• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:01
CEST 14:01
KST 21:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7Weekly Cups (June 30 - July 6): Classic Doubles7[BSL20] Non-Korean Championship 4x BSL + 4x China10Flash Announces Hiatus From ASL79
StarCraft 2
General
RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings Weekly Cups (June 30 - July 6): Classic Doubles Server Blocker RSL Season 1 - Final Week
Tourneys
RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) $25,000 Streamerzone StarCraft Pro Series announced
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
[ASL19] Finals Recap: Standing Tall Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier Small VOD Thread 2.0 Last Minute Live-Report Thread Resource!
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Accidental Video Game Porn Archive Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 733 users

Patch 1.3 on PTR - Page 113

Forum Index > SC2 General
Post a Reply
Prev 1 111 112 113 114 115 186 Next
BandonBanshee
Profile Joined February 2011
Canada437 Posts
February 27 2011 03:46 GMT
#2241
On February 27 2011 12:42 dump wrote:
By the way I haven't seen a bunker rush in a while. What match-up/league was it a problem for?

are u trollin?
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
February 27 2011 03:47 GMT
#2242
On February 27 2011 11:26 mprs wrote:
Show nested quote +
On February 27 2011 11:05 Pandain wrote:
Wow I am very disapointed with this patch. While there are some good changes (Fungal no longer instant cast, and Stim time increase will at least be interesting to see), it just seems like they've taken out so much of the exctiement in Starcraft 2.

1.Great, now archon toilets are impossible, so whenever we did get to see an epic game it is 10x less epic? Furthermore, now these units will be invulnerable for a full 1.5 seconds? What is that?

2. Grandmaster league. As a top 400 player struggling to get into top 200, the specifics about grandmaster league make me a very sad panda. Great, so I have to wait a whole (6 months? How long has this season lasted) in order to become top 200?

Furthormore, there are a series of lesser points which are still important:

1.Viking flower, very cute and enjoyable to see move that players used. Sort of like muta stacking, but no one complained about not being able to see how many mutas there were, did they?

2. So now, despite how well you macro, zealots will be guranteed to chase a target?

3.Khahdryion amulet removed...templar tech is so much less viable as the warp in potential is greatly reduced.


3) Grandmaster league is for the top 200. If you are at any point a top 200 player part of your region, then you will be in the grandmaster league. When you lose top 200, you will be kicked out. The only times you cannot be promoted/demoted is during the last week of a season's end.



Wrong.

Grandmaster league is predetermined at the beginning of a season, using the top 200 from last season. ITs set, and only inactivity can kick you out. So you can't "break" into GM League until a season reset.
secret - never again
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
February 27 2011 03:47 GMT
#2243
On February 27 2011 12:42 dump wrote:
By the way I haven't seen a bunker rush in a while. What match-up/league was it a problem for?


The top, GSL and such. It was being used far too often at high level play and the problem is that, even if it fails, there is little consequence. While on the other hand, it has the potential of putting the Zerg behind enough for the Terran to expand and be one base ahead. Making it extremely improbable for the Zerg to win.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
February 27 2011 03:51 GMT
#2244
On February 27 2011 12:32 PrinceXizor wrote:
Show nested quote +
On February 27 2011 12:23 proot wrote:
I don't see how the zerg infestor change is a nerf at all. To the players crying it's a nerf, have you gone on the PTR and tested it out? It's a brilliant change in practically every way. The skill cap for the spell has been increased significantly both ways and it now hits pretty damn hard. I really see this change making hydra/ling/infestor viable again seeing infestors absolutely obliterate packed bio now.

the people who feel it's a nerf used infestors for the snare ability, the people who think it's a buff saw the dps increase as a buff. If psi storm did 40 damage but snared units for 4 seconds, people would view that as a buff or a nerf? it all depends on what you want to do with the unit.

it's a nerf because it relies on terran to make mistakes to land. Yes sure people Catz and Sheth face on US servers probably dont have sufficient micro to avoid those mistakes but good luck landing fungals on someone MVP/Jinro caliber.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Kyadytim
Profile Joined March 2009
United States886 Posts
February 27 2011 03:51 GMT
#2245
On February 27 2011 12:32 PrinceXizor wrote:If psi storm did 40 damage but snared units for 4 seconds, people would view that as a buff or a nerf? it all depends on what you want to do with the unit.


I think most Protoss would view this as a buff against Terran, because for the most part, I don't think bio sits in storm for more than 2 seconds, and snaring the units would keep them from both moving forward to snipe colossi and moving backward to kite zealots, so you wouldn't need as many sentries, just enough for guardian shield.
Stiver
Profile Joined April 2010
Canada285 Posts
February 27 2011 03:55 GMT
#2246
Grandmaster league -> the top 200 are picked at the beginning of the season.
-> players in the top 200 are there until the season ends?
-> you can be kicked out of the league only if you stop playing and bonus point gets to high

So once you are in top 200 you just have to play a lot and you are safe. seems odd to me
"The most difficult thing in the world is to know how to do a thing and to watch someone else do it wrong without comment."
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
February 27 2011 03:59 GMT
#2247
On February 27 2011 12:51 Kyadytim wrote:
Show nested quote +
On February 27 2011 12:32 PrinceXizor wrote:If psi storm did 40 damage but snared units for 4 seconds, people would view that as a buff or a nerf? it all depends on what you want to do with the unit.


I think most Protoss would view this as a buff against Terran, because for the most part, I don't think bio sits in storm for more than 2 seconds, and snaring the units would keep them from both moving forward to snipe colossi and moving backward to kite zealots, so you wouldn't need as many sentries, just enough for guardian shield.

so if sacrificing damage for a snare is a buff, then why is sacrificing snare for damage also a buff?

zerg players who solely muta ling bane can be so single minded, damage damage damage. while alot of non Z's see infestors as having more dps and ignore the fact that infestors are best used to force good positioning, since with good positioning zerg can overwhelm most armies anyway.
uSnAmplified
Profile Joined October 2010
United States1029 Posts
February 27 2011 04:03 GMT
#2248
On February 27 2011 12:47 ch33psh33p wrote:
Show nested quote +
On February 27 2011 11:26 mprs wrote:
On February 27 2011 11:05 Pandain wrote:
Wow I am very disapointed with this patch. While there are some good changes (Fungal no longer instant cast, and Stim time increase will at least be interesting to see), it just seems like they've taken out so much of the exctiement in Starcraft 2.

1.Great, now archon toilets are impossible, so whenever we did get to see an epic game it is 10x less epic? Furthermore, now these units will be invulnerable for a full 1.5 seconds? What is that?

2. Grandmaster league. As a top 400 player struggling to get into top 200, the specifics about grandmaster league make me a very sad panda. Great, so I have to wait a whole (6 months? How long has this season lasted) in order to become top 200?

Furthormore, there are a series of lesser points which are still important:

1.Viking flower, very cute and enjoyable to see move that players used. Sort of like muta stacking, but no one complained about not being able to see how many mutas there were, did they?

2. So now, despite how well you macro, zealots will be guranteed to chase a target?

3.Khahdryion amulet removed...templar tech is so much less viable as the warp in potential is greatly reduced.


3) Grandmaster league is for the top 200. If you are at any point a top 200 player part of your region, then you will be in the grandmaster league. When you lose top 200, you will be kicked out. The only times you cannot be promoted/demoted is during the last week of a season's end.



Wrong.

Grandmaster league is predetermined at the beginning of a season, using the top 200 from last season. ITs set, and only inactivity can kick you out. So you can't "break" into GM League until a season reset.
That really sucks for up and coming players trying to break into the top 200, will just make it that much harder for players who ladder to get noticed.
~
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
Last Edited: 2011-02-27 04:08:36
February 27 2011 04:03 GMT
#2249
On February 27 2011 12:59 PrinceXizor wrote:
Show nested quote +
On February 27 2011 12:51 Kyadytim wrote:
On February 27 2011 12:32 PrinceXizor wrote:If psi storm did 40 damage but snared units for 4 seconds, people would view that as a buff or a nerf? it all depends on what you want to do with the unit.


I think most Protoss would view this as a buff against Terran, because for the most part, I don't think bio sits in storm for more than 2 seconds, and snaring the units would keep them from both moving forward to snipe colossi and moving backward to kite zealots, so you wouldn't need as many sentries, just enough for guardian shield.

so if sacrificing damage for a snare is a buff, then why is sacrificing snare for damage also a buff?

zerg players who solely muta ling bane can be so single minded, damage damage damage. while alot of non Z's see infestors as having more dps and ignore the fact that infestors are best used to force good positioning, since with good positioning zerg can overwhelm most armies anyway.

how many muta-ling zergs do u see use infestors? Not many even tho each fungal can change the tide of the game. It's just very hard to land even insta cast fungals, between stim snipes, tank range, and ghosts.

Although i guess it might proven to be a buff if it is just sooo good that it makes roach viable again
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
scFranco
Profile Joined December 2010
United States127 Posts
February 27 2011 04:18 GMT
#2250
Oh great, now not only is the mothership the WORST unit in OUR arsenal, but it's the BEST unit in our OPPONENTS arsenal?!?!?!?!?!??!?!?!? Invulnerability ftl...
My goose is getting cooked.
Kyadytim
Profile Joined March 2009
United States886 Posts
February 27 2011 04:22 GMT
#2251
The reason sacrificing damage for snare would be a buff is that storm wouldn't be losing a lot of damage because units usually move out of it before it does much more than the number you gave. So, it would really just be gaining the snare effect. Against Zerg, it might be a nerf.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
February 27 2011 04:26 GMT
#2252
On February 27 2011 13:22 Kyadytim wrote:
The reason sacrificing damage for snare would be a buff is that storm wouldn't be losing a lot of damage because units usually move out of it before it does much more than the number you gave. So, it would really just be gaining the snare effect. Against Zerg, it might be a nerf.

yea its a ridiculous comparasion to take a look at one spell froma race arsenal when each race has completely different set of utilities. Even for zergs alone it's definitely a nerf in the mindset of muta-ling but might be an upgrade if roach is viable.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
WUTLOL
Profile Joined February 2011
Finland1 Post
February 27 2011 04:28 GMT
#2253
I was hoping that some of the things that actually ARE imbalanced would get nerfed.... You really need to be a masochist to play zerg nowdays

Kyadytim
Profile Joined March 2009
United States886 Posts
February 27 2011 04:32 GMT
#2254
On February 27 2011 13:26 Sfydjklm wrote:
Show nested quote +
On February 27 2011 13:22 Kyadytim wrote:
The reason sacrificing damage for snare would be a buff is that storm wouldn't be losing a lot of damage because units usually move out of it before it does much more than the number you gave. So, it would really just be gaining the snare effect. Against Zerg, it might be a nerf.

yea its a ridiculous comparasion to take a look at one spell froma race arsenal when each race has completely different set of utilities. Even for zergs alone it's definitely a nerf in the mindset of muta-ling but might be an upgrade if roach is viable.

Quite. I only answered PrinceXizor from the perspective of Protoss against MMM-based Terran compositions, which is where storm seems to be most commonly used. Against pretty much everything else (mech Terran, Hydras off creep, Roaches, it's definitely a nerf.

Probably, the Fungal change overall is going to make Infestors weaker against Marine/Tank based compositions, because it really was most useful for the snare effect against Marines to hold them in place for Banelings. It also worked pretty well for supplementing Zergling damage against Marines. Now, it's really good at supplementing Zergling damage against Marines, but much worse at assisting banelings.
dump
Profile Joined August 2010
Japan514 Posts
February 27 2011 05:04 GMT
#2255
On February 27 2011 12:46 BandonBanshee wrote:
Show nested quote +
On February 27 2011 12:42 dump wrote:
By the way I haven't seen a bunker rush in a while. What match-up/league was it a problem for?

are u trollin?


Wtf?

That was an honest question. I haven't been watching GSL or any other pro games for a while, just Day9 and my own games.


On February 27 2011 12:47 Nilrem wrote:
Show nested quote +
On February 27 2011 12:42 dump wrote:
By the way I haven't seen a bunker rush in a while. What match-up/league was it a problem for?


The top, GSL and such. It was being used far too often at high level play and the problem is that, even if it fails, there is little consequence. While on the other hand, it has the potential of putting the Zerg behind enough for the Terran to expand and be one base ahead. Making it extremely improbable for the Zerg to win.


Thanks.
Fenrisulf
Profile Joined August 2010
United States325 Posts
February 27 2011 05:22 GMT
#2256
On February 27 2011 11:18 TheTenthDoc wrote:
This patch:

-nerfs Terran early game
-nerfs Protoss late game
-buffs infestors to be mini-templar

Isn't this exactly what the pro community has been demanding more or less? I really don't see the hate for this patch beyond the mothership nerf (which might be less harsh if you can attack while invulnerable; vortex my army for them to be invincible for a bit could be fun).


the pro community has been demanding nerfs to Collosus specifically. This nerf to HT makes for a Tier 3, 1.875 mvspd unit with 80 health and no attack that has to wait 45 seconds to cast its only offensive spell that works on non-spellcaster units (which still has to be researched). Why would you make this unit?
SCPenguin
Profile Joined February 2011
United States19 Posts
Last Edited: 2011-02-27 05:42:52
February 27 2011 05:42 GMT
#2257
Poor High Templar. Also never thought that Stim was that big of a problem where it needed a 30 second build time increase.
I hope to see that they add more. Whether they make or break the game, I love balance patches. They gives us something to talk/complain about.
Lucid90
Profile Joined September 2008
Canada340 Posts
Last Edited: 2011-02-27 06:02:23
February 27 2011 05:51 GMT
#2258
I dislike the changes made to fungal because it literarly kills the infestor. I mainly use the intestor in conjuction with lingbaneling to kill MMM vs a T, and I use fungal to stop bio movement so my lingbling can clean up, but now it's much less effective than before. First of all, it's a projectile so its going to have a lowered accuracy depending on the speed on the projective. So if previously the fungal would hit 12 marines, now it might hit 8 or a lowered %. This means a much lowered dps from fungal because it hits less often, and it means less marines aren't affected by the effect. The 30% extra damage to armored units brings fungal damage from 35 to 45.5, a whopping 10 damage, that out to scare protoss and T users, now their armored units get tickled even harder when fungaled.

Second of all, the fucking timing of the fungal is 4 seconds from 8 seconds. Now this is a massive fucking change, big enough to make most top zergs stop using infestors, and only use them in a small specific situation, or when they are ahead in the game. Making the immobility 4 seconds means much less banelings will connect with marines, which is actually a huge buff to Terran. So now what most likely will happens is zergs will switch their resources from infestor to just making more lingbling and muta. This is the best option because the infestor can't kite nearly as well as it used to.
My sc2 account: http://www.sc2ranks.com/us/1296221/LuciD
Garnet
Profile Blog Joined February 2006
Vietnam9016 Posts
February 27 2011 05:53 GMT
#2259
Anyone else not hearing any sound when MULE/Chrono Boost/Inject lava finishes?
RifleCow
Profile Joined February 2008
Canada637 Posts
February 27 2011 05:54 GMT
#2260
Wow, these are some of the worst balance notes I have ever read. They don't address collosus but make storm worse, when everyone loves watching storm and hates collosus. Stim nerf does next to nothing, and the removal of viking flowers makse me sad. Don't even wanna get started on the stupid infestor stuff, Blizzard is out of their mind....
hohoho
Prev 1 111 112 113 114 115 186 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 1: Playoffs FINALS
Classic vs ClemLIVE!
Tasteless3274
ComeBackTV 1866
Crank 1484
IndyStarCraft 313
Rex165
3DClanTV 124
IntoTheiNu 49
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #97
ByuN vs NicoractLIVE!
TBD vs Percival
CranKy Ducklings111
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 3274
Crank 1484
IndyStarCraft 313
Rex 165
MindelVK 28
ForJumy 13
StarCraft: Brood War
Horang2 35663
Jaedong 3897
Pusan 851
BeSt 790
firebathero 625
Mini 593
Larva 391
EffOrt 238
Last 224
Leta 217
[ Show more ]
ToSsGirL 112
Dewaltoss 54
Sharp 31
Shinee 30
Barracks 24
Hm[arnc] 22
Icarus 14
IntoTheRainbow 14
GoRush 12
HiyA 11
Movie 10
SilentControl 9
Noble 8
yabsab 7
Dota 2
Gorgc4771
XcaliburYe526
XaKoH 500
Counter-Strike
x6flipin575
edward60
Heroes of the Storm
Khaldor360
Other Games
tarik_tv26467
gofns16145
FrodaN4680
singsing1784
B2W.Neo1211
DeMusliM476
shahzam449
crisheroes366
Happy363
KnowMe181
SortOf156
Pyrionflax106
Organizations
StarCraft: Brood War
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH253
• StrangeGG 14
• Legendk 2
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• sooper7s
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota2146
• Ler68
League of Legends
• Nemesis1369
Upcoming Events
FEL
2h 59m
Elazer vs Spirit
Gerald vs MaNa
BSL20 Non-Korean Champi…
5h 59m
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Wardi Open
22h 59m
Replay Cast
1d 21h
WardiTV European League
2 days
PiGosaur Monday
2 days
uThermal 2v2 Circuit
3 days
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
Epic.LAN
4 days
CranKy Ducklings
5 days
Epic.LAN
5 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 2
HSC XXVII
NC Random Cup

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
2025 ACS Season 2: Qualifier
BSL20 Non-Korean Championship
CSLPRO Last Chance 2025
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.