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iCCup January Monthly Map Pool - Page 3

Forum Index > SC2 General
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Prev 1 2 3 4 5 6 7 8 Next All
Skrelt
Profile Joined November 2010
Netherlands306 Posts
December 29 2010 08:11 GMT
#41
Testburg looks fackingawesome. Only i am sad enigma is gone
Oh well. Hope matchpoint disapear soon
The Wolfpack - Metalband from the Netherlands
freeto
Profile Joined December 2010
United States122 Posts
December 29 2010 10:02 GMT
#42
very nice maps! i wish major tournaments would start using these, but i see how that could be a problem with different ladder/tourney maps and some tourneys using iccup and other using blizzard

i guess blizzard really needs to take the first step and start using iccup in ladder or at least having a separate league for them like sc1
"So they've got us surrounded, good! Now we can fire in any direction, those bastards won't get away this time!" - Chesty Puller
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
December 29 2010 10:49 GMT
#43
Absolutely impressive. Seeing these maps made both my jaw drop and heart sad that they aren't in the current ladder. I've already posted in your topic Diamond, and thumbs upped the OP.

I'd like to use these with my practice partners

I was especially impressed with the map with three spawning locations; that map looked totally awesome.
Kalingingsong
Profile Joined September 2009
Canada633 Posts
December 29 2010 23:56 GMT
#44
too bad no one joins when i hosts these maps, hopefully this problem will be solved when channels are online in a few days.
Dess.JadeFalcon
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
December 30 2010 00:00 GMT
#45
I'd be really curious to see how maps w/ extra gas but fewer minerals would go, or some strange variation like that.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
NguN
Profile Joined August 2009
Australia1322 Posts
December 30 2010 00:01 GMT
#46
Sigh, I really wish these maps were in the map pool =(. Look so much better then the maps at the moment.

I miss BW Match Point =(
Dental Floss
Profile Joined September 2009
United States1015 Posts
December 30 2010 00:32 GMT
#47
We really need a teamliquid "only play iccup maps" week to get them pumped to the top of the list. If there were an admin that could set up a thread or put it on the calender maybe we could actually get something organized.
Kim Tae Gyun.... never forget Perfectman RIP
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
December 30 2010 00:35 GMT
#48
Testbug was a lot of fun. Cool map.
3 base maps are play so different. :3
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
darklordjac
Profile Joined July 2010
Canada2231 Posts
December 30 2010 00:43 GMT
#49
Testbug is full of win
revy
Profile Joined September 2009
United States1524 Posts
December 30 2010 00:57 GMT
#50
Matchpoint looks beautiful, what a good port from BW.
DennyR
Profile Joined July 2010
Germany379 Posts
December 30 2010 01:09 GMT
#51
what? Obsidian Inferno!? This map sucks compared to the great maps you did not add like princess fortress...

There were a few great maps in the vode, obsidian was one of the worst!



The other maps great though, I have to admit. I love Testbug. One of the bestest maps Ive ever played.
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
December 30 2010 01:09 GMT
#52
I like testbug, I hope it's not too small. First sign of a 3 player map that looks "I havn't tried it yet" like it's worthy of the name Icc. Honestly the other 3player maps were all terrible and triforce was probably the worst of them all.
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
December 30 2010 06:35 GMT
#53
No fighting spirit?

This maps looks awesome, im definitely trying out at least a few of them
Lee Jaedong Fighting!
Ketara
Profile Blog Joined August 2010
United States15065 Posts
December 30 2010 06:54 GMT
#54
What happened to Enigma, it was like my favorite
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Gudeldar
Profile Joined August 2010
United States1200 Posts
December 30 2010 07:00 GMT
#55
Hopefully chat rooms will make it possible to find people to play iccup maps with. It would be nice to see some maps besides the Blizzard ones in tournaments, though it will have to be small tournaments to start out with.
kOre
Profile Blog Joined April 2009
Canada3642 Posts
December 30 2010 08:15 GMT
#56
I'm going to be using one map from the iCCup map pool in all of my tournaments that I'll be hosting for the time being. I'm hoping to help get the iCCup maps more popular and then start using more and more iCCup maps in the future.

The tournament link is http://www.teamliquid.net/forum/viewmessage.php?topic_id=178620

Thanks guys!

P.S. Probably MP will be the map that'll be used for the January tournament.
http://www.starcraftmecca.net - Founder
InTriX
Profile Joined July 2010
United Kingdom149 Posts
December 30 2010 21:41 GMT
#57
I know most of these maps are just clones of the brood war maps with slight changes however, there is no random chance in starcraft 2 eg some skills in wc3 'bash' 'evasion' and others. sc1 didn't have these random chances things either and rotationally balanced maps introduce random chance.
Example Delta Quadrant anyone and everyone has probably had the drop discussed with them, that map has an inherent 33% chance for an advantage, a 33% chance for a disadvantage and a 33% chance for a fair game. All maps should be by default fair and determined solely by the players not the random chance they spawn in X and other player spawns in Y. All other Iccup maps I personally love as a random player.
Life is Not worth Dying for.
Dont Panic
Profile Joined October 2010
United States194 Posts
December 30 2010 22:30 GMT
#58
Yo im in a matchpoint game right now waiting for somebody to join. 1400ish diamond protoss
I am order. I am logic. I know exactly who I am.
Superouman
Profile Blog Joined August 2007
France2195 Posts
December 30 2010 22:36 GMT
#59
On December 31 2010 06:41 InTriX wrote:
I know most of these maps are just clones of the brood war maps with slight changes however, there is no random chance in starcraft 2 eg some skills in wc3 'bash' 'evasion' and others. sc1 didn't have these random chances things either and rotationally balanced maps introduce random chance.
Example Delta Quadrant anyone and everyone has probably had the drop discussed with them, that map has an inherent 33% chance for an advantage, a 33% chance for a disadvantage and a 33% chance for a fair game. All maps should be by default fair and determined solely by the players not the random chance they spawn in X and other player spawns in Y. All other Iccup maps I personally love as a random player.


Actually, only match point is a bw remake.
And i totally don't understand the rest of the message.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
InTriX
Profile Joined July 2010
United Kingdom149 Posts
December 30 2010 22:54 GMT
#60
On December 31 2010 07:36 Superouman wrote:
Show nested quote +
On December 31 2010 06:41 InTriX wrote:
I know most of these maps are just clones of the brood war maps with slight changes however, there is no random chance in starcraft 2 eg some skills in wc3 'bash' 'evasion' and others. sc1 didn't have these random chances things either and rotationally balanced maps introduce random chance.
Example Delta Quadrant anyone and everyone has probably had the drop discussed with them, that map has an inherent 33% chance for an advantage, a 33% chance for a disadvantage and a 33% chance for a fair game. All maps should be by default fair and determined solely by the players not the random chance they spawn in X and other player spawns in Y. All other Iccup maps I personally love as a random player.


Actually, only match point is a bw remake.
And i totally don't understand the rest of the message.


Attempting to simplify the English:
There is a difference between truly balanced maps and rotationally 'balanced' maps.
Rotationally 'balanced' maps aren't truly balanced.
This was then justified with an example and my feelings towards maps that are not balanced.
Life is Not worth Dying for.
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