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iCCup January Monthly Map Pool - Page 4

Forum Index > SC2 General
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Prev 1 2 3 4 5 6 7 8 Next All
iinsom
Profile Joined December 2010
Australia339 Posts
December 30 2010 23:08 GMT
#61
I wish these maps were on the ladder pool, theyre fkn awesome!
Superouman
Profile Blog Joined August 2007
France2195 Posts
December 30 2010 23:14 GMT
#62
On December 31 2010 07:54 InTriX wrote:
Show nested quote +
On December 31 2010 07:36 Superouman wrote:
On December 31 2010 06:41 InTriX wrote:
I know most of these maps are just clones of the brood war maps with slight changes however, there is no random chance in starcraft 2 eg some skills in wc3 'bash' 'evasion' and others. sc1 didn't have these random chances things either and rotationally balanced maps introduce random chance.
Example Delta Quadrant anyone and everyone has probably had the drop discussed with them, that map has an inherent 33% chance for an advantage, a 33% chance for a disadvantage and a 33% chance for a fair game. All maps should be by default fair and determined solely by the players not the random chance they spawn in X and other player spawns in Y. All other Iccup maps I personally love as a random player.


Actually, only match point is a bw remake.
And i totally don't understand the rest of the message.


Attempting to simplify the English:
There is a difference between truly balanced maps and rotationally 'balanced' maps.
Rotationally 'balanced' maps aren't truly balanced.
This was then justified with an example and my feelings towards maps that are not balanced.


Ah i understand, but the difference isn't that important. You can win even if you are in that "wrong" position, just play better than him, out macro him, and jst go knock at his door to kill kim.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2010-12-30 23:26:15
December 30 2010 23:25 GMT
#63
Just posted in the bnet forums for you guys, more people should do so. All your maps are amazing, thank you.

Oh, and blizz should hire you guys, that way they'll be blizzard maps lol.
Kill the Deathball
xza
Profile Joined November 2010
Singapore1600 Posts
December 30 2010 23:43 GMT
#64
This is awesome! Support these guys!
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
InTriX
Profile Joined July 2010
United Kingdom149 Posts
December 30 2010 23:45 GMT
#65
On December 31 2010 08:14 Superouman wrote:
Show nested quote +
On December 31 2010 07:54 InTriX wrote:
On December 31 2010 07:36 Superouman wrote:
On December 31 2010 06:41 InTriX wrote:
I know most of these maps are just clones of the brood war maps with slight changes however, there is no random chance in starcraft 2 eg some skills in wc3 'bash' 'evasion' and others. sc1 didn't have these random chances things either and rotationally balanced maps introduce random chance.
Example Delta Quadrant anyone and everyone has probably had the drop discussed with them, that map has an inherent 33% chance for an advantage, a 33% chance for a disadvantage and a 33% chance for a fair game. All maps should be by default fair and determined solely by the players not the random chance they spawn in X and other player spawns in Y. All other Iccup maps I personally love as a random player.


Actually, only match point is a bw remake.
And i totally don't understand the rest of the message.


Attempting to simplify the English:
There is a difference between truly balanced maps and rotationally 'balanced' maps.
Rotationally 'balanced' maps aren't truly balanced.
This was then justified with an example and my feelings towards maps that are not balanced.


Ah i understand, but the difference isn't that important. You can win even if you are in that "wrong" position, just play better than him, out macro him, and jst go knock at his door to kill kim.


Yes and sometimes the position advantage will not even come into play but it could be abused in an ace match of a high level game where if the spawns were reversed two similarly skilled players could have the wrong outcome. I've seen games on DQ that would have gone a different way if the spawns were different and it's slightly frustrating that chances comes into any competitive sport.
Life is Not worth Dying for.
Grebliv
Profile Joined May 2006
Iceland800 Posts
December 31 2010 02:31 GMT
#66
On December 31 2010 07:54 InTriX wrote:
Show nested quote +
On December 31 2010 07:36 Superouman wrote:
On December 31 2010 06:41 InTriX wrote:
I know most of these maps are just clones of the brood war maps with slight changes however, there is no random chance in starcraft 2 eg some skills in wc3 'bash' 'evasion' and others. sc1 didn't have these random chances things either and rotationally balanced maps introduce random chance.
Example Delta Quadrant anyone and everyone has probably had the drop discussed with them, that map has an inherent 33% chance for an advantage, a 33% chance for a disadvantage and a 33% chance for a fair game. All maps should be by default fair and determined solely by the players not the random chance they spawn in X and other player spawns in Y. All other Iccup maps I personally love as a random player.


Actually, only match point is a bw remake.
And i totally don't understand the rest of the message.


Attempting to simplify the English:
There is a difference between truly balanced maps and rotationally 'balanced' maps.
Rotationally 'balanced' maps aren't truly balanced.
This was then justified with an example and my feelings towards maps that are not balanced.


Rotational maps can indeed never be 100% balanced unless they are also symmetrical in every other way. This imbalance has however come to be accepted through time for the sake of variety. Just like how not every match is played mirror (would get awfully boring), not every map is mirrored and/or balanced in the same way (it would leave little variation).

Delta quadrant is rather unecessarily excessive in this regard (positional imbalance) though and is probably therefore not the best map, aside from any other issues that map may include.

--

tl.dr.

rotational imbalance is pretty much a necessary evil, map makers however try to lessen it as much as possible, something that could have been done better with DQ tbh.
ESV Mapmaking!
Ilfirin
Profile Joined November 2010
United States102 Posts
December 31 2010 02:31 GMT
#67
testbug is an amazing map!
Dhy
Profile Joined May 2008
16 Posts
December 31 2010 10:31 GMT
#68
Testbug is definitely the most freaking map right here !
arew
Profile Blog Joined September 2006
Lithuania1861 Posts
December 31 2010 10:37 GMT
#69
iCCup Obsidian Inferno aka Paranoid Android?

Anyway, those maps seems to be pretty good
750/750 emotions fully stacked
Grildrak
Profile Joined October 2010
Sweden44 Posts
December 31 2010 10:55 GMT
#70
The problem with the ICCup maps right now is that blizz already started to balance the game for the super small maps in the current map pool. I'm not sure playing T on those large macro maps would be good for my (or any other terrans) ranking
Ignorance more frequently begets confidence than does knowledge
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
December 31 2010 11:58 GMT
#71
I bet PvP wouldn't be so gay on these maps.

I am so damn tired of cannon rushes / 4 gates from short distances.
I want to fuck Soulkey with a Zelderan.
Grebliv
Profile Joined May 2006
Iceland800 Posts
December 31 2010 12:14 GMT
#72
On December 31 2010 19:55 Grildrak wrote:
The problem with the ICCup maps right now is that blizz already started to balance the game for the super small maps in the current map pool. I'm not sure playing T on those large macro maps would be good for my (or any other terrans) ranking


our maps have been getting progressively smaller since the zergs' dark season back in september, Now they're mostly getting in line with blizzard map sizes, just better space usage (usually) and hopefully gameplay.
ESV Mapmaking!
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
December 31 2010 12:34 GMT
#73
ZvP in Starlight Breaker:

Argoneus
Profile Joined July 2009
Czech Republic283 Posts
December 31 2010 13:15 GMT
#74
I don't really like this -_-. I mean, why not play BW, if you want big maps and 40 min games? I thought this was SC2..
Terran OP
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-12-31 13:19:48
December 31 2010 13:19 GMT
#75
On December 31 2010 22:15 Argoneus wrote:
why not play BW

Because we don't like to play a StarCraft game with outdated graphics with an outdated user interface.
Roggay
Profile Joined April 2010
Switzerland6320 Posts
December 31 2010 13:19 GMT
#76
Thanks for you great work, hopefully those maps will be played more in tournaments.
arnold(soTa)
Profile Joined March 2010
Sweden352 Posts
Last Edited: 2010-12-31 15:28:17
December 31 2010 15:24 GMT
#77
scary amounts of people being against this on battle.net forums...ppl are so stupid GOsh......... being against this is like being against curing cancer

I have almost stoped playing sc2 myself due to boredom with the maps tbh... I love this game, I enjoy a game on metal and shakuras but every time I get like steps of war ...whats the point? might aswell go play micro arena or something...

why couldnt blizzard just make more of their crappy maps into the ladderpool, atleast that way we have some variation, thats the main problem I think, all the "tricks" and terrainabuse is widely known by _everyone_ and so simple to do that its no skill to deploy ;(

every time I play a game on a map like destination or any other great sc1 map, its a great back and forth game with action going on in multiple locations and some not-so-standard-strategies being used etc ...

200% support this thread and u diamond, go for it bro.
"I like turtles"
decaf
Profile Joined October 2010
Austria1797 Posts
Last Edited: 2010-12-31 15:35:40
December 31 2010 15:34 GMT
#78
nvm
JustQuitWarcraftIII
Profile Blog Joined April 2008
United States679 Posts
December 31 2010 15:50 GMT
#79
These maps looking amazing.
GunsofthePatriots
Profile Joined August 2007
South Africa991 Posts
December 31 2010 16:01 GMT
#80
Whats the point of playing on iCCup?
Battle.net isn't dead yet.
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