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New Maps in 1v1 Pool - Page 36

Forum Index > SC2 General
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Prev 1 34 35 36 37 38 68 Next
Diamond
Profile Blog Joined May 2009
United States10796 Posts
February 26 2011 20:22 GMT
#701
On February 27 2011 05:13 syllogism wrote:
Show nested quote +
On February 27 2011 04:57 Dont Panic wrote:
i fucken hate the maps so badly. Did they say why they aren't going to use gsl maps

They said they would be adding one GSL map to the pool soon


They said they are considering it, which obviously did not work since there is no GSL maps.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Aikin
Profile Joined April 2010
Austria532 Posts
Last Edited: 2011-02-26 20:25:35
February 26 2011 20:23 GMT
#702
On February 27 2011 05:13 monitor wrote:
Show nested quote +
On February 27 2011 05:13 syllogism wrote:
On February 27 2011 04:57 Dont Panic wrote:
i fucken hate the maps so badly. Did they say why they aren't going to use gsl maps

They said they would be adding one GSL map to the pool soon


Source please?


They said they are thinking about it. There was a blue post about it & a thread:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=193358

They said they are considering it, which obviously did not work since there is no GSL maps.


Well that was announced after they got the current maps on the PTR so I´m pretty sure they didn´t wan´t to let their work go to waste and putted thoose in the ladder for now. I really hope we get some custom maps in the next rotation and GSL maps are very possible since blizzard is cooperating with Gom to some extend.
[A]dmiral Bulldog | Naniwa | [A]lliance
CASLsoju
Profile Joined August 2010
Canada253 Posts
February 26 2011 20:23 GMT
#703
On February 27 2011 05:21 monitor wrote:
Show nested quote +
On February 27 2011 05:18 eveo wrote:
GJ Blizz, I just stopped laddering. Shakuras was the best map.


Yeah honestly I'm not laddering ever again... these maps are even worse than before.


Naw I like the maps just I got super fucking excited when I had a 1v1 on Shakuras. Always my favourite games.
bLah.
Profile Joined July 2009
Croatia497 Posts
February 26 2011 20:25 GMT
#704
Did they change delta quadrant? My tanks can't reach natural from that cliff. They can shoot normally on backdoor exp, but natural is far out of reach. Wasn't it before that you could shoot on gas and minerals?
42x10
Profile Joined February 2011
United States62 Posts
Last Edited: 2011-02-26 20:28:25
February 26 2011 20:25 GMT
#705
Why does Blizzard hate fast expand builds? They were only popular on Shakuras and Lost Temple in PvZ and now these new maps with wide open nats mean no fast expand ever.

Goodbye 18 nexus. Looks like it's just 3 WG expand every single game. I mean sure one COULD still FE but without the lack of an easily defended natural (all of them except for shattered temple have more than 1 route into the nat) it's pretty much a gamble.
Penecks
Profile Joined August 2010
United States600 Posts
February 26 2011 20:26 GMT
#706
They could've added another Xel'naga to some of the maps, especially Slag Pits, feels like you can't see anything at all especially with all the random smoke by the short rush distance spawns, and then it's too late and you are dead. Probably my only veto, I'll give the others more time, though I'm quite happy with the new LT already.
straight poppin
Sermokala
Profile Blog Joined November 2010
United States14210 Posts
February 26 2011 20:27 GMT
#707
I was seriosly shocked when I played a game today I'm so frigin excited afraid nervous and all that all over again just like when I started playing


A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
undyinglight
Profile Joined December 2008
United States611 Posts
February 26 2011 20:29 GMT
#708
We lose Khaydarin Amulet bu get Khaydarin Depths in its place?
Rise Up!
JustPlay
Profile Joined September 2010
United States211 Posts
Last Edited: 2011-02-26 20:31:45
February 26 2011 20:30 GMT
#709
Why don't they just use the GSL map pool as the ladder map pool? It would make things so much simpler, and it's not like the GSL maps are unplayable at lower skill levels. It would also guarantee the maps stay fresh and reasonably balanced.
green.at
Profile Blog Joined January 2010
Austria1459 Posts
February 26 2011 20:34 GMT
#710
haha these maps + the explanations are too funny. gogo iccup for good map! i so hope no tournament adds any of these maps
Inputting special characters into chat should no longer cause the game to crash.
monitor
Profile Blog Joined June 2010
United States2409 Posts
February 26 2011 20:35 GMT
#711
On February 27 2011 05:34 green.at wrote:
haha these maps + the explanations are too funny. gogo iccup for good map! i so hope no tournament adds any of these maps


We've got some new stuff brewing, should be good .
https://liquipedia.net/starcraft2/Monitor
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
February 26 2011 20:37 GMT
#712
On February 27 2011 05:34 green.at wrote:
haha these maps + the explanations are too funny. gogo iccup for good map! i so hope no tournament adds any of these maps


Shattered Temple is better than LT. And any tournament that had Blistering Sands still in should replace it with Typhon if they're going to pick a ladder map. Admittedly Slag Pits and Gulch aren't that good, but still. I think it's an improvement.
green.at
Profile Blog Joined January 2010
Austria1459 Posts
Last Edited: 2011-02-26 20:40:55
February 26 2011 20:37 GMT
#713
good to hear @ monitor
how can a non-mapmaker help btw?

On February 27 2011 05:37 TheTenthDoc wrote:
Show nested quote +
On February 27 2011 05:34 green.at wrote:
haha these maps + the explanations are too funny. gogo iccup for good map! i so hope no tournament adds any of these maps


Shattered Temple is better than LT. And any tournament that had Blistering Sands still in should replace it with Typhon if they're going to pick a ladder map. Admittedly Slag Pits and Gulch aren't that good, but still. I think it's an improvement.


yeah its a slight improvement. but they kinda took my beloved FE from me
and the explanations are the fun part
Inputting special characters into chat should no longer cause the game to crash.
Termit
Profile Joined December 2010
Sweden3466 Posts
February 26 2011 20:40 GMT
#714
I don't understand why they can't provide us with some iCCup maps on the ladder. iCCup makes some amazing maps (so do GSL now) so I don't get it why Blizzard is doing this to us. Go go we as a community must pressure Blizzard to do something right with the map pool because they clearly don't know how to handle this.
( ̄。 ̄)~zzz ◕ ◡ ◕
Senorcuidado
Profile Joined May 2010
United States700 Posts
February 26 2011 20:40 GMT
#715
Fast expanding as Terran with such wide open naturals feels pretty difficult, especially against Zerg. That sucks because I really like setting up for macro games, rather than 1-base timing attacks. A couple of them have sorta okay thirds to take but they feel very dependent on spawn positions. I guess more rushes and all-ins are to be expected on new maps since people aren't as comfortable with the terrain and that will probably change over time, but some of the close positions feel really close and the far positions feel really far. I don't really want my win % to depend on spawn locations that much.

I do appreciate wider areas to engage a colossus ball, I think that will help a lot with getting good concaves and flanks, as well as not getting completely dismantled by force fields at all stages of the game. This should also make tvt a little better for the players that don't want to mass tanks all the time. Overall I'm happy to see new maps just so new strategies can evolve but they seem much more conducive to bio play than mech. I'm very happy to see Blistering Sands and Steppes of War gone!
uSnAmplified
Profile Joined October 2010
United States1029 Posts
February 26 2011 20:48 GMT
#716
You think blizzard would have learned when GOM was pressured into taking on a new map pool
~
wimbowaia
Profile Joined March 2010
Norway20 Posts
February 26 2011 20:52 GMT
#717
Piece of shit maps with undefendable naturals... Blizzard should add gsl maps and stop making maps all together, considering they don't know how to make maps in the first place. Let people who understand the game make maps, you bunch of useless amateurs.
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
February 26 2011 20:52 GMT
#718
Ok, after some testing i came to the conclusion that id rather play on delta or scrap than on the new ones, theyre absolutely horrible. All of them.
Valor is a poor substitute for numbers.
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
February 26 2011 20:54 GMT
#719
I really like the new maps actually. They feel quite big, actually feel bigger than anything we've seen so far in 1v1, even with regards to Shakuras. Shakuras is a big map, but it is there aren't many expansions on the map, but man, these maps are actually quite big.

I'm very happy with them. Slag Pits close positions is actually farther than Metal or LT close positions, which is not that bad at all for close positions.

In any case, I'm happy with them. Except the rocks, delta quadrant still being in the pool, and close position spawn is still possible.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Bonham
Profile Joined November 2010
Canada655 Posts
February 26 2011 20:55 GMT
#720
Awesome; can't wait to get some ladder-time in tomorrow.
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