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iCCup January Monthly Map Pool - Page 5

Forum Index > SC2 General
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Prev 1 2 3 4 5 6 7 8 Next All
inFeZa
Profile Blog Joined June 2009
Australia556 Posts
December 31 2010 16:03 GMT
#81
These look fantastic! I wish they were on the actual ladder tho :<
Starcraft 2 in-game Observer. Follow me twitter.com/infeza
arnold(soTa)
Profile Joined March 2010
Sweden352 Posts
December 31 2010 16:24 GMT
#82
On January 01 2011 01:01 GunsofthePatriots wrote:
Whats the point of playing on iCCup?
Battle.net isn't dead yet.



whats the point in replying to a thread if you arent gonna read it?
"I like turtles"
Obscura.304
Profile Blog Joined September 2010
150 Posts
Last Edited: 2010-12-31 17:11:44
December 31 2010 16:48 GMT
#83
On December 31 2010 07:54 InTriX wrote:
Show nested quote +
On December 31 2010 07:36 Superouman wrote:
On December 31 2010 06:41 InTriX wrote:
I know most of these maps are just clones of the brood war maps with slight changes however, there is no random chance in starcraft 2 eg some skills in wc3 'bash' 'evasion' and others. sc1 didn't have these random chances things either and rotationally balanced maps introduce random chance.
Example Delta Quadrant anyone and everyone has probably had the drop discussed with them, that map has an inherent 33% chance for an advantage, a 33% chance for a disadvantage and a 33% chance for a fair game. All maps should be by default fair and determined solely by the players not the random chance they spawn in X and other player spawns in Y. All other Iccup maps I personally love as a random player.


Actually, only match point is a bw remake.
And i totally don't understand the rest of the message.


Attempting to simplify the English:
There is a difference between truly balanced maps and rotationally 'balanced' maps.
Rotationally 'balanced' maps aren't truly balanced.
This was then justified with an example and my feelings towards maps that are not balanced.

The imbalances from rotationally symmetrical maps can be reduced to basically zero with careful design.

Look at iCCup Europa, for instance. Unlike Delta Quadrant, the main ramp -> opponent's natural distance is the same no matter where you spawn. Then, because the thirds are placed carefully, no matter where you spawn, you have the option of expanding away from your opponent. Consider 5 o'clock vs. 7 o'clock; 5 o'clock can take the expansion at 3, 7 can take the expansion at 9, and they both have the same ground to cover. A map that gets this a bit wrong is Testbug, where the 8 o'clock player needs to expand to 9 and the 3 o'clock player can expand to 1; the 3 o'clock player has a significantly easier time defending their expansions.

Rotational symmetry is needed vs. Rotational symmetry to prevent stupidity like close positions Metalopolis.
GunsofthePatriots
Profile Joined August 2007
South Africa991 Posts
December 31 2010 17:58 GMT
#84
On January 01 2011 01:24 arnold(soTa) wrote:
Show nested quote +
On January 01 2011 01:01 GunsofthePatriots wrote:
Whats the point of playing on iCCup?
Battle.net isn't dead yet.



whats the point in replying to a thread if you arent gonna read it?


i did read it.
Your playing for iCCup through custom games. Im not sure what the point of it is when you can get some better competition from ladder lol
ahwala
Profile Joined April 2010
Germany418 Posts
Last Edited: 2010-12-31 18:16:07
December 31 2010 18:15 GMT
#85
On January 01 2011 02:58 GunsofthePatriots wrote:
Show nested quote +
On January 01 2011 01:24 arnold(soTa) wrote:
On January 01 2011 01:01 GunsofthePatriots wrote:
Whats the point of playing on iCCup?
Battle.net isn't dead yet.



whats the point in replying to a thread if you arent gonna read it?


i did read it.
Your playing for iCCup through custom games. Im not sure what the point of it is when you can get some better competition from ladder lol


If you read it and still don't get it you're stupid. The point is, you do _not_ get good competition on ladder due to the map pool being shitty. And even if it wasn't, it's getting boring.
Manimal_pro
Profile Joined June 2010
Romania991 Posts
December 31 2010 19:18 GMT
#86
i watch pros and tournaments to play a better game and copy their moves, you can't learn as much if they are playing different maps than the ones on ladder

go go blizz maps
If you like brood war, please go play brood war and stop whining about SC2
monitor
Profile Blog Joined June 2010
United States2409 Posts
December 31 2010 19:25 GMT
#87
On January 01 2011 04:18 Manimal_pro wrote:
i watch pros and tournaments to play a better game and copy their moves, you can't learn as much if they are playing different maps than the ones on ladder

go go blizz maps


Obviously most games are going to be on Blizzard maps right now. If you're excited about Blizzard maps, thats good because they're all you're ever going to play on ladder, and you'll probably have to pay for imbalanced, asymmetrical, repetitive, and game-breaking new ones.

Eventually, you are going to get tired of their imbalances and repetitiveness and you'll want some variety. Once you move to that stage, as almost everyone has, iCCup maps will be very attractive as they provide much better and balanced games than Blizzard maps.
https://liquipedia.net/starcraft2/Monitor
Deltablazy
Profile Joined November 2010
Canada580 Posts
December 31 2010 19:51 GMT
#88
It just seems that people blindly support but don't consider playing on iCCup maps. Ever since iCCup started making maps, I've been trying to get a game going on those maps, but give up after 10~20 minutes because nobody joins. It's pretty sad.
Klonere
Profile Blog Joined December 2010
Ireland4123 Posts
December 31 2010 19:54 GMT
#89
On January 01 2011 04:51 Deltablazy wrote:
It just seems that people blindly support but don't consider playing on iCCup maps. Ever since iCCup started making maps, I've been trying to get a game going on those maps, but give up after 10~20 minutes because nobody joins. It's pretty sad.


That is more to do with Bnet's Custom game system more than anything, with its popularity system and what not. Also, for the average joe player, there is little incentive to play a competitive game on anything other than the ladder. We can blame Blizz for a lot of things but the overall design of the ladder (minus maps of course) is great when it comes to encouraging people to use it and keep people laddering.
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
December 31 2010 20:06 GMT
#90
On January 01 2011 04:51 Deltablazy wrote:
It just seems that people blindly support but don't consider playing on iCCup maps. Ever since iCCup started making maps, I've been trying to get a game going on those maps, but give up after 10~20 minutes because nobody joins. It's pretty sad.



Once chat channels come in we will open a channel called iCCup where most of the iCCup staff will be, along with a good place for ppl to find matches to play on the maps. So this will no longer be an issue.
"Infestors are the suck" - LzGamer
SilverPotato
Profile Joined July 2010
United States560 Posts
December 31 2010 20:09 GMT
#91
Oh yeah, Match Point for the win :D
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
Deltablazy
Profile Joined November 2010
Canada580 Posts
December 31 2010 20:19 GMT
#92
And just as I make my post, I get a game on Match Point. It was fun. Can't wait to have more.
GunsofthePatriots
Profile Joined August 2007
South Africa991 Posts
December 31 2010 20:44 GMT
#93
On January 01 2011 03:15 ahwala wrote:
Show nested quote +
On January 01 2011 02:58 GunsofthePatriots wrote:
On January 01 2011 01:24 arnold(soTa) wrote:
On January 01 2011 01:01 GunsofthePatriots wrote:
Whats the point of playing on iCCup?
Battle.net isn't dead yet.



whats the point in replying to a thread if you arent gonna read it?


i did read it.
Your playing for iCCup through custom games. Im not sure what the point of it is when you can get some better competition from ladder lol


If you read it and still don't get it you're stupid. The point is, you do _not_ get good competition on ladder due to the map pool being shitty. And even if it wasn't, it's getting boring.


What are you thinking? The best StarCraft 2 players in the world play ladder all the time. Probably 500000 more people play ladder then iCCup rite now, which means more diversity and skill levels. If youre not good enough to beat people on these maps then i would suggest practicing them.
monitor
Profile Blog Joined June 2010
United States2409 Posts
December 31 2010 20:48 GMT
#94
On January 01 2011 05:44 GunsofthePatriots wrote:
Show nested quote +
On January 01 2011 03:15 ahwala wrote:
On January 01 2011 02:58 GunsofthePatriots wrote:
On January 01 2011 01:24 arnold(soTa) wrote:
On January 01 2011 01:01 GunsofthePatriots wrote:
Whats the point of playing on iCCup?
Battle.net isn't dead yet.



whats the point in replying to a thread if you arent gonna read it?


i did read it.
Your playing for iCCup through custom games. Im not sure what the point of it is when you can get some better competition from ladder lol


If you read it and still don't get it you're stupid. The point is, you do _not_ get good competition on ladder due to the map pool being shitty. And even if it wasn't, it's getting boring.


What are you thinking? The best StarCraft 2 players in the world play ladder all the time. Probably 500000 more people play ladder then iCCup rite now, which means more diversity and skill levels. If youre not good enough to beat people on these maps then i would suggest practicing them.


This is not about skill. The problem is all ladder maps have imbalances and asymmetrical layouts. Our maps attempt to provide high quality games: balance, spectator, and originality wise.
https://liquipedia.net/starcraft2/Monitor
majestouch
Profile Joined December 2010
United States395 Posts
December 31 2010 20:59 GMT
#95
i dig testbug, seems like a very interesting map--LF ICCUP mod for sc2, fuck blizzard maps shit is so fucking trash. too bad even if i went and posted in the battle.net thread there will be no blue post b/c blizzard is too busy counting money from their cataclysm sales as opposed to promoting e-sports.
SlipperySnake
Profile Blog Joined November 2010
248 Posts
December 31 2010 21:23 GMT
#96
Testbug is supremely aesthetically pleasing. Great job iCCup.
WniO
Profile Blog Joined April 2010
United States2706 Posts
December 31 2010 21:30 GMT
#97
On January 01 2011 05:59 majestouch wrote:
i dig testbug, seems like a very interesting map--LF ICCUP mod for sc2, fuck blizzard maps shit is so fucking trash. too bad even if i went and posted in the battle.net thread there will be no blue post b/c blizzard is too busy counting money from their cataclysm sales as opposed to promoting e-sports.

dude chill the fuck out.
NeonGenesis
Profile Joined September 2005
Norway260 Posts
December 31 2010 21:42 GMT
#98
The rock placements on Testbug are extremely really interesting.
It's all good. I just want rainbows, unicorns and machine guns. -Sundance DiGiovanni
GunsofthePatriots
Profile Joined August 2007
South Africa991 Posts
December 31 2010 22:57 GMT
#99
On January 01 2011 05:48 monitor wrote:
Show nested quote +
On January 01 2011 05:44 GunsofthePatriots wrote:
On January 01 2011 03:15 ahwala wrote:
On January 01 2011 02:58 GunsofthePatriots wrote:
On January 01 2011 01:24 arnold(soTa) wrote:
On January 01 2011 01:01 GunsofthePatriots wrote:
Whats the point of playing on iCCup?
Battle.net isn't dead yet.



whats the point in replying to a thread if you arent gonna read it?


i did read it.
Your playing for iCCup through custom games. Im not sure what the point of it is when you can get some better competition from ladder lol


If you read it and still don't get it you're stupid. The point is, you do _not_ get good competition on ladder due to the map pool being shitty. And even if it wasn't, it's getting boring.


What are you thinking? The best StarCraft 2 players in the world play ladder all the time. Probably 500000 more people play ladder then iCCup rite now, which means more diversity and skill levels. If youre not good enough to beat people on these maps then i would suggest practicing them.


This is not about skill. The problem is all ladder maps have imbalances and asymmetrical layouts. Our maps attempt to provide high quality games: balance, spectator, and originality wise.


Very professional answer :D
I m ight consier playing it down the road...
SDream
Profile Blog Joined November 2010
Brazil896 Posts
January 01 2011 04:42 GMT
#100
Sungsu Crossing is the only map on the pool that I feel it's really good. Wish they could remove jungle valley or steppes of war for this.

Obsidian Inferno looks poor, maybe the worst map there. That ramp looks like a bad idea. But I like the idea of having good maps like scrap station in different "looks" (lava, snow etc), so it feels refreshed instead of old/boring. I don't need 100% different maps, but I think I do need maps that look different

The other maps have an "old" feeling that I don't like. But I'll keep an eye in your work, as I am eager for playing on different maps (especially because I already don't play on jungle basin, steppes, delta quadrant...).
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