blizzard thought that Collosi are balanced in TvP but are "under review" in PvZ (as in, questioning whether it is imbalanced or if people need to adapt), so they didn't change the Collosi. If Collosi is indeed ruining the PvZ match up, expect a corruptor buff, not a Collosi nerf.


It's not just versus Zerg. Collossi deathballs are a huge problem in every PvX matchup. Once they reach critical mass there's basically nothing you can do to stop it. It's just that terran and protoss have better ways to stop the protoss from getting there.


I wouldn't say Collosi is as much of a problem in TvP as they are in PvZ because of the difference between the Corruptor range and the Viking range.

Corruptors have to get within Stalker range to hit the collosi so they get focused down. Vikings can sit back and hit them so Collosi get picked off fairly quickly, and if you have like 10 of them I think you 1 shot collosi.


Deathball includes VRs. If you have enough VRs you just engage terran, you dont wait for vikings to pick off your army. I think that HT nerf makes this build the most viable in non-mirror matchups.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
February 26 2011 14:49 GMT
#1759
the balance changes are rdiculous - wtf blizzard?

User was warned for this post
https://soundcloud.com/thesamplethief
Lurk
Profile Joined December 2010
Germany359 Posts
February 26 2011 14:50 GMT
#1760
On February 26 2011 23:46 mordk wrote:
Show nested quote +
On February 26 2011 23:26 Lurk wrote:
On February 26 2011 23:19 Cabinet Sanchez wrote:
lol the race which gets no punishment for missing it's macro feature but the others do... love it.
mules let you oversaturate. they let you target one expansion specifically to milk it fast if it's in a risky position. they let you use them when you forget with no punishment, they let you recover your economy after being worker harassed unlike any other race (how many screenshots have we seen of 1 base remaining T with more income than 2 or 3 base P or Z, thanks to multiple mules)

Need I go on?


Other races macro features have more punishment ? Maybe zergs' has, but last i checked, energy piled up on nexi just like on orbitals. Either way, it's more like a disadvantage zergs have than an advantage terran/protoss have.


Not true, because when protoss miss chronoboosts, protoss is way behind on timings and unit counts. Chronoboost is not a "bonus", as it only lets you keep up with the other races, if you don't use it you WILL lose, you just won't have enough shit. Plus, chronoboosts cannot be used on the same structure at the same time if I miss some. Say I have 100/100 energy pooled up, I cant insta boost my 1 collossus 4 times.



I can't build units either if i miss the minerals due to a missed mule.

"Chronoboost is not a "bonus", as it only lets you keep up with the other races, if you don't use it you WILL lose"

The same can be said for mule. Case closed.
Prev 1 86 87 88 89 90 186 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
BeSt 2492
Larva 122
Mind 89
Dewaltoss 83
Hm[arnc] 48
ZergMaN 29
Sacsri 25
ToSsGirL 23
Bale 22
Nal_rA 11
[ Show more ]
ajuk12(nOOB) 10
Noble 10
NotJumperer 8
Dota 2
Fuzer 122
League of Legends
Doublelift2808
JimRising 639
Counter-Strike
olofmeister265
Sick209
Other Games
summit1g5031
Happy213
Hui .140
Mew2King38
RuFF_SC230
Organizations
Other Games
gamesdonequick23538
StarCraft: Brood War
UltimateBattle 58
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota266
League of Legends
• Jankos2628
Upcoming Events
Replay Cast
1h 34m
CrankTV Team League
2h 34m
OSC
4h 34m
Big Brain Bouts
7h 34m
Replay Cast
15h 34m
RSL Revival
1d
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
1d 1h
Afreeca Starleague
1d 1h
Snow vs Jaedong
YSC vs hero
IPSL
1d 7h
Dragon vs Ret
RSL Revival
2 days
Solar vs Rogue
Maru vs NightMare
[ Show More ]
Sparkling Tuna Cup
2 days
IPSL
2 days
Bonyth vs Hawk
GSL
3 days
Replay Cast
3 days
WardiTV Weekly
4 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
Escore Tournament S3: W2
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Heroes Pulsing #3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.