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Patch 1.3 on PTR - Page 114

Forum Index > SC2 General
Post a Reply
Prev 1 112 113 114 115 116 186 Next
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
Last Edited: 2011-02-27 06:16:37
February 27 2011 06:00 GMT
#2261
On February 27 2011 14:53 Garnet wrote:
Anyone else not hearing any sound when MULE/Chrono Boost/Inject lava finishes?


i dont think there is sound, the only warning you get is in the top right corner.
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
skrzmark
Profile Joined November 2010
United States1528 Posts
February 27 2011 06:00 GMT
#2262
Let high templars able to be chronoboosted so their energy goes up faster
We got them GOM TvT's and them mlGG's
Furycrab
Profile Joined April 2010
Canada456 Posts
February 27 2011 06:00 GMT
#2263
On February 27 2011 12:51 Sfydjklm wrote:
Show nested quote +
On February 27 2011 12:32 PrinceXizor wrote:
On February 27 2011 12:23 proot wrote:
I don't see how the zerg infestor change is a nerf at all. To the players crying it's a nerf, have you gone on the PTR and tested it out? It's a brilliant change in practically every way. The skill cap for the spell has been increased significantly both ways and it now hits pretty damn hard. I really see this change making hydra/ling/infestor viable again seeing infestors absolutely obliterate packed bio now.

the people who feel it's a nerf used infestors for the snare ability, the people who think it's a buff saw the dps increase as a buff. If psi storm did 40 damage but snared units for 4 seconds, people would view that as a buff or a nerf? it all depends on what you want to do with the unit.

it's a nerf because it relies on terran to make mistakes to land. Yes sure people Catz and Sheth face on US servers probably dont have sufficient micro to avoid those mistakes but good luck landing fungals on someone MVP/Jinro caliber.



30 extra health on the infestors should let you get into better positions in huge fights.

Seems like it will do more damage and quicker (at least to armored) but has more of a skill component involved to land it.
Too tired to come up with something witty.
RaiZ
Profile Blog Joined April 2003
2813 Posts
February 27 2011 06:05 GMT
#2264
On February 27 2011 11:06 Yotta wrote:
Show nested quote +

- A new menu option is available in the Gameplay tab to change the behavior of Control Group Buttons. These can now be set to ignore mouse clicks or be hidden completely.

Favorite part of the patch

I don't understand this one :x What does it do exactly ?
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
February 27 2011 06:06 GMT
#2265
On February 27 2011 15:05 RaiZ wrote:
Show nested quote +
On February 27 2011 11:06 Yotta wrote:

- A new menu option is available in the Gameplay tab to change the behavior of Control Group Buttons. These can now be set to ignore mouse clicks or be hidden completely.

Favorite part of the patch

I don't understand this one :x What does it do exactly ?

at the buttom part of the UI there is a place where you see your control groupe, and the new option is able to make unable to be clicked or just make them disapear
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
February 27 2011 06:08 GMT
#2266
On February 27 2011 15:00 KhAlleB wrote:
Show nested quote +
On February 27 2011 14:53 Garnet wrote:
Anyone else not hearing any sound when MULE/Chrono Boost/Inject lava finishes?


i dont think there is sound, the omnly warning you get is in the top right corner.


Its a small icon mesasage.

No sound, no big alert.

No impact at all.
secret - never again
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
February 27 2011 06:10 GMT
#2267
So if you're in Grandmaster's league, do you only play people in the GM League as well?
Or is it based soley on mmr?

You can type "StarCraft" with just your left hand.
Necro)Phagist(
Profile Blog Joined October 2010
Canada6660 Posts
February 27 2011 06:13 GMT
#2268
On February 27 2011 13:28 WUTLOL wrote:
I was hoping that some of the things that actually ARE imbalanced would get nerfed.... You really need to be a masochist to play zerg nowdays



lol wait what?

ZERG
Infestors get a health buff and damage boost.

Protoss
Every viable late game strategy gets nerfed except collosi

Hmm.... If it takes a masochist to play zerg, then there is no word describing the pain loving freak it takes to play protoss nowdays....
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
HowardRoark
Profile Blog Joined February 2010
1146 Posts
February 27 2011 06:22 GMT
#2269
Fixed an issue to prevent force fields from pushing units during construction.

What does this mean? I read it as a nerf to Sentry, but I am not playing on US. If FF on a unit, will it now get stuck inside the FF? Can it move out?
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
Drunkasarous
Profile Joined February 2011
United States96 Posts
February 27 2011 06:24 GMT
#2270
On February 27 2011 15:22 HowardRoark wrote:
Fixed an issue to prevent force fields from pushing units during construction.

What does this mean? I read it as a nerf to Sentry, but I am not playing on US. If FF on a unit, will it now get stuck inside the FF? Can it move out?


Thats a good question. I would like to know what happens. Would be kinda funny if things get stuck inside now.
COLOSSU VOID RAY LAZOR BEAM PEWPEWPEW
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
February 27 2011 06:26 GMT
#2271
Cool, blizzard has been rolling so much good stuff out in the past week. They are really working hard on sc2. I LOVE BLIZZARD.
I can only play starcraft when I am shit canned. IPXZERG is a god.
Drunkasarous
Profile Joined February 2011
United States96 Posts
February 27 2011 06:27 GMT
#2272
On February 27 2011 15:26 Rotodyne wrote:
Cool, blizzard has been rolling so much good stuff out in the past week. They are really working hard on sc2. I LOVE BLIZZARD.

I hope your trolling.

This patch basically forces protoss into colossus as their mid/late game. Which can be easily countered by all 3 races.
COLOSSU VOID RAY LAZOR BEAM PEWPEWPEW
RifleCow
Profile Joined February 2008
Canada637 Posts
February 27 2011 06:29 GMT
#2273
On February 27 2011 15:27 Drunkasarous wrote:
Show nested quote +
On February 27 2011 15:26 Rotodyne wrote:
Cool, blizzard has been rolling so much good stuff out in the past week. They are really working hard on sc2. I LOVE BLIZZARD.

I hope your trolling.

This patch basically forces protoss into colossus as their mid/late game. Which can be easily countered by all 3 races.


Even worse is that Collosus are boring as shit to watch...
hohoho
Vorlik
Profile Joined October 2010
1522 Posts
February 27 2011 06:30 GMT
#2274
Protoss players are overreacting on the exclusion of amulet. Yeah, it was a great skill, but it's not going to force everyone to go colossus...HT's will still be used. I guarantee it.
TheLolocaust
Profile Joined December 2010
4 Posts
Last Edited: 2011-02-27 08:19:49
February 27 2011 06:30 GMT
#2275
Haha all the tosses relying on KAmulet are going to take a major hit.
Ksi
Profile Joined May 2010
357 Posts
Last Edited: 2011-02-27 06:36:05
February 27 2011 06:33 GMT
#2276
On February 27 2011 15:13 Necro)Phagist( wrote:
Show nested quote +
On February 27 2011 13:28 WUTLOL wrote:
I was hoping that some of the things that actually ARE imbalanced would get nerfed.... You really need to be a masochist to play zerg nowdays



lol wait what?

ZERG
Infestors get a health buff and damage boost.

Protoss
Every viable late game strategy gets nerfed except collosi

Hmm.... If it takes a masochist to play zerg, then there is no word describing the pain loving freak it takes to play protoss nowdays....


Except fungal didn't get a damage boost at all. It got a nerf to its duration and a buff to its damage per second. But damage per second means nothing when you're still limited by energy on how much overall damage you can do. Seriously, as a person who offraces a lot, yet still is able to beat my 3100+ master's friends, Zerg is masochistic, and protoss is by far the easiest race to play (albiet also very frustrating sometimes). I will say though that the amulet nerf is far worse than what they did to fungal.
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
February 27 2011 06:38 GMT
#2277
On February 27 2011 09:56 emc wrote:
Show nested quote +
On February 27 2011 09:52 dark fury wrote:
On February 27 2011 09:51 emc wrote:
On February 27 2011 09:48 EternaL_9 wrote:
Wow.. with the crappy new maps and HTs being significantly nerfed, i don't feel like playing that much anymore.. I based my whole pvt around templar and esp to deal with drops in the late game, defending expos etc.. now I can't do that and terran is free to snipe all my expos all day


yay for being lazy and relying on one unit to stop a drop! try cannons, or omg, stalkers!?

marauders>stalkers and canons. good troll attempt bro


you can still use zealots and HT's can warp-in with feedback, which, what!? defeats medivacs? I understand that suddenly toss' trump card may be no more but seriously, it was an ability that if you could get to it, you could come back ridiculously hard if you know how to point and click properly. And why do people always bitch about terran drops when toss can do the same with warp prisms and dts? It's like toss players just choose not to utilize such an awesome drop ship for harass.


Because warp prisms don't heal our units. cmon now, think.

A double medivac MM drop (which is very popular in late game) to snipe nexus' will NOT be stopped by cannons and stalkers.. sorry bud. You had to use storm and warp in zealot stalker to clean it up but now u cant
Vorlik
Profile Joined October 2010
1522 Posts
February 27 2011 06:39 GMT
#2278
On February 27 2011 15:33 Ksi wrote:
Show nested quote +
On February 27 2011 15:13 Necro)Phagist( wrote:
On February 27 2011 13:28 WUTLOL wrote:
I was hoping that some of the things that actually ARE imbalanced would get nerfed.... You really need to be a masochist to play zerg nowdays



lol wait what?

ZERG
Infestors get a health buff and damage boost.

Protoss
Every viable late game strategy gets nerfed except collosi

Hmm.... If it takes a masochist to play zerg, then there is no word describing the pain loving freak it takes to play protoss nowdays....


Except fungal didn't get a damage boost at all. It got a nerf to its duration and a buff to its damage per second. But damage per second means nothing when you're still limited by energy on how much overall damage you can do. Seriously, as a person who offraces a lot, yet still is able to beat my 3100+ master's friends, Zerg is masochistic, and protoss is by far the easiest race to play (albiet also very frustrating sometimes). I will say though that the amulet nerf is far worse than what they did to fungal.


The fungal change isn't a nerf or a buff. It has it's pro's and con's. Assuming you DO have energy, higher dps=dead units faster=less dps from those units. They need to keep it instant cast though, missile is stupid.
doomed
Profile Joined May 2010
Australia420 Posts
February 27 2011 06:42 GMT
#2279
Yeah.. its just a new way to use the infestor.. the new dps is amazing on it, yes it is a bit harder to use but... I think the new fungal will be better overall.
LeCastor
Profile Joined July 2010
France234 Posts
Last Edited: 2011-02-27 06:46:03
February 27 2011 06:45 GMT
#2280
Larva inject help will break the ladder.

There is already a thread about larva injection saying that the only difference between victory or defeat as a zerg, is the regularity to inject.
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