New Maps in 1v1 Pool - Page 38
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Dragar
United Kingdom971 Posts
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headies
United States63 Posts
On February 27 2011 06:56 BandonBanshee wrote: These maps are good but they feel too big...Thirds are too easy to take and the naturals are super easy to defend...I just wish we had closer positions for more exciting micro based games I see what you did there. If only we actually had 'problems' like these. Good thing we have the great folks at Blizz lookin' out for us. | ||
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dani`
Netherlands2402 Posts
On February 27 2011 06:05 Jago wrote: Playing a game on Slug, the new supposedly macro-oriented map. Went 14gas 14 pool, 20 hatch and had 7 marines + and SCV at my expo when it was halfway done. Macro-oriented my ass. Macro oriented doesn't mean you *cannot* be attacked early anymore. People should stop getting angry when people want to counter a quick expansion with some early attacks. If you have few units, it seems like a good time to strike ^_^. | ||
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uSnAmplified
United States1029 Posts
On February 27 2011 07:07 dani` wrote: Pretty big difference between wanting to be unattackable, and people not wanting the map architecture to make it ridiculously easy to punish anyone who tries to expand.Macro oriented doesn't mean you *cannot* be attacked early anymore. People should stop getting angry when people want to counter a quick expansion with some early attacks. If you have few units, it seems like a good time to strike ^_^. | ||
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Jago
Finland390 Posts
On February 27 2011 07:07 dani` wrote: Macro oriented doesn't mean you *cannot* be attacked early anymore. People should stop getting angry when people want to counter a quick expansion with some early attacks. If you have few units, it seems like a good time to strike ^_^. Close position Slug is closer distance than fucking Steps of War, I kid you not, go try it for yourself. It is also completely impossible for a zerg to overlord-scout his opponent in a timely fashion due to the positioning of the main entrances. You can overlord-scout the side of your opponent's base but he simply won't have anything there. | ||
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Datum
United States371 Posts
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Nightfall.589
Canada766 Posts
On February 27 2011 06:56 BandonBanshee wrote: These maps are good but they feel too big...Thirds are too easy to take and the naturals are super easy to defend...I just wish we had closer positions for more exciting micro based games I fail to see how wide, empty fields, which is essentially what the naturals on Slag are, are "super easy to defend." At least steppes had a ramp... | ||
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udgnim
United States8024 Posts
On February 27 2011 07:37 Nightfall.589 wrote: I fail to see how wide, empty fields, which is essentially what the naturals on Slag are, are "super easy to defend." At least steppes had a ramp... you failed to detect the sarcasm in his post | ||
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Airfan
Germany73 Posts
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Logros
Netherlands9913 Posts
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PartyBiscuit
Canada4525 Posts
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Daimai
Sweden762 Posts
Protoss doesnt have that many defence options so i feel we are pretty fucked. | ||
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Shifft
Canada1085 Posts
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banditproductions
United States48 Posts
I liked Shakuras Plateau though :/ But, I am looking forward towards playing on the new maps. EDIT: On February 27 2011 08:30 Daimai wrote: These new maps are horrible for protoss in my completely uneducated opinion. Expansions are spread out and thus easily harassed by medivacs or god forbid mutalisks. Protoss doesnt have that many defence options so i feel we are pretty fucked. I find you wrong on that actually. I faced a Terran on that map, and it was really easy to fend of his marines and siege tanks. I also expanded quite easily too. | ||
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jw232
United States157 Posts
On February 27 2011 06:55 Ludwigvan wrote: you can open all blizzard maps by loggin onto battle net and opening the games from there. check this options when opening. You mean just hosting or can you actually open it inside the map editor from battle.net? | ||
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arioch
England403 Posts
And I can see myself getting massively sick of close positions on these maps very very quickly. | ||
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Nik0
Uruguay460 Posts
On February 27 2011 08:17 Airfan wrote: So basically they removed Shakuras because it didn't have 100+ destructable rocks all over it? Having a "plain" map was actually a nice change for a map pool full of maps with gimmicky shit. It missed a gold mineral expansion too, something that blizzard in their retarded ways wants to get in every fucking map apparently | ||
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413X
Sweden203 Posts
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cYaN
Norway3322 Posts
That being said I'm excited just to have new maps at least. If it takes another 6months for gsl maps to be added though it's gonna be a disaster. Edit: also disappointed shakuras is gone. Last map i would have wanted gone tbh. I play random so i just like fun maps and don't mind so insanely much small imbalances. | ||
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bleen
Lithuania26 Posts
)) kept DQ removed shakuras which every race loved and wanted to play on.. smart move.. really shakuras is not as interesting map as SLAG PITS, NOT!thank you blizzard for "better metalopolis" aka slag pits )) it just cant get to my head how can blizzard compare metalopolis to this crap map ofc for people who actually play the game it takes 5 times to play this map to understand, that map is one of the worst ever created, but probably 5 times is too much for blizzard to test map, better is to waste time and to create nice description of map which is far from reality especially easy to defend early helion harass and 4 gate as zerg on this "better metalopolis" ) and nooo its not good to add non blizzard maps(btw that are there already GSL/ICCUP maps) because it would brake game! "amazing maps" make this really amazing game into cheese, 2 base play, 2 base all in fest. Keep the good work blizzard, your map makers are just amazing!!! | ||
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)) kept DQ removed shakuras which every race loved and wanted to play on.. smart move.. really shakuras is not as interesting map as SLAG PITS, NOT!