• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:04
CEST 23:04
KST 06:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes157BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes SC4ALL: A North American StarCraft LAN Team TLMC #5 - Finalists & Open Tournaments Classic Games #3: Rogue vs Serral at BlizzCon Why Storm Should NOT Be Nerfed – A Core Part of Pr
Tourneys
SC2's Safe House 2 - October 18 & 19 RSL: Revival, a new crowdfunded tournament series Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Starcraft: Destruction expansion pack? StarCraft - Stratospace. Very rare expansion pack StarCraft Stellar Forces had bad maps ASL ro8 Upper Bracket HYPE VIDEO BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro16 Group D SC4ALL $1,500 Open Bracket LAN BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1968 users

Patch 1.3 on PTR - Page 115

Forum Index > SC2 General
Post a Reply
Prev 1 113 114 115 116 117 186 Next
Yoshi Kirishima
Profile Blog Joined July 2009
United States10348 Posts
February 27 2011 06:46 GMT
#2281
at the buttom part of the UI there is a place where you see your control groupe, and the new option is able to make unable to be clicked or just make them disapear


Ahh sweet :D I hate when I accidently set a new control group or such, takes so many precious seconds trying to fix it xD

@Ksi

FG got a buff in damage against Armored. DPS is huge especially against Terran. They can't out-heal your fungal now, and so it'll be much easier to kill MMM with FGs
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
Last Edited: 2011-02-27 06:53:42
February 27 2011 06:53 GMT
#2282
On February 27 2011 15:00 Furycrab wrote:
Show nested quote +
On February 27 2011 12:51 Sfydjklm wrote:
On February 27 2011 12:32 PrinceXizor wrote:
On February 27 2011 12:23 proot wrote:
I don't see how the zerg infestor change is a nerf at all. To the players crying it's a nerf, have you gone on the PTR and tested it out? It's a brilliant change in practically every way. The skill cap for the spell has been increased significantly both ways and it now hits pretty damn hard. I really see this change making hydra/ling/infestor viable again seeing infestors absolutely obliterate packed bio now.

the people who feel it's a nerf used infestors for the snare ability, the people who think it's a buff saw the dps increase as a buff. If psi storm did 40 damage but snared units for 4 seconds, people would view that as a buff or a nerf? it all depends on what you want to do with the unit.

it's a nerf because it relies on terran to make mistakes to land. Yes sure people Catz and Sheth face on US servers probably dont have sufficient micro to avoid those mistakes but good luck landing fungals on someone MVP/Jinro caliber.



30 extra health on the infestors should let you get into better positions in huge fights.

Seems like it will do more damage and quicker (at least to armored) but has more of a skill component involved to land it.

Skill component involved to land it would only be a good thing if fungal was a spell that needed a nerf. As it is an extremely hard to use spell even on instacast. It used to be a projectile mind you, back in beta, and it was changed to insta cast for a very good reason. And back then noone possessed a fraction of ability MVP has.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Barett
Profile Joined May 2010
Canada454 Posts
February 27 2011 06:54 GMT
#2283
Fungal now fires a missile instead of being instant cast.

So everything is dodge-able except EMP?
They need to hurry up and make EMP a dodge-able effect. Right now it currently is too strong. This overall is a pretty good patch though. I'm a Protoss player and I like the Protoss nerfs. They definitely were needed. HT was too strong late game with Khadarin. It was basically a instant win button.

This is steps in the right direction, but somehow every time Blizzard releases a patch it seems like not quite enough. I still believe Marine, Maurader needs some work beyond stim.
Gym, Video Games, Laundry.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
February 27 2011 06:54 GMT
#2284
On February 27 2011 15:13 Necro)Phagist( wrote:
Show nested quote +
On February 27 2011 13:28 WUTLOL wrote:
I was hoping that some of the things that actually ARE imbalanced would get nerfed.... You really need to be a masochist to play zerg nowdays



lol wait what?

ZERG
Infestors get a health buff and damage boost.

Protoss
Every viable late game strategy gets nerfed except collosi

Hmm.... If it takes a masochist to play zerg, then there is no word describing the pain loving freak it takes to play protoss nowdays....

it's not Blizzards fault you're so bad you can't even sit on two base and mass collosus void ray.

User was temp banned for this post.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
da_head
Profile Blog Joined November 2008
Canada3350 Posts
February 27 2011 06:57 GMT
#2285
On February 27 2011 15:54 Sfydjklm wrote:
Show nested quote +
On February 27 2011 15:13 Necro)Phagist( wrote:
On February 27 2011 13:28 WUTLOL wrote:
I was hoping that some of the things that actually ARE imbalanced would get nerfed.... You really need to be a masochist to play zerg nowdays



lol wait what?

ZERG
Infestors get a health buff and damage boost.

Protoss
Every viable late game strategy gets nerfed except collosi

Hmm.... If it takes a masochist to play zerg, then there is no word describing the pain loving freak it takes to play protoss nowdays....

it's not Blizzards fault you're so bad you can't even sit on two base and mass collosus void ray.

notice how he said "Every viable late game strategy gets nerfed except collosus."?
stop trying to be cute.
When they see MC Probe, all the ladies disrobe.
SiguR
Profile Blog Joined July 2010
Canada2039 Posts
Last Edited: 2011-02-27 07:02:51
February 27 2011 06:58 GMT
#2286
Am i the only one who is concerned about not being able to efficiently fungal + infested terran any drops or banshees now?

It seems like there have been significant changes to increase the effectiveness of drops now, across the board (including map design, like the extra smoke on metalopolis).
Parodoxx
Profile Joined May 2010
United States549 Posts
February 27 2011 07:00 GMT
#2287
On February 27 2011 15:30 Vorlik wrote:
Protoss players are overreacting on the exclusion of amulet. Yeah, it was a great skill, but it's not going to force everyone to go colossus...HT's will still be used. I guarantee it.

Ht are still going to be used obviously the issues are more subtle then that.

A warped in HT was a way to deal with a drop or any attack coming from multiple Angles, Further more when a timing attack was used against a protoss who had just finished storm+amulet upgrades is was often depended on warped in HT to defend the pushes. All these things taken away.

To address PVT specifically A common start not adays is mass marine, well common response is either HT or Collosi. Now with all your mineral going to marine and nothing consuming gas everything went to medvacs but if you go collosi a viking army can spring out with really no draw back (no lost maurder count or Ghost count) So most of the time HT were the best option b/c even though they ended up dying right after storms due to high marine dps you could always warp more in to hold.

Now granted these are specific situations and dont happen in all games so dont point that out. I also understand that Your not suppose to be able to be invisible from everything b/c thats not balance.

If they keep this amulet change I vote they make archons immune to Concussive shells so protoss still has some use for our poor HT
Mise
Profile Joined August 2010
Finland580 Posts
February 27 2011 07:05 GMT
#2288
On February 27 2011 15:58 SiguR wrote:
Am i the only one who is concerned about not being able to efficiently fungal + infested terran any drops or banshees now?

It seems like there have been significant changes to increase the effectiveness of drops now, across the board (including map design, like the extra smoke on metalopolis).
You should be more concerned about not being able to fungal well microed Phoenixes. When they reach a critical mass hydras can't do anything against them, without a fungal that is.

This is what bothers me most about this change as there will most likely be some new Phoenix strats that are absolute pain to beat.
uSnAmplified
Profile Joined October 2010
United States1029 Posts
February 27 2011 07:08 GMT
#2289
On February 27 2011 15:58 SiguR wrote:
Am i the only one who is concerned about not being able to efficiently fungal + infested terran any drops or banshees now?

It seems like there have been significant changes to increase the effectiveness of drops now, across the board (including map design, like the extra smoke on metalopolis).
I am, the entire change to fungal is bad for so many reasons.
~
SheaR619
Profile Joined October 2010
United States2399 Posts
February 27 2011 07:12 GMT
#2290
Why wont they just change give +1 or +2 range to fungal growth it is going to be a projectile like that. Since with the recent change to it being a slow and not stun, i think it completely reasonable.
I may not be the best, but i will be some day...
Harbinger631
Profile Joined September 2010
United States376 Posts
February 27 2011 07:14 GMT
#2291
Fungal + Infested Terran didn't work anyway. Hatch time was too long. Fungal able to deal w/ marine/medivac is much, much more useful.

Zergs float so many minerals too, build some damn spines/spores at your bases!
aquanda
Profile Joined January 2003
United States477 Posts
February 27 2011 07:32 GMT
#2292
I'm not convinced these changes are enough to balance ZvT, unfortunately.
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
February 27 2011 07:51 GMT
#2293
I like the changes regarding ZvT but the amulet nerf is basically saying "go Colossi because immo/HT isn't viable anymore". IMO a better nerf to a protoss upgrade would have been something affecting Colossi Range upgrade (more expensive, longer etc.).
Micro your Macro
AnAngryDingo
Profile Joined August 2010
United States223 Posts
February 27 2011 07:54 GMT
#2294
uhm, as a zerg, id trade all these buffs and give protoss their little necklace back in exchange for a viable way to scout before lair =(
HowardRoark
Profile Blog Joined February 2010
1146 Posts
February 27 2011 07:55 GMT
#2295
On February 27 2011 15:24 Drunkasarous wrote:
Show nested quote +
On February 27 2011 15:22 HowardRoark wrote:
Fixed an issue to prevent force fields from pushing units during construction.

What does this mean? I read it as a nerf to Sentry, but I am not playing on US. If FF on a unit, will it now get stuck inside the FF? Can it move out?


Thats a good question. I would like to know what happens. Would be kinda funny if things get stuck inside now.

Yeah, would be weird. I just wish we could find any player on the US server to ask about this. I know there are Americans on TL, a lot actually seeing that several voted for the US time zones a couple days back. Tempted to buy US account just for the PTR, but would rather prefer that Blizzard allowed other gateways to try it out aswell.
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
reptile
Profile Joined July 2010
United States210 Posts
February 27 2011 07:59 GMT
#2296
Okay, so I have to change my opinion about the fungal growth buff after experiencing the patch. This seems really effective against marine/marauder/medivac and even tank pushes. As long as you can catch them off guard, which decent scouting will grant you, this fungal growth buff seems pretty nice. I'm not sure how it will pan up against a mid-late game army, but I have to take back my extreme negativity towards it.
"When the game is over, the King and the Pawn go back in the same box."
SwiftSpear
Profile Joined February 2010
Canada355 Posts
February 27 2011 08:03 GMT
#2297
On February 27 2011 15:54 Barett wrote:
Fungal now fires a missile instead of being instant cast.

So everything is dodge-able except EMP?
They need to hurry up and make EMP a dodge-able effect. Right now it currently is too strong. This overall is a pretty good patch though. I'm a Protoss player and I like the Protoss nerfs. They definitely were needed. HT was too strong late game with Khadarin. It was basically a instant win button.

This is steps in the right direction, but somehow every time Blizzard releases a patch it seems like not quite enough. I still believe Marine, Maurader needs some work beyond stim.

Psystorm isn't.
Dommk
Profile Joined May 2010
Australia4865 Posts
February 27 2011 08:08 GMT
#2298
On February 27 2011 17:03 SwiftSpear wrote:
Show nested quote +
On February 27 2011 15:54 Barett wrote:
Fungal now fires a missile instead of being instant cast.

So everything is dodge-able except EMP?
They need to hurry up and make EMP a dodge-able effect. Right now it currently is too strong. This overall is a pretty good patch though. I'm a Protoss player and I like the Protoss nerfs. They definitely were needed. HT was too strong late game with Khadarin. It was basically a instant win button.

This is steps in the right direction, but somehow every time Blizzard releases a patch it seems like not quite enough. I still believe Marine, Maurader needs some work beyond stim.

Psystorm isn't.

It takes 0.5seconds to start doing damage and you can run out of it, would say that it is dodgeable...
EMP does it's entire damage upfront, impossible to dodge
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
February 27 2011 08:08 GMT
#2299
Fungal growth buff is actually huge, if you catch some marines with it and attack with bunch of zerglings marines will die instantly. Before the patch marines would manage to kill all zerglings and run away with half health.
Its grack
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
February 27 2011 08:15 GMT
#2300
On February 27 2011 16:54 AnAngryDingo wrote:
uhm, as a zerg, id trade all these buffs and give protoss their little necklace back in exchange for a viable way to scout before lair =(

Scouting before lair, how ridiculous! We would see long macro games then, just absurd! - Blizzard
Valor is a poor substitute for numbers.
Prev 1 113 114 115 116 117 186 Next
Please log in or register to reply.
Live Events Refresh
OSC
21:00
OSC Elite Rising Star #16
davetesta32
Liquipedia
PSISTORM Gaming Misc
16:05
FSL Archon Mode Competition
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 223
NeuroSwarm 171
JuggernautJason148
CosmosSc2 70
StarCraft: Brood War
Britney 21245
Shuttle 461
Dewaltoss 133
LaStScan 79
League of Legends
JimRising 258
Counter-Strike
fl0m1609
Stewie2K357
Fnx 251
Heroes of the Storm
Khaldor246
Other Games
summit1g4631
FrodaN4296
tarik_tv3952
Grubby3434
shahzam394
KnowMe120
XaKoH 114
Trikslyr83
TKL 51
ToD0
Organizations
Other Games
EGCTV1260
gamesdonequick855
angryscii32
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• printf 53
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• HerbMon 22
• FirePhoenix9
• Adnapsc2 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21930
League of Legends
• Doublelift3717
Other Games
• Scarra853
• imaqtpie831
• WagamamaTV229
• Shiphtur199
• tFFMrPink 17
Upcoming Events
BSL Open LAN 2025 - War…
10h 56m
RSL Revival
12h 56m
Classic vs TBD
WardiTV Invitational
13h 56m
Online Event
18h 56m
Wardi Open
1d 13h
Monday Night Weeklies
1d 18h
Sparkling Tuna Cup
2 days
LiuLi Cup
3 days
The PondCast
4 days
CranKy Ducklings
5 days
[ Show More ]
Maestros of the Game
6 days
Clem vs Reynor
[BSL 2025] Weekly
6 days
[BSL 2025] Weekly
6 days
Liquipedia Results

Completed

Proleague 2025-09-18
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.