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On February 27 2011 14:53 Garnet wrote: Anyone else not hearing any sound when MULE/Chrono Boost/Inject lava finishes?
i dont think there is sound, the only warning you get is in the top right corner.
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Let high templars able to be chronoboosted so their energy goes up faster
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On February 27 2011 12:51 Sfydjklm wrote:Show nested quote +On February 27 2011 12:32 PrinceXizor wrote:On February 27 2011 12:23 proot wrote: I don't see how the zerg infestor change is a nerf at all. To the players crying it's a nerf, have you gone on the PTR and tested it out? It's a brilliant change in practically every way. The skill cap for the spell has been increased significantly both ways and it now hits pretty damn hard. I really see this change making hydra/ling/infestor viable again seeing infestors absolutely obliterate packed bio now. the people who feel it's a nerf used infestors for the snare ability, the people who think it's a buff saw the dps increase as a buff. If psi storm did 40 damage but snared units for 4 seconds, people would view that as a buff or a nerf? it all depends on what you want to do with the unit. it's a nerf because it relies on terran to make mistakes to land. Yes sure people Catz and Sheth face on US servers probably dont have sufficient micro to avoid those mistakes but good luck landing fungals on someone MVP/Jinro caliber.
30 extra health on the infestors should let you get into better positions in huge fights.
Seems like it will do more damage and quicker (at least to armored) but has more of a skill component involved to land it.
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On February 27 2011 11:06 Yotta wrote:Show nested quote + - A new menu option is available in the Gameplay tab to change the behavior of Control Group Buttons. These can now be set to ignore mouse clicks or be hidden completely.
Favorite part of the patch I don't understand this one :x What does it do exactly ?
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On February 27 2011 15:05 RaiZ wrote:Show nested quote +On February 27 2011 11:06 Yotta wrote: - A new menu option is available in the Gameplay tab to change the behavior of Control Group Buttons. These can now be set to ignore mouse clicks or be hidden completely.
Favorite part of the patch I don't understand this one :x What does it do exactly ? at the buttom part of the UI there is a place where you see your control groupe, and the new option is able to make unable to be clicked or just make them disapear
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On February 27 2011 15:00 KhAlleB wrote:Show nested quote +On February 27 2011 14:53 Garnet wrote: Anyone else not hearing any sound when MULE/Chrono Boost/Inject lava finishes? i dont think there is sound, the omnly warning you get is in the top right corner.
Its a small icon mesasage.
No sound, no big alert.
No impact at all.
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So if you're in Grandmaster's league, do you only play people in the GM League as well? Or is it based soley on mmr?
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On February 27 2011 13:28 WUTLOL wrote:I was hoping that some of the things that actually ARE imbalanced would get nerfed.... You really need to be a masochist to play zerg nowdays
lol wait what?
ZERG Infestors get a health buff and damage boost.
Protoss Every viable late game strategy gets nerfed except collosi
Hmm.... If it takes a masochist to play zerg, then there is no word describing the pain loving freak it takes to play protoss nowdays....
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Fixed an issue to prevent force fields from pushing units during construction.
What does this mean? I read it as a nerf to Sentry, but I am not playing on US. If FF on a unit, will it now get stuck inside the FF? Can it move out?
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On February 27 2011 15:22 HowardRoark wrote: Fixed an issue to prevent force fields from pushing units during construction.
What does this mean? I read it as a nerf to Sentry, but I am not playing on US. If FF on a unit, will it now get stuck inside the FF? Can it move out?
Thats a good question. I would like to know what happens. Would be kinda funny if things get stuck inside now.
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Cool, blizzard has been rolling so much good stuff out in the past week. They are really working hard on sc2. I LOVE BLIZZARD.
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On February 27 2011 15:26 Rotodyne wrote: Cool, blizzard has been rolling so much good stuff out in the past week. They are really working hard on sc2. I LOVE BLIZZARD. I hope your trolling.
This patch basically forces protoss into colossus as their mid/late game. Which can be easily countered by all 3 races.
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On February 27 2011 15:27 Drunkasarous wrote:Show nested quote +On February 27 2011 15:26 Rotodyne wrote: Cool, blizzard has been rolling so much good stuff out in the past week. They are really working hard on sc2. I LOVE BLIZZARD. I hope your trolling. This patch basically forces protoss into colossus as their mid/late game. Which can be easily countered by all 3 races.
Even worse is that Collosus are boring as shit to watch...
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Protoss players are overreacting on the exclusion of amulet. Yeah, it was a great skill, but it's not going to force everyone to go colossus...HT's will still be used. I guarantee it.
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Haha all the tosses relying on KAmulet are going to take a major hit.
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On February 27 2011 15:13 Necro)Phagist( wrote:Show nested quote +On February 27 2011 13:28 WUTLOL wrote:I was hoping that some of the things that actually ARE imbalanced would get nerfed.... You really need to be a masochist to play zerg nowdays lol wait what? ZERG Infestors get a health buff and damage boost. Protoss Every viable late game strategy gets nerfed except collosi Hmm.... If it takes a masochist to play zerg, then there is no word describing the pain loving freak it takes to play protoss nowdays....
Except fungal didn't get a damage boost at all. It got a nerf to its duration and a buff to its damage per second. But damage per second means nothing when you're still limited by energy on how much overall damage you can do. Seriously, as a person who offraces a lot, yet still is able to beat my 3100+ master's friends, Zerg is masochistic, and protoss is by far the easiest race to play (albiet also very frustrating sometimes). I will say though that the amulet nerf is far worse than what they did to fungal.
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On February 27 2011 09:56 emc wrote:Show nested quote +On February 27 2011 09:52 dark fury wrote:On February 27 2011 09:51 emc wrote:On February 27 2011 09:48 EternaL_9 wrote: Wow.. with the crappy new maps and HTs being significantly nerfed, i don't feel like playing that much anymore.. I based my whole pvt around templar and esp to deal with drops in the late game, defending expos etc.. now I can't do that and terran is free to snipe all my expos all day yay for being lazy and relying on one unit to stop a drop! try cannons, or omg, stalkers!? marauders>stalkers and canons. good troll attempt bro you can still use zealots and HT's can warp-in with feedback, which, what!? defeats medivacs? I understand that suddenly toss' trump card may be no more but seriously, it was an ability that if you could get to it, you could come back ridiculously hard if you know how to point and click properly. And why do people always bitch about terran drops when toss can do the same with warp prisms and dts? It's like toss players just choose not to utilize such an awesome drop ship for harass.
Because warp prisms don't heal our units. cmon now, think.
A double medivac MM drop (which is very popular in late game) to snipe nexus' will NOT be stopped by cannons and stalkers.. sorry bud. You had to use storm and warp in zealot stalker to clean it up but now u cant
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On February 27 2011 15:33 Ksi wrote:Show nested quote +On February 27 2011 15:13 Necro)Phagist( wrote:On February 27 2011 13:28 WUTLOL wrote:I was hoping that some of the things that actually ARE imbalanced would get nerfed.... You really need to be a masochist to play zerg nowdays lol wait what? ZERG Infestors get a health buff and damage boost. Protoss Every viable late game strategy gets nerfed except collosi Hmm.... If it takes a masochist to play zerg, then there is no word describing the pain loving freak it takes to play protoss nowdays.... Except fungal didn't get a damage boost at all. It got a nerf to its duration and a buff to its damage per second. But damage per second means nothing when you're still limited by energy on how much overall damage you can do. Seriously, as a person who offraces a lot, yet still is able to beat my 3100+ master's friends, Zerg is masochistic, and protoss is by far the easiest race to play (albiet also very frustrating sometimes). I will say though that the amulet nerf is far worse than what they did to fungal.
The fungal change isn't a nerf or a buff. It has it's pro's and con's. Assuming you DO have energy, higher dps=dead units faster=less dps from those units. They need to keep it instant cast though, missile is stupid.
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Yeah.. its just a new way to use the infestor.. the new dps is amazing on it, yes it is a bit harder to use but... I think the new fungal will be better overall.
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Larva inject help will break the ladder.
There is already a thread about larva injection saying that the only difference between victory or defeat as a zerg, is the regularity to inject.
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