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iCCup January Monthly Map Pool - Page 7

Forum Index > SC2 General
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monitor
Profile Blog Joined June 2010
United States2408 Posts
January 02 2011 21:29 GMT
#121
On January 03 2011 06:28 Shifft wrote:
Show nested quote +
On January 03 2011 04:08 jambam wrote:
Why does matchpoint have 1 extra mineral patch?


Why not?


The main has 9 patches and the natural has 7. This slightly discourages expanding, but the natural is also very easy to hold. It has been looked into, but it makes for a slightly more in-depth thinking.
https://liquipedia.net/starcraft2/Monitor
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
January 02 2011 21:33 GMT
#122
Sorry I should elaborate a bit. I really like that the mineral patches are distributed differently on match point, and I think it should be experimented with on other maps too. Out of the ordinary distributions like this favor people who can tailor their builds to fit the map they're playing on, which I think makes for more varied and interesting games as well as better rewarding the more skilled player.
=O
xza
Profile Joined November 2010
Singapore1600 Posts
January 02 2011 21:39 GMT
#123
On January 01 2011 18:48 diesirae wrote:
Thank god. If there was something SC2 was lacking, it was maps that fed the insatiable hunger of the TL community to witness games where no one engages for 3 hours. Because if you engage before 3 hours elapse YOU ARE A CHEESER AND YOU MUST BE EXCOMMUNICATED FOR PLAYING THE GAME WRONG.


Here is the potential of sc2 if we had long macro games, and a lot of people will agree with me on this:

http://www.gomtv.net/2010gslopens3/vod/1372

instead of LOLIMA2BASETIMINGPUSH and then if I screw up i'll bring my scvs!
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
pzea469
Profile Blog Joined September 2008
United States1520 Posts
January 02 2011 21:45 GMT
#124
ughhh why wont the TSL use these maps!!??
Kill the Deathball
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2011-01-02 22:05:03
January 02 2011 21:50 GMT
#125
On January 03 2011 06:29 monitor wrote:
Show nested quote +
On January 03 2011 06:28 Shifft wrote:
On January 03 2011 04:08 jambam wrote:
Why does matchpoint have 1 extra mineral patch?


Why not?


The main has 9 patches and the natural has 7. This slightly discourages expanding, but the natural is also very easy to hold. It has been looked into, but it makes for a slightly more in-depth thinking.

The nine mineral patches does encourage 1-base play a bit more (you're earning ~50 more minerals per minute at full saturation if I recall correctly) but the fact that the natural is so easy to hold combined with the reasonably large rush distance on the map makes fast expansion builds much safer and more powerful than 1-base play.

When I took over the project from Dyren, the main had nine mineral patches. I decided to leave it that way and so far it's proven to be pretty interesting, so no reason to change it.

On January 03 2011 06:45 pzea469 wrote:
ughhh why wont the TSL use these maps!!??

As far as I can tell, they haven't released the map pool for the actual TSL, only the qualifier. Once these maps gain more popularity there might be hope :O
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
pzea469
Profile Blog Joined September 2008
United States1520 Posts
January 02 2011 22:28 GMT
#126
^ Oh, I didn't realize that. Then there's still hope! lol
Kill the Deathball
Empress
Profile Joined October 2010
Canada29 Posts
January 02 2011 22:46 GMT
#127
I downloaded most of these, still haven't tried them out yet
I mustn't run away
GoodRamen
Profile Blog Joined December 2009
United States713 Posts
Last Edited: 2011-01-03 02:36:01
January 03 2011 02:34 GMT
#128
On December 29 2010 10:28 DivinO wrote:
Testbug reminds me of Fantasy?


not just you although in the end the layout is actually the same
#1 Fantasy Fan!!!!
Drogith
Profile Blog Joined May 2010
United States1350 Posts
January 05 2011 00:02 GMT
#129
Testbug is fun to play on. Not just with the extremely varied map textures, but the layout forcing conflict in the center and around a bunch of rocks is a great idea.
Founder of the New England SC2 League
MaxField
Profile Blog Joined May 2010
United States2386 Posts
January 05 2011 00:03 GMT
#130
testbug looks so dope
"Zerg, so bad it loses to hydras" IdrA.
Drogith
Profile Blog Joined May 2010
United States1350 Posts
January 05 2011 12:50 GMT
#131
Do we have an update on the status of Obsidian Inferno?
Founder of the New England SC2 League
linduxed
Profile Joined October 2010
Sweden111 Posts
January 05 2011 15:56 GMT
#132
Although I really enjoyed Enigma and it's a shame to see it go, it was in the pool for a really long time. Hopefully Testbug is a good replacement.

Oh, and personally I'd have taken out Starlight Breaker before Enigma.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
January 07 2011 22:13 GMT
#133
Can I get a copy of these maps featured in the monthly map pool? I want to upload them in the SEA server so that I can run iCCup tournaments for the prepaid players here in our place.
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-01-07 22:19:01
January 07 2011 22:18 GMT
#134
The fact that blizzard hasn't released new maps can't really mean they're afraid of messing up the balance, because the maps could easily be adjusted. What it says is they don't want to commit serious resources and effort into a great map pool.
1Eris1
Profile Joined September 2010
United States5797 Posts
January 07 2011 22:31 GMT
#135
i love tesbug, and s-crossing looks really interesting too
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
Drogith
Profile Blog Joined May 2010
United States1350 Posts
January 08 2011 16:15 GMT
#136
On January 05 2011 21:50 Drogith wrote:
Do we have an update on the status of Obsidian Inferno?

^Bump for update?
Founder of the New England SC2 League
Drogith
Profile Blog Joined May 2010
United States1350 Posts
Last Edited: 2011-01-12 00:15:51
January 12 2011 00:15 GMT
#137
According to tests on Obsidian Inferno, marauders can enter the bridge from the lower left. They cannot enter from the upper right. Still the same problem as before?
Founder of the New England SC2 League
Omegalisk
Profile Blog Joined May 2010
United States337 Posts
January 12 2011 00:58 GMT
#138
Will there be a channel where we can find games for these maps?
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 12 2011 01:01 GMT
#139
On January 12 2011 09:58 Omegalisk wrote:
Will there be a channel where we can find games for these maps?


"iCCup". It's been pretty active thus far.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
fearlessparagon
Profile Joined November 2010
United States104 Posts
January 12 2011 01:35 GMT
#140
Something has to be done with Match Point. It is a very Zerg favored map. The middle is too wide and empty and the 6 oclock and 12 oclock expos are too safe and narrow.
Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win
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