• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:47
CEST 16:47
KST 23:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation6$25,000 Streamerzone StarCraft Pro Series announced4Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
Firefly given lifetime ban by ESIC following match-fixing investigation TL Team Map Contest #4: Winners Weekly Cups (June 30 - July 6): Classic Doubles The SCII GOAT: A statistical Evaluation The GOAT ranking of GOAT rankings
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event $25,000 Streamerzone StarCraft Pro Series announced Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ i aint gon lie to u bruh... ASL20 Preliminary Maps [G] Progamer Settings [ASL19] Finals Recap: Standing Tall
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Positive Thoughts on Setting Up a Dual-Caliber FX
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Summer Games Done Quick 2025! Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 647 users

Patch 1.3 on PTR - Page 85

Forum Index > SC2 General
Post a Reply
Prev 1 83 84 85 86 87 186 Next
Tiegrr
Profile Blog Joined September 2010
United States607 Posts
February 26 2011 13:42 GMT
#1681
On February 26 2011 22:38 cilinder007 wrote:
Show nested quote +
On February 26 2011 22:37 vvJustice wrote:
On February 26 2011 22:34 Tiegrr wrote:
Yay.. now us Protoss have to wait for our HT to get enough energy for storm.

This balances the late game how?


Basically Blizaard doesn't want us reinforcing our shitty Gateway units with HT. So now when we need reinforcements during a battle we wont even think about trying to warp-in HT for they will be utterly useless as they only have feedback and the ability to morph in to a blue meat shield. We know this isn't set in stone but that doesn't mean this doesn't need discussing. Boom.



you do know there is such a thing as a colossus right ?

You do realize that Terran have Vikings right? And with this incoming patch, tech switching seems less viable.
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
February 26 2011 13:42 GMT
#1682
On February 26 2011 22:40 Thezzy wrote:
Show nested quote +
On February 26 2011 22:33 cilinder007 wrote:
On February 26 2011 22:29 Lurk wrote:
On February 26 2011 21:44 Cabinet Sanchez wrote:Maybe the fact your army is mostly bio T1/T1.5 when ours is T3 is part of the problem in the first place?


Yes, it's part of the problem. The problem itself is that our T3 utterly sucks vs protoss. And sadly, the patch doesn't change that. Instead of fixing the problem (buffing mech vs protoss) they chose to nerf HTs (facepalm).

On February 26 2011 21:44 dolpiff wrote:
no arguing at all on the BC speed buff? ^^
i hope it will mean we'll get to see them mighty cattlebruisers again :D


The BC speed change is nice but does not change the fact that they do shit dps (as much as 3 marines but cost as much as 14 ... lol). Maybe if they gave the bc their 8 damage per shot back we could actually use them.

If storm would only do 50% damage to mechanical i'd be fine with protoss keeping their amulet. Right now, i get destroyed by storm no matter if i go bio or mech ... which is kinda depressing.



what, how do you get destroyed by storm using mech, maybe mech isnt the problem in your play, mech was excelent against zealot+HT even with the amulet, now its just when terran wins a big battle and has a small force remaining he can actualy do damage with it, unlike now


What Protoss would ever go Zealot+HT against Mech?
The only mech unit that is decent against Protoss is a Blue Flame Hellion.
Tanks die so painfully to Chargelots it isn't even funny and you need a big amount of tanks for them to be worth anything.
Thors die to upgraded Colossi aswell as Chargelots, not to mention Void Rays which hurt Mech plenty and Thors even more.

I'd love to go Mech against Protoss, I really would, but in its current state it is horribly bad against a wide variety of things Protoss can throw at it and then I haven't even brought up Immortals.



what's the point of this post ??
a whine post ?
...
DusTerr
Profile Blog Joined January 2011
2520 Posts
February 26 2011 13:43 GMT
#1683
Anyone else think that with the KA removal they should also remove the ghost energy upgrade? (i know it's not used AS much but apparently blizz is already looking at EMP useage). Ghosts/EMP may also find it's way into TvZ with the infester change...
Farmerz
Profile Joined January 2011
39 Posts
February 26 2011 13:43 GMT
#1684
i cannot believe that ppl actually believe that patch is good for protoss or at least worse for terran than for protoss. can u imagine what that HT nerf actually does to protoss when playing on those big maps that were added? you have certainly almost no chance against bigger drops, what you wanna do? warpin zealots and stalker and hope for the best for defending MMM ? ^^ have fun, nowadays the costs kinda even eachother when the toss pays attention. with that patch every drop (which is fairly easy to execute) makes the toss lose like tripple the money that the terran used. not to mention that terrans economy is slightly better anyways due to mule use.
that would simply break HT's neck, better make storm cost 80 and armulet give +20 energy, so we dont need to wait 2 minutes to have 1 storm and then have a useless HT standing there
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
February 26 2011 13:43 GMT
#1685
On February 26 2011 22:42 Tiegrr wrote:
Show nested quote +
On February 26 2011 22:38 cilinder007 wrote:
On February 26 2011 22:37 vvJustice wrote:
On February 26 2011 22:34 Tiegrr wrote:
Yay.. now us Protoss have to wait for our HT to get enough energy for storm.

This balances the late game how?


Basically Blizaard doesn't want us reinforcing our shitty Gateway units with HT. So now when we need reinforcements during a battle we wont even think about trying to warp-in HT for they will be utterly useless as they only have feedback and the ability to morph in to a blue meat shield. We know this isn't set in stone but that doesn't mean this doesn't need discussing. Boom.



you do know there is such a thing as a colossus right ?

You do realize that Terran have Vikings right? And with this incoming patch, tech switching seems less viable.



so this is how you want to argue -_-
ok....you do know protoss have pheonix right ?
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
February 26 2011 13:44 GMT
#1686
On February 26 2011 22:43 Farmerz wrote:
i cannot believe that ppl actually believe that patch is good for protoss or at least worse for terran than for protoss. can u imagine what that HT nerf actually does to protoss when playing on those big maps that were added? you have certainly almost no chance against bigger drops, what you wanna do? warpin zealots and stalker and hope for the best for defending MMM ? ^^ have fun, nowadays the costs kinda even eachother when the toss pays attention. with that patch every drop (which is fairly easy to execute) makes the toss lose like tripple the money that the terran used. not to mention that terrans economy is slightly better anyways due to mule use.
that would simply break HT's neck, better make storm cost 80 and armulet give +20 energy, so we dont need to wait 2 minutes to have 1 storm and then have a useless HT standing there



you can make pheonix to stop drops and with bigger maps they will be even more viable
Roggay
Profile Joined April 2010
Switzerland6320 Posts
February 26 2011 13:44 GMT
#1687
I totally disagree with some of those changes :

High Templar : nerfing HTs is a really dumb thing to do, we want to see more of them and less collossii, not the opposite.

Infestors : The health buff won't change anything, and the fungal growth change is pretty bad imo. I have no problem with the projectile, but the duration nerf is terrible. Yes, you have an higher dps, but you rarely use fungal growth to actually kill something. You use it to delay something. I really don't understand that choice, that was unneeded.

I guess the other changes are okay.
Jotoco
Profile Joined October 2010
Brazil1342 Posts
Last Edited: 2011-02-26 13:46:33
February 26 2011 13:45 GMT
#1688
I personally think that Stim should be changed to not allow it's damage to be healed until it ends.

Like, while stimmed Marines Max Life is actually reduced, so it can only be healed after it ends. Problem solved, IMO.

Other damage can be healed instantly, though.
Tiegrr
Profile Blog Joined September 2010
United States607 Posts
February 26 2011 13:46 GMT
#1689
On February 26 2011 22:43 cilinder007 wrote:
so this is how you want to argue -_-
ok....you do know protoss have pheonix right ?

Phoenix counters Vikings since when?
Krede
Profile Joined December 2010
Denmark139 Posts
February 26 2011 13:47 GMT
#1690
- Loss counts are no longer displayed in Profile and Ladder pages for players below Master League.


holy christ, are they for real?
Here's the thing about bowling: There's not enough maps. There's two maps on bowling. Bumper Map and Dust_2
Silkk
Profile Joined June 2010
United States41 Posts
February 26 2011 13:47 GMT
#1691
On February 26 2011 22:43 Farmerz wrote:
i cannot believe that ppl actually believe that patch is good for protoss or at least worse for terran than for protoss. can u imagine what that HT nerf actually does to protoss when playing on those big maps that were added? you have certainly almost no chance against bigger drops, what you wanna do? warpin zealots and stalker and hope for the best for defending MMM ? ^^ have fun, nowadays the costs kinda even eachother when the toss pays attention. with that patch every drop (which is fairly easy to execute) makes the toss lose like tripple the money that the terran used. not to mention that terrans economy is slightly better anyways due to mule use.
that would simply break HT's neck, better make storm cost 80 and armulet give +20 energy, so we dont need to wait 2 minutes to have 1 storm and then have a useless HT standing there


This...

It's going to be extremely interesting to see how late game Protoss will handle drops... People have been floating around the idea of leaving units at expos to defend. This does effectively lower the numbers in the deathball...
Phyxx
Profile Joined April 2010
Denmark681 Posts
February 26 2011 13:48 GMT
#1692
I don't get these changes at all, specially the HT nerf. I would much rather have seen a collosus nerf, they are such a boring unit compared to HT's, But I guess all protoss is left with now is mass collosus -.-
Geisterkarle
Profile Blog Joined September 2008
Germany3257 Posts
February 26 2011 13:49 GMT
#1693
Could someone tell me how the new vortex mechanic is working?

"immune to damage" I understand.
But "un-targetable"? For every player or only the vortex-user?
So the units are all "stunned" for 1.5 seconds?
Or can they move around? Or even attack?

If the last two are "ok", then I see myself putting my own units into the vortex and running immortal speedlots into the enemy!
There can only be one Geisterkarle
Velocity`
Profile Joined December 2010
United Kingdom343 Posts
February 26 2011 13:50 GMT
#1694
On February 26 2011 22:47 Krede wrote:
Show nested quote +
- Loss counts are no longer displayed in Profile and Ladder pages for players below Master League.


holy christ, are they for real?

Afraid so, I don't know why Blizzard implemented this. It's not a huge deal but I liked being able to look at the losses of other players. I guess it just shows that Blizzard are sort of bad at making any good decisions regarding changes to the game. A few of them have been quite nice though, but largely it's quite appalling. The Shakuras one is a fine example.
vileChAnCe
Profile Blog Joined May 2010
Canada525 Posts
February 26 2011 13:52 GMT
#1695
has anyone else tested the Inject notification... I cant seem to find what the fuck their talking about. I hear nothing different or see anything different on my screen?
Day[9] i've broken 6 mice, 5 keyboards, 3 pairs of headphones, and a mousepad, all from raging after starcraft losing streaks
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2011-02-26 13:58:39
February 26 2011 13:53 GMT
#1696
Catz, Axslav and Gretorp were discussing the notes and the maps yesterday, worth listening. They certainly don't agree with the majority of people on this thread.

http://www.justin.tv/rootcatz/b/280412952 (starts around 15 min mark)
DrGreen
Profile Joined July 2010
Poland708 Posts
February 26 2011 13:54 GMT
#1697
On February 26 2011 22:44 cilinder007 wrote:
Show nested quote +
On February 26 2011 22:43 Farmerz wrote:
i cannot believe that ppl actually believe that patch is good for protoss or at least worse for terran than for protoss. can u imagine what that HT nerf actually does to protoss when playing on those big maps that were added? you have certainly almost no chance against bigger drops, what you wanna do? warpin zealots and stalker and hope for the best for defending MMM ? ^^ have fun, nowadays the costs kinda even eachother when the toss pays attention. with that patch every drop (which is fairly easy to execute) makes the toss lose like tripple the money that the terran used. not to mention that terrans economy is slightly better anyways due to mule use.
that would simply break HT's neck, better make storm cost 80 and armulet give +20 energy, so we dont need to wait 2 minutes to have 1 storm and then have a useless HT standing there



you can make pheonix to stop drops and with bigger maps they will be even more viable


Make Medivacs Light and then i agree. Actually it takes FOREVER to kill a medivac.
andrewwiggin
Profile Joined September 2010
Australia435 Posts
February 26 2011 13:54 GMT
#1698
LOL

People are so funny.

I PROMISE you this. Players will still go for HT tech, because it's still a VIABLE option. Not the best, and not as good as it used to be. But still an option.

Think about this scenario.

You have your gateway units, and your colossi death ball. But say.. .terran is there. And he's just massing up on MM and vikings. How cheap are vikings? REALLY CHEAP.

So if he knows what your composition is, he can hard counter the colo with HEAPS of vikings. Enough to snipe a few colo before your stalkers can blink (haha lol i love my own jokes).

So what do most protoss do? TECH SWITCH!

Guess what. The amulet removal doesn't stop or slow down or affect a terran's ability to mass vikings quickly AT ALL, or a zerg's ability to spawn 15 corrupters before you can say 'fuckmedead'. So those situations will still happen. And if you don't switch tech to HT... well.

Then you're going to die to hard counters very VERY very very very very very quickly.




P.S - DO you reckon someone like oGsMC is going to stop using HT because of this? No. They're just going to warp them in earlier, and use them more efficiently.
SilentchiLL
Profile Blog Joined July 2010
Germany1405 Posts
February 26 2011 13:59 GMT
#1699
PROTOSS
Mothership
Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds.

High Templar
Khaydarin Amulet upgrade (+25 starting energy) has been removed.


This is the first time that I'm really pissed from a patch, Jesus Christ Blizzard why do you give the races techpaths, if you force em to play one of it in nearly every lategame anyway?
possum, sed nolo - Real men play random. ___ "Who the fuck is Kyle?!" C*****EX
vvJustice
Profile Joined December 2010
30 Posts
February 26 2011 14:01 GMT
#1700
On February 26 2011 22:38 cilinder007 wrote:
Show nested quote +
On February 26 2011 22:37 vvJustice wrote:
On February 26 2011 22:34 Tiegrr wrote:
Yay.. now us Protoss have to wait for our HT to get enough energy for storm.

This balances the late game how?


Basically Blizaard doesn't want us reinforcing our shitty Gateway units with HT. So now when we need reinforcements during a battle we wont even think about trying to warp-in HT for they will be utterly useless as they only have feedback and the ability to morph in to a blue meat shield. We know this isn't set in stone but that doesn't mean this doesn't need discussing. Boom.



you do know there is such a thing as a colossus right ?


My god you are ignorant of course I know I play toss but that's not what I'm trying to talk about kiddo. Not all protoss players want to or should go Colossus every game kid.

User was warned for this post
Prev 1 83 84 85 86 87 186 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 168
ForJumy 89
mcanning 64
StarCraft: Brood War
Bisu 3753
Flash 2140
Shuttle 1870
EffOrt 1441
firebathero 694
Snow 593
hero 482
Mini 365
Larva 358
actioN 331
[ Show more ]
Soulkey 308
Soma 233
Zeus 156
ToSsGirL 115
TY 96
Hyun 84
soO 63
Pusan 63
Rush 43
Yoon 36
Noble 32
JYJ30
Movie 20
Rock 19
GoRush 17
Sacsri 15
Terrorterran 14
JulyZerg 12
IntoTheRainbow 9
HiyA 9
sorry 3
zelot 3
ivOry 3
Dota 2
Gorgc9773
qojqva2221
League of Legends
singsing2392
Counter-Strike
flusha319
byalli276
oskar98
Heroes of the Storm
Khaldor130
Other Games
tarik_tv26897
gofns16681
FrodaN1757
B2W.Neo1344
hiko674
shahzam589
DeMusliM523
Fuzer 221
crisheroes204
Liquid`VortiX108
Mew2King57
KnowMe45
QueenE39
Organizations
Other Games
gamesdonequick39305
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• HeavenSC 51
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1839
League of Legends
• Nemesis6083
• TFBlade710
Upcoming Events
uThermal 2v2 Circuit
1h 13m
WardiTV European League
1h 13m
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
Replay Cast
9h 13m
RSL Revival
19h 13m
ByuN vs SHIN
Clem vs Reynor
OSC
22h 13m
Replay Cast
1d 9h
RSL Revival
1d 19h
Classic vs Cure
FEL
2 days
OSC
2 days
RSL Revival
2 days
[ Show More ]
FEL
2 days
FEL
3 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
3 days
RSL Revival
3 days
FEL
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
5 days
Liquipedia Results

Completed

Proleague 2025-07-07
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.