• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:11
CEST 03:11
KST 10:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
RSL goes to London! 2026 Offline Finals Nov 21-226Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14
StarCraft 2
General
Protoss AoE skill expression Balance hotfix patch 5.0.16b (July 16) Serral wins HomeStory Cup 29 StarCraft 2 at SC4ALL II Invite #4/8 - Percival 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Are you ready for ASL 22? NEW HYPE VIDEO How FlaSh Nearly Forfeited MSL Finals being late BW General Discussion ASL22 General Discussion
Tourneys
KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues Escore Tournament - Season 3 SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Diablo 2 thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
The ShoWTimE Fan Club The herO Fan Club! The Clem Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
NBA General Discussion Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3255 users

New Maps in 1v1 Pool - Page 68

Forum Index > SC2 General
Post a Reply
Prev 1 66 67 68
Offhand
Profile Joined June 2010
United States1869 Posts
March 02 2011 02:18 GMT
#1341
On March 01 2011 21:48 sylverfyre wrote:
Show nested quote +
On March 01 2011 11:08 Honeybadger wrote:
On March 01 2011 09:53 eeniebear wrote:
And that really is due to map size. In BW, the map sizes were forgiving. You could take the expo and not get immediately destroyed by an army that's 10 food up on yours. That's what's making SC2 such a crapshoot sometimes, the tiny map sizes.



To quote you map tileset sizes.

Scrap Station - Medium
Xel'Naga Caverns - Small
Backwater Gulch - Small
Delta Quadrant - Medium
Metalopolis - Small
Slag Pits - Small
Shattered Temple - Small
Typhon Peaks - Medium.



.... yep.

Delta Quadrant is supposed to be MEDIUM??? Because of all that airspace or something?


Yes, same goes for scrap station.
Plus 1 Awesome
Profile Joined December 2010
Canada9 Posts
March 02 2011 03:54 GMT
#1342
The two island expand on LT is gone. I approve. Cracking one island isn't a big problem, but 2 bases builds a hard to touch air fleet that can gain a lot of map control from bases that can only be practically attacked from air.

I am the mighty Icarus! "Play based on hope! Icarus, you are GosuX2" ~Day 9 http://day9tv.blip.tv/file/4645817/
phantaxx
Profile Joined May 2010
United States201 Posts
March 02 2011 05:34 GMT
#1343
My main problem with the new maps is that it is hard to impossible to get a good wall with a forge FE in PvZ, so you pretty much have to open with some sort of 3gate or star build.
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
Last Edited: 2011-03-02 08:09:39
March 02 2011 07:07 GMT
#1344
Just so its clear... your natural on Scrap Station is pretty much the same concept as the natural on Backwater Gultch...

Yeah, its a little farther to get to your base, and there are destructable rocks there so they have to run by your main choke first, but you have to run by the main choke just to get to the natural on Gultch.

Furthermore, if you are on either map, and they go to the natural without breaking the rocks, they are pretty sandwiched between your army and your natural...

Just because you didn't build anything to defend your natural doesn't mean that the map is imbalanced.
What? Do you expect to have a 150 food army vs a 4 gate when you 1 rax expand or something?
www.rsgaming.com
Acrofales
Profile Joined August 2010
Spain18408 Posts
March 02 2011 09:57 GMT
#1345
On March 02 2011 16:07 rS.Sinatra wrote:
Just so its clear... your natural on Scrap Station is pretty much the same concept as the natural on Backwater Gultch...

Yeah, its a little farther to get to your base, and there are destructable rocks there so they have to run by your main choke first, but you have to run by the main choke just to get to the natural on Gultch.

Furthermore, if you are on either map, and they go to the natural without breaking the rocks, they are pretty sandwiched between your army and your natural...

Just because you didn't build anything to defend your natural doesn't mean that the map is imbalanced.
What? Do you expect to have a 150 food army vs a 4 gate when you 1 rax expand or something?



How the hell is Scrap station similar to B. Gulch?

Your natural is tucked away from your opponent and the backdoor is only accessible through the same path as your main. Furthermore you have a high ground platform which you can use to spot and even protect your rocks and path towards main. Secondly, the rocks on Scrap Station are quite a distance away from the mineral line, allowing you to run your workers out and to your main if you're really worried.

On B. Gulch the rocks are your main path into the natural and if you're unlucky with spawns, the rocks are the shortest path even. The rocks lead right into your mineral line and if you station units to protect the nat then a push up the main ramp leaves your main un(der)protected. You might as well compare B. Gulch to Blistering Sands, because they use the same tileset...
TENTHST
Profile Joined December 2010
United States204 Posts
March 02 2011 10:00 GMT
#1346
aside from shattered temple, i think these new maps are garbage for ALL races, but especially zerg and protoss.

on both slag pits and backwater, the natural expo is so far from the main's ramp that all early expo play is out the window. it tends to make the player focus more on 1 base pressure than any kind of immediate macro game.

try defending both your natural and main from hellions as zerg...

try 3 gate expanding against mass lings as protoss....

they are just too difficult, and higher level players are adjusting their builds for more all-in type games.

but i thought blizzard said they wanted to get away from that...........

wtf????
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
March 02 2011 10:17 GMT
#1347
I just played a game vs protoss on DQ, loaded up two tanks and 8 marines. Was going to cliff harass him. LoL.

GJ Blizzard.
Its grack
Natt
Profile Joined August 2010
France253 Posts
March 02 2011 10:32 GMT
#1348
Although i respect his play a lot, i find Huk's attitude REALLY annoying.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-03-02 14:08:51
March 02 2011 14:07 GMT
#1349
Ok Slag pits is now the first map I'm officially downvoting - I never downvoted any map because of the sake of practice....but slag pits is just too ridiculous.
Me toss I don't see how I could ever defend vs a terran on horizontal positions when he sieges his tanks up right beside my base. I have to attack through a small funnelled position, this is just utter bullcrap.

But right now I think typhon peaks has great potential if you get rid of vertical spawning positions.
"You see....YOU SEE..." © 2010 Sen
Logo
Profile Blog Joined April 2010
United States7542 Posts
March 02 2011 15:03 GMT
#1350
What are zergs doing on Typhoon? I have some serious scouting issues on this map...

1. To get by a Terran wall reliably I feel like I need to send an insanely early drone scout which eats into my economy. Do people just send the early scout or play blind?
2. Spawning x-positions gives you a 6-6:30 minute overlord sac (depending on how much you cut the corner) and you can only really come from 1 direction (if you scout horizontal then vertical you'll run into their ramp and see nothing as you get sniped). Also if you spawn vertical then it seems like you can't really get an overlord in at all except maybe if you move the first ovie vertically and to the other side of their base at the start.
3. There's just no safe place to place overlord except by the natural. So until mid-game where you can afford to lose some ovies it feels like you can't do anything with positioning them.

With a 6+ minute sac I feel like it comes way too late to actually scout out strategies and it's usually unlikely that you can scout the difference between 1 port banshee, 2 port banshee, or factory play between drone scouts even if you get the drone in.

Given the long distance it feels like you should be able to make some reactionary stuff or cuts to have a more general defense, but I don't know what it is. What do you guys think?
Logo
Trentelshark
Profile Joined September 2010
Canada385 Posts
March 02 2011 19:31 GMT
#1351
Does anyone else but me feel like map after map that Blizzard releases for SC2, their designers are still in WC3:FT mode and not Starcraft mode? They appeared to be trying for more macro based gameplay in the case of Typhon, Gulch and Slag, but came up a mile short imo and it's simply the layouts themselves. The more I play on the new maps I feel like they were attempting to force Terran and Protoss to just mass up an army (ie. two base hard) before even attempting to take a 3rd and early game on most will be horrible for Zerg while late game will likely improve once you can secure that second for certain.

Looking at these maps, and some that were in ladder previously I keep seeing WC3 influence in them over and over again because they're gimicky with gimicky terrain, etc.
Ownos
Profile Joined July 2010
United States2147 Posts
March 02 2011 20:15 GMT
#1352
I don't like how Blizzard tries to make expansions like some stupid game of zone control in a FPS. Some races are better at digging themselves into a position and "holding it" than others. Wow really? If I take the center it could be the key to victory? Yeah, if you're terran. Neutral expansions are just stupid. Look at close positions on metal. As protoss all have to do is take the center 3rd between us and it's autowin.

Removal of shakuras because it's "too plain"? Haha wow.
...deeper and deeper into the bowels of El Diablo
Raiznhell
Profile Joined January 2010
Canada786 Posts
Last Edited: 2011-03-05 00:02:26
March 04 2011 00:02 GMT
#1353
What are Terrans doing on Typhon Peaks against Zerg I can't find replays and like it just seems impossible to halt Zergs mass expanding on this map. I can 1 Rax FE and Zerg will have 4 bases by the time T can land his first expansion OC.
And with how slow Medivacs are drops are pretty well out of the question as most of the time when i try they end up getting picked off or causing insignificant damage.

Like I just watched a Replay and Zerg had 4 bases at 62 food...HOW THE F!^%@#!^@%$
Cake or Death?
Prev 1 66 67 68
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #20
CranKy Ducklings83
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 118
ProTech85
Ketroc 51
StarCraft: Brood War
Rain 3667
GuemChi 2900
Artosis 789
Dota 2
NeuroSwarm186
League of Legends
JimRising 723
Counter-Strike
Fnx 641
taco 47
Heroes of the Storm
Khaldor117
Other Games
summit1g8328
Liquid`RaSZi1169
Organizations
Other Games
gamesdonequick1603
BasetradeTV59
[ Show 11 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP5
• OhrlRock 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
WardiTV Weekly
9h 49m
The Patches Monday
14h 49m
Sparkling Tuna Cup
1d 8h
PiG Sty Festival
1d 10h
PiGosaur Cup
1d 22h
Replay Cast
2 days
Kung Fu Cup
2 days
Replay Cast
2 days
The PondCast
3 days
Replay Cast
3 days
[ Show More ]
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-08
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.