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Patch 1.3 on PTR - Page 117

Forum Index > SC2 General
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fishinguy
Profile Joined November 2010
Russian Federation798 Posts
February 27 2011 09:52 GMT
#2321
A lot of people are forgetting that this patch is going to hit the public TEST realm. This means the patch will be TESTED before it is released, and changes can be made to it if the patch notes are bad. That is why these patch notes ca be completely outrageous.
macattacc
Profile Joined February 2011
Sweden15 Posts
February 27 2011 09:53 GMT
#2322
Im a zerg user thats really into infestor use in zvz and zvt, im trying to work them in my zvp aswell,
and i really dont like that these buffs they change the role of the infestor from support to more of a damage caster.

I dont like that infestors might become an absolute must in every mu.

Imo zerg needs more of a general buff then these niche changes, and im not talking about making zerglings do 10 damage attack or anything but something like as someone said some posts ago,
a viable way of scouting before lair.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
February 27 2011 10:01 GMT
#2323
On February 27 2011 18:53 macattacc wrote:
I dont like that infestors might become an absolute must in every mu.

I think they already are. Fungal and Infested Terran are amazing. It bothers me to see Zerg players pony up for mass banelings + speed or mass hydras + range without a single infestor on the field...
My strategy is to fork people.
RaddleSnake
Profile Joined November 2010
Germany9 Posts
February 27 2011 10:10 GMT
#2324
... these patchnotes are horrible... even for me as a Zerg Player >_>
There's nothing cooler than being passionate about the things you love. -Sean Plott
RaiZ
Profile Blog Joined April 2003
2813 Posts
Last Edited: 2011-02-27 10:15:29
February 27 2011 10:11 GMT
#2325
On February 27 2011 17:56 LoLAdriankat wrote:
Show nested quote +
On February 27 2011 17:52 Morta wrote:
On February 27 2011 17:31 Sceptor87 wrote:
You know, I just realized that the Mothership nerf with Vortex totally kills the wondrous and glorious Archon Toilet. No to mention all the questionable changes, or lack of changes, relating to the Amulet removal and no Colossi nerf that Blizzard in their retarded feeble minds decided to make. But the thing that hurts me the most is the Archon Toilet forever waving farewell.

Fuck this game. I'm going back to Brood War.

Why so much text when "mimimi cant use archon toilet anymore" pretty much sums it up. ^.^

I think it's normal that they fixed it.i mean,it's just abusing a game mechanic and i bet Blizz didn't wantedthat from the beginning.The players just figured it out and abused it. =/

id Software didn't intend for players to be able to move really fast by abusing the physics system, but you know what they did? They turned bunny hopping into a staple of the Quake series.

In BW, there were so many things that weren't intended but were made into vital skills for high level play.

I think Blizzard needs to calm down on the intervening and just let things play out on their own, except in the case of super imba things like the old beta 2 armor 1 supply roaches.

Cauz archon toilet weren't super imba maybe ?...
Also you can't compare the 2 games. Bunny hop and being imbalanced is 2 differents things, because for the bunny hop everyone could do it, whereas the archon toilet only P can do it. Seems unfair right ?

On February 27 2011 18:19 MurMiLLo wrote:
Show nested quote +
On February 27 2011 18:15 RaiZ wrote:
They seriously need to rewrite their engine code, because all the new maps are lagging horribly since the beginning of the beta version of sc2... Even metalopolis is unplayable now.
And no i don't have any program in my background, msconfig reports that i've only my antivirus and firewall on.
God, it's really ANNOYING !

i think that might be just u.

No.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
macattacc
Profile Joined February 2011
Sweden15 Posts
February 27 2011 10:13 GMT
#2326
On February 27 2011 19:01 Severedevil wrote:
Show nested quote +
On February 27 2011 18:53 macattacc wrote:
I dont like that infestors might become an absolute must in every mu.

I think they already are. Fungal and Infested Terran are amazing. It bothers me to see Zerg players pony up for mass banelings + speed or mass hydras + range without a single infestor on the field...


Well in zvz you can go with hydras instead of infestors on 2 base. In zvt i open infestor after lair, many prefer the muta opening, sure many might transition into infestor when on 3 or 4 base but far from everyone do. And right now in zvp infestors are rare, i'm kinda trying to work them in but if you skip hydras vs mass gate or the incontrol style, mass gate with just a few colossi you're kinda vulnerable, imo.
Grummler
Profile Joined May 2010
Germany743 Posts
Last Edited: 2011-02-27 10:40:29
February 27 2011 10:38 GMT
#2327
I like the changes. Terran early stim pushes are not super deadly and protoss doesnt instawin anymore once amulet+storm is researched.
Also, some buffs for zerg. This patch will improve the overall balance. Its a small step, though. But thats how blizzard is doing it: several small steps instead of a huge one, that could go in the wrong direction.

Oh, and the "macro timer"-thingy helps zergs the most, obviously. So thats basically a zerg buff, even though every race gets it.

Also, epic fail how some of you protoss thought that the archon toilet was balanced. And plz dont argue with "but its rarely seen, super duper lategame tech AND costs a lot of ressources". Something that allows you to destroy a 200/200 army without any losses and without any chance for your opponent to avoid it, is op. Period.
workers, supply, money, workers, supply, money, workers, ...
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
February 27 2011 10:55 GMT
#2328
Zerg needs better scouting, not so much unit buffs. Frequently it is not possible to Ovie scout, because they are too slow, it takes too long to get them in enemies base, and if you get there, it dies too quickly in order to deliver useful information .. inreasing cost for overseer as in patch is contraproductive. The game is too much like rock paper scissor, its not a matter of balance, but i dislike to win/lose on build orders so many times (unscouted XY allin). There are a lot of early game pushes compared to the scouting capabilities at that time. Maybe get overseer to T1. It will still be an expensive early game investment, however you at least would have the possibility to do scouting, if something fishy is going on ..
21 is half the truth
NeonFox
Profile Joined January 2011
2373 Posts
February 27 2011 11:05 GMT
#2329
If overseer price comes off the PTR into a real patch it would be the single most retarded change made to the game. Zerg scouting is already hard enough. We don't have an invisible detection unit or the ability to scan anywhere, overseers can be sniped easily.
Ever played against a protoss who mixes in DTs in his stalker ball?
Morta
Profile Joined February 2011
Germany557 Posts
Last Edited: 2011-02-27 11:42:41
February 27 2011 11:40 GMT
#2330
On February 27 2011 18:52 fishinguy wrote:
A lot of people are forgetting that this patch is going to hit the public TEST realm. This means the patch will be TESTED before it is released, and changes can be made to it if the patch notes are bad. That is why these patch notes ca be completely outrageous.



lol you dont know Blizzard for a long time or?

they just dont give a damn about patching/fixing a patch.......the Patch will hit the live servers just with these patchnotes.Nothing will be changed.Ill bet my entire house on that.......


No,i'am not mad it's always like that.look at WoW........one fucked up balance patch after another.
if i'am sad i stop being sad and play starcraft 2 instead.True Story.
dartoo
Profile Joined May 2010
India2889 Posts
February 27 2011 11:44 GMT
#2331
On February 27 2011 20:40 Morta wrote:
Show nested quote +
On February 27 2011 18:52 fishinguy wrote:
A lot of people are forgetting that this patch is going to hit the public TEST realm. This means the patch will be TESTED before it is released, and changes can be made to it if the patch notes are bad. That is why these patch notes ca be completely outrageous.



lol you dont know Blizzard for a long time or?

they just dont give a damn about patching/fixing a patch.......the Patch will hit the live servers just with these patchnotes.Nothing will be changed.Ill bet my entire house on that.......


No,i'am not mad it's always like that.look at WoW........one fucked up balance patch after another.



Thats being unreasonable, remember when they decreased the bunker build time, at a time when bunker rushes were a lot more common. And when there was a huge outcry about the stupidity of it the change didnt make it past the ptr. They arent all that bad. dont know about WoW though...never really played it.
krok(obs)
Profile Blog Joined July 2010
Germany264 Posts
February 27 2011 11:47 GMT
#2332
On February 27 2011 20:44 dartoo wrote:
Show nested quote +
On February 27 2011 20:40 Morta wrote:
On February 27 2011 18:52 fishinguy wrote:
A lot of people are forgetting that this patch is going to hit the public TEST realm. This means the patch will be TESTED before it is released, and changes can be made to it if the patch notes are bad. That is why these patch notes ca be completely outrageous.



lol you dont know Blizzard for a long time or?

they just dont give a damn about patching/fixing a patch.......the Patch will hit the live servers just with these patchnotes.Nothing will be changed.Ill bet my entire house on that.......


No,i'am not mad it's always like that.look at WoW........one fucked up balance patch after another.



Thats being unreasonable, remember when they decreased the bunker build time, at a time when bunker rushes were a lot more common. And when there was a huge outcry about the stupidity of it the change didnt make it past the ptr. They arent all that bad. dont know about WoW though...never really played it.



true that, the fungal only affecting ground units and not air anymore didnt make it past the prt either.
so there is actually a big chance that some of the stipulated changes wont be carried across into the asctual game.
http://www.sc2ranks.com/eu/481074/krok
Poopfeast
Profile Joined September 2010
160 Posts
Last Edited: 2011-02-27 11:49:33
February 27 2011 11:49 GMT
#2333
Broodlord morph cost increased to 250/250
Overseer morph increased to 150/100
blizzard why u no tell ??//!?
Stream http://www.teamliquid.net/video/streams/Poopfeast
wat454
Profile Joined October 2010
19 Posts
February 27 2011 11:53 GMT
#2334
all i can say for protoss
+ Show Spoiler +


User was temp banned for this post.
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
February 27 2011 11:58 GMT
#2335
On February 27 2011 20:49 Unfeared wrote:
Broodlord morph cost increased to 250/250
Overseer morph increased to 150/100
blizzard why u no tell ??//!?


its a bug.

for some reason its including the initial cost of the overlrod / corrupter to the cost for morphing them.

dont worry this WILL be fixed.

because if not, well i fear a huge uproar will engulf the whole comunity.
Forever ZeNEX.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
February 27 2011 11:59 GMT
#2336
There is no way the broodlord/overseer cost is not a bug; stuff like this happens all the time on the Test realms anyway.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Buddhist
Profile Joined April 2010
United States658 Posts
February 27 2011 12:06 GMT
#2337
Wait, people are saying infestors got buffed? lol what? The stun duration got cut in half.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
Last Edited: 2011-02-27 12:11:03
February 27 2011 12:09 GMT
#2338
On February 27 2011 21:06 Buddhist wrote:
Wait, people are saying infestors got buffed? lol what? The stun duration got cut in half.

but it does the same amount of damage over 4 seconds instead of 8, so imagine u got stormed but instead of doing 80 damage over 8 seconds it did 80 damage over 4 seconds, Things would die twice as fast
On February 27 2011 20:49 Unfeared wrote:
Broodlord morph cost increased to 250/250
Overseer morph increased to 150/100
blizzard why u no tell ??//!?

It's bugged to include the previous unit's cost
[TLNY]Mahjong Club Thread
dani`
Profile Joined January 2011
Netherlands2402 Posts
Last Edited: 2011-02-27 12:23:00
February 27 2011 12:22 GMT
#2339

If you purposely run your units into a vortex when you see a Protoss army that includes High Templars or Archons you deserve to lose those units.

It's like setting your way points to an enemy cannon line. Why would you do that?

You do know the Vortex can be positioned wherever the Protoss wants, i.e. he can put the Vortex ON half of your army and suck it in without you being able to do anything about it. Zzz
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2011-02-27 12:24:45
February 27 2011 12:23 GMT
#2340
On February 27 2011 20:53 wat454 wrote:
all i can say for protoss
+ Show Spoiler +
http://www.youtube.com/watch?v=owzhYNcd4OM


Hey, i can't win an argument based on logic so let's just try to promote flame wars. Mature. Go back to drinking kool aid.

The mothership was imbalanced, that nerf is easily agreable, but not the amulet one. Even if it was stronger than it should, and even that is open for discussin, because some other factor could be changed - either in P or T - to balance out the perceived imbalance of P late game, removing it is in no way a good solution.
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