Oh well. Hope matchpoint disapear soon
iCCup January Monthly Map Pool - Page 3
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Skrelt
Netherlands306 Posts
Oh well. Hope matchpoint disapear soon | ||
freeto
United States122 Posts
i guess blizzard really needs to take the first step and start using iccup in ladder or at least having a separate league for them like sc1 | ||
CecilSunkure
United States2829 Posts
I'd like to use these with my practice partners I was especially impressed with the map with three spawning locations; that map looked totally awesome. | ||
Kalingingsong
Canada633 Posts
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I_Love_Bacon
United States5765 Posts
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NguN
Australia1322 Posts
I miss BW Match Point =( | ||
Dental Floss
United States1015 Posts
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MrMotionPicture
United States4327 Posts
3 base maps are play so different. :3 | ||
darklordjac
Canada2231 Posts
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revy
United States1524 Posts
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DennyR
Germany379 Posts
There were a few great maps in the vode, obsidian was one of the worst! The other maps great though, I have to admit. I love Testbug. One of the bestest maps Ive ever played. | ||
risk.nuke
Sweden2825 Posts
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Invictus
Singapore2697 Posts
This maps looks awesome, im definitely trying out at least a few of them | ||
Ketara
United States15065 Posts
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Gudeldar
United States1200 Posts
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kOre
Canada3642 Posts
The tournament link is http://www.teamliquid.net/forum/viewmessage.php?topic_id=178620 Thanks guys! P.S. Probably MP will be the map that'll be used for the January tournament. | ||
InTriX
United Kingdom149 Posts
Example Delta Quadrant anyone and everyone has probably had the drop discussed with them, that map has an inherent 33% chance for an advantage, a 33% chance for a disadvantage and a 33% chance for a fair game. All maps should be by default fair and determined solely by the players not the random chance they spawn in X and other player spawns in Y. All other Iccup maps I personally love as a random player. | ||
Dont Panic
United States194 Posts
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Superouman
France2195 Posts
On December 31 2010 06:41 InTriX wrote: I know most of these maps are just clones of the brood war maps with slight changes however, there is no random chance in starcraft 2 eg some skills in wc3 'bash' 'evasion' and others. sc1 didn't have these random chances things either and rotationally balanced maps introduce random chance. Example Delta Quadrant anyone and everyone has probably had the drop discussed with them, that map has an inherent 33% chance for an advantage, a 33% chance for a disadvantage and a 33% chance for a fair game. All maps should be by default fair and determined solely by the players not the random chance they spawn in X and other player spawns in Y. All other Iccup maps I personally love as a random player. Actually, only match point is a bw remake. And i totally don't understand the rest of the message. | ||
InTriX
United Kingdom149 Posts
On December 31 2010 07:36 Superouman wrote: Actually, only match point is a bw remake. And i totally don't understand the rest of the message. Attempting to simplify the English: There is a difference between truly balanced maps and rotationally 'balanced' maps. Rotationally 'balanced' maps aren't truly balanced. This was then justified with an example and my feelings towards maps that are not balanced. | ||
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