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New Maps in 1v1 Pool - Page 37

Forum Index > SC2 General
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Prev 1 35 36 37 38 39 68 Next
Mikami_
Profile Blog Joined July 2009
Estonia274 Posts
February 26 2011 20:57 GMT
#721
On February 27 2011 05:52 Arcanefrost wrote:
Ok, after some testing i came to the conclusion that id rather play on delta or scrap than on the new ones, theyre absolutely horrible. All of them.

Same here i had scarp and delta thumbed down before, but these 3 new maps are even worse...
Jago
Profile Joined October 2010
Finland390 Posts
February 26 2011 21:05 GMT
#722
Playing a game on Slug, the new supposedly macro-oriented map. Went 14gas 14 pool, 20 hatch and had 7 marines + and SCV at my expo when it was halfway done. Macro-oriented my ass.
syllogism
Profile Joined September 2010
Finland5948 Posts
February 26 2011 21:10 GMT
#723
On February 27 2011 05:13 monitor wrote:
Show nested quote +
On February 27 2011 05:13 syllogism wrote:
On February 27 2011 04:57 Dont Panic wrote:
i fucken hate the maps so badly. Did they say why they aren't going to use gsl maps

They said they would be adding one GSL map to the pool soon


Source please?

http://www.shacknews.com/article/67645/starcraft-2-adds-and-removes
Blizzard says the company plans to add "a couple more new maps to the official ladder rotation in the coming weeks, including a user-made 1v1 map that is currently being featured in the Global StarCraft League (GSL)."
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-02-26 21:13:51
February 26 2011 21:11 GMT
#724
On February 27 2011 06:10 syllogism wrote:
Show nested quote +
On February 27 2011 05:13 monitor wrote:
On February 27 2011 05:13 syllogism wrote:
On February 27 2011 04:57 Dont Panic wrote:
i fucken hate the maps so badly. Did they say why they aren't going to use gsl maps

They said they would be adding one GSL map to the pool soon


Source please?

http://www.shacknews.com/article/67645/starcraft-2-adds-and-removes
Show nested quote +
Blizzard says the company plans to add "a couple more new maps to the official ladder rotation in the coming weeks, including a user-made 1v1 map that is currently being featured in the Global StarCraft League (GSL)."


You damn well know that's going to be Crossfire SE.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
SpinmovE
Profile Joined August 2010
Canada119 Posts
Last Edited: 2011-02-26 21:14:14
February 26 2011 21:12 GMT
#725
On February 27 2011 05:54 Bleak wrote:
I really like the new maps actually. They feel quite big, actually feel bigger than anything we've seen so far in 1v1, even with regards to Shakuras. Shakuras is a big map, but it is there aren't many expansions on the map, but man, these maps are actually quite big.

I'm very happy with them. Slag Pits close positions is actually farther than Metal or LT close positions, which is not that bad at all for close positions.

In any case, I'm happy with them. Except the rocks, delta quadrant still being in the pool, and close position spawn is still possible.


Slag pits close positions are closer together then close positions on either Metalopolis or Shattered Temple.

It takes a drone ~24 seconds to get from one bases ramp to the other close bases ramp on Slag Pits. Where are it takes ~27 seconds on Metalopolis, and ~25 seconds on Shattered Temple.

In fact close positions on Slag Pits are the closest positions of any ladder map yet, even shorter then those of Steppes of War. Couple that with the wide open natural and basically no possible 3rd on the map and I'd have to say that Slag Pits is going to play out pretty badly, especially in close positions.
monitor
Profile Blog Joined June 2010
United States2409 Posts
Last Edited: 2011-02-26 21:14:55
February 26 2011 21:14 GMT
#726
On February 27 2011 06:10 syllogism wrote:
Show nested quote +
On February 27 2011 05:13 monitor wrote:
On February 27 2011 05:13 syllogism wrote:
On February 27 2011 04:57 Dont Panic wrote:
i fucken hate the maps so badly. Did they say why they aren't going to use gsl maps

They said they would be adding one GSL map to the pool soon


Source please?

http://www.shacknews.com/article/67645/starcraft-2-adds-and-removes
Show nested quote +
Blizzard says the company plans to add "a couple more new maps to the official ladder rotation in the coming weeks, including a user-made 1v1 map that is currently being featured in the Global StarCraft League (GSL)."


o_O, exciting! Looking forward to it.

[edit] Yah lol it probably will be Crossfire SE...
https://liquipedia.net/starcraft2/Monitor
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2011-02-26 21:20:09
February 26 2011 21:18 GMT
#727
On February 27 2011 06:11 iCCup.Diamond wrote:
Show nested quote +
On February 27 2011 06:10 syllogism wrote:
On February 27 2011 05:13 monitor wrote:
On February 27 2011 05:13 syllogism wrote:
On February 27 2011 04:57 Dont Panic wrote:
i fucken hate the maps so badly. Did they say why they aren't going to use gsl maps

They said they would be adding one GSL map to the pool soon


Source please?

http://www.shacknews.com/article/67645/starcraft-2-adds-and-removes
Blizzard says the company plans to add "a couple more new maps to the official ladder rotation in the coming weeks, including a user-made 1v1 map that is currently being featured in the Global StarCraft League (GSL)."


You damn well know that's going to be Crossfire SE.

Almost certainly, but they do say it's user made, while that is only modified. Perhaps that GSL map maker should do more tweaks to blizzard maps if they are more willing to add those.
Headshot
Profile Blog Joined May 2010
United States1656 Posts
February 26 2011 21:21 GMT
#728
The GSL better not add any of these maps. Good Lord, they're horrible.
-
sleepingdog
Profile Joined August 2008
Austria6145 Posts
February 26 2011 21:28 GMT
#729
On February 27 2011 06:05 Jago wrote:
Playing a game on Slug, the new supposedly macro-oriented map. Went 14gas 14 pool, 20 hatch and had 7 marines + and SCV at my expo when it was halfway done. Macro-oriented my ass.


Close spawning positions on Slug are indeed beyond ridiculous - I cannot for the life of my cat understand how they didn't use the same system as in shakuras where such spawns weren't possible.
"You see....YOU SEE..." © 2010 Sen
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
February 26 2011 21:29 GMT
#730
On February 27 2011 06:12 SpinmovE wrote:
Show nested quote +
On February 27 2011 05:54 Bleak wrote:
I really like the new maps actually. They feel quite big, actually feel bigger than anything we've seen so far in 1v1, even with regards to Shakuras. Shakuras is a big map, but it is there aren't many expansions on the map, but man, these maps are actually quite big.

I'm very happy with them. Slag Pits close positions is actually farther than Metal or LT close positions, which is not that bad at all for close positions.

In any case, I'm happy with them. Except the rocks, delta quadrant still being in the pool, and close position spawn is still possible.


Slag pits close positions are closer together then close positions on either Metalopolis or Shattered Temple.

It takes a drone ~24 seconds to get from one bases ramp to the other close bases ramp on Slag Pits. Where are it takes ~27 seconds on Metalopolis, and ~25 seconds on Shattered Temple.

In fact close positions on Slag Pits are the closest positions of any ladder map yet, even shorter then those of Steppes of War. Couple that with the wide open natural and basically no possible 3rd on the map and I'd have to say that Slag Pits is going to play out pretty badly, especially in close positions.


Yea, the close positions on Slag Pits is ridiculous. But even more ridiculous is that there are really no far positions on the map. Cross positions isn't tht long and the other 2 positions are just awful. Apart from Slag Pits tho, i don't mind the other maps but i have only played a couple of games on them.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
February 26 2011 21:30 GMT
#731
1 GSL map? yay

And wow really how is Slag Pits supposed to be macro oriented? Hopefully they just forgot to restrict close-position spawns.

Also, removing Shakuras because it was too plain? ... I didn't think it was a plain map at all... More interesting than many other maps.

Hopefully in newer seasons once they get the seasons rolling they can put back in some older maps (like DO haha).
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Lunit
Profile Joined July 2010
United States183 Posts
February 26 2011 21:32 GMT
#732
I don't understand the removal of shakuras at all. Its probably the best map at this point of time.
Jonas :)
Profile Blog Joined September 2010
United States511 Posts
February 26 2011 21:38 GMT
#733
Removing blizzard's only good macro map with maps that you aren't allowed to take your 3rd on? That's cool, I guess
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
February 26 2011 21:39 GMT
#734
No more Khaydarin amulet, perhaps we'll have to plunge into the Khaydarin depths to retrieve it?
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
Last Edited: 2011-02-26 21:43:52
February 26 2011 21:43 GMT
#735
Tbh when its close pos Slag Pits I just pull all my drones make zerglings and if hes walled off I leave


On February 27 2011 06:39 Pyrrhuloxia wrote:
No more Khaydarin amulet, perhaps we'll have to plunge into the Khaydarin depths to retrieve it?


Once 5000 matches have been played on Khaydarin Depths they'll put it back in the game

Calling it now
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
jw232
Profile Joined January 2009
United States157 Posts
February 26 2011 21:44 GMT
#736
Where are the new maps located? I want to open them inside map editor
Loranga
Profile Joined July 2010
Sweden83 Posts
Last Edited: 2011-02-26 21:46:30
February 26 2011 21:46 GMT
#737
As a Zerg-player:
Backwater Gulch: Bad
Slag Pits: Terrible
Shattered Temple: Good
Typhon Peaks: Good

Replacing Slag pits with Shakuras would be awesome.
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2011-02-26 22:00:37
February 26 2011 21:52 GMT
#738
On February 27 2011 06:46 Loranga wrote:
As a Zerg-player:
Backwater Gulch: Bad
Slag Pits: Terrible
Shattered Temple: Good
Typhon Peaks: Good

Replacing Slag pits with Shakuras would be awesome.

Top players have so far said Slag pits very zerg favored because it's very open and it's very hard for T or P to take third or even their natural. It doesn't particularly matter if zerg third is a bit far away when the map is so open. One base pushes can be somewhat hard to stop, but not really any more so than on most current maps. Still a terrible map though.
Ludwigvan
Profile Blog Joined April 2010
Germany2373 Posts
February 26 2011 21:55 GMT
#739
On February 27 2011 06:44 jw232 wrote:
Where are the new maps located? I want to open them inside map editor

you can open all blizzard maps by loggin onto battle net and opening the games from there. check this options when opening.
BandonBanshee
Profile Joined February 2011
Canada437 Posts
February 26 2011 21:56 GMT
#740
These maps are good but they feel too big...Thirds are too easy to take and the naturals are super easy to defend...I just wish we had closer positions for more exciting micro based games
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