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New Maps in 1v1 Pool - Page 39

Forum Index > SC2 General
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CoMMoDuS
Profile Joined February 2010
Germany507 Posts
February 26 2011 23:46 GMT
#761
i don't want to judge too hard about the new maps because i have not played them enough yet, but i did not get a great first impression. about shakuras: i simply cannot follow blizzards train of thought at all. games like leenock-clide and others have shown the incredible potential this map has/had. where are the issues in having an easy to deffending natural? it certanly pushes games into a macro direction which most of the community prefers but blizzard apparently wants to see other matches.
also simply judging from the looks of slag pits, it seems like a very effortless created map with the vague attempt to create another metapolis.
There is no unemployment amongst overlords-Artosis
lowkontrast
Profile Blog Joined August 2010
United States855 Posts
February 26 2011 23:49 GMT
#762
Slag Pits is absolutely terrible to play on.
SiguR
Profile Blog Joined July 2010
Canada2039 Posts
Last Edited: 2011-02-26 23:54:31
February 26 2011 23:50 GMT
#763
There is no way in the world these maps are what we needed. Amidst concerns of players having to practice on too many different maps for every event, they release more maps that are have the same problems as the old ones. This is ridiculous.

The best games we've seen have been on shakuras for the most part, but apparently it's too boring to have in the ladder pool (this is actually outrageous, if you think about it). The community has been relatively outspoken on what they want to see and we're getting the opposite. The patch notes don't seem to be much better either.
Platori
Profile Joined January 2011
Finland6 Posts
February 26 2011 23:51 GMT
#764
I dont understand why Blizzard likes these SUPER open and weird naturals. i ques they want to see more allins and overall terrible play and bad games.
Volume
Profile Joined October 2010
United States104 Posts
February 26 2011 23:53 GMT
#765
Patch is likely to come out when the GSL season is over.
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
February 26 2011 23:54 GMT
#766
Some of the most interesting games ever were produced off Shakuras and they remove it because it isn't "interesting" enough.. somebody PLEASE explain that one to me??

I find it hilarious how they tried to improve things on slag pits .. the natural is ridiculous

oh well.. back to laddering :D
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
February 26 2011 23:54 GMT
#767
ZvP on backwater i'm gonna 4 gate EVERY game, or some other 1 base all-in.
ITS IMPOSSIBLE to hold the natural expansion, tried it 3 times now, all three lost.
TvP with a PF on the gold, yeah. God damnit.

Slag Pits vetoed, browsed through it shortly in a cg, decided not even worth trying.

Typhoon again a fucking HUGE expansion area, at least you can try SOMEHOW to defend it with 20 billion force fields.

Shattered temple, didn't play on it until now, looks so hard ZvP, huge natural, easy defendable 3rd base for zerg, HUGE middle area with huge surface area.
Close air is a joke, mutalisk harass, or terran drop ship play.

I cant believe they created those bullshit maps.
wat
cactuschewer
Profile Joined September 2010
United Kingdom152 Posts
February 26 2011 23:58 GMT
#768
On February 27 2011 08:54 Elefanto wrote:
ZvP on backwater i'm gonna 4 gate EVERY game, or some other 1 base all-in.
ITS IMPOSSIBLE to hold the natural expansion, tried it 3 times now, all three lost.
TvP with a PF on the gold, yeah. God damnit.

Slag Pits vetoed, browsed through it shortly in a cg, decided not even worth trying.

Typhoon again a fucking HUGE expansion area, at least you can try SOMEHOW to defend it with 20 billion force fields.

Shattered temple, didn't play on it until now, looks so hard ZvP, huge natural, easy defendable 3rd base for zerg, HUGE middle area with huge surface area.
Close air is a joke, mutalisk harass, or terran drop ship play.

I cant believe they created those bullshit maps.

It's bad for everyone, not just your race. I never feel safe opening anything but speedlings on these maps except for shattered temple. They make xel naga caverns look easy to fe on
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
Last Edited: 2011-02-27 00:03:06
February 27 2011 00:02 GMT
#769
These maps are so bad for PvZ words cannot even describe it.
Also i found this to sum up Blizzards thoughts on this pretty well.

(4)Shakuras Plateau

This map we decided to remove for a different reason. There isn't a huge problem with this map, but we felt there aren't enough interesting features of this map. The natural expansion is easy to take and defend; there are only two possible attack paths only one of which is generally used, and main bases aren't easy to harass. For a change, we wanted to replace this relatively plain map with something new.


Basically they don't want us to expand easily or macro for some reason.
I am Latedi.
DooMDash
Profile Joined May 2010
United States1015 Posts
February 27 2011 00:03 GMT
#770
I miss Shakarus.

I like Backwater Gluch, and The Shattered Temple.

Slag Pits is horrible.
Typhon Peaks is horrible for Terran in cross positions... like impossible vs Zerg probably.

So yeah I like 2.
S1 3500+ Master T. S2 1600+ Master T.
koveras
Profile Joined January 2011
163 Posts
February 27 2011 00:05 GMT
#771
It annoys how the low low low low ranks try to hop on the negativity bandwagon without saying anything substantial. Like they are in school and try to act tough hoping the cool kids will notice them.


YOU!
On February 27 2011 08:49 lowkontrast wrote:
Slag Pits is absolutely terrible to play on.



YOU!
On February 27 2011 08:51 Platori wrote:
I dont understand why Blizzard likes these SUPER open and weird naturals. i ques they want to see more allins and overall terrible play and bad games.



AND YOU!
On February 27 2011 08:54 Elefanto wrote:
ZvP on backwater i'm gonna 4 gate EVERY game, or some other 1 base all-in.
ITS IMPOSSIBLE to hold the natural expansion, tried it 3 times now, all three lost.
TvP with a PF on the gold, yeah. God damnit.

Slag Pits vetoed, browsed through it shortly in a cg, decided not even worth trying.

Typhoon again a fucking HUGE expansion area, at least you can try SOMEHOW to defend it with 20 billion force fields.

Shattered temple, didn't play on it until now, looks so hard ZvP, huge natural, easy defendable 3rd base for zerg, HUGE middle area with huge surface area.
Close air is a joke, mutalisk harass, or terran drop ship play.

I cant believe they created those bullshit maps.


go play tetris or something
“That’s amazing everyone ‘Likes’ my status but you, you’re my wife. You should be the first one to ‘Like’ my status.
whoopadeedoo
Profile Joined June 2010
United States427 Posts
February 27 2011 00:08 GMT
#772
On February 27 2011 09:03 DooMDash wrote:
I miss Shakarus.

I like Backwater Gluch, and The Shattered Temple.

Slag Pits is horrible.
Typhon Peaks is horrible for Terran in cross positions... like impossible vs Zerg probably.

So yeah I like 2.


I'm Toss around your level too, and I have the same opinions on these maps. Shattered Temple is better then the old LT. Backwater is a serviceable map ...definitely better then Blistering. Slag Pits is outrageously bad. Typhon is a very strange map, and for some reason reminds me of Scrap. But yes, against Zerg, it's impossible to prevent Zerg from macro'ing.

I miss Shak. As everyone has said, the fact DQ remained and Shak was removed shatters faith in Blizzard's understanding of maps.
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
February 27 2011 00:10 GMT
#773
On February 27 2011 09:05 koveras wrote:
It annoys how the low low low low ranks try to hop on the negativity bandwagon without saying anything substantial. Like they are in school and try to act tough hoping the cool kids will notice them.


YOU!
Show nested quote +
On February 27 2011 08:49 lowkontrast wrote:
Slag Pits is absolutely terrible to play on.



YOU!
Show nested quote +
On February 27 2011 08:51 Platori wrote:
I dont understand why Blizzard likes these SUPER open and weird naturals. i ques they want to see more allins and overall terrible play and bad games.



AND YOU!
Show nested quote +
On February 27 2011 08:54 Elefanto wrote:
ZvP on backwater i'm gonna 4 gate EVERY game, or some other 1 base all-in.
ITS IMPOSSIBLE to hold the natural expansion, tried it 3 times now, all three lost.
TvP with a PF on the gold, yeah. God damnit.

Slag Pits vetoed, browsed through it shortly in a cg, decided not even worth trying.

Typhoon again a fucking HUGE expansion area, at least you can try SOMEHOW to defend it with 20 billion force fields.

Shattered temple, didn't play on it until now, looks so hard ZvP, huge natural, easy defendable 3rd base for zerg, HUGE middle area with huge surface area.
Close air is a joke, mutalisk harass, or terran drop ship play.

I cant believe they created those bullshit maps.


go play tetris or something


i'm a 3.4k master protoss player on eu, so i assume i know what i'm talking about.
wat
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
February 27 2011 00:11 GMT
#774
On February 27 2011 09:05 koveras wrote:
It annoys how the low low low low ranks try to hop on the negativity bandwagon without saying anything substantial. Like they are in school and try to act tough hoping the cool kids will notice them.


YOU!
Show nested quote +
On February 27 2011 08:49 lowkontrast wrote:
Slag Pits is absolutely terrible to play on.



YOU!
Show nested quote +
On February 27 2011 08:51 Platori wrote:
I dont understand why Blizzard likes these SUPER open and weird naturals. i ques they want to see more allins and overall terrible play and bad games.



AND YOU!
Show nested quote +
On February 27 2011 08:54 Elefanto wrote:
ZvP on backwater i'm gonna 4 gate EVERY game, or some other 1 base all-in.
ITS IMPOSSIBLE to hold the natural expansion, tried it 3 times now, all three lost.
TvP with a PF on the gold, yeah. God damnit.

Slag Pits vetoed, browsed through it shortly in a cg, decided not even worth trying.

Typhoon again a fucking HUGE expansion area, at least you can try SOMEHOW to defend it with 20 billion force fields.

Shattered temple, didn't play on it until now, looks so hard ZvP, huge natural, easy defendable 3rd base for zerg, HUGE middle area with huge surface area.
Close air is a joke, mutalisk harass, or terran drop ship play.

I cant believe they created those bullshit maps.


go play tetris or something


The hell are you talking about? People are entitled to their opinion no matter what goddamn league they're in.

If you disagree with the people who dislike the maps, give reasons. Don't just bitch because people who aren't masters care about this game as well.

And why did you call this post out;
On February 27 2011 08:51 Platori wrote:
I dont understand why Blizzard likes these SUPER open and weird naturals. i ques they want to see more allins and overall terrible play and bad games.


Did you even read the reason Blizzard removed Shakuras? What Platori said is true.
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
rebdomine
Profile Blog Joined October 2010
6040 Posts
February 27 2011 00:16 GMT
#775
On February 27 2011 09:05 koveras wrote:
It annoys how the low low low low ranks try to hop on the negativity bandwagon without saying anything substantial. Like they are in school and try to act tough hoping the cool kids will notice them.


YOU!
Show nested quote +
On February 27 2011 08:49 lowkontrast wrote:
Slag Pits is absolutely terrible to play on.



YOU!
Show nested quote +
On February 27 2011 08:51 Platori wrote:
I dont understand why Blizzard likes these SUPER open and weird naturals. i ques they want to see more allins and overall terrible play and bad games.



AND YOU!
Show nested quote +
On February 27 2011 08:54 Elefanto wrote:
ZvP on backwater i'm gonna 4 gate EVERY game, or some other 1 base all-in.
ITS IMPOSSIBLE to hold the natural expansion, tried it 3 times now, all three lost.
TvP with a PF on the gold, yeah. God damnit.

Slag Pits vetoed, browsed through it shortly in a cg, decided not even worth trying.

Typhoon again a fucking HUGE expansion area, at least you can try SOMEHOW to defend it with 20 billion force fields.

Shattered temple, didn't play on it until now, looks so hard ZvP, huge natural, easy defendable 3rd base for zerg, HUGE middle area with huge surface area.
Close air is a joke, mutalisk harass, or terran drop ship play.

I cant believe they created those bullshit maps.


go play tetris or something


Amazing how you just called 3 people "low ranks" because they expressed their opinions about how they disliked these maps.

At least you can see they actually tried the maps out first before saying negative things about it.
"Just because you are correct doesn't mean you are right!"
koveras
Profile Joined January 2011
163 Posts
February 27 2011 00:16 GMT
#776
+ Show Spoiler +
On February 27 2011 09:11 Moonloop wrote:
Show nested quote +
On February 27 2011 09:05 koveras wrote:
It annoys how the low low low low ranks try to hop on the negativity bandwagon without saying anything substantial. Like they are in school and try to act tough hoping the cool kids will notice them.


YOU!
On February 27 2011 08:49 lowkontrast wrote:
Slag Pits is absolutely terrible to play on.



YOU!
On February 27 2011 08:51 Platori wrote:
I dont understand why Blizzard likes these SUPER open and weird naturals. i ques they want to see more allins and overall terrible play and bad games.



AND YOU!
On February 27 2011 08:54 Elefanto wrote:
ZvP on backwater i'm gonna 4 gate EVERY game, or some other 1 base all-in.
ITS IMPOSSIBLE to hold the natural expansion, tried it 3 times now, all three lost.
TvP with a PF on the gold, yeah. God damnit.

Slag Pits vetoed, browsed through it shortly in a cg, decided not even worth trying.

Typhoon again a fucking HUGE expansion area, at least you can try SOMEHOW to defend it with 20 billion force fields.

Shattered temple, didn't play on it until now, looks so hard ZvP, huge natural, easy defendable 3rd base for zerg, HUGE middle area with huge surface area.
Close air is a joke, mutalisk harass, or terran drop ship play.

I cant believe they created those bullshit maps.


go play tetris or something


The hell are you talking about? People are entitled to their opinion no matter what goddamn league they're in.

If you disagree with the people who dislike the maps, give reasons. Don't just bitch because people who aren't masters care about this game as well.

And why did you call this post out;
Show nested quote +
On February 27 2011 08:51 Platori wrote:
I dont understand why Blizzard likes these SUPER open and weird naturals. i ques they want to see more allins and overall terrible play and bad games.


Did you even read the reason Blizzard removed Shakuras? What Platori said is true.



Ok you have a point there but the maps are released just ONE FRECKING DAY! Its not as if the maps that where removed didnt had hard naturals to defend (steppes, blistering) plus delta quadrant and scrap station are still in the map pool. Just have a littel patience.
“That’s amazing everyone ‘Likes’ my status but you, you’re my wife. You should be the first one to ‘Like’ my status.
GagnarTheUnruly
Profile Joined July 2010
United States655 Posts
February 27 2011 00:20 GMT
#777
No Shakuras? They got rid of what was inarguably the best map in the map pool? I'm happy trading in maps like Steppes for some macro maps, but that's pretty ridiculous, especially as Delta remains.

Blizzard, what the fuck are you thinking? If you can't do this right then let us make the goddamn decisions.
Dragar
Profile Joined October 2010
United Kingdom971 Posts
February 27 2011 00:25 GMT
#778
Perhaps Blizzard think that Zerg must be able to harass from multiple points in order to stay even. It's just a shame that this means the matchups degenerate into a 4-gate.
monitor
Profile Blog Joined June 2010
United States2409 Posts
February 27 2011 00:27 GMT
#779
On February 27 2011 09:16 koveras wrote:
+ Show Spoiler +
On February 27 2011 09:11 Moonloop wrote:
Show nested quote +
On February 27 2011 09:05 koveras wrote:
It annoys how the low low low low ranks try to hop on the negativity bandwagon without saying anything substantial. Like they are in school and try to act tough hoping the cool kids will notice them.


YOU!
On February 27 2011 08:49 lowkontrast wrote:
Slag Pits is absolutely terrible to play on.



YOU!
On February 27 2011 08:51 Platori wrote:
I dont understand why Blizzard likes these SUPER open and weird naturals. i ques they want to see more allins and overall terrible play and bad games.



AND YOU!
On February 27 2011 08:54 Elefanto wrote:
ZvP on backwater i'm gonna 4 gate EVERY game, or some other 1 base all-in.
ITS IMPOSSIBLE to hold the natural expansion, tried it 3 times now, all three lost.
TvP with a PF on the gold, yeah. God damnit.

Slag Pits vetoed, browsed through it shortly in a cg, decided not even worth trying.

Typhoon again a fucking HUGE expansion area, at least you can try SOMEHOW to defend it with 20 billion force fields.

Shattered temple, didn't play on it until now, looks so hard ZvP, huge natural, easy defendable 3rd base for zerg, HUGE middle area with huge surface area.
Close air is a joke, mutalisk harass, or terran drop ship play.

I cant believe they created those bullshit maps.


go play tetris or something


The hell are you talking about? People are entitled to their opinion no matter what goddamn league they're in.

If you disagree with the people who dislike the maps, give reasons. Don't just bitch because people who aren't masters care about this game as well.

And why did you call this post out;
Show nested quote +
On February 27 2011 08:51 Platori wrote:
I dont understand why Blizzard likes these SUPER open and weird naturals. i ques they want to see more allins and overall terrible play and bad games.


Did you even read the reason Blizzard removed Shakuras? What Platori said is true.



Ok you have a point there but the maps are released just ONE FRECKING DAY! Its not as if the maps that where removed didnt had hard naturals to defend (steppes, blistering) plus delta quadrant and scrap station are still in the map pool. Just have a littel patience.


If you have a lot of experience in mapping and playing, it doesn't take long to analyze a map. In Brood War, it took about 5 minutes to form rational judgements on space allocation, expansion lines/linearity, and balance.
https://liquipedia.net/starcraft2/Monitor
uSnAmplified
Profile Joined October 2010
United States1029 Posts
February 27 2011 00:29 GMT
#780
I gave these maps a try before i finally condemned them, but i feel like i wasted an hour of my life.

They are seriously so bad im done with laddering unless they do something about this bullshit, the maps are either terrible in general or a 50/50 depending on spawns, zero improvement over most maps and some i consider much worse then the old maps.
~
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