• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:22
CEST 08:22
KST 15:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202514Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder2EWC 2025 - Replay Pack2Google Play ASL (Season 20) Announced27BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
Serral wins EWC 2025 #1: Maru - Greatest Players of All Time Greatest Players of All Time: 2025 Update Power Rank - Esports World Cup 2025 EWC 2025 - Replay Pack
Tourneys
FEL Cracov 2025 (July 27) - $10,000 live event TaeJa vs Creator Bo7 SC Evo Showmatch Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Google Play ASL (Season 20) Announced Shield Battery Server New Patch BW General Discussion [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Does 1 second matter in StarCraft? Simple Questions, Simple Answers Muta micro map competition [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
UK Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 674 users

iCCup January Monthly Map Pool

Forum Index > SC2 General
Post a Reply
Normal
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-01-13 17:50:34
December 28 2010 19:56 GMT
#1
Hello everyone!

This is the iCCup Monthly Map Pool. It will consist of the maps designed and created for the sole purpose of competitive tournament 1v1 play. Any and all tournaments are welcome and encouraged to use these maps!

The map pool will consist of seven maps this month again. We will continue to monitor the effect of the new pool size and adjust in following months if needed, but seven seems to be working well.

NA Server - PLEASE SUPPORT iCCup MAPS HERE! IT MIGHT HELP!

EU Server - PLEASE SUPPORT iCCup MAPS HERE! IT MIGHT HELP!

Some maps will be rotated out of the map pool per month, to promote growth and to prevent stagnation of the current map pool, a hallmark of what helped Brood War grow to the gigantic E-Sport is was in it's hay day. However if a major bug or serious imbalance to a race the map may be either suspended from the map pool temporary until the problem is fixed, or be rotated out completely if the problem is considered un-fixable. If this happens the empty slot will normally not be filled until the following month to allow players proper time to be prepared for the new map.

Please stay tuned to this thread as map rotation dates, replacing map, map suspensions, map removals, and all matter will be updated daily in this thread.

We always encourage feedback on the maps and will seek to make the strongest and most solid map pool to date.

To find iCCup maps: Create a custom game within the SCII client, find the search box above where it says "author" and search "iCCup". That's it !

To find iCCup maps on EU: Create a custom game within the SCII client, find the search box above where it says "author" and search "iCCup". It will probably not work the first time, you have to search a couple times until it shows up.

Monthly change logs:
+ Show Spoiler +

Changes from October Pool:
-Removed iCCup Fighting Spirit
-Removed Metalopolis
-Removed Xel'Naga Caverns
-Removed iCCup Neo Orbital Divide
-Added iCCup Starlight Breaker


Changes from November Pool:
-Removed iCCup God's Garden
-Removed iCCup Sanshorn Mists
-Added iCCup Obsidian Inferno
-Added iCCup Europa


Changes from December Pool:
-Removed iCCup Enigma
-Added iCCup Testbug



Without further wait I present you with our iCCup Monthly Map Pool - January in alphabetical order

iCCup Europa
Author: Grebliv
Map addition date: 12/1/2010
Map rotation date: TBD
Replacing Map: TBD
Map status: In good standing
[image loading]

iCCup Match Point
Authors: Dyren and ProdiG
Map addition date: 10/1/2010
Map rotation date: TBD
Replacing Map: TBD
Map status: In good standing
[image loading]

iCCup Obsidian Inferno
Author: ProdiG
Map addition date: 12/1/2010
Map rotation date: 2/1/2011
Replacing Map: TBD
Map status: Removed - Bridge Issue


iCCup Starlight Breaker
Author: Neobowman
Map addition date: 11/1/2010
Map rotation date: TBA
Replacing Map: TBA
Map status: In good standing
[image loading]

iCCup Sungsu Crossing
Author: Konicki
Map addition date: 10/1/2010
Map rotation date: TBD
Replacing Map: TBD
Map status: In good standing
[image loading]

iCCup Testbug
Author: SUPEROUMAN
Map addition date: 1/1/2011
Map rotation date: TBD
Replacing Map: TBD
Map status: In good standing
[image loading]

iCCup Valhalla
Author: ProdiG
Map addition date: 10/1/2010
Map rotation date: TBD
Replacing Map: TBD
Map status: In good standing
[image loading]
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-01-02 06:25:04
December 28 2010 19:56 GMT
#2
This post will be where all the current tournaments that use this map pool will be listed. We will be able to put up times, dates, info, etc on the tournaments. However for the health of my poor inbox please submit the info in this thread in the following format:

Name of Event/Organization
Date(s)/time(s) of event(s)
Stream Link (if any)
Miscellaneous Info (if any)


List of events using the monthly map pool

Name: New England SC2 League S1T1
Date and Location: January 22, 2011 in Dover, NH
Stream Link: http://www.teamliquid.net/video/streams/NESC2League

Name: Mineski iCCup Open 2
Date and time: January 8, 2011 - 19:00 GMT+8
Stream Link: http://www.own3d.tv/live/10038
Miscellaneous Info (if any): More info, go here.

Name: EU Custom Map Cup
Time: EU Server, January 2011
Stream: http://www.ragequit.tv/
TL Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=180869
Extra Info: 8 Player Top 50 EU Players
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Le BucheRON
Profile Joined May 2010
Canada619 Posts
December 28 2010 20:03 GMT
#3
They look like some nice maps, if only they were in the ladder...
Guess who`s special?!
PredY
Profile Joined September 2009
Czech Republic1731 Posts
Last Edited: 2010-12-28 20:11:56
December 28 2010 20:09 GMT
#4
still waiting for the accouncement
edit: no gas 3rd on matchpoint is such a pain (same as in bw), but that's just a personal feeling
http://www.twitch.tv/czelpredy
Slakkoo
Profile Blog Joined October 2010
Sweden1119 Posts
December 28 2010 20:16 GMT
#5
Please start a tournament, or a league, and switch the maps each month! These maps kickass
Rudiment
Profile Blog Joined August 2010
United States174 Posts
December 28 2010 20:17 GMT
#6
Testbug looks so... wonky. I love it.
DiZasteR
Profile Joined May 2009
Netherlands84 Posts
December 28 2010 20:18 GMT
#7
On December 29 2010 05:16 Slakkoo wrote:
Please start a tournament, or a league, and switch the maps each month! These maps kickass


This. Why doesn't Iccup create a tournament or league? I doubt the guys at Iccup don't have the tools for it. It will promote the maps and likely make other tournaments use the maps aswel.

They are really good maps btw, I play on some of them occasionally with friends, much better than the ladder maps for sure.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
December 28 2010 20:21 GMT
#8
Blizzard should really be less conservative with their ladder maps, at least in the beginning where map quality is obviously low. It wouldn't hurt to add a couple maps to the ladder pool, and grant additional vetos if necessary. Later on, I think a reasonable pace would be to rotate one map per month.
Also, Testbug looks beautiful!
Weavel
Profile Joined January 2010
Finland9221 Posts
December 28 2010 20:24 GMT
#9
I fell in love with Testbug. Such a beatiful map. I wish these maps were in ladder.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
Pbartender
Profile Joined September 2010
Netherlands55 Posts
December 28 2010 20:30 GMT
#10
Whenever I see these maps, I want GSL to use them. Damn.

You know what? Well done, New England SC2 League S1T1, now I will watch you.
In my head, I'm a 1500 Diamond player. In reality, I don't even know what that means. I don't play SC2. I just watch.
Jayrod
Profile Joined August 2010
1820 Posts
December 28 2010 20:32 GMT
#11
Man I like the layouts of these maps usually but then you get in them and they are just soooo massive and have no xel naga towers. Xel naga towers add depth to the game so iCCup shouldn't avoid them for the sake of nostalgia
KillerPlague
Profile Joined June 2010
United States1386 Posts
December 28 2010 20:33 GMT
#12
obsidian inferno has a eerily similar appearance to scrap station. testbug looks interesting
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
merlin101
Profile Joined July 2010
Switzerland194 Posts
December 28 2010 20:44 GMT
#13
I like the maps... Especialy obsidan inferno and testbug! Can you walk over the bridge in obsidan inferno? or is it just for decoration?
Superouman
Profile Blog Joined August 2007
France2195 Posts
December 28 2010 20:47 GMT
#14
Yes you can, but only small units such as zerglings, marines, zealots. Not marauders.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2010-12-28 20:57:13
December 28 2010 20:57 GMT
#15
On December 29 2010 05:47 Superouman wrote:
Yes you can, but only small units such as zerglings, marines, zealots. Not marauders.


Obsidian is currently suspended because Marauder inner radius (size) was increased so it couldn't fit through the bridge. ProdiG is seeing if it is possible to do this using micro doodads. Until then, it is suspended.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
gnutz
Profile Joined November 2010
Germany666 Posts
December 28 2010 21:01 GMT
#16
I support you so much, just had a game on Scrap Station where I spawned top and thought: "shit, no 15 Nexus - shit, Zerg went Expansion first - shit i cant win anymore"

But you have no thread on the EU Forums, and i can't post in US, but i think there are many people in europe who also support you but can't post on the US Forums. Do you think it is good and/or necessary to copy your thread in the EU forums?


Everything is better than the current mappool, even if there are over 9000 gimmicks in the map, it can't be more horrible than steppes of war.
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
December 28 2010 21:02 GMT
#17
So what is the big announcement that all the icCup guys keep hinting at?
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
Superouman
Profile Blog Joined August 2007
France2195 Posts
December 28 2010 21:06 GMT
#18
On December 29 2010 05:57 monitor wrote:
Show nested quote +
On December 29 2010 05:47 Superouman wrote:
Yes you can, but only small units such as zerglings, marines, zealots. Not marauders.


Obsidian is currently suspended because Marauder inner radius (size) was increased so it couldn't fit through the bridge. ProdiG is seeing if it is possible to do this using micro doodads. Until then, it is suspended.

Oh i didn't see it is suspended o.o
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
December 28 2010 21:10 GMT
#19
Obs. Inferno look soooo like Scrap Station. And I think Matchpoint is way too big for what it has - fine with it, just add some decoration to it damn

I love every other map though, and I wish they were on the ladder. Except for Testbug, I hate 3-player maps in general.
♥ The world needs more hearts! ♥
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 28 2010 21:33 GMT
#20
On December 29 2010 06:01 gnutz wrote:
But you have no thread on the EU Forums, and i can't post in US, but i think there are many people in europe who also support you but can't post on the US Forums. Do you think it is good and/or necessary to copy your thread in the EU forums?


Here you go.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
1Eris1
Profile Joined September 2010
United States5797 Posts
December 28 2010 21:34 GMT
#21
testbug looks so interesting
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 28 2010 21:36 GMT
#22
On December 29 2010 06:34 1Eris1 wrote:
testbug looks so interesting


I am so excited for that map, I think it has A LOT of potential to be a great map.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Fa1nT
Profile Joined September 2010
United States3423 Posts
December 28 2010 21:37 GMT
#23
The bridge expo in the middle of Obsidian Inferno looks almost impossible to take unless you already have won the game basically xD
cAPS
Profile Blog Joined April 2010
United States153 Posts
December 28 2010 21:39 GMT
#24
No more Enigma? sadface.
monitor
Profile Blog Joined June 2010
United States2404 Posts
December 28 2010 22:17 GMT
#25
On December 29 2010 06:37 Fa1nT wrote:
The bridge expo in the middle of Obsidian Inferno looks almost impossible to take unless you already have won the game basically xD


It is a "winner's-expo" as they called it in Brood War, we're looking into it.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
DomiNater
Profile Blog Joined September 2010
United States527 Posts
December 28 2010 22:44 GMT
#26
I'm still not sold on Sungsu's Crossing. Reminds me to much of Steppes of War with the extremely short Nat-2-Nat Distances. I've played a few matches on this and my opponents all share the same opinion.
After I captured the elephant in the room, swept her under the rug for the hell of it... I welcome you to the melting through, of a planet that was selfish in its development of a healthy view.
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
December 28 2010 22:56 GMT
#27
I tried playing some of these maps just now and they are really much better then the ladder maps. It makes me sad that _this_ is the game I COULD be playing. And then, a couple of minutes later, I'm warping in units on steppes of war......................
Hello=)
Cade
Profile Joined August 2010
Canada1420 Posts
December 28 2010 23:38 GMT
#28
Europa and Test Bug look pretty sweet I will be playing all these maps a lot once chat channels are in. Thanks to all the iCCup map makers! =D
NESC2League
Profile Joined November 2010
United States156 Posts
December 29 2010 00:58 GMT
#29
I remove my comments from earlier today about "slacking" and graciously thank you for getting the map pool out in a timely manner. Everyone will be thrilled to see the update!

On December 29 2010 05:30 Pbartender wrote:
You know what? Well done, New England SC2 League S1T1, now I will watch you.


Now that's what I'm talking about!
Live in New England? Come join your local SC2 Community! http://www.NESC2League.com
Atlas_550
Profile Blog Joined September 2010
United States180 Posts
December 29 2010 01:02 GMT
#30
Once again look good. I will start playing on these maps more to be sure.
TehForce
Profile Joined July 2010
1072 Posts
December 29 2010 01:06 GMT
#31
awesome maps
NesTea <3
BoomStevo
Profile Joined August 2010
United States332 Posts
December 29 2010 01:11 GMT
#32
On December 29 2010 05:16 Slakkoo wrote:
Please start a tournament, or a league, and switch the maps each month! These maps kickass

There is an organization trying to do just that: Map of the Month.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
-orb-
Profile Blog Joined September 2007
United States5770 Posts
December 29 2010 01:26 GMT
#33
Thanks, Pat.

Supported on the thread. Thanks for doing the work we all appreciate in trying to move esports forward
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
DivinO
Profile Blog Joined July 2009
United States4796 Posts
December 29 2010 01:28 GMT
#34
Testbug reminds me of Fantasy?
LiquipediaBrain in my filth.
Noev
Profile Blog Joined January 2010
United States1105 Posts
December 29 2010 01:30 GMT
#35
hey i really love this months list, im gonna start forcing me and my friends to play on these tonight and see if we like them more or find them more balanced, keep up the great work guys blizzard will catch on soon enough
Terr
Profile Joined October 2010
237 Posts
December 29 2010 01:35 GMT
#36
Testbug is officially the most awesome looking melee map I have ever seen!
"How peaceful it must be for you, to have a mind unburdened by thought." - Protoss Zealot
Kaasflipje
Profile Joined May 2010
Netherlands198 Posts
December 29 2010 01:56 GMT
#37
Great job Iccup, I hope people actually start using them.
nikj
Profile Joined July 2010
Canada669 Posts
December 29 2010 02:25 GMT
#38
See you in the ICCup channel in January!
Y'know sometimes people ask me y'know like "What's your religion and stuff?" And I'm like "y' know it's like RTS." Uh, and they're like, "What's that?" And I'm like, "Y'know it's kinda like, kinda like Buddism."
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
December 29 2010 02:37 GMT
#39
Test bug looks so fricken awesome ahaha love the name as well .. Keep doing what you are doing iCCup - it is people like you that will force Blizzard into using decent maps!
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
December 29 2010 08:00 GMT
#40
are there any good vods on these maps? would really enjoy to watch right now before going to sleep :D
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Skrelt
Profile Joined November 2010
Netherlands306 Posts
December 29 2010 08:11 GMT
#41
Testburg looks fackingawesome. Only i am sad enigma is gone
Oh well. Hope matchpoint disapear soon
The Wolfpack - Metalband from the Netherlands
freeto
Profile Joined December 2010
United States122 Posts
December 29 2010 10:02 GMT
#42
very nice maps! i wish major tournaments would start using these, but i see how that could be a problem with different ladder/tourney maps and some tourneys using iccup and other using blizzard

i guess blizzard really needs to take the first step and start using iccup in ladder or at least having a separate league for them like sc1
"So they've got us surrounded, good! Now we can fire in any direction, those bastards won't get away this time!" - Chesty Puller
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
December 29 2010 10:49 GMT
#43
Absolutely impressive. Seeing these maps made both my jaw drop and heart sad that they aren't in the current ladder. I've already posted in your topic Diamond, and thumbs upped the OP.

I'd like to use these with my practice partners

I was especially impressed with the map with three spawning locations; that map looked totally awesome.
Kalingingsong
Profile Joined September 2009
Canada633 Posts
December 29 2010 23:56 GMT
#44
too bad no one joins when i hosts these maps, hopefully this problem will be solved when channels are online in a few days.
Dess.JadeFalcon
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
December 30 2010 00:00 GMT
#45
I'd be really curious to see how maps w/ extra gas but fewer minerals would go, or some strange variation like that.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
NguN
Profile Joined August 2009
Australia1322 Posts
December 30 2010 00:01 GMT
#46
Sigh, I really wish these maps were in the map pool =(. Look so much better then the maps at the moment.

I miss BW Match Point =(
Dental Floss
Profile Joined September 2009
United States1015 Posts
December 30 2010 00:32 GMT
#47
We really need a teamliquid "only play iccup maps" week to get them pumped to the top of the list. If there were an admin that could set up a thread or put it on the calender maybe we could actually get something organized.
Kim Tae Gyun.... never forget Perfectman RIP
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
December 30 2010 00:35 GMT
#48
Testbug was a lot of fun. Cool map.
3 base maps are play so different. :3
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
darklordjac
Profile Joined July 2010
Canada2231 Posts
December 30 2010 00:43 GMT
#49
Testbug is full of win
revy
Profile Joined September 2009
United States1524 Posts
December 30 2010 00:57 GMT
#50
Matchpoint looks beautiful, what a good port from BW.
DennyR
Profile Joined July 2010
Germany379 Posts
December 30 2010 01:09 GMT
#51
what? Obsidian Inferno!? This map sucks compared to the great maps you did not add like princess fortress...

There were a few great maps in the vode, obsidian was one of the worst!



The other maps great though, I have to admit. I love Testbug. One of the bestest maps Ive ever played.
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
December 30 2010 01:09 GMT
#52
I like testbug, I hope it's not too small. First sign of a 3 player map that looks "I havn't tried it yet" like it's worthy of the name Icc. Honestly the other 3player maps were all terrible and triforce was probably the worst of them all.
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
December 30 2010 06:35 GMT
#53
No fighting spirit?

This maps looks awesome, im definitely trying out at least a few of them
Lee Jaedong Fighting!
Ketara
Profile Blog Joined August 2010
United States15065 Posts
December 30 2010 06:54 GMT
#54
What happened to Enigma, it was like my favorite
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Gudeldar
Profile Joined August 2010
United States1200 Posts
December 30 2010 07:00 GMT
#55
Hopefully chat rooms will make it possible to find people to play iccup maps with. It would be nice to see some maps besides the Blizzard ones in tournaments, though it will have to be small tournaments to start out with.
kOre
Profile Blog Joined April 2009
Canada3642 Posts
December 30 2010 08:15 GMT
#56
I'm going to be using one map from the iCCup map pool in all of my tournaments that I'll be hosting for the time being. I'm hoping to help get the iCCup maps more popular and then start using more and more iCCup maps in the future.

The tournament link is http://www.teamliquid.net/forum/viewmessage.php?topic_id=178620

Thanks guys!

P.S. Probably MP will be the map that'll be used for the January tournament.
http://www.starcraftmecca.net - Founder
InTriX
Profile Joined July 2010
United Kingdom149 Posts
December 30 2010 21:41 GMT
#57
I know most of these maps are just clones of the brood war maps with slight changes however, there is no random chance in starcraft 2 eg some skills in wc3 'bash' 'evasion' and others. sc1 didn't have these random chances things either and rotationally balanced maps introduce random chance.
Example Delta Quadrant anyone and everyone has probably had the drop discussed with them, that map has an inherent 33% chance for an advantage, a 33% chance for a disadvantage and a 33% chance for a fair game. All maps should be by default fair and determined solely by the players not the random chance they spawn in X and other player spawns in Y. All other Iccup maps I personally love as a random player.
Life is Not worth Dying for.
Dont Panic
Profile Joined October 2010
United States194 Posts
December 30 2010 22:30 GMT
#58
Yo im in a matchpoint game right now waiting for somebody to join. 1400ish diamond protoss
I am order. I am logic. I know exactly who I am.
Superouman
Profile Blog Joined August 2007
France2195 Posts
December 30 2010 22:36 GMT
#59
On December 31 2010 06:41 InTriX wrote:
I know most of these maps are just clones of the brood war maps with slight changes however, there is no random chance in starcraft 2 eg some skills in wc3 'bash' 'evasion' and others. sc1 didn't have these random chances things either and rotationally balanced maps introduce random chance.
Example Delta Quadrant anyone and everyone has probably had the drop discussed with them, that map has an inherent 33% chance for an advantage, a 33% chance for a disadvantage and a 33% chance for a fair game. All maps should be by default fair and determined solely by the players not the random chance they spawn in X and other player spawns in Y. All other Iccup maps I personally love as a random player.


Actually, only match point is a bw remake.
And i totally don't understand the rest of the message.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
InTriX
Profile Joined July 2010
United Kingdom149 Posts
December 30 2010 22:54 GMT
#60
On December 31 2010 07:36 Superouman wrote:
Show nested quote +
On December 31 2010 06:41 InTriX wrote:
I know most of these maps are just clones of the brood war maps with slight changes however, there is no random chance in starcraft 2 eg some skills in wc3 'bash' 'evasion' and others. sc1 didn't have these random chances things either and rotationally balanced maps introduce random chance.
Example Delta Quadrant anyone and everyone has probably had the drop discussed with them, that map has an inherent 33% chance for an advantage, a 33% chance for a disadvantage and a 33% chance for a fair game. All maps should be by default fair and determined solely by the players not the random chance they spawn in X and other player spawns in Y. All other Iccup maps I personally love as a random player.


Actually, only match point is a bw remake.
And i totally don't understand the rest of the message.


Attempting to simplify the English:
There is a difference between truly balanced maps and rotationally 'balanced' maps.
Rotationally 'balanced' maps aren't truly balanced.
This was then justified with an example and my feelings towards maps that are not balanced.
Life is Not worth Dying for.
iinsom
Profile Joined December 2010
Australia339 Posts
December 30 2010 23:08 GMT
#61
I wish these maps were on the ladder pool, theyre fkn awesome!
Superouman
Profile Blog Joined August 2007
France2195 Posts
December 30 2010 23:14 GMT
#62
On December 31 2010 07:54 InTriX wrote:
Show nested quote +
On December 31 2010 07:36 Superouman wrote:
On December 31 2010 06:41 InTriX wrote:
I know most of these maps are just clones of the brood war maps with slight changes however, there is no random chance in starcraft 2 eg some skills in wc3 'bash' 'evasion' and others. sc1 didn't have these random chances things either and rotationally balanced maps introduce random chance.
Example Delta Quadrant anyone and everyone has probably had the drop discussed with them, that map has an inherent 33% chance for an advantage, a 33% chance for a disadvantage and a 33% chance for a fair game. All maps should be by default fair and determined solely by the players not the random chance they spawn in X and other player spawns in Y. All other Iccup maps I personally love as a random player.


Actually, only match point is a bw remake.
And i totally don't understand the rest of the message.


Attempting to simplify the English:
There is a difference between truly balanced maps and rotationally 'balanced' maps.
Rotationally 'balanced' maps aren't truly balanced.
This was then justified with an example and my feelings towards maps that are not balanced.


Ah i understand, but the difference isn't that important. You can win even if you are in that "wrong" position, just play better than him, out macro him, and jst go knock at his door to kill kim.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2010-12-30 23:26:15
December 30 2010 23:25 GMT
#63
Just posted in the bnet forums for you guys, more people should do so. All your maps are amazing, thank you.

Oh, and blizz should hire you guys, that way they'll be blizzard maps lol.
Kill the Deathball
xza
Profile Joined November 2010
Singapore1600 Posts
December 30 2010 23:43 GMT
#64
This is awesome! Support these guys!
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
InTriX
Profile Joined July 2010
United Kingdom149 Posts
December 30 2010 23:45 GMT
#65
On December 31 2010 08:14 Superouman wrote:
Show nested quote +
On December 31 2010 07:54 InTriX wrote:
On December 31 2010 07:36 Superouman wrote:
On December 31 2010 06:41 InTriX wrote:
I know most of these maps are just clones of the brood war maps with slight changes however, there is no random chance in starcraft 2 eg some skills in wc3 'bash' 'evasion' and others. sc1 didn't have these random chances things either and rotationally balanced maps introduce random chance.
Example Delta Quadrant anyone and everyone has probably had the drop discussed with them, that map has an inherent 33% chance for an advantage, a 33% chance for a disadvantage and a 33% chance for a fair game. All maps should be by default fair and determined solely by the players not the random chance they spawn in X and other player spawns in Y. All other Iccup maps I personally love as a random player.


Actually, only match point is a bw remake.
And i totally don't understand the rest of the message.


Attempting to simplify the English:
There is a difference between truly balanced maps and rotationally 'balanced' maps.
Rotationally 'balanced' maps aren't truly balanced.
This was then justified with an example and my feelings towards maps that are not balanced.


Ah i understand, but the difference isn't that important. You can win even if you are in that "wrong" position, just play better than him, out macro him, and jst go knock at his door to kill kim.


Yes and sometimes the position advantage will not even come into play but it could be abused in an ace match of a high level game where if the spawns were reversed two similarly skilled players could have the wrong outcome. I've seen games on DQ that would have gone a different way if the spawns were different and it's slightly frustrating that chances comes into any competitive sport.
Life is Not worth Dying for.
Grebliv
Profile Joined May 2006
Iceland800 Posts
December 31 2010 02:31 GMT
#66
On December 31 2010 07:54 InTriX wrote:
Show nested quote +
On December 31 2010 07:36 Superouman wrote:
On December 31 2010 06:41 InTriX wrote:
I know most of these maps are just clones of the brood war maps with slight changes however, there is no random chance in starcraft 2 eg some skills in wc3 'bash' 'evasion' and others. sc1 didn't have these random chances things either and rotationally balanced maps introduce random chance.
Example Delta Quadrant anyone and everyone has probably had the drop discussed with them, that map has an inherent 33% chance for an advantage, a 33% chance for a disadvantage and a 33% chance for a fair game. All maps should be by default fair and determined solely by the players not the random chance they spawn in X and other player spawns in Y. All other Iccup maps I personally love as a random player.


Actually, only match point is a bw remake.
And i totally don't understand the rest of the message.


Attempting to simplify the English:
There is a difference between truly balanced maps and rotationally 'balanced' maps.
Rotationally 'balanced' maps aren't truly balanced.
This was then justified with an example and my feelings towards maps that are not balanced.


Rotational maps can indeed never be 100% balanced unless they are also symmetrical in every other way. This imbalance has however come to be accepted through time for the sake of variety. Just like how not every match is played mirror (would get awfully boring), not every map is mirrored and/or balanced in the same way (it would leave little variation).

Delta quadrant is rather unecessarily excessive in this regard (positional imbalance) though and is probably therefore not the best map, aside from any other issues that map may include.

--

tl.dr.

rotational imbalance is pretty much a necessary evil, map makers however try to lessen it as much as possible, something that could have been done better with DQ tbh.
ESV Mapmaking!
Ilfirin
Profile Joined November 2010
United States102 Posts
December 31 2010 02:31 GMT
#67
testbug is an amazing map!
Dhy
Profile Joined May 2008
16 Posts
December 31 2010 10:31 GMT
#68
Testbug is definitely the most freaking map right here !
arew
Profile Blog Joined September 2006
Lithuania1861 Posts
December 31 2010 10:37 GMT
#69
iCCup Obsidian Inferno aka Paranoid Android?

Anyway, those maps seems to be pretty good
750/750 emotions fully stacked
Grildrak
Profile Joined October 2010
Sweden44 Posts
December 31 2010 10:55 GMT
#70
The problem with the ICCup maps right now is that blizz already started to balance the game for the super small maps in the current map pool. I'm not sure playing T on those large macro maps would be good for my (or any other terrans) ranking
Ignorance more frequently begets confidence than does knowledge
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
December 31 2010 11:58 GMT
#71
I bet PvP wouldn't be so gay on these maps.

I am so damn tired of cannon rushes / 4 gates from short distances.
I want to fuck Soulkey with a Zelderan.
Grebliv
Profile Joined May 2006
Iceland800 Posts
December 31 2010 12:14 GMT
#72
On December 31 2010 19:55 Grildrak wrote:
The problem with the ICCup maps right now is that blizz already started to balance the game for the super small maps in the current map pool. I'm not sure playing T on those large macro maps would be good for my (or any other terrans) ranking


our maps have been getting progressively smaller since the zergs' dark season back in september, Now they're mostly getting in line with blizzard map sizes, just better space usage (usually) and hopefully gameplay.
ESV Mapmaking!
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
December 31 2010 12:34 GMT
#73
ZvP in Starlight Breaker:

Argoneus
Profile Joined July 2009
Czech Republic283 Posts
December 31 2010 13:15 GMT
#74
I don't really like this -_-. I mean, why not play BW, if you want big maps and 40 min games? I thought this was SC2..
Terran OP
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-12-31 13:19:48
December 31 2010 13:19 GMT
#75
On December 31 2010 22:15 Argoneus wrote:
why not play BW

Because we don't like to play a StarCraft game with outdated graphics with an outdated user interface.
Roggay
Profile Joined April 2010
Switzerland6320 Posts
December 31 2010 13:19 GMT
#76
Thanks for you great work, hopefully those maps will be played more in tournaments.
arnold(soTa)
Profile Joined March 2010
Sweden352 Posts
Last Edited: 2010-12-31 15:28:17
December 31 2010 15:24 GMT
#77
scary amounts of people being against this on battle.net forums...ppl are so stupid GOsh......... being against this is like being against curing cancer

I have almost stoped playing sc2 myself due to boredom with the maps tbh... I love this game, I enjoy a game on metal and shakuras but every time I get like steps of war ...whats the point? might aswell go play micro arena or something...

why couldnt blizzard just make more of their crappy maps into the ladderpool, atleast that way we have some variation, thats the main problem I think, all the "tricks" and terrainabuse is widely known by _everyone_ and so simple to do that its no skill to deploy ;(

every time I play a game on a map like destination or any other great sc1 map, its a great back and forth game with action going on in multiple locations and some not-so-standard-strategies being used etc ...

200% support this thread and u diamond, go for it bro.
"I like turtles"
decaf
Profile Joined October 2010
Austria1797 Posts
Last Edited: 2010-12-31 15:35:40
December 31 2010 15:34 GMT
#78
nvm
JustQuitWarcraftIII
Profile Blog Joined April 2008
United States679 Posts
December 31 2010 15:50 GMT
#79
These maps looking amazing.
GunsofthePatriots
Profile Joined August 2007
South Africa991 Posts
December 31 2010 16:01 GMT
#80
Whats the point of playing on iCCup?
Battle.net isn't dead yet.
inFeZa
Profile Blog Joined June 2009
Australia556 Posts
December 31 2010 16:03 GMT
#81
These look fantastic! I wish they were on the actual ladder tho :<
Starcraft 2 in-game Observer. Follow me twitter.com/infeza
arnold(soTa)
Profile Joined March 2010
Sweden352 Posts
December 31 2010 16:24 GMT
#82
On January 01 2011 01:01 GunsofthePatriots wrote:
Whats the point of playing on iCCup?
Battle.net isn't dead yet.



whats the point in replying to a thread if you arent gonna read it?
"I like turtles"
Obscura.304
Profile Blog Joined September 2010
150 Posts
Last Edited: 2010-12-31 17:11:44
December 31 2010 16:48 GMT
#83
On December 31 2010 07:54 InTriX wrote:
Show nested quote +
On December 31 2010 07:36 Superouman wrote:
On December 31 2010 06:41 InTriX wrote:
I know most of these maps are just clones of the brood war maps with slight changes however, there is no random chance in starcraft 2 eg some skills in wc3 'bash' 'evasion' and others. sc1 didn't have these random chances things either and rotationally balanced maps introduce random chance.
Example Delta Quadrant anyone and everyone has probably had the drop discussed with them, that map has an inherent 33% chance for an advantage, a 33% chance for a disadvantage and a 33% chance for a fair game. All maps should be by default fair and determined solely by the players not the random chance they spawn in X and other player spawns in Y. All other Iccup maps I personally love as a random player.


Actually, only match point is a bw remake.
And i totally don't understand the rest of the message.


Attempting to simplify the English:
There is a difference between truly balanced maps and rotationally 'balanced' maps.
Rotationally 'balanced' maps aren't truly balanced.
This was then justified with an example and my feelings towards maps that are not balanced.

The imbalances from rotationally symmetrical maps can be reduced to basically zero with careful design.

Look at iCCup Europa, for instance. Unlike Delta Quadrant, the main ramp -> opponent's natural distance is the same no matter where you spawn. Then, because the thirds are placed carefully, no matter where you spawn, you have the option of expanding away from your opponent. Consider 5 o'clock vs. 7 o'clock; 5 o'clock can take the expansion at 3, 7 can take the expansion at 9, and they both have the same ground to cover. A map that gets this a bit wrong is Testbug, where the 8 o'clock player needs to expand to 9 and the 3 o'clock player can expand to 1; the 3 o'clock player has a significantly easier time defending their expansions.

Rotational symmetry is needed vs. Rotational symmetry to prevent stupidity like close positions Metalopolis.
GunsofthePatriots
Profile Joined August 2007
South Africa991 Posts
December 31 2010 17:58 GMT
#84
On January 01 2011 01:24 arnold(soTa) wrote:
Show nested quote +
On January 01 2011 01:01 GunsofthePatriots wrote:
Whats the point of playing on iCCup?
Battle.net isn't dead yet.



whats the point in replying to a thread if you arent gonna read it?


i did read it.
Your playing for iCCup through custom games. Im not sure what the point of it is when you can get some better competition from ladder lol
ahwala
Profile Joined April 2010
Germany382 Posts
Last Edited: 2010-12-31 18:16:07
December 31 2010 18:15 GMT
#85
On January 01 2011 02:58 GunsofthePatriots wrote:
Show nested quote +
On January 01 2011 01:24 arnold(soTa) wrote:
On January 01 2011 01:01 GunsofthePatriots wrote:
Whats the point of playing on iCCup?
Battle.net isn't dead yet.



whats the point in replying to a thread if you arent gonna read it?


i did read it.
Your playing for iCCup through custom games. Im not sure what the point of it is when you can get some better competition from ladder lol


If you read it and still don't get it you're stupid. The point is, you do _not_ get good competition on ladder due to the map pool being shitty. And even if it wasn't, it's getting boring.
Manimal_pro
Profile Joined June 2010
Romania991 Posts
December 31 2010 19:18 GMT
#86
i watch pros and tournaments to play a better game and copy their moves, you can't learn as much if they are playing different maps than the ones on ladder

go go blizz maps
If you like brood war, please go play brood war and stop whining about SC2
monitor
Profile Blog Joined June 2010
United States2404 Posts
December 31 2010 19:25 GMT
#87
On January 01 2011 04:18 Manimal_pro wrote:
i watch pros and tournaments to play a better game and copy their moves, you can't learn as much if they are playing different maps than the ones on ladder

go go blizz maps


Obviously most games are going to be on Blizzard maps right now. If you're excited about Blizzard maps, thats good because they're all you're ever going to play on ladder, and you'll probably have to pay for imbalanced, asymmetrical, repetitive, and game-breaking new ones.

Eventually, you are going to get tired of their imbalances and repetitiveness and you'll want some variety. Once you move to that stage, as almost everyone has, iCCup maps will be very attractive as they provide much better and balanced games than Blizzard maps.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Deltablazy
Profile Joined November 2010
Canada580 Posts
December 31 2010 19:51 GMT
#88
It just seems that people blindly support but don't consider playing on iCCup maps. Ever since iCCup started making maps, I've been trying to get a game going on those maps, but give up after 10~20 minutes because nobody joins. It's pretty sad.
Klonere
Profile Blog Joined December 2010
Ireland4123 Posts
December 31 2010 19:54 GMT
#89
On January 01 2011 04:51 Deltablazy wrote:
It just seems that people blindly support but don't consider playing on iCCup maps. Ever since iCCup started making maps, I've been trying to get a game going on those maps, but give up after 10~20 minutes because nobody joins. It's pretty sad.


That is more to do with Bnet's Custom game system more than anything, with its popularity system and what not. Also, for the average joe player, there is little incentive to play a competitive game on anything other than the ladder. We can blame Blizz for a lot of things but the overall design of the ladder (minus maps of course) is great when it comes to encouraging people to use it and keep people laddering.
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
December 31 2010 20:06 GMT
#90
On January 01 2011 04:51 Deltablazy wrote:
It just seems that people blindly support but don't consider playing on iCCup maps. Ever since iCCup started making maps, I've been trying to get a game going on those maps, but give up after 10~20 minutes because nobody joins. It's pretty sad.



Once chat channels come in we will open a channel called iCCup where most of the iCCup staff will be, along with a good place for ppl to find matches to play on the maps. So this will no longer be an issue.
"Infestors are the suck" - LzGamer
SilverPotato
Profile Joined July 2010
United States560 Posts
December 31 2010 20:09 GMT
#91
Oh yeah, Match Point for the win :D
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
Deltablazy
Profile Joined November 2010
Canada580 Posts
December 31 2010 20:19 GMT
#92
And just as I make my post, I get a game on Match Point. It was fun. Can't wait to have more.
GunsofthePatriots
Profile Joined August 2007
South Africa991 Posts
December 31 2010 20:44 GMT
#93
On January 01 2011 03:15 ahwala wrote:
Show nested quote +
On January 01 2011 02:58 GunsofthePatriots wrote:
On January 01 2011 01:24 arnold(soTa) wrote:
On January 01 2011 01:01 GunsofthePatriots wrote:
Whats the point of playing on iCCup?
Battle.net isn't dead yet.



whats the point in replying to a thread if you arent gonna read it?


i did read it.
Your playing for iCCup through custom games. Im not sure what the point of it is when you can get some better competition from ladder lol


If you read it and still don't get it you're stupid. The point is, you do _not_ get good competition on ladder due to the map pool being shitty. And even if it wasn't, it's getting boring.


What are you thinking? The best StarCraft 2 players in the world play ladder all the time. Probably 500000 more people play ladder then iCCup rite now, which means more diversity and skill levels. If youre not good enough to beat people on these maps then i would suggest practicing them.
monitor
Profile Blog Joined June 2010
United States2404 Posts
December 31 2010 20:48 GMT
#94
On January 01 2011 05:44 GunsofthePatriots wrote:
Show nested quote +
On January 01 2011 03:15 ahwala wrote:
On January 01 2011 02:58 GunsofthePatriots wrote:
On January 01 2011 01:24 arnold(soTa) wrote:
On January 01 2011 01:01 GunsofthePatriots wrote:
Whats the point of playing on iCCup?
Battle.net isn't dead yet.



whats the point in replying to a thread if you arent gonna read it?


i did read it.
Your playing for iCCup through custom games. Im not sure what the point of it is when you can get some better competition from ladder lol


If you read it and still don't get it you're stupid. The point is, you do _not_ get good competition on ladder due to the map pool being shitty. And even if it wasn't, it's getting boring.


What are you thinking? The best StarCraft 2 players in the world play ladder all the time. Probably 500000 more people play ladder then iCCup rite now, which means more diversity and skill levels. If youre not good enough to beat people on these maps then i would suggest practicing them.


This is not about skill. The problem is all ladder maps have imbalances and asymmetrical layouts. Our maps attempt to provide high quality games: balance, spectator, and originality wise.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
majestouch
Profile Joined December 2010
United States395 Posts
December 31 2010 20:59 GMT
#95
i dig testbug, seems like a very interesting map--LF ICCUP mod for sc2, fuck blizzard maps shit is so fucking trash. too bad even if i went and posted in the battle.net thread there will be no blue post b/c blizzard is too busy counting money from their cataclysm sales as opposed to promoting e-sports.
SlipperySnake
Profile Blog Joined November 2010
248 Posts
December 31 2010 21:23 GMT
#96
Testbug is supremely aesthetically pleasing. Great job iCCup.
WniO
Profile Blog Joined April 2010
United States2706 Posts
December 31 2010 21:30 GMT
#97
On January 01 2011 05:59 majestouch wrote:
i dig testbug, seems like a very interesting map--LF ICCUP mod for sc2, fuck blizzard maps shit is so fucking trash. too bad even if i went and posted in the battle.net thread there will be no blue post b/c blizzard is too busy counting money from their cataclysm sales as opposed to promoting e-sports.

dude chill the fuck out.
NeonGenesis
Profile Joined September 2005
Norway260 Posts
December 31 2010 21:42 GMT
#98
The rock placements on Testbug are extremely really interesting.
It's all good. I just want rainbows, unicorns and machine guns. -Sundance DiGiovanni
GunsofthePatriots
Profile Joined August 2007
South Africa991 Posts
December 31 2010 22:57 GMT
#99
On January 01 2011 05:48 monitor wrote:
Show nested quote +
On January 01 2011 05:44 GunsofthePatriots wrote:
On January 01 2011 03:15 ahwala wrote:
On January 01 2011 02:58 GunsofthePatriots wrote:
On January 01 2011 01:24 arnold(soTa) wrote:
On January 01 2011 01:01 GunsofthePatriots wrote:
Whats the point of playing on iCCup?
Battle.net isn't dead yet.



whats the point in replying to a thread if you arent gonna read it?


i did read it.
Your playing for iCCup through custom games. Im not sure what the point of it is when you can get some better competition from ladder lol


If you read it and still don't get it you're stupid. The point is, you do _not_ get good competition on ladder due to the map pool being shitty. And even if it wasn't, it's getting boring.


What are you thinking? The best StarCraft 2 players in the world play ladder all the time. Probably 500000 more people play ladder then iCCup rite now, which means more diversity and skill levels. If youre not good enough to beat people on these maps then i would suggest practicing them.


This is not about skill. The problem is all ladder maps have imbalances and asymmetrical layouts. Our maps attempt to provide high quality games: balance, spectator, and originality wise.


Very professional answer :D
I m ight consier playing it down the road...
SDream
Profile Blog Joined November 2010
Brazil896 Posts
January 01 2011 04:42 GMT
#100
Sungsu Crossing is the only map on the pool that I feel it's really good. Wish they could remove jungle valley or steppes of war for this.

Obsidian Inferno looks poor, maybe the worst map there. That ramp looks like a bad idea. But I like the idea of having good maps like scrap station in different "looks" (lava, snow etc), so it feels refreshed instead of old/boring. I don't need 100% different maps, but I think I do need maps that look different

The other maps have an "old" feeling that I don't like. But I'll keep an eye in your work, as I am eager for playing on different maps (especially because I already don't play on jungle basin, steppes, delta quadrant...).
PredY
Profile Joined September 2009
Czech Republic1731 Posts
Last Edited: 2011-01-01 09:44:15
January 01 2011 09:43 GMT
#101
you might want to add this cup into the first post with tournaments
http://www.teamliquid.net/forum/viewmessage.php?topic_id=180869
it's been played but the vods are yet to be released

oh and btw, testbug is such fun map to play on
http://www.twitch.tv/czelpredy
diesirae
Profile Joined August 2010
United States37 Posts
January 01 2011 09:48 GMT
#102
Thank god. If there was something SC2 was lacking, it was maps that fed the insatiable hunger of the TL community to witness games where no one engages for 3 hours. Because if you engage before 3 hours elapse YOU ARE A CHEESER AND YOU MUST BE EXCOMMUNICATED FOR PLAYING THE GAME WRONG.
ahwala
Profile Joined April 2010
Germany382 Posts
Last Edited: 2011-01-01 16:47:24
January 01 2011 11:21 GMT
#103
On January 01 2011 05:44 GunsofthePatriots wrote:
Show nested quote +
On January 01 2011 03:15 ahwala wrote:
On January 01 2011 02:58 GunsofthePatriots wrote:
On January 01 2011 01:24 arnold(soTa) wrote:
On January 01 2011 01:01 GunsofthePatriots wrote:
Whats the point of playing on iCCup?
Battle.net isn't dead yet.



whats the point in replying to a thread if you arent gonna read it?


i did read it.
Your playing for iCCup through custom games. Im not sure what the point of it is when you can get some better competition from ladder lol


If you read it and still don't get it you're stupid. The point is, you do _not_ get good competition on ladder due to the map pool being shitty. And even if it wasn't, it's getting boring.


What are you thinking? The best StarCraft 2 players in the world play ladder all the time. Probably 500000 more people play ladder then iCCup rite now, which means more diversity and skill levels. If youre not good enough to beat people on these maps then i would suggest practicing them.


lol, you're even more stupid than I thought. Reading comprehension = 0.

On January 01 2011 18:48 diesirae wrote:
Thank god. If there was something SC2 was lacking, it was maps that fed the insatiable hunger of the TL community to witness games where no one engages for 3 hours. Because if you engage before 3 hours elapse YOU ARE A CHEESER AND YOU MUST BE EXCOMMUNICATED FOR PLAYING THE GAME WRONG.


and there's another retard.
no wonder SC2 is such a boring game to play and watch with this kind of morons playing. :>
Velocity`
Profile Joined December 2010
United Kingdom343 Posts
January 01 2011 16:41 GMT
#104
On January 01 2011 18:48 diesirae wrote:
Thank god. If there was something SC2 was lacking, it was maps that fed the insatiable hunger of the TL community to witness games where no one engages for 3 hours. Because if you engage before 3 hours elapse YOU ARE A CHEESER AND YOU MUST BE EXCOMMUNICATED FOR PLAYING THE GAME WRONG.


Are you a troll or are you actually this dumb?
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 01 2011 16:51 GMT
#105
On January 02 2011 01:41 Callous wrote:
Show nested quote +
On January 01 2011 18:48 diesirae wrote:
Thank god. If there was something SC2 was lacking, it was maps that fed the insatiable hunger of the TL community to witness games where no one engages for 3 hours. Because if you engage before 3 hours elapse YOU ARE A CHEESER AND YOU MUST BE EXCOMMUNICATED FOR PLAYING THE GAME WRONG.


Are you a troll or are you actually this dumb?

well broodwar was like 7 hatch vs 3 nex all the time. destination was so boring, the map is arguably the best sc1 map, but it produced the same 30 minute games every time. people now feel that just because you make a bigger maps it will make sc2 better! that said, actually iccup deserves credit for trying to make their maps as balanced as possible.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2011-01-01 19:36:39
January 01 2011 19:35 GMT
#106
Name of Event/Organization: Mineski iCCup Open 2
Date(s)/time(s) of event(s): January 8, 2011 - 19:00 GMT+8
Stream Link (if any): http://www.own3d.tv/live/10038
Miscellaneous Info (if any): More info, go here.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
January 01 2011 19:50 GMT
#107
I just played some games on Match Point. Its so much better than the regular maps. There was room to move my army around and there was more importance on scouting the area. It felt really good.
Kill the Deathball
monitor
Profile Blog Joined June 2010
United States2404 Posts
January 01 2011 19:53 GMT
#108
On January 02 2011 04:50 pzea469 wrote:
I just played some games on Match Point. Its so much better than the regular maps. There was room to move my army around and there was more importance on scouting the area. It felt really good.


Glad to hear it! Match Point is currently the top iCCup map in popularity, so games should be relatively fast. Keep in mind iCCup Week is this week (1st-7th), so MP will probably be the easiest to play on.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
MeteorRise
Profile Joined August 2010
Canada611 Posts
January 01 2011 20:13 GMT
#109
TEST BUG IS BEAUTIFUL WOW.

If i could play that on ladder that would be a dream come true.
Elegance, in all things.
eu.xen
Profile Joined May 2010
Germany352 Posts
January 01 2011 20:58 GMT
#110
Does anyone think there is any chance ever that non Blizzard maps will make it into the ladder?

I think this stuff has to do alot with politics, rather than just trying to make the game really great. Like if you worked at Blizzard, would you tell your mapmakers that some of the custommaps are really superior and kinda undermine their importantce somewhat with that.

The thing is, it is hard for a small subdivision of Blizzard's Starcraft team to compete with stuff, that thousands in the community do. These ICCup maps seem like they have increadible depth to strategy (Xel'Naga towers in rocks? genius... to just name one thing), and it would be a delight to see top players play on them (and by that I mean really practising on them to play them in big tournaments).
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2011-01-01 22:12:36
January 01 2011 22:11 GMT
#111
I just ran this map-pool in a King of the hill that I'm hosting every week, everyone was very positive to going non-ladder maps both tonight and in the future. Great job with the map pool, and sparking some new life into my forums KOTH we all had alot of fun.
Too weird to live, too rare to die.
FenneK
Profile Joined November 2010
France1231 Posts
January 01 2011 23:16 GMT
#112
Cannot wait to try these out. Matchpoint was featured by Day[9], now that I know its name, should be alot of fun playing on it.

Thanks!
good luck have batman
VATO_Gandair
Profile Blog Joined November 2010
United States232 Posts
January 02 2011 00:23 GMT
#113
I love these maps. When I first started playing a random guy at the local LAN place stopped when he saw me and a friend setting up a 1v1. He told us about iccup maps and recommended we use them. They're kickass and all of these look great. Iccup makes the best stuff.
I like the purple bags of skittles.
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
January 02 2011 01:09 GMT
#114
Would like to play if anyone actually played them
Omegalisk
Profile Blog Joined May 2010
United States337 Posts
Last Edited: 2011-01-02 01:35:05
January 02 2011 01:31 GMT
#115
Test Bug Looks great, but it really seems to me that there would be positional imbalance. Is there really an imbalance, or is it just differences in positions?
eu.xen
Profile Joined May 2010
Germany352 Posts
January 02 2011 01:35 GMT
#116
On January 02 2011 10:31 Omegalisk wrote:
Test Bug Looks great, but it really seems to me that there would be positional imbalance. Is there really an imbalance, or is it just differences in positions.

There shouldn't be one. If I see this correctly, it is perfectly rotation symetrical (you can devide the map in 3 equal pieces).
monitor
Profile Blog Joined June 2010
United States2404 Posts
January 02 2011 04:25 GMT
#117
On January 02 2011 10:35 Donttazemebro wrote:
Show nested quote +
On January 02 2011 10:31 Omegalisk wrote:
Test Bug Looks great, but it really seems to me that there would be positional imbalance. Is there really an imbalance, or is it just differences in positions.

There shouldn't be one. If I see this correctly, it is perfectly rotation symetrical (you can devide the map in 3 equal pieces).


The 3rd and HY are differently distanced and arranged for each play, thats all. This should be fine in most matches, but mirror matches will be tested for imbalances. Other than that, the center is slightly different in unpathable low ground- no big deal.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
jambam
Profile Joined June 2010
United States324 Posts
January 02 2011 19:08 GMT
#118
Why does matchpoint have 1 extra mineral patch?
pyrestrike
Profile Joined October 2010
United States235 Posts
Last Edited: 2011-01-02 21:52:01
January 02 2011 21:27 GMT
#119
tQ Open's also rocking iCCup maps atm, at least for 1st map past quarterfinals:


edit: here's the properly formatted info:
tQ Open 12 -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=180119
Jan 1st 19:00 GMT (+00:00)
Streams:
Zanderfever (admin i think): http://www.teamliquid.net/video/streams/zanderfever
TheRushNetwork: http://www.teamliquid.net/video/streams/TheRushNetwork
IntoTheBush: http://www.teamliquid.net/video/streams/IntoTheBush
Misc:
Watching DDE and tQSungpA on Fighting Spirit right now :D
( ^_^)o自自o(^_^ )
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
January 02 2011 21:28 GMT
#120
On January 03 2011 04:08 jambam wrote:
Why does matchpoint have 1 extra mineral patch?


Why not?
=O
monitor
Profile Blog Joined June 2010
United States2404 Posts
January 02 2011 21:29 GMT
#121
On January 03 2011 06:28 Shifft wrote:
Show nested quote +
On January 03 2011 04:08 jambam wrote:
Why does matchpoint have 1 extra mineral patch?


Why not?


The main has 9 patches and the natural has 7. This slightly discourages expanding, but the natural is also very easy to hold. It has been looked into, but it makes for a slightly more in-depth thinking.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
January 02 2011 21:33 GMT
#122
Sorry I should elaborate a bit. I really like that the mineral patches are distributed differently on match point, and I think it should be experimented with on other maps too. Out of the ordinary distributions like this favor people who can tailor their builds to fit the map they're playing on, which I think makes for more varied and interesting games as well as better rewarding the more skilled player.
=O
xza
Profile Joined November 2010
Singapore1600 Posts
January 02 2011 21:39 GMT
#123
On January 01 2011 18:48 diesirae wrote:
Thank god. If there was something SC2 was lacking, it was maps that fed the insatiable hunger of the TL community to witness games where no one engages for 3 hours. Because if you engage before 3 hours elapse YOU ARE A CHEESER AND YOU MUST BE EXCOMMUNICATED FOR PLAYING THE GAME WRONG.


Here is the potential of sc2 if we had long macro games, and a lot of people will agree with me on this:

http://www.gomtv.net/2010gslopens3/vod/1372

instead of LOLIMA2BASETIMINGPUSH and then if I screw up i'll bring my scvs!
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
pzea469
Profile Blog Joined September 2008
United States1520 Posts
January 02 2011 21:45 GMT
#124
ughhh why wont the TSL use these maps!!??
Kill the Deathball
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2011-01-02 22:05:03
January 02 2011 21:50 GMT
#125
On January 03 2011 06:29 monitor wrote:
Show nested quote +
On January 03 2011 06:28 Shifft wrote:
On January 03 2011 04:08 jambam wrote:
Why does matchpoint have 1 extra mineral patch?


Why not?


The main has 9 patches and the natural has 7. This slightly discourages expanding, but the natural is also very easy to hold. It has been looked into, but it makes for a slightly more in-depth thinking.

The nine mineral patches does encourage 1-base play a bit more (you're earning ~50 more minerals per minute at full saturation if I recall correctly) but the fact that the natural is so easy to hold combined with the reasonably large rush distance on the map makes fast expansion builds much safer and more powerful than 1-base play.

When I took over the project from Dyren, the main had nine mineral patches. I decided to leave it that way and so far it's proven to be pretty interesting, so no reason to change it.

On January 03 2011 06:45 pzea469 wrote:
ughhh why wont the TSL use these maps!!??

As far as I can tell, they haven't released the map pool for the actual TSL, only the qualifier. Once these maps gain more popularity there might be hope :O
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
pzea469
Profile Blog Joined September 2008
United States1520 Posts
January 02 2011 22:28 GMT
#126
^ Oh, I didn't realize that. Then there's still hope! lol
Kill the Deathball
Empress
Profile Joined October 2010
Canada29 Posts
January 02 2011 22:46 GMT
#127
I downloaded most of these, still haven't tried them out yet
I mustn't run away
GoodRamen
Profile Blog Joined December 2009
United States713 Posts
Last Edited: 2011-01-03 02:36:01
January 03 2011 02:34 GMT
#128
On December 29 2010 10:28 DivinO wrote:
Testbug reminds me of Fantasy?


not just you although in the end the layout is actually the same
#1 Fantasy Fan!!!!
Drogith
Profile Blog Joined May 2010
United States1350 Posts
January 05 2011 00:02 GMT
#129
Testbug is fun to play on. Not just with the extremely varied map textures, but the layout forcing conflict in the center and around a bunch of rocks is a great idea.
Founder of the New England SC2 League
MaxField
Profile Blog Joined May 2010
United States2386 Posts
January 05 2011 00:03 GMT
#130
testbug looks so dope
"Zerg, so bad it loses to hydras" IdrA.
Drogith
Profile Blog Joined May 2010
United States1350 Posts
January 05 2011 12:50 GMT
#131
Do we have an update on the status of Obsidian Inferno?
Founder of the New England SC2 League
linduxed
Profile Joined October 2010
Sweden111 Posts
January 05 2011 15:56 GMT
#132
Although I really enjoyed Enigma and it's a shame to see it go, it was in the pool for a really long time. Hopefully Testbug is a good replacement.

Oh, and personally I'd have taken out Starlight Breaker before Enigma.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
January 07 2011 22:13 GMT
#133
Can I get a copy of these maps featured in the monthly map pool? I want to upload them in the SEA server so that I can run iCCup tournaments for the prepaid players here in our place.
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-01-07 22:19:01
January 07 2011 22:18 GMT
#134
The fact that blizzard hasn't released new maps can't really mean they're afraid of messing up the balance, because the maps could easily be adjusted. What it says is they don't want to commit serious resources and effort into a great map pool.
1Eris1
Profile Joined September 2010
United States5797 Posts
January 07 2011 22:31 GMT
#135
i love tesbug, and s-crossing looks really interesting too
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
Drogith
Profile Blog Joined May 2010
United States1350 Posts
January 08 2011 16:15 GMT
#136
On January 05 2011 21:50 Drogith wrote:
Do we have an update on the status of Obsidian Inferno?

^Bump for update?
Founder of the New England SC2 League
Drogith
Profile Blog Joined May 2010
United States1350 Posts
Last Edited: 2011-01-12 00:15:51
January 12 2011 00:15 GMT
#137
According to tests on Obsidian Inferno, marauders can enter the bridge from the lower left. They cannot enter from the upper right. Still the same problem as before?
Founder of the New England SC2 League
Omegalisk
Profile Blog Joined May 2010
United States337 Posts
January 12 2011 00:58 GMT
#138
Will there be a channel where we can find games for these maps?
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 12 2011 01:01 GMT
#139
On January 12 2011 09:58 Omegalisk wrote:
Will there be a channel where we can find games for these maps?


"iCCup". It's been pretty active thus far.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
fearlessparagon
Profile Joined November 2010
United States104 Posts
January 12 2011 01:35 GMT
#140
Something has to be done with Match Point. It is a very Zerg favored map. The middle is too wide and empty and the 6 oclock and 12 oclock expos are too safe and narrow.
Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 12 2011 01:36 GMT
#141
On January 12 2011 10:35 fearlessparagon wrote:
Something has to be done with Match Point. It is a very Zerg favored map. The middle is too wide and empty and the 6 oclock and 12 oclock expos are too safe and narrow.

i think it needs to be prettier. lack of texture differences is boring as is the lack of doodads.
Captain Peabody
Profile Blog Joined May 2009
United States3110 Posts
January 12 2011 05:16 GMT
#142
So...just out of curiosity, is this 'big announcement' that was announced in like November ever going to be...announced?

Anyway, dig the maps. Keep up the good work, guys!
Dies Irae venit. youtube.com/SnobbinsFilms
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 13 2011 17:07 GMT
#143
Ok just to keep everyone updated, SUPEROUMAN has updated Testbug with a new expansion, picture is in OP.

Also Obsidian Inferno has been removed from the pool due to the unfixiable bridge error, 1.2 was supposed to fix it and did not.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 13 2011 17:24 GMT
#144
Nooo, Obsidian Inferno was such a cool map
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Drogith
Profile Blog Joined May 2010
United States1350 Posts
January 13 2011 19:25 GMT
#145
I wonder if removing just a single box on the bridge would have fixed it so 'rauders could make it all the way across... or was it more of "sign" dimensions that didn't allow it?
Founder of the New England SC2 League
NESC2League
Profile Joined November 2010
United States156 Posts
Last Edited: 2011-01-28 14:45:46
January 23 2011 22:28 GMT
#146
I hope everyone that tuned in last time enjoyed the stream with the featured iCCup maps. We substituted iCCup Neo Enigma for iCCup Obsidian Inferno and it seemed to work out very well. So, here is the next months tournament listing and I will be looking forward to seeing how th epool will change for February in the next few days.

Name: New England SC2 League S1T2
Date and Location: February 19, 2011 in Standish, ME
TL Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187061
Stream Link: http://www.teamliquid.net/video/streams/NESC2League
Live in New England? Come join your local SC2 Community! http://www.NESC2League.com
badcop
Profile Joined October 2010
United States176 Posts
January 23 2011 22:41 GMT
#147
Please, will you fix the lighting on Starlight Breaker? I think it's a pretty cool map, but the lighting is ridiculous so we can enjoy both watching AND playing on it.
PiLoKo
Profile Joined January 2011
Mexico144 Posts
January 27 2011 21:23 GMT
#148
I can haz february map pool? =3

It comes out every end of the month right? I just cant wait to know it
I like to troll in-game :)
Drogith
Profile Blog Joined May 2010
United States1350 Posts
January 28 2011 14:44 GMT
#149
On January 28 2011 06:23 PiLoKo wrote:
I can haz february map pool? =3

It comes out every end of the month right? I just cant wait to know it

^ This
Founder of the New England SC2 League
0neder
Profile Joined July 2009
United States3733 Posts
January 28 2011 14:46 GMT
#150
Too much twilight, needs more badlands and redrock tilesets. Looks good though!
nymeria
Profile Blog Joined April 2005
United States161 Posts
Last Edited: 2011-01-30 18:18:04
January 30 2011 16:11 GMT
#151
I would really like to see one of these maps implement the popular "1v1 Obs Xel'Naga Caverns" system.

(custom map with a very good Smart Camera function, up to 15 observers, koth style, you can choose whether or not to play, fun little betting system for the observers to earn credits)

It's quite popular on the custom map list.
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 3h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 4440
Nal_rA 599
PianO 267
Leta 263
BeSt 170
JulyZerg 73
Sacsri 67
Aegong 46
GoRush 26
Bale 21
League of Legends
JimRising 714
Counter-Strike
Stewie2K869
Super Smash Bros
Westballz55
Other Games
summit1g14264
shahzam1211
WinterStarcraft430
SortOf80
Organizations
Other Games
gamesdonequick1054
BasetradeTV39
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• davetesta50
• Light_VIP 33
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• iopq 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Rush1703
• Stunt631
• HappyZerGling102
Other Games
• Scarra3753
Upcoming Events
Sparkling Tuna Cup
3h 38m
WardiTV European League
9h 38m
PiGosaur Monday
17h 38m
OSC
1d 6h
uThermal 2v2 Circuit
1d 9h
The PondCast
2 days
Online Event
2 days
Korean StarCraft League
3 days
CranKy Ducklings
4 days
Online Event
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

BSL 21 Qualifiers
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.