• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:09
CEST 05:09
KST 12:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League28Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1265.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
SCII needs to put more weight on strategy and tact Server Blocker Terran AddOns placement How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
[Megathread] Daily Funny Videos Rollback Netcode in Brood War GG Lan Fest Sofia, Bulgaria [this November] [Recap] Hive ZvZ in MonstarZ vs Dreams [ASL22] Finals Preview: Sweet Victory!
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
ShieldBattery on Mac
Kraekkling
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9042 users

Patch 1.3 on PTR - Page 85

Forum Index > SC2 General
Post a Reply
Prev 1 83 84 85 86 87 186 Next
Tiegrr
Profile Blog Joined September 2010
United States607 Posts
February 26 2011 13:42 GMT
#1681
On February 26 2011 22:38 cilinder007 wrote:
Show nested quote +
On February 26 2011 22:37 vvJustice wrote:
On February 26 2011 22:34 Tiegrr wrote:
Yay.. now us Protoss have to wait for our HT to get enough energy for storm.

This balances the late game how?


Basically Blizaard doesn't want us reinforcing our shitty Gateway units with HT. So now when we need reinforcements during a battle we wont even think about trying to warp-in HT for they will be utterly useless as they only have feedback and the ability to morph in to a blue meat shield. We know this isn't set in stone but that doesn't mean this doesn't need discussing. Boom.



you do know there is such a thing as a colossus right ?

You do realize that Terran have Vikings right? And with this incoming patch, tech switching seems less viable.
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
February 26 2011 13:42 GMT
#1682
On February 26 2011 22:40 Thezzy wrote:
Show nested quote +
On February 26 2011 22:33 cilinder007 wrote:
On February 26 2011 22:29 Lurk wrote:
On February 26 2011 21:44 Cabinet Sanchez wrote:Maybe the fact your army is mostly bio T1/T1.5 when ours is T3 is part of the problem in the first place?


Yes, it's part of the problem. The problem itself is that our T3 utterly sucks vs protoss. And sadly, the patch doesn't change that. Instead of fixing the problem (buffing mech vs protoss) they chose to nerf HTs (facepalm).

On February 26 2011 21:44 dolpiff wrote:
no arguing at all on the BC speed buff? ^^
i hope it will mean we'll get to see them mighty cattlebruisers again :D


The BC speed change is nice but does not change the fact that they do shit dps (as much as 3 marines but cost as much as 14 ... lol). Maybe if they gave the bc their 8 damage per shot back we could actually use them.

If storm would only do 50% damage to mechanical i'd be fine with protoss keeping their amulet. Right now, i get destroyed by storm no matter if i go bio or mech ... which is kinda depressing.



what, how do you get destroyed by storm using mech, maybe mech isnt the problem in your play, mech was excelent against zealot+HT even with the amulet, now its just when terran wins a big battle and has a small force remaining he can actualy do damage with it, unlike now


What Protoss would ever go Zealot+HT against Mech?
The only mech unit that is decent against Protoss is a Blue Flame Hellion.
Tanks die so painfully to Chargelots it isn't even funny and you need a big amount of tanks for them to be worth anything.
Thors die to upgraded Colossi aswell as Chargelots, not to mention Void Rays which hurt Mech plenty and Thors even more.

I'd love to go Mech against Protoss, I really would, but in its current state it is horribly bad against a wide variety of things Protoss can throw at it and then I haven't even brought up Immortals.



what's the point of this post ??
a whine post ?
...
DusTerr
Profile Blog Joined January 2011
2520 Posts
February 26 2011 13:43 GMT
#1683
Anyone else think that with the KA removal they should also remove the ghost energy upgrade? (i know it's not used AS much but apparently blizz is already looking at EMP useage). Ghosts/EMP may also find it's way into TvZ with the infester change...
Farmerz
Profile Joined January 2011
39 Posts
February 26 2011 13:43 GMT
#1684
i cannot believe that ppl actually believe that patch is good for protoss or at least worse for terran than for protoss. can u imagine what that HT nerf actually does to protoss when playing on those big maps that were added? you have certainly almost no chance against bigger drops, what you wanna do? warpin zealots and stalker and hope for the best for defending MMM ? ^^ have fun, nowadays the costs kinda even eachother when the toss pays attention. with that patch every drop (which is fairly easy to execute) makes the toss lose like tripple the money that the terran used. not to mention that terrans economy is slightly better anyways due to mule use.
that would simply break HT's neck, better make storm cost 80 and armulet give +20 energy, so we dont need to wait 2 minutes to have 1 storm and then have a useless HT standing there
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
February 26 2011 13:43 GMT
#1685
On February 26 2011 22:42 Tiegrr wrote:
Show nested quote +
On February 26 2011 22:38 cilinder007 wrote:
On February 26 2011 22:37 vvJustice wrote:
On February 26 2011 22:34 Tiegrr wrote:
Yay.. now us Protoss have to wait for our HT to get enough energy for storm.

This balances the late game how?


Basically Blizaard doesn't want us reinforcing our shitty Gateway units with HT. So now when we need reinforcements during a battle we wont even think about trying to warp-in HT for they will be utterly useless as they only have feedback and the ability to morph in to a blue meat shield. We know this isn't set in stone but that doesn't mean this doesn't need discussing. Boom.



you do know there is such a thing as a colossus right ?

You do realize that Terran have Vikings right? And with this incoming patch, tech switching seems less viable.



so this is how you want to argue -_-
ok....you do know protoss have pheonix right ?
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
February 26 2011 13:44 GMT
#1686
On February 26 2011 22:43 Farmerz wrote:
i cannot believe that ppl actually believe that patch is good for protoss or at least worse for terran than for protoss. can u imagine what that HT nerf actually does to protoss when playing on those big maps that were added? you have certainly almost no chance against bigger drops, what you wanna do? warpin zealots and stalker and hope for the best for defending MMM ? ^^ have fun, nowadays the costs kinda even eachother when the toss pays attention. with that patch every drop (which is fairly easy to execute) makes the toss lose like tripple the money that the terran used. not to mention that terrans economy is slightly better anyways due to mule use.
that would simply break HT's neck, better make storm cost 80 and armulet give +20 energy, so we dont need to wait 2 minutes to have 1 storm and then have a useless HT standing there



you can make pheonix to stop drops and with bigger maps they will be even more viable
Roggay
Profile Joined April 2010
Switzerland6320 Posts
February 26 2011 13:44 GMT
#1687
I totally disagree with some of those changes :

High Templar : nerfing HTs is a really dumb thing to do, we want to see more of them and less collossii, not the opposite.

Infestors : The health buff won't change anything, and the fungal growth change is pretty bad imo. I have no problem with the projectile, but the duration nerf is terrible. Yes, you have an higher dps, but you rarely use fungal growth to actually kill something. You use it to delay something. I really don't understand that choice, that was unneeded.

I guess the other changes are okay.
Jotoco
Profile Joined October 2010
Brazil1342 Posts
Last Edited: 2011-02-26 13:46:33
February 26 2011 13:45 GMT
#1688
I personally think that Stim should be changed to not allow it's damage to be healed until it ends.

Like, while stimmed Marines Max Life is actually reduced, so it can only be healed after it ends. Problem solved, IMO.

Other damage can be healed instantly, though.
Tiegrr
Profile Blog Joined September 2010
United States607 Posts
February 26 2011 13:46 GMT
#1689
On February 26 2011 22:43 cilinder007 wrote:
so this is how you want to argue -_-
ok....you do know protoss have pheonix right ?

Phoenix counters Vikings since when?
Krede
Profile Joined December 2010
Denmark139 Posts
February 26 2011 13:47 GMT
#1690
- Loss counts are no longer displayed in Profile and Ladder pages for players below Master League.


holy christ, are they for real?
Here's the thing about bowling: There's not enough maps. There's two maps on bowling. Bumper Map and Dust_2
Silkk
Profile Joined June 2010
United States41 Posts
February 26 2011 13:47 GMT
#1691
On February 26 2011 22:43 Farmerz wrote:
i cannot believe that ppl actually believe that patch is good for protoss or at least worse for terran than for protoss. can u imagine what that HT nerf actually does to protoss when playing on those big maps that were added? you have certainly almost no chance against bigger drops, what you wanna do? warpin zealots and stalker and hope for the best for defending MMM ? ^^ have fun, nowadays the costs kinda even eachother when the toss pays attention. with that patch every drop (which is fairly easy to execute) makes the toss lose like tripple the money that the terran used. not to mention that terrans economy is slightly better anyways due to mule use.
that would simply break HT's neck, better make storm cost 80 and armulet give +20 energy, so we dont need to wait 2 minutes to have 1 storm and then have a useless HT standing there


This...

It's going to be extremely interesting to see how late game Protoss will handle drops... People have been floating around the idea of leaving units at expos to defend. This does effectively lower the numbers in the deathball...
Phyxx
Profile Joined April 2010
Denmark681 Posts
February 26 2011 13:48 GMT
#1692
I don't get these changes at all, specially the HT nerf. I would much rather have seen a collosus nerf, they are such a boring unit compared to HT's, But I guess all protoss is left with now is mass collosus -.-
Geisterkarle
Profile Blog Joined September 2008
Germany3257 Posts
February 26 2011 13:49 GMT
#1693
Could someone tell me how the new vortex mechanic is working?

"immune to damage" I understand.
But "un-targetable"? For every player or only the vortex-user?
So the units are all "stunned" for 1.5 seconds?
Or can they move around? Or even attack?

If the last two are "ok", then I see myself putting my own units into the vortex and running immortal speedlots into the enemy!
There can only be one Geisterkarle
Velocity`
Profile Joined December 2010
United Kingdom343 Posts
February 26 2011 13:50 GMT
#1694
On February 26 2011 22:47 Krede wrote:
Show nested quote +
- Loss counts are no longer displayed in Profile and Ladder pages for players below Master League.


holy christ, are they for real?

Afraid so, I don't know why Blizzard implemented this. It's not a huge deal but I liked being able to look at the losses of other players. I guess it just shows that Blizzard are sort of bad at making any good decisions regarding changes to the game. A few of them have been quite nice though, but largely it's quite appalling. The Shakuras one is a fine example.
vileChAnCe
Profile Blog Joined May 2010
Canada525 Posts
February 26 2011 13:52 GMT
#1695
has anyone else tested the Inject notification... I cant seem to find what the fuck their talking about. I hear nothing different or see anything different on my screen?
Day[9] i've broken 6 mice, 5 keyboards, 3 pairs of headphones, and a mousepad, all from raging after starcraft losing streaks
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2011-02-26 13:58:39
February 26 2011 13:53 GMT
#1696
Catz, Axslav and Gretorp were discussing the notes and the maps yesterday, worth listening. They certainly don't agree with the majority of people on this thread.

http://www.justin.tv/rootcatz/b/280412952 (starts around 15 min mark)
DrGreen
Profile Joined July 2010
Poland708 Posts
February 26 2011 13:54 GMT
#1697
On February 26 2011 22:44 cilinder007 wrote:
Show nested quote +
On February 26 2011 22:43 Farmerz wrote:
i cannot believe that ppl actually believe that patch is good for protoss or at least worse for terran than for protoss. can u imagine what that HT nerf actually does to protoss when playing on those big maps that were added? you have certainly almost no chance against bigger drops, what you wanna do? warpin zealots and stalker and hope for the best for defending MMM ? ^^ have fun, nowadays the costs kinda even eachother when the toss pays attention. with that patch every drop (which is fairly easy to execute) makes the toss lose like tripple the money that the terran used. not to mention that terrans economy is slightly better anyways due to mule use.
that would simply break HT's neck, better make storm cost 80 and armulet give +20 energy, so we dont need to wait 2 minutes to have 1 storm and then have a useless HT standing there



you can make pheonix to stop drops and with bigger maps they will be even more viable


Make Medivacs Light and then i agree. Actually it takes FOREVER to kill a medivac.
andrewwiggin
Profile Joined September 2010
Australia435 Posts
February 26 2011 13:54 GMT
#1698
LOL

People are so funny.

I PROMISE you this. Players will still go for HT tech, because it's still a VIABLE option. Not the best, and not as good as it used to be. But still an option.

Think about this scenario.

You have your gateway units, and your colossi death ball. But say.. .terran is there. And he's just massing up on MM and vikings. How cheap are vikings? REALLY CHEAP.

So if he knows what your composition is, he can hard counter the colo with HEAPS of vikings. Enough to snipe a few colo before your stalkers can blink (haha lol i love my own jokes).

So what do most protoss do? TECH SWITCH!

Guess what. The amulet removal doesn't stop or slow down or affect a terran's ability to mass vikings quickly AT ALL, or a zerg's ability to spawn 15 corrupters before you can say 'fuckmedead'. So those situations will still happen. And if you don't switch tech to HT... well.

Then you're going to die to hard counters very VERY very very very very very quickly.




P.S - DO you reckon someone like oGsMC is going to stop using HT because of this? No. They're just going to warp them in earlier, and use them more efficiently.
SilentchiLL
Profile Blog Joined July 2010
Germany1405 Posts
February 26 2011 13:59 GMT
#1699
PROTOSS
Mothership
Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds.

High Templar
Khaydarin Amulet upgrade (+25 starting energy) has been removed.


This is the first time that I'm really pissed from a patch, Jesus Christ Blizzard why do you give the races techpaths, if you force em to play one of it in nearly every lategame anyway?
possum, sed nolo - Real men play random. ___ "Who the fuck is Kyle?!" C*****EX
vvJustice
Profile Joined December 2010
30 Posts
February 26 2011 14:01 GMT
#1700
On February 26 2011 22:38 cilinder007 wrote:
Show nested quote +
On February 26 2011 22:37 vvJustice wrote:
On February 26 2011 22:34 Tiegrr wrote:
Yay.. now us Protoss have to wait for our HT to get enough energy for storm.

This balances the late game how?


Basically Blizaard doesn't want us reinforcing our shitty Gateway units with HT. So now when we need reinforcements during a battle we wont even think about trying to warp-in HT for they will be utterly useless as they only have feedback and the ability to morph in to a blue meat shield. We know this isn't set in stone but that doesn't mean this doesn't need discussing. Boom.



you do know there is such a thing as a colossus right ?


My god you are ignorant of course I know I play toss but that's not what I'm trying to talk about kiddo. Not all protoss players want to or should go Colossus every game kid.

User was warned for this post
Prev 1 83 84 85 86 87 186 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
06:30
Best Games of SC
Clem vs SHIN
herO vs SHIN
Serral vs Solar
Clem vs SHIN
Reynor vs TBD
PiGStarcraft541
LiquipediaDiscussion
AI Arena Tournament
01:00
Swiss - Round 6
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft541
RuFF_SC2 225
ViBE139
StarCraft: Brood War
NaDa 96
Terrorterran 61
910 50
sOs 12
Dota 2
NeuroSwarm224
LuMiX1
Other Games
summit1g8188
JimRising 609
WinterStarcraft416
Khaldor119
Livibee116
Organizations
Other Games
gamesdonequick671
[ Show 11 non-featured ]
StarCraft 2
• davetesta20
• HeavenSC 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo593
Upcoming Events
Sparkling Tuna Cup
6h 51m
OSC
9h 51m
IPSL
12h 51m
BSL Open Qualifier
15h 51m
WardiTV Weekly
1d 7h
IntoTheTV X SOOP
2 days
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
FEL
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
Copium Cup

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.