• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:34
CEST 16:34
KST 23:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon405.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)102
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Weekly Cups (June 29-July 5): Solar Doubles Serral wins Maestros of the Game 2
Tourneys
HomeStory Cup 29 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion ASL 22 Proposed Map Pool BW General Discussion
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Summer Games Done Quick 2026! Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6143 users

New Maps in 1v1 Pool - Page 40

Forum Index > SC2 General
Post a Reply
Prev 1 38 39 40 41 42 68 Next
ZeromuS
Profile Blog Joined October 2010
Canada13408 Posts
February 27 2011 00:31 GMT
#781
I see something interesting here, we can see that these maps as blizzard made them are very zerg favoured when expanding past the natural map

This is interesting because it supports the perspective of Blizzard

In the beta we found with macro heavy maps that Zerg was just way overpowered and unstoppable.

Source
Source 2

No wonder Blizzad felt this way they provided few strategic positions for Terran and Protoss to really defend their bases after exapnding past the natural. Some of the maps just REALLY eancourage 1 or 2 base all ins.

I just wish Blizzard would have made some of the chokes a touch smaller. Example Typhon peaks has four large entrances that can be used by the enemy to access your base. Specifically, Zerg will be able to run in and atack your bases easily. If one of the entrances was smaller to the side it could be locked down more easily. However its easy to hold natural while at the natural the third becomes an issue ZvT or ZvP.

The Open middle in shattered temple is also problematic since there arent really any options to avoid the middle. Its not bad to have an open area easy for flanking BUT it should be possible to avoid it for a short while at a disadvantage. Cross positions to avoid the middle would require a lot of walk distance which can easily provide zerg time to defend and set up a flank in the few areas that become open. however limiting the middle to being completely open is problematic. Also,no watchtowers along the sides will provide a hard time in scouting attack paths.

Any good Zerg on Shattered Temple will control the middle and hold it through fast creep spread and expanding behind the gold minerals on the old island.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
cnas
Profile Joined June 2010
Sweden640 Posts
Last Edited: 2011-02-27 00:54:32
February 27 2011 00:51 GMT
#782
I'm so fking disappointed. Every time it rolled shak it was almost certain to be a fair game. I've been laddering today and every single game on the new maps i've been cheesed.

Is Bliz blind? Can't they see the awesome games from GSL on shak? Most of the great games from GSL on the Bliz maps have been on shak.

Bliz refusal to add good maps is starting to feel like New Coke to me. When are they gonna stop and say: "what the hell are we doing? let's just give them good maps."
One more game, bro's!
whoopadeedoo
Profile Joined June 2010
United States427 Posts
February 27 2011 01:01 GMT
#783
I tried to find the answer, but 40 pages is a lot of posts to read, so forgive me if this has been answered or asked already:
How come we didn't just get GSL maps?
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
February 27 2011 01:02 GMT
#784
On February 27 2011 09:51 cnas wrote:
I'm so fking disappointed. Every time it rolled shak it was almost certain to be a fair game. I've been laddering today and every single game on the new maps i've been cheesed.

Is Bliz blind? Can't they see the awesome games from GSL on shak? Most of the great games from GSL on the Bliz maps have been on shak.

Bliz refusal to add good maps is starting to feel like New Coke to me. When are they gonna stop and say: "what the hell are we doing? let's just give them good maps."


I think the high cheese rate is due to the low amount of understanding of the maps. People aren't comfortable playing macro games on them.

I just really wish they had a bigger map pool with ICcup and GSL maps. They would make ladder so much fun instead of work.
http://grooveshark.com/#/deltrus/music
Yoshi Kirishima
Profile Blog Joined July 2009
United States10376 Posts
February 27 2011 01:02 GMT
#785
i read that they were going to put 1 GSL map into the ladder
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
uSnAmplified
Profile Joined October 2010
United States1029 Posts
February 27 2011 01:04 GMT
#786
On February 27 2011 10:01 whoopadeedoo wrote:
I tried to find the answer, but 40 pages is a lot of posts to read, so forgive me if this has been answered or asked already:
How come we didn't just get GSL maps?

I dont think they really gave an answer, they sort of just threw these maps at us despite the outcry for GSL maps.
~
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 27 2011 01:06 GMT
#787
On February 27 2011 10:02 Yoshi Kirishima wrote:
i read that they were going to put 1 GSL map into the ladder


yeah they do plan on it but that 1 gsl map they are going to put in I bet is crossfire. If its an actual GSL map like altar (I'll pray for it) I would be shocked.
When I think of something else, something will go here
Strike_
Profile Blog Joined January 2011
Netherlands704 Posts
February 27 2011 01:11 GMT
#788
It's REALLY hard to defend a 2rax allin or 4gate on backwater gulch and slag pits close positions
Valette1565
Profile Joined February 2011
United States16 Posts
February 27 2011 01:14 GMT
#789
I like the new maps. I think they are a bit of a concession to the players who want the larger maps, like those used in the GSL. Though I don't think this will completely satisfy all, I think, if given time, the maps will prove themselves to all.
uSnAmplified
Profile Joined October 2010
United States1029 Posts
February 27 2011 01:18 GMT
#790
On February 27 2011 10:14 Valette1565 wrote:
I like the new maps. I think they are a bit of a concession to the players who want the larger maps, like those used in the GSL. Though I don't think this will completely satisfy all, I think, if given time, the maps will prove themselves to all.
They are completely half assed maps full of destructible rocks and akward design, still troubled by being spawn depended and having hard to defend naturals and thirds onwards. In time they will only prove to be just bad or worse then people think.


~
emc
Profile Joined September 2010
United States3088 Posts
February 27 2011 01:20 GMT
#791
On February 27 2011 10:01 whoopadeedoo wrote:
I tried to find the answer, but 40 pages is a lot of posts to read, so forgive me if this has been answered or asked already:
How come we didn't just get GSL maps?


no one really knows but perhaps it's because blizzard wants to do things for themselves.
cnas
Profile Joined June 2010
Sweden640 Posts
February 27 2011 01:20 GMT
#792
On February 27 2011 10:02 DeltruS wrote:
Show nested quote +
On February 27 2011 09:51 cnas wrote:
I'm so fking disappointed. Every time it rolled shak it was almost certain to be a fair game. I've been laddering today and every single game on the new maps i've been cheesed.

Is Bliz blind? Can't they see the awesome games from GSL on shak? Most of the great games from GSL on the Bliz maps have been on shak.

Bliz refusal to add good maps is starting to feel like New Coke to me. When are they gonna stop and say: "what the hell are we doing? let's just give them good maps."


I think the high cheese rate is due to the low amount of understanding of the maps. People aren't comfortable playing macro games on them.

I just really wish they had a bigger map pool with ICcup and GSL maps. They would make ladder so much fun instead of work.

Yeah, that's prolly a big part of it tbh. But the naturals on backwater is annoying for two reasons. First of all, i spawned so i had to hatch towards my enemy, while his natural was faced in the other way (like lost temple in wc3). Also the ramp leading down to the hatch is so far away.

Also got a game with close pos on slag pit and i haven't done the maths but it felt like half the rush distance of steppes. Sigh...

On February 27 2011 10:06 blade55555 wrote:
Show nested quote +
On February 27 2011 10:02 Yoshi Kirishima wrote:
i read that they were going to put 1 GSL map into the ladder


yeah they do plan on it but that 1 gsl map they are going to put in I bet is crossfire. If its an actual GSL map like altar (I'll pray for it) I would be shocked.


I might have missed something obvious here but is Crossfire considered a good or bad map? haven't got the chance to try it.
One more game, bro's!
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
February 27 2011 01:21 GMT
#793
Wow, I didn't realize they removed Shak. What the fuck? That's an incredibly idiotic decision.
uSnAmplified
Profile Joined October 2010
United States1029 Posts
Last Edited: 2011-02-27 01:32:31
February 27 2011 01:22 GMT
#794
On February 27 2011 10:20 cnas wrote:

I might have missed something obvious here but is Crossfire considered a good or bad map? haven't got the chance to try it.
Its not to bad but i think it is a really narrow map in general, it just feels cramped to me and thats not to good with all the AOE in this game.

EDIT: i don't know if this has been posted but this article covers why they added/removed each of the maps: http://www.shacknews.com/article/67645/starcraft-2-adds-and-removes

Their reasoning for removing shakuras and adding maps like slag pits are absolutely ridiculous
~
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
February 27 2011 01:35 GMT
#795
+ Show Spoiler +
On February 27 2011 10:20 cnas wrote:

I might have missed something obvious here but is Crossfire considered a good or bad map? haven't got the chance to try it.
Its not to bad but i think it is a really narrow map in general, it just feels cramped to me and thats not to good with all the AOE in this game.


That is race dependent I'd say. for example PvT the Terran has a hard time fighting behind the mains on shakuras while they can easily fight outside the naturals.
I am Latedi.
Sega92
Profile Blog Joined November 2010
United States467 Posts
February 27 2011 01:46 GMT
#796
(4)Shakuras Plateau

This map we decided to remove for a different reason. There isn't a huge problem with this map, but we felt there aren't enough interesting features of this map. The natural expansion is easy to take and defend; there are only two possible attack paths only one of which is generally used, and main bases aren't easy to harass. For a change, we wanted to replace this relatively plain map with something new.


okay...so they are saying this map isn't interesting because it was easy to take your natural?...oh no! god forbid we have a damn macro map once in a while...and when a zerg has a hard to defend natural that puts them at a disadvantage because when you first start playing zerg you hear one thing over and over "stay one base up as much as possible" so a hard to defend nat means zerg is at an auto disadvantage from the get go and that just doesn't seem like a good idea for the life of the game to me where one race is automatically required to play better just to survive...and a hard to defend nat means more 1 base all ins which break the routine and can be fun to do and fun to hold off but when they are encouraged by the game that is about strategy...that is a bit off...(and by off i mean BS)

i mean look at bw (I know, I know everyone talks about bw when criticizing sc2 but hear me out) on some maps your nat was partially protected by the terrain and while I know people are going to say that sc2 is still new and bw had sooo long for people to learn what worked and what didn't and while that is true I also want to say that sc2 now has a PERFECT example to build off of and blizz seems to forget that..much like disney has tried to rid the world of the memories of the original Tron (was on youtube for a LONG time then suddenly disappeared) blizz seems to be ignoring the lessons learned from bw and trying to start from scratch for no reason

and last point it was hard to harass?!?! wtf blizz okay so now it is obvious they hate macro oriented play

TL:DR (read quote) I wouldn't have minded if it was for like a bug fix but the reason they gave just bugged the hell out of me
`Forte
Profile Joined August 2010
United States128 Posts
February 27 2011 01:51 GMT
#797
I still don't understand Backwater Gulch—it may be the worst map I've ever seen. Disregarding the other problems, who thought rotational symmetry was a good idea? How can a map be balanced when I can have a much easier or harder to take 3rd base than my opponent because of the layout?

lol @ Slag Pits being like a "more macro-oriented Metalopolis" when it has less expansions (10), no third base, and the shortest rush distance on close positions.

The annoying part about Backwater/Slag is that I can't think of a strategy that'd be better than a 1 or 2-base timing push to win, and I don't want to do that. I can't judge Typhon yet cause I haven't played enough games on it, but it doesn't look like there's an obvious "win" tactic like Backwater/Slag, and Shattered Temple is an all around good map. I still hate the decision to remove Shakuras (if horizontal positions were so bad why didn't they just make it a 2-player diagonal map?) but hopefully it's reimplemented, and hopefully we get a GSL map like Tal'Darim Altar or something to balance out these bad maps.

Definitely downvoting DQ/Backwater/Slag. It's a shame that they even exist.
Rokk
Profile Joined March 2010
United States425 Posts
February 27 2011 01:55 GMT
#798
So....anyone want to figure out how to make an equivalent iCCup ladder for sc2 yet?
uSnAmplified
Profile Joined October 2010
United States1029 Posts
Last Edited: 2011-02-27 01:59:34
February 27 2011 01:57 GMT
#799
On February 27 2011 10:51 [Avarice] wrote:
I still don't understand Backwater Gulch—it may be the worst map I've ever seen. Disregarding the other problems, who thought rotational symmetry was a good idea? How can a map be balanced when I can have a much easier or harder to take 3rd base than my opponent because of the layout?

lol @ Slag Pits being like a "more macro-oriented Metalopolis" when it has less expansions (10), no third base, and the shortest rush distance on close positions.

The annoying part about Backwater/Slag is that I can't think of a strategy that'd be better than a 1 or 2-base timing push to win, and I don't want to do that. I can't judge Typhon yet cause I haven't played enough games on it, but it doesn't look like there's an obvious "win" tactic like Backwater/Slag, and Shattered Temple is an all around good map. I still hate the decision to remove Shakuras (if horizontal positions were so bad why didn't they just make it a 2-player diagonal map?) but hopefully it's reimplemented, and hopefully we get a GSL map like Tal'Darim Altar or something to balance out these bad maps.

Definitely downvoting DQ/Backwater/Slag. It's a shame that they even exist.
My main problem with typhon is the addition of destructible rocks as a 2nd entrance to natural, on top of the map itselfs architecture just feeling kind of akward leaves it on the fence as good or bad for me, but its playable for now.

The new temple is still to spawn dependent, the cliff is gone but close positions still feel like an auto loss.

Selling off slags pits as a new macro oriented metal is ridiculous, and the fact that they removed shakuras because they thought it was boring is just horrible.
~
monitor
Profile Blog Joined June 2010
United States2409 Posts
February 27 2011 01:59 GMT
#800
Disregarding the other problems, who thought rotational symmetry was a good idea? How can a map be balanced when I can have a much easier or harder to take 3rd base than my opponent because of the layout?


To inform you, rotational symmetry is fine. It was used very often in Brood War (I'd say 80%), and will likely be continued in SC2. It can be balanced, and makes games very fun; additionally, the MU's don't change as much as reflection symmetry maps.
https://liquipedia.net/starcraft2/Monitor
Prev 1 38 39 40 41 42 68 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #94
IntoTheiNu 1646
WardiTV835
TKL 189
IndyStarCraft 139
Rex138
CranKy Ducklings68
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko493
TKL 189
IndyStarCraft 139
Rex 138
RushiSC 58
StarCraft: Brood War
Britney 33830
Shuttle 2666
Jaedong 1382
EffOrt 1288
Hyuk 869
Larva 658
Soulkey 583
Mini 388
Snow 364
firebathero 315
[ Show more ]
BeSt 313
ZerO 223
Rush 198
Pusan 125
hero 77
Sharp 77
Sea.KH 71
Movie 63
soO 59
Hm[arnc] 48
sorry 46
Free 39
Hyun 38
910 34
scan(afreeca) 17
Bale 15
Noble 15
Rock 15
Terrorterran 14
GoRush 11
zelot 7
Shine 1
Dota 2
Gorgc7669
qojqva1343
Dendi810
Counter-Strike
byalli226
kRYSTAL_107
Super Smash Bros
Mew2King77
Other Games
singsing2056
B2W.Neo431
Hui .219
ToD155
Liquid`VortiX154
QueenE54
ZerO(Twitch)18
Organizations
Other Games
gamesdonequick25586
StarCraft: Brood War
Kim Chul Min (afreeca) 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP13
• Adnapsc2 8
• Reevou 1
• LaughNgamezSOOP
• sooper7s
• Migwel
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• Michael_bg 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV326
League of Legends
• Nemesis4076
• TFBlade993
Upcoming Events
PiGosaur Cup
9h 26m
The PondCast
19h 26m
Replay Cast
1d 18h
CrankTV Team League
1d 20h
OSC
2 days
Replay Cast
2 days
Replay Cast
2 days
CrankTV Team League
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Snow vs Jaedong
YSC vs hero
RSL Revival
4 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
4 days
GSL
5 days
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.