• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:25
CEST 15:25
KST 22:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th101Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Changing from 12 to 8 is just asking for StarCraft TL Poll: How do you feel about the 5.0.16 PTR balance changes? Weekly Cups (May 11-17): Classic wins double TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Soma's ASL Finals Review FlaShFTW vs A.Alm Grudge Match Event OGN to release AI-upscaled StarLeague from Feb 24 BW General Discussion
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1952 users

New Maps in 1v1 Pool - Page 68

Forum Index > SC2 General
Post a Reply
Prev 1 66 67 68
Offhand
Profile Joined June 2010
United States1869 Posts
March 02 2011 02:18 GMT
#1341
On March 01 2011 21:48 sylverfyre wrote:
Show nested quote +
On March 01 2011 11:08 Honeybadger wrote:
On March 01 2011 09:53 eeniebear wrote:
And that really is due to map size. In BW, the map sizes were forgiving. You could take the expo and not get immediately destroyed by an army that's 10 food up on yours. That's what's making SC2 such a crapshoot sometimes, the tiny map sizes.



To quote you map tileset sizes.

Scrap Station - Medium
Xel'Naga Caverns - Small
Backwater Gulch - Small
Delta Quadrant - Medium
Metalopolis - Small
Slag Pits - Small
Shattered Temple - Small
Typhon Peaks - Medium.



.... yep.

Delta Quadrant is supposed to be MEDIUM??? Because of all that airspace or something?


Yes, same goes for scrap station.
Plus 1 Awesome
Profile Joined December 2010
Canada9 Posts
March 02 2011 03:54 GMT
#1342
The two island expand on LT is gone. I approve. Cracking one island isn't a big problem, but 2 bases builds a hard to touch air fleet that can gain a lot of map control from bases that can only be practically attacked from air.

I am the mighty Icarus! "Play based on hope! Icarus, you are GosuX2" ~Day 9 http://day9tv.blip.tv/file/4645817/
phantaxx
Profile Joined May 2010
United States201 Posts
March 02 2011 05:34 GMT
#1343
My main problem with the new maps is that it is hard to impossible to get a good wall with a forge FE in PvZ, so you pretty much have to open with some sort of 3gate or star build.
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
Last Edited: 2011-03-02 08:09:39
March 02 2011 07:07 GMT
#1344
Just so its clear... your natural on Scrap Station is pretty much the same concept as the natural on Backwater Gultch...

Yeah, its a little farther to get to your base, and there are destructable rocks there so they have to run by your main choke first, but you have to run by the main choke just to get to the natural on Gultch.

Furthermore, if you are on either map, and they go to the natural without breaking the rocks, they are pretty sandwiched between your army and your natural...

Just because you didn't build anything to defend your natural doesn't mean that the map is imbalanced.
What? Do you expect to have a 150 food army vs a 4 gate when you 1 rax expand or something?
www.rsgaming.com
Acrofales
Profile Joined August 2010
Spain18300 Posts
March 02 2011 09:57 GMT
#1345
On March 02 2011 16:07 rS.Sinatra wrote:
Just so its clear... your natural on Scrap Station is pretty much the same concept as the natural on Backwater Gultch...

Yeah, its a little farther to get to your base, and there are destructable rocks there so they have to run by your main choke first, but you have to run by the main choke just to get to the natural on Gultch.

Furthermore, if you are on either map, and they go to the natural without breaking the rocks, they are pretty sandwiched between your army and your natural...

Just because you didn't build anything to defend your natural doesn't mean that the map is imbalanced.
What? Do you expect to have a 150 food army vs a 4 gate when you 1 rax expand or something?



How the hell is Scrap station similar to B. Gulch?

Your natural is tucked away from your opponent and the backdoor is only accessible through the same path as your main. Furthermore you have a high ground platform which you can use to spot and even protect your rocks and path towards main. Secondly, the rocks on Scrap Station are quite a distance away from the mineral line, allowing you to run your workers out and to your main if you're really worried.

On B. Gulch the rocks are your main path into the natural and if you're unlucky with spawns, the rocks are the shortest path even. The rocks lead right into your mineral line and if you station units to protect the nat then a push up the main ramp leaves your main un(der)protected. You might as well compare B. Gulch to Blistering Sands, because they use the same tileset...
TENTHST
Profile Joined December 2010
United States204 Posts
March 02 2011 10:00 GMT
#1346
aside from shattered temple, i think these new maps are garbage for ALL races, but especially zerg and protoss.

on both slag pits and backwater, the natural expo is so far from the main's ramp that all early expo play is out the window. it tends to make the player focus more on 1 base pressure than any kind of immediate macro game.

try defending both your natural and main from hellions as zerg...

try 3 gate expanding against mass lings as protoss....

they are just too difficult, and higher level players are adjusting their builds for more all-in type games.

but i thought blizzard said they wanted to get away from that...........

wtf????
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
March 02 2011 10:17 GMT
#1347
I just played a game vs protoss on DQ, loaded up two tanks and 8 marines. Was going to cliff harass him. LoL.

GJ Blizzard.
Its grack
Natt
Profile Joined August 2010
France253 Posts
March 02 2011 10:32 GMT
#1348
Although i respect his play a lot, i find Huk's attitude REALLY annoying.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-03-02 14:08:51
March 02 2011 14:07 GMT
#1349
Ok Slag pits is now the first map I'm officially downvoting - I never downvoted any map because of the sake of practice....but slag pits is just too ridiculous.
Me toss I don't see how I could ever defend vs a terran on horizontal positions when he sieges his tanks up right beside my base. I have to attack through a small funnelled position, this is just utter bullcrap.

But right now I think typhon peaks has great potential if you get rid of vertical spawning positions.
"You see....YOU SEE..." © 2010 Sen
Logo
Profile Blog Joined April 2010
United States7542 Posts
March 02 2011 15:03 GMT
#1350
What are zergs doing on Typhoon? I have some serious scouting issues on this map...

1. To get by a Terran wall reliably I feel like I need to send an insanely early drone scout which eats into my economy. Do people just send the early scout or play blind?
2. Spawning x-positions gives you a 6-6:30 minute overlord sac (depending on how much you cut the corner) and you can only really come from 1 direction (if you scout horizontal then vertical you'll run into their ramp and see nothing as you get sniped). Also if you spawn vertical then it seems like you can't really get an overlord in at all except maybe if you move the first ovie vertically and to the other side of their base at the start.
3. There's just no safe place to place overlord except by the natural. So until mid-game where you can afford to lose some ovies it feels like you can't do anything with positioning them.

With a 6+ minute sac I feel like it comes way too late to actually scout out strategies and it's usually unlikely that you can scout the difference between 1 port banshee, 2 port banshee, or factory play between drone scouts even if you get the drone in.

Given the long distance it feels like you should be able to make some reactionary stuff or cuts to have a more general defense, but I don't know what it is. What do you guys think?
Logo
Trentelshark
Profile Joined September 2010
Canada385 Posts
March 02 2011 19:31 GMT
#1351
Does anyone else but me feel like map after map that Blizzard releases for SC2, their designers are still in WC3:FT mode and not Starcraft mode? They appeared to be trying for more macro based gameplay in the case of Typhon, Gulch and Slag, but came up a mile short imo and it's simply the layouts themselves. The more I play on the new maps I feel like they were attempting to force Terran and Protoss to just mass up an army (ie. two base hard) before even attempting to take a 3rd and early game on most will be horrible for Zerg while late game will likely improve once you can secure that second for certain.

Looking at these maps, and some that were in ladder previously I keep seeing WC3 influence in them over and over again because they're gimicky with gimicky terrain, etc.
Ownos
Profile Joined July 2010
United States2147 Posts
March 02 2011 20:15 GMT
#1352
I don't like how Blizzard tries to make expansions like some stupid game of zone control in a FPS. Some races are better at digging themselves into a position and "holding it" than others. Wow really? If I take the center it could be the key to victory? Yeah, if you're terran. Neutral expansions are just stupid. Look at close positions on metal. As protoss all have to do is take the center 3rd between us and it's autowin.

Removal of shakuras because it's "too plain"? Haha wow.
...deeper and deeper into the bowels of El Diablo
Raiznhell
Profile Joined January 2010
Canada786 Posts
Last Edited: 2011-03-05 00:02:26
March 04 2011 00:02 GMT
#1353
What are Terrans doing on Typhon Peaks against Zerg I can't find replays and like it just seems impossible to halt Zergs mass expanding on this map. I can 1 Rax FE and Zerg will have 4 bases by the time T can land his first expansion OC.
And with how slow Medivacs are drops are pretty well out of the question as most of the time when i try they end up getting picked off or causing insignificant damage.

Like I just watched a Replay and Zerg had 4 bases at 62 food...HOW THE F!^%@#!^@%$
Cake or Death?
Prev 1 66 67 68
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #250
iHatsuTV 11
Liquipedia
Maestros of the Game
13:00
Preliminary Stage
SHIN vs NicoractLIVE!
Rogue vs Gerald
ByuN vs Shameless
Cure vs TriGGeR
RotterdaM692
ComeBackTV 578
TaKeTV264
Rex91
SteadfastSC82
IndyStarCraft 47
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 692
LamboSC2 284
Rex 91
SteadfastSC 82
ProTech72
IndyStarCraft 47
Railgan 47
Codebar 9
StarCraft: Brood War
firebathero 8873
Horang2 953
EffOrt 949
ZerO 268
Last 254
Rush 180
Pusan 171
ToSsGirL 141
hero 89
Liquid`Ret 74
[ Show more ]
JulyZerg 65
sorry 41
Sacsri 39
Nal_rA 26
Barracks 22
GoRush 22
NotJumperer 18
IntoTheRainbow 17
Movie 16
ajuk12(nOOB) 14
Noble 13
Icarus 4
Terrorterran 3
Dota 2
Dendi1986
qojqva1657
XcaliburYe445
LuMiX1
Heroes of the Storm
Khaldor163
Liquid`Hasu159
MindelVK16
Other Games
B2W.Neo1502
Liquid`RaSZi1267
mouzStarbuck123
Mew2King52
ZerO(Twitch)18
Organizations
Counter-Strike
PGL236
StarCraft: Brood War
lovetv 32
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 71
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2903
• Jankos1319
• Stunt574
Upcoming Events
IPSL
2h 35m
Dragon vs Artosis
dxtr13 vs Hawk
Showmatch
2h 35m
Percival vs Lambo
ByuN vs Clem
YoungYakov vs GuMiho
ByuN vs Creator
BSL
5h 35m
OSC
10h 35m
Wardi Open
22h 35m
Monday Night Weeklies
1d 2h
Replay Cast
1d 10h
Sparkling Tuna Cup
1d 20h
WardiTV Spring Champion…
1d 21h
Maestros of the Game
2 days
[ Show More ]
The PondCast
2 days
Kung Fu Cup
2 days
uThermal 2v2 Circuit
3 days
Maestros of the Game
3 days
Replay Cast
3 days
Replay Cast
3 days
WardiTV Spring Champion…
3 days
Maestros of the Game
4 days
Replay Cast
4 days
uThermal 2v2 Circuit
5 days
Maestros of the Game
5 days
Replay Cast
5 days
Solar vs Classic
uThermal 2v2 Circuit
6 days
GSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: King of Kings
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.