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Patch 1.3 on PTR - Page 116

Forum Index > SC2 General
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Prev 1 114 115 116 117 118 186 Next
nodule
Profile Joined February 2008
Canada931 Posts
February 27 2011 08:17 GMT
#2301
On February 27 2011 15:45 LeCastor wrote:
Larva inject help will break the ladder.

There is already a thread about larva injection saying that the only difference between victory or defeat as a zerg, is the regularity to inject.


Yes, what will become of the ladder if literally every player wins and no-one loses?
nodule
Profile Joined February 2008
Canada931 Posts
February 27 2011 08:19 GMT
#2302
On February 27 2011 15:33 Ksi wrote:

Except fungal didn't get a damage boost at all.


Besides doubled DPS (which is a very significant difference), it does +30% against armoured: roughly half the units in the game.
dartoo
Profile Joined May 2010
India2889 Posts
Last Edited: 2011-02-27 08:26:37
February 27 2011 08:25 GMT
#2303
Guys,
Anyone having weird placements in the ptr? I think this has something to do with the season wipe.

I was already placed in silver when I tried ptr back in the 1.2 patch, after 5 matches in 1.3 later I got a message saying you have been placed in the silver league. I was like okay cool.

Then I play and win 1 out of 3 matches, all of a sudden, it says you have been promoted to masters, but my icon and ladder dont change. I log out and log back in, I'm now masters. And my bonus pool has gone down from 1900 and something to 3. Dont quite understand how it places me here.

Loving the new icons though, But I thought it would give you information on your division if your division was top 25 or top 10. of gold/silver blah. But it's only about the position in the division.

And has anyone tried the add a bookmark feature?
Sceptor87
Profile Joined October 2010
Canada266 Posts
February 27 2011 08:31 GMT
#2304
You know, I just realized that the Mothership nerf with Vortex totally kills the wondrous and glorious Archon Toilet. No to mention all the questionable changes, or lack of changes, relating to the Amulet removal and no Colossi nerf that Blizzard in their retarded feeble minds decided to make. But the thing that hurts me the most is the Archon Toilet forever waving farewell.

Fuck this game. I'm going back to Brood War.
Standard,
FullTrivialPianist
Profile Joined February 2011
1 Post
February 27 2011 08:47 GMT
#2305
So FG is most likely a modified storm. I don't know. In my dreams, FG would slow by 50% attack speed of bionic units, that would give a new dynamic to bioballs. You have big mushroom all over your body, how are you supposed to use your gun as fast ?
Morta
Profile Joined February 2011
Germany557 Posts
February 27 2011 08:52 GMT
#2306
On February 27 2011 17:31 Sceptor87 wrote:
You know, I just realized that the Mothership nerf with Vortex totally kills the wondrous and glorious Archon Toilet. No to mention all the questionable changes, or lack of changes, relating to the Amulet removal and no Colossi nerf that Blizzard in their retarded feeble minds decided to make. But the thing that hurts me the most is the Archon Toilet forever waving farewell.

Fuck this game. I'm going back to Brood War.




Why so much text when "mimimi cant use archon toilet anymore" pretty much sums it up. ^.^

I think it's normal that they fixed it.i mean,it's just abusing a game mechanic and i bet Blizz didn't wantedthat from the beginning.The players just figured it out and abused it. =/
if i'am sad i stop being sad and play starcraft 2 instead.True Story.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
February 27 2011 08:56 GMT
#2307
On February 27 2011 17:52 Morta wrote:
Show nested quote +
On February 27 2011 17:31 Sceptor87 wrote:
You know, I just realized that the Mothership nerf with Vortex totally kills the wondrous and glorious Archon Toilet. No to mention all the questionable changes, or lack of changes, relating to the Amulet removal and no Colossi nerf that Blizzard in their retarded feeble minds decided to make. But the thing that hurts me the most is the Archon Toilet forever waving farewell.

Fuck this game. I'm going back to Brood War.

Why so much text when "mimimi cant use archon toilet anymore" pretty much sums it up. ^.^

I think it's normal that they fixed it.i mean,it's just abusing a game mechanic and i bet Blizz didn't wantedthat from the beginning.The players just figured it out and abused it. =/

id Software didn't intend for players to be able to move really fast by abusing the physics system, but you know what they did? They turned bunny hopping into a staple of the Quake series.

In BW, there were so many things that weren't intended but were made into vital skills for high level play.

I think Blizzard needs to calm down on the intervening and just let things play out on their own, except in the case of super imba things like the old beta 2 armor 1 supply roaches.
goodvibes
Profile Joined August 2010
Canada51 Posts
February 27 2011 09:12 GMT
#2308
If amulet upgrade is gone, marauders cannot stim and concussive is on cool down.

I have refrained from switching races and a lot of my late non-templar pvt builds (vs. mostly mm) still win games, but it's primarily because there are always greater proportions of marauders than marines, with ghosts being a rarity.

Furthermore, one of the reasons why I win a lot of my games now (after watching streams for weeks) is from two flanked attack vs. terran. Warpprisms and dts = impossible to 'counter' as terran, if yuo are engaging in the middle of the map.

The problem is getting to this stage. A removal of amulet gives terran confidence in having more marines than marauderes, with viking supplements (if colossus are in the mix).

I don't know if Blizzard understands how strong the marine is, but there is a reason why protoss cannot FE vs. terran: marine.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
February 27 2011 09:14 GMT
#2309
Frankly, it IS op to force the opponent to lose either half is army and then the other half, or the entire army in one shot; there's no denying that. As cool as the archon toilet is, it's definitely too strong.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
goodvibes
Profile Joined August 2010
Canada51 Posts
February 27 2011 09:15 GMT
#2310
The other area that makes it absolute crap is planetary fortress. For 150/150, terran has a building that survives against 'harass' of any ground mix.

Throw in 1-3 turrets and this is now a post that requires an entire force to prevail against.


What does protoss have? Mobility of warp? What happens on 'large' maps when protoss force not so close to a given expo. A single medvac containing 2 marauders and 4 marines will destroy a 6 gate warpin of zealots and sentries.
...How does protoss contend against terran harass on large maps, the playstyle that the entire community is asking for?
RaiZ
Profile Blog Joined April 2003
2813 Posts
February 27 2011 09:15 GMT
#2311
They seriously need to rewrite their engine code, because all the new maps are lagging horribly since the beginning of the beta version of sc2... Even metalopolis is unplayable now.
And no i don't have any program in my background, msconfig reports that i've only my antivirus and firewall on.
God, it's really ANNOYING !
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
MurMiLLo
Profile Joined February 2011
United States260 Posts
February 27 2011 09:17 GMT
#2312
On February 27 2011 18:15 RaiZ wrote:
They seriously need to rewrite their engine code, because all the new maps are lagging horribly since the beginning of the beta version of sc2... Even metalopolis is unplayable now.
And no i don't have any program in my background, msconfig reports that i've only my antivirus and firewall on.
God, it's really ANNOYING !

i think that might be just u.
Siwa
Profile Joined August 2010
91 Posts
February 27 2011 09:18 GMT
#2313
To simplify the patch for me as a toss player: Goodbye amulet, welcome feedback.
goodvibes
Profile Joined August 2010
Canada51 Posts
February 27 2011 09:19 GMT
#2314
On February 27 2011 18:15 goodvibes wrote:
The other area that makes it absolute crap is planetary fortress. For 150/150, terran has a building that survives against 'harass' of any ground mix.

Throw in 1-3 turrets and this is now a post that requires an entire force to prevail against.


What does protoss have? Mobility of warp? What happens on 'large' maps when protoss force not so close to a given expo. A single medvac containing 2 marauders and 4 marines will destroy a 6 gate warpin of zealots and sentries.
...How does protoss contend against terran harass on large maps, the playstyle that the entire community is asking for?


Now imagine what protoss does when terran does multiple drops, simulteanously?

1 expo survives, the other dies. Protoss has no way of defending 2 expos - late game - from harassment drops. The entire point in harassment is to "harass", not have the uncontested ability to "win the game".

Templar storm warp in allows protoss to defend against harassment drops on this level (and I am definitely describing the pro scene). I would love to see Jinro or MC win a single game against a terran that just harasses expos all game without even engaging.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-02-27 09:19:37
February 27 2011 09:19 GMT
#2315
On February 27 2011 17:56 LoLAdriankat wrote:
Show nested quote +
On February 27 2011 17:52 Morta wrote:
On February 27 2011 17:31 Sceptor87 wrote:
You know, I just realized that the Mothership nerf with Vortex totally kills the wondrous and glorious Archon Toilet. No to mention all the questionable changes, or lack of changes, relating to the Amulet removal and no Colossi nerf that Blizzard in their retarded feeble minds decided to make. But the thing that hurts me the most is the Archon Toilet forever waving farewell.

Fuck this game. I'm going back to Brood War.

Why so much text when "mimimi cant use archon toilet anymore" pretty much sums it up. ^.^

I think it's normal that they fixed it.i mean,it's just abusing a game mechanic and i bet Blizz didn't wantedthat from the beginning.The players just figured it out and abused it. =/

id Software didn't intend for players to be able to move really fast by abusing the physics system, but you know what they did? They turned bunny hopping into a staple of the Quake series.

In BW, there were so many things that weren't intended but were made into vital skills for high level play.

I think Blizzard needs to calm down on the intervening and just let things play out on their own, except in the case of super imba things like the old beta 2 armor 1 supply roaches.


Here's what makes it a must change. Do you know how retarded it is to have a 200/200 army die in 1 second to 5 archons? Do you know how dumb that is? thats an instant loss and a free win for toss. that needed to be changed sure it was "cool" but was completely broken.

This patch seems "fine" but I don't think its going to change pvz at all except for the archon toilet.

When I think of something else, something will go here
MurMiLLo
Profile Joined February 2011
United States260 Posts
February 27 2011 09:19 GMT
#2316
On February 27 2011 18:15 RaiZ wrote:
They seriously need to rewrite their engine code, because all the new maps are lagging horribly since the beginning of the beta version of sc2... Even metalopolis is unplayable now.
And no i don't have any program in my background, msconfig reports that i've only my antivirus and firewall on.
God, it's really ANNOYING !

i think that might be just u.
xmo
Profile Joined April 2010
United States60 Posts
February 27 2011 09:24 GMT
#2317
On February 27 2011 18:19 blade55555 wrote:
Show nested quote +
On February 27 2011 17:56 LoLAdriankat wrote:
On February 27 2011 17:52 Morta wrote:
On February 27 2011 17:31 Sceptor87 wrote:
You know, I just realized that the Mothership nerf with Vortex totally kills the wondrous and glorious Archon Toilet. No to mention all the questionable changes, or lack of changes, relating to the Amulet removal and no Colossi nerf that Blizzard in their retarded feeble minds decided to make. But the thing that hurts me the most is the Archon Toilet forever waving farewell.

Fuck this game. I'm going back to Brood War.

Why so much text when "mimimi cant use archon toilet anymore" pretty much sums it up. ^.^

I think it's normal that they fixed it.i mean,it's just abusing a game mechanic and i bet Blizz didn't wantedthat from the beginning.The players just figured it out and abused it. =/

id Software didn't intend for players to be able to move really fast by abusing the physics system, but you know what they did? They turned bunny hopping into a staple of the Quake series.

In BW, there were so many things that weren't intended but were made into vital skills for high level play.

I think Blizzard needs to calm down on the intervening and just let things play out on their own, except in the case of super imba things like the old beta 2 armor 1 supply roaches.


Here's what makes it a must change. Do you know how retarded it is to have a 200/200 army die in 1 second to 5 archons? Do you know how dumb that is? thats an instant loss and a free win for toss. that needed to be changed sure it was "cool" but was completely broken.

This patch seems "fine" but I don't think its going to change pvz at all except for the archon toilet.



If you purposely run your units into a vortex when you see a Protoss army that includes High Templars or Archons you deserve to lose those units.

It's like setting your way points to an enemy cannon line. Why would you do that?
Quotes are hard. Let's go shopping!
PieShopPwner
Profile Joined June 2010
United States75 Posts
February 27 2011 09:40 GMT
#2318
Was very excited for the new patch. Love the changes to zerg and a toss player i understand removing HT amulet, it was very strong, but here is what makes me angry, there was nothing done at all to the terran upgrades other than an increase and stim timing, great i guess Terran will have to wait 30 seconds before they units laugh at my army.

Blue flame should be removed, do you really find it necessary to have an ability that adds plus 14 damage to light and can whipe out an entire mineral line in seconds?

Emp should be a research. Emp is a more baller version of storm vs Toss. Its an instant cast does 100 damage in a pretty good area and takes away all the energy. so no FF or storms if playing a good terran.

Strike cannon- yep they should totally have an ability to 1 shot any unit that counters it

Banshee- who at blizzard thought a fast high HP and High DPS unit also need to be able to turn invisible...oh and it can fly.

/rant

I like alot of what this patch is doing, but I still think terran needs some nerfs. I mean there is a reason why there are way more baller terrans than any other race.
TheButtonmen
Profile Joined December 2010
Canada1403 Posts
February 27 2011 09:48 GMT
#2319
Broodlords and Overseers both cost much more now but I'm not seeing it listed in the patch notes?

I mean I'm used to them reworking Ultras every patch without making any comments on it but a straight up price increase in overseers and broods really seems like something they should tell us about.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
February 27 2011 09:49 GMT
#2320
On February 27 2011 18:15 goodvibes wrote:
The other area that makes it absolute crap is planetary fortress. For 150/150, terran has a building that survives against 'harass' of any ground mix.

Throw in 1-3 turrets and this is now a post that requires an entire force to prevail against.


What does protoss have? Mobility of warp? What happens on 'large' maps when protoss force not so close to a given expo. A single medvac containing 2 marauders and 4 marines will destroy a 6 gate warpin of zealots and sentries.
...How does protoss contend against terran harass on large maps, the playstyle that the entire community is asking for?

I've a few notions.

If you're relying on Colossus, you will probably have a significant Phoenix and/or Stalker count to deal with Vikings. Blink Stalker or Phoenix can deal with drops if properly positioned. (Phoenix are much better at it since they're faster and can chase dropships better, but combined with warping Zealots, blinked Stalkers should do fine.)

If you're relying on Templar tech, consider that Feedback can kill or cripple a medivac, making Warp defense much more viable. If you have good enough information, you could warp in an HT before the Medivac arrives. (If that's not feasible, you could leave one HT at each base. That would also allow you to feedback multi-dropship drops.)

If you can get under a drop while it's unloading, a small number of units (Zealot/DT in particular) can clean up a drop.

Finally, I would LOVE to see Speed Warp Prism carrying an HT and some Zealots or DTs used to punk dropships. They're quite a bit faster. The tech paths for that are expensive, but they also open up some nasty harassment by the Protoss... and bear in mind that Terran has no unit which can chase down a Warp Prism, so whether Terran can kill the harassment is mostly in the Protoss's hand, not the Terran's.
My strategy is to fork people.
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