• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:23
CEST 09:23
KST 16:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 234ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Serral wins Maestros of the Game 2 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
60% Keyboards Viable for Starcraft? ASL 22 Proposed Map Pool Snow On New ASL S22 Map, Zerg Nerf BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
IPSL Spring 2026 Top 4! CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Nintendo Switch Thread Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7171 users

Patch 1.3 on PTR - Page 85

Forum Index > SC2 General
Post a Reply
Prev 1 83 84 85 86 87 186 Next
Tiegrr
Profile Blog Joined September 2010
United States607 Posts
February 26 2011 13:42 GMT
#1681
On February 26 2011 22:38 cilinder007 wrote:
Show nested quote +
On February 26 2011 22:37 vvJustice wrote:
On February 26 2011 22:34 Tiegrr wrote:
Yay.. now us Protoss have to wait for our HT to get enough energy for storm.

This balances the late game how?


Basically Blizaard doesn't want us reinforcing our shitty Gateway units with HT. So now when we need reinforcements during a battle we wont even think about trying to warp-in HT for they will be utterly useless as they only have feedback and the ability to morph in to a blue meat shield. We know this isn't set in stone but that doesn't mean this doesn't need discussing. Boom.



you do know there is such a thing as a colossus right ?

You do realize that Terran have Vikings right? And with this incoming patch, tech switching seems less viable.
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
February 26 2011 13:42 GMT
#1682
On February 26 2011 22:40 Thezzy wrote:
Show nested quote +
On February 26 2011 22:33 cilinder007 wrote:
On February 26 2011 22:29 Lurk wrote:
On February 26 2011 21:44 Cabinet Sanchez wrote:Maybe the fact your army is mostly bio T1/T1.5 when ours is T3 is part of the problem in the first place?


Yes, it's part of the problem. The problem itself is that our T3 utterly sucks vs protoss. And sadly, the patch doesn't change that. Instead of fixing the problem (buffing mech vs protoss) they chose to nerf HTs (facepalm).

On February 26 2011 21:44 dolpiff wrote:
no arguing at all on the BC speed buff? ^^
i hope it will mean we'll get to see them mighty cattlebruisers again :D


The BC speed change is nice but does not change the fact that they do shit dps (as much as 3 marines but cost as much as 14 ... lol). Maybe if they gave the bc their 8 damage per shot back we could actually use them.

If storm would only do 50% damage to mechanical i'd be fine with protoss keeping their amulet. Right now, i get destroyed by storm no matter if i go bio or mech ... which is kinda depressing.



what, how do you get destroyed by storm using mech, maybe mech isnt the problem in your play, mech was excelent against zealot+HT even with the amulet, now its just when terran wins a big battle and has a small force remaining he can actualy do damage with it, unlike now


What Protoss would ever go Zealot+HT against Mech?
The only mech unit that is decent against Protoss is a Blue Flame Hellion.
Tanks die so painfully to Chargelots it isn't even funny and you need a big amount of tanks for them to be worth anything.
Thors die to upgraded Colossi aswell as Chargelots, not to mention Void Rays which hurt Mech plenty and Thors even more.

I'd love to go Mech against Protoss, I really would, but in its current state it is horribly bad against a wide variety of things Protoss can throw at it and then I haven't even brought up Immortals.



what's the point of this post ??
a whine post ?
...
DusTerr
Profile Blog Joined January 2011
2520 Posts
February 26 2011 13:43 GMT
#1683
Anyone else think that with the KA removal they should also remove the ghost energy upgrade? (i know it's not used AS much but apparently blizz is already looking at EMP useage). Ghosts/EMP may also find it's way into TvZ with the infester change...
Farmerz
Profile Joined January 2011
39 Posts
February 26 2011 13:43 GMT
#1684
i cannot believe that ppl actually believe that patch is good for protoss or at least worse for terran than for protoss. can u imagine what that HT nerf actually does to protoss when playing on those big maps that were added? you have certainly almost no chance against bigger drops, what you wanna do? warpin zealots and stalker and hope for the best for defending MMM ? ^^ have fun, nowadays the costs kinda even eachother when the toss pays attention. with that patch every drop (which is fairly easy to execute) makes the toss lose like tripple the money that the terran used. not to mention that terrans economy is slightly better anyways due to mule use.
that would simply break HT's neck, better make storm cost 80 and armulet give +20 energy, so we dont need to wait 2 minutes to have 1 storm and then have a useless HT standing there
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
February 26 2011 13:43 GMT
#1685
On February 26 2011 22:42 Tiegrr wrote:
Show nested quote +
On February 26 2011 22:38 cilinder007 wrote:
On February 26 2011 22:37 vvJustice wrote:
On February 26 2011 22:34 Tiegrr wrote:
Yay.. now us Protoss have to wait for our HT to get enough energy for storm.

This balances the late game how?


Basically Blizaard doesn't want us reinforcing our shitty Gateway units with HT. So now when we need reinforcements during a battle we wont even think about trying to warp-in HT for they will be utterly useless as they only have feedback and the ability to morph in to a blue meat shield. We know this isn't set in stone but that doesn't mean this doesn't need discussing. Boom.



you do know there is such a thing as a colossus right ?

You do realize that Terran have Vikings right? And with this incoming patch, tech switching seems less viable.



so this is how you want to argue -_-
ok....you do know protoss have pheonix right ?
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
February 26 2011 13:44 GMT
#1686
On February 26 2011 22:43 Farmerz wrote:
i cannot believe that ppl actually believe that patch is good for protoss or at least worse for terran than for protoss. can u imagine what that HT nerf actually does to protoss when playing on those big maps that were added? you have certainly almost no chance against bigger drops, what you wanna do? warpin zealots and stalker and hope for the best for defending MMM ? ^^ have fun, nowadays the costs kinda even eachother when the toss pays attention. with that patch every drop (which is fairly easy to execute) makes the toss lose like tripple the money that the terran used. not to mention that terrans economy is slightly better anyways due to mule use.
that would simply break HT's neck, better make storm cost 80 and armulet give +20 energy, so we dont need to wait 2 minutes to have 1 storm and then have a useless HT standing there



you can make pheonix to stop drops and with bigger maps they will be even more viable
Roggay
Profile Joined April 2010
Switzerland6320 Posts
February 26 2011 13:44 GMT
#1687
I totally disagree with some of those changes :

High Templar : nerfing HTs is a really dumb thing to do, we want to see more of them and less collossii, not the opposite.

Infestors : The health buff won't change anything, and the fungal growth change is pretty bad imo. I have no problem with the projectile, but the duration nerf is terrible. Yes, you have an higher dps, but you rarely use fungal growth to actually kill something. You use it to delay something. I really don't understand that choice, that was unneeded.

I guess the other changes are okay.
Jotoco
Profile Joined October 2010
Brazil1342 Posts
Last Edited: 2011-02-26 13:46:33
February 26 2011 13:45 GMT
#1688
I personally think that Stim should be changed to not allow it's damage to be healed until it ends.

Like, while stimmed Marines Max Life is actually reduced, so it can only be healed after it ends. Problem solved, IMO.

Other damage can be healed instantly, though.
Tiegrr
Profile Blog Joined September 2010
United States607 Posts
February 26 2011 13:46 GMT
#1689
On February 26 2011 22:43 cilinder007 wrote:
so this is how you want to argue -_-
ok....you do know protoss have pheonix right ?

Phoenix counters Vikings since when?
Krede
Profile Joined December 2010
Denmark139 Posts
February 26 2011 13:47 GMT
#1690
- Loss counts are no longer displayed in Profile and Ladder pages for players below Master League.


holy christ, are they for real?
Here's the thing about bowling: There's not enough maps. There's two maps on bowling. Bumper Map and Dust_2
Silkk
Profile Joined June 2010
United States41 Posts
February 26 2011 13:47 GMT
#1691
On February 26 2011 22:43 Farmerz wrote:
i cannot believe that ppl actually believe that patch is good for protoss or at least worse for terran than for protoss. can u imagine what that HT nerf actually does to protoss when playing on those big maps that were added? you have certainly almost no chance against bigger drops, what you wanna do? warpin zealots and stalker and hope for the best for defending MMM ? ^^ have fun, nowadays the costs kinda even eachother when the toss pays attention. with that patch every drop (which is fairly easy to execute) makes the toss lose like tripple the money that the terran used. not to mention that terrans economy is slightly better anyways due to mule use.
that would simply break HT's neck, better make storm cost 80 and armulet give +20 energy, so we dont need to wait 2 minutes to have 1 storm and then have a useless HT standing there


This...

It's going to be extremely interesting to see how late game Protoss will handle drops... People have been floating around the idea of leaving units at expos to defend. This does effectively lower the numbers in the deathball...
Phyxx
Profile Joined April 2010
Denmark681 Posts
February 26 2011 13:48 GMT
#1692
I don't get these changes at all, specially the HT nerf. I would much rather have seen a collosus nerf, they are such a boring unit compared to HT's, But I guess all protoss is left with now is mass collosus -.-
Geisterkarle
Profile Blog Joined September 2008
Germany3257 Posts
February 26 2011 13:49 GMT
#1693
Could someone tell me how the new vortex mechanic is working?

"immune to damage" I understand.
But "un-targetable"? For every player or only the vortex-user?
So the units are all "stunned" for 1.5 seconds?
Or can they move around? Or even attack?

If the last two are "ok", then I see myself putting my own units into the vortex and running immortal speedlots into the enemy!
There can only be one Geisterkarle
Velocity`
Profile Joined December 2010
United Kingdom343 Posts
February 26 2011 13:50 GMT
#1694
On February 26 2011 22:47 Krede wrote:
Show nested quote +
- Loss counts are no longer displayed in Profile and Ladder pages for players below Master League.


holy christ, are they for real?

Afraid so, I don't know why Blizzard implemented this. It's not a huge deal but I liked being able to look at the losses of other players. I guess it just shows that Blizzard are sort of bad at making any good decisions regarding changes to the game. A few of them have been quite nice though, but largely it's quite appalling. The Shakuras one is a fine example.
vileChAnCe
Profile Blog Joined May 2010
Canada525 Posts
February 26 2011 13:52 GMT
#1695
has anyone else tested the Inject notification... I cant seem to find what the fuck their talking about. I hear nothing different or see anything different on my screen?
Day[9] i've broken 6 mice, 5 keyboards, 3 pairs of headphones, and a mousepad, all from raging after starcraft losing streaks
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2011-02-26 13:58:39
February 26 2011 13:53 GMT
#1696
Catz, Axslav and Gretorp were discussing the notes and the maps yesterday, worth listening. They certainly don't agree with the majority of people on this thread.

http://www.justin.tv/rootcatz/b/280412952 (starts around 15 min mark)
DrGreen
Profile Joined July 2010
Poland708 Posts
February 26 2011 13:54 GMT
#1697
On February 26 2011 22:44 cilinder007 wrote:
Show nested quote +
On February 26 2011 22:43 Farmerz wrote:
i cannot believe that ppl actually believe that patch is good for protoss or at least worse for terran than for protoss. can u imagine what that HT nerf actually does to protoss when playing on those big maps that were added? you have certainly almost no chance against bigger drops, what you wanna do? warpin zealots and stalker and hope for the best for defending MMM ? ^^ have fun, nowadays the costs kinda even eachother when the toss pays attention. with that patch every drop (which is fairly easy to execute) makes the toss lose like tripple the money that the terran used. not to mention that terrans economy is slightly better anyways due to mule use.
that would simply break HT's neck, better make storm cost 80 and armulet give +20 energy, so we dont need to wait 2 minutes to have 1 storm and then have a useless HT standing there



you can make pheonix to stop drops and with bigger maps they will be even more viable


Make Medivacs Light and then i agree. Actually it takes FOREVER to kill a medivac.
andrewwiggin
Profile Joined September 2010
Australia435 Posts
February 26 2011 13:54 GMT
#1698
LOL

People are so funny.

I PROMISE you this. Players will still go for HT tech, because it's still a VIABLE option. Not the best, and not as good as it used to be. But still an option.

Think about this scenario.

You have your gateway units, and your colossi death ball. But say.. .terran is there. And he's just massing up on MM and vikings. How cheap are vikings? REALLY CHEAP.

So if he knows what your composition is, he can hard counter the colo with HEAPS of vikings. Enough to snipe a few colo before your stalkers can blink (haha lol i love my own jokes).

So what do most protoss do? TECH SWITCH!

Guess what. The amulet removal doesn't stop or slow down or affect a terran's ability to mass vikings quickly AT ALL, or a zerg's ability to spawn 15 corrupters before you can say 'fuckmedead'. So those situations will still happen. And if you don't switch tech to HT... well.

Then you're going to die to hard counters very VERY very very very very very quickly.




P.S - DO you reckon someone like oGsMC is going to stop using HT because of this? No. They're just going to warp them in earlier, and use them more efficiently.
SilentchiLL
Profile Blog Joined July 2010
Germany1405 Posts
February 26 2011 13:59 GMT
#1699
PROTOSS
Mothership
Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds.

High Templar
Khaydarin Amulet upgrade (+25 starting energy) has been removed.


This is the first time that I'm really pissed from a patch, Jesus Christ Blizzard why do you give the races techpaths, if you force em to play one of it in nearly every lategame anyway?
possum, sed nolo - Real men play random. ___ "Who the fuck is Kyle?!" C*****EX
vvJustice
Profile Joined December 2010
30 Posts
February 26 2011 14:01 GMT
#1700
On February 26 2011 22:38 cilinder007 wrote:
Show nested quote +
On February 26 2011 22:37 vvJustice wrote:
On February 26 2011 22:34 Tiegrr wrote:
Yay.. now us Protoss have to wait for our HT to get enough energy for storm.

This balances the late game how?


Basically Blizaard doesn't want us reinforcing our shitty Gateway units with HT. So now when we need reinforcements during a battle we wont even think about trying to warp-in HT for they will be utterly useless as they only have feedback and the ability to morph in to a blue meat shield. We know this isn't set in stone but that doesn't mean this doesn't need discussing. Boom.



you do know there is such a thing as a colossus right ?


My god you are ignorant of course I know I play toss but that's not what I'm trying to talk about kiddo. Not all protoss players want to or should go Colossus every game kid.

User was warned for this post
Prev 1 83 84 85 86 87 186 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 226
StarCraft: Brood War
Sea 4023
BeSt 1558
Mind 110
sorry 46
ZergMaN 33
Bale 22
Nal_rA 15
ajuk12(nOOB) 13
NotJumperer 4
Dota 2
NeuroSwarm141
Fuzer 67
League of Legends
Doublelift3471
JimRising 685
Counter-Strike
Sick193
Other Games
summit1g5011
Happy188
Hui .141
Mew2King32
RuFF_SC231
Organizations
Other Games
gamesdonequick27713
StarCraft: Brood War
UltimateBattle 102
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• practicex 41
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota238
League of Legends
• Jankos1703
• Stunt327
Upcoming Events
Replay Cast
2h 38m
CrankTV Team League
3h 38m
OSC
5h 38m
Big Brain Bouts
8h 38m
Replay Cast
16h 38m
RSL Revival
1d 1h
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
1d 2h
Afreeca Starleague
1d 2h
Snow vs Jaedong
YSC vs hero
IPSL
1d 8h
Dragon vs Ret
RSL Revival
2 days
Solar vs Rogue
Maru vs NightMare
[ Show More ]
Sparkling Tuna Cup
2 days
IPSL
2 days
Bonyth vs Hawk
GSL
3 days
Replay Cast
3 days
WardiTV Weekly
4 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
Escore Tournament S3: W2
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Heroes Pulsing #3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.