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iCCup January Monthly Map Pool - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 Next All
PredY
Profile Joined September 2009
Czech Republic1731 Posts
Last Edited: 2011-01-01 09:44:15
January 01 2011 09:43 GMT
#101
you might want to add this cup into the first post with tournaments
http://www.teamliquid.net/forum/viewmessage.php?topic_id=180869
it's been played but the vods are yet to be released

oh and btw, testbug is such fun map to play on
http://www.twitch.tv/czelpredy
diesirae
Profile Joined August 2010
United States37 Posts
January 01 2011 09:48 GMT
#102
Thank god. If there was something SC2 was lacking, it was maps that fed the insatiable hunger of the TL community to witness games where no one engages for 3 hours. Because if you engage before 3 hours elapse YOU ARE A CHEESER AND YOU MUST BE EXCOMMUNICATED FOR PLAYING THE GAME WRONG.
ahwala
Profile Joined April 2010
Germany382 Posts
Last Edited: 2011-01-01 16:47:24
January 01 2011 11:21 GMT
#103
On January 01 2011 05:44 GunsofthePatriots wrote:
Show nested quote +
On January 01 2011 03:15 ahwala wrote:
On January 01 2011 02:58 GunsofthePatriots wrote:
On January 01 2011 01:24 arnold(soTa) wrote:
On January 01 2011 01:01 GunsofthePatriots wrote:
Whats the point of playing on iCCup?
Battle.net isn't dead yet.



whats the point in replying to a thread if you arent gonna read it?


i did read it.
Your playing for iCCup through custom games. Im not sure what the point of it is when you can get some better competition from ladder lol


If you read it and still don't get it you're stupid. The point is, you do _not_ get good competition on ladder due to the map pool being shitty. And even if it wasn't, it's getting boring.


What are you thinking? The best StarCraft 2 players in the world play ladder all the time. Probably 500000 more people play ladder then iCCup rite now, which means more diversity and skill levels. If youre not good enough to beat people on these maps then i would suggest practicing them.


lol, you're even more stupid than I thought. Reading comprehension = 0.

On January 01 2011 18:48 diesirae wrote:
Thank god. If there was something SC2 was lacking, it was maps that fed the insatiable hunger of the TL community to witness games where no one engages for 3 hours. Because if you engage before 3 hours elapse YOU ARE A CHEESER AND YOU MUST BE EXCOMMUNICATED FOR PLAYING THE GAME WRONG.


and there's another retard.
no wonder SC2 is such a boring game to play and watch with this kind of morons playing. :>
Velocity`
Profile Joined December 2010
United Kingdom343 Posts
January 01 2011 16:41 GMT
#104
On January 01 2011 18:48 diesirae wrote:
Thank god. If there was something SC2 was lacking, it was maps that fed the insatiable hunger of the TL community to witness games where no one engages for 3 hours. Because if you engage before 3 hours elapse YOU ARE A CHEESER AND YOU MUST BE EXCOMMUNICATED FOR PLAYING THE GAME WRONG.


Are you a troll or are you actually this dumb?
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 01 2011 16:51 GMT
#105
On January 02 2011 01:41 Callous wrote:
Show nested quote +
On January 01 2011 18:48 diesirae wrote:
Thank god. If there was something SC2 was lacking, it was maps that fed the insatiable hunger of the TL community to witness games where no one engages for 3 hours. Because if you engage before 3 hours elapse YOU ARE A CHEESER AND YOU MUST BE EXCOMMUNICATED FOR PLAYING THE GAME WRONG.


Are you a troll or are you actually this dumb?

well broodwar was like 7 hatch vs 3 nex all the time. destination was so boring, the map is arguably the best sc1 map, but it produced the same 30 minute games every time. people now feel that just because you make a bigger maps it will make sc2 better! that said, actually iccup deserves credit for trying to make their maps as balanced as possible.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2011-01-01 19:36:39
January 01 2011 19:35 GMT
#106
Name of Event/Organization: Mineski iCCup Open 2
Date(s)/time(s) of event(s): January 8, 2011 - 19:00 GMT+8
Stream Link (if any): http://www.own3d.tv/live/10038
Miscellaneous Info (if any): More info, go here.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
January 01 2011 19:50 GMT
#107
I just played some games on Match Point. Its so much better than the regular maps. There was room to move my army around and there was more importance on scouting the area. It felt really good.
Kill the Deathball
monitor
Profile Blog Joined June 2010
United States2404 Posts
January 01 2011 19:53 GMT
#108
On January 02 2011 04:50 pzea469 wrote:
I just played some games on Match Point. Its so much better than the regular maps. There was room to move my army around and there was more importance on scouting the area. It felt really good.


Glad to hear it! Match Point is currently the top iCCup map in popularity, so games should be relatively fast. Keep in mind iCCup Week is this week (1st-7th), so MP will probably be the easiest to play on.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
MeteorRise
Profile Joined August 2010
Canada611 Posts
January 01 2011 20:13 GMT
#109
TEST BUG IS BEAUTIFUL WOW.

If i could play that on ladder that would be a dream come true.
Elegance, in all things.
eu.xen
Profile Joined May 2010
Germany352 Posts
January 01 2011 20:58 GMT
#110
Does anyone think there is any chance ever that non Blizzard maps will make it into the ladder?

I think this stuff has to do alot with politics, rather than just trying to make the game really great. Like if you worked at Blizzard, would you tell your mapmakers that some of the custommaps are really superior and kinda undermine their importantce somewhat with that.

The thing is, it is hard for a small subdivision of Blizzard's Starcraft team to compete with stuff, that thousands in the community do. These ICCup maps seem like they have increadible depth to strategy (Xel'Naga towers in rocks? genius... to just name one thing), and it would be a delight to see top players play on them (and by that I mean really practising on them to play them in big tournaments).
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2011-01-01 22:12:36
January 01 2011 22:11 GMT
#111
I just ran this map-pool in a King of the hill that I'm hosting every week, everyone was very positive to going non-ladder maps both tonight and in the future. Great job with the map pool, and sparking some new life into my forums KOTH we all had alot of fun.
Too weird to live, too rare to die.
FenneK
Profile Joined November 2010
France1231 Posts
January 01 2011 23:16 GMT
#112
Cannot wait to try these out. Matchpoint was featured by Day[9], now that I know its name, should be alot of fun playing on it.

Thanks!
good luck have batman
VATO_Gandair
Profile Blog Joined November 2010
United States232 Posts
January 02 2011 00:23 GMT
#113
I love these maps. When I first started playing a random guy at the local LAN place stopped when he saw me and a friend setting up a 1v1. He told us about iccup maps and recommended we use them. They're kickass and all of these look great. Iccup makes the best stuff.
I like the purple bags of skittles.
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
January 02 2011 01:09 GMT
#114
Would like to play if anyone actually played them
Omegalisk
Profile Blog Joined May 2010
United States337 Posts
Last Edited: 2011-01-02 01:35:05
January 02 2011 01:31 GMT
#115
Test Bug Looks great, but it really seems to me that there would be positional imbalance. Is there really an imbalance, or is it just differences in positions?
eu.xen
Profile Joined May 2010
Germany352 Posts
January 02 2011 01:35 GMT
#116
On January 02 2011 10:31 Omegalisk wrote:
Test Bug Looks great, but it really seems to me that there would be positional imbalance. Is there really an imbalance, or is it just differences in positions.

There shouldn't be one. If I see this correctly, it is perfectly rotation symetrical (you can devide the map in 3 equal pieces).
monitor
Profile Blog Joined June 2010
United States2404 Posts
January 02 2011 04:25 GMT
#117
On January 02 2011 10:35 Donttazemebro wrote:
Show nested quote +
On January 02 2011 10:31 Omegalisk wrote:
Test Bug Looks great, but it really seems to me that there would be positional imbalance. Is there really an imbalance, or is it just differences in positions.

There shouldn't be one. If I see this correctly, it is perfectly rotation symetrical (you can devide the map in 3 equal pieces).


The 3rd and HY are differently distanced and arranged for each play, thats all. This should be fine in most matches, but mirror matches will be tested for imbalances. Other than that, the center is slightly different in unpathable low ground- no big deal.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
jambam
Profile Joined June 2010
United States324 Posts
January 02 2011 19:08 GMT
#118
Why does matchpoint have 1 extra mineral patch?
pyrestrike
Profile Joined October 2010
United States235 Posts
Last Edited: 2011-01-02 21:52:01
January 02 2011 21:27 GMT
#119
tQ Open's also rocking iCCup maps atm, at least for 1st map past quarterfinals:


edit: here's the properly formatted info:
tQ Open 12 -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=180119
Jan 1st 19:00 GMT (+00:00)
Streams:
Zanderfever (admin i think): http://www.teamliquid.net/video/streams/zanderfever
TheRushNetwork: http://www.teamliquid.net/video/streams/TheRushNetwork
IntoTheBush: http://www.teamliquid.net/video/streams/IntoTheBush
Misc:
Watching DDE and tQSungpA on Fighting Spirit right now :D
( ^_^)o自自o(^_^ )
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
January 02 2011 21:28 GMT
#120
On January 03 2011 04:08 jambam wrote:
Why does matchpoint have 1 extra mineral patch?


Why not?
=O
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