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1.2 out in January - Page 9

Forum Index > SC2 General
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klauz619
Profile Joined July 2010
453 Posts
January 03 2011 19:28 GMT
#161
This tuesday should have a balance patch for both WoW and SC2. The dev teams were mostly on holidays the past 3 or so weeks.
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
January 03 2011 19:36 GMT
#162
On January 03 2011 18:53 FrankWalls wrote:
Show nested quote +
On January 03 2011 18:49 me_viet wrote:
they just had to buff the one race i have trouble against =[[[[


...the one thing i have trouble against in that match-up too.


theres no way to know for sure what the patch is actually going to do until it comes out. maybe it wont even buff the race at all or maybe they'll buff your race too and youll like it ^^


Im pretty certain that the month long PTR test realm has revealed exactly whats changing in this patch, and that its pretty set in stone so far. I mean, why else would they of tested a few specific balance changes, and not added any more during the test phase. It wouldnt make sense to come out with more random balance changes without testing them. It would be counter-productive to what the PTR was there for.
Moody
Profile Blog Joined August 2010
United States750 Posts
January 03 2011 19:39 GMT
#163
On December 18 2010 10:06 NPF wrote:
Show nested quote +
On December 18 2010 09:50 Wolf wrote:
Can't believe this. Just can't.

A good job is better than a rushed one, but they made a lot of bold statements and it's hard to believe there is any reason for this delay unless they have more changes in store that we don't know about.


Really?

There choice is either to get it out before the gsl, right after and have the usual patch blues during christmas so there staff can't take there holidays off, since something always will go wrong when you patch. Instead they're waiting for after the holidays. They will probably be runing on a skeleton crew for the next 2 weeks anyways.

Anyways I'm happy it will give me time to improve my protoss game, and with the changes hopefully make me an even better player.

Btw it's nice to be informed, thank you OP


Most Americans don't get 2 weeks off for Christmas. Hell, I was happy with my 2 DAYS off. Students are the ones that get all the time off.

However, They're waiting too long to release the patch in my opinion. The GSL just started back up again, and they're going to be a releasing a new patch right in the middle of the season... These "small balance changes" really REALLY affect games at the pro level when they have all their timings worked out to the second.
A marine walks into a bar and asks, "Where's the counter?"
photomuse
Profile Joined August 2010
United States102 Posts
January 03 2011 19:42 GMT
#164
On January 04 2011 04:36 eXigent. wrote:
Show nested quote +
On January 03 2011 18:53 FrankWalls wrote:
On January 03 2011 18:49 me_viet wrote:
they just had to buff the one race i have trouble against =[[[[


...the one thing i have trouble against in that match-up too.


theres no way to know for sure what the patch is actually going to do until it comes out. maybe it wont even buff the race at all or maybe they'll buff your race too and youll like it ^^


Im pretty certain that the month long PTR test realm has revealed exactly whats changing in this patch, and that its pretty set in stone so far. I mean, why else would they of tested a few specific balance changes, and not added any more during the test phase. It wouldnt make sense to come out with more random balance changes without testing them. It would be counter-productive to what the PTR was there for.


I agree generally, but the PTR may also have been there primarily to focus on the extensive interface and battlenet changes (chat channels, custom hotkeys). Those were pretty major changes and a number of bugs were found and squashed through the PTR.
JiYan
Profile Blog Joined February 2009
United States3668 Posts
January 03 2011 19:45 GMT
#165
i agree that people should not assume that the PTR balance changes will be exactly what we see in 1.2. Yes, it seems illogical that they would not test these unknown changes in PTR, but we have to keep in mind that blizzard made changes without PTR for every patch before this one.
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
January 03 2011 19:58 GMT
#166
On January 04 2011 04:45 JiYan wrote:
i agree that people should not assume that the PTR balance changes will be exactly what we see in 1.2. Yes, it seems illogical that they would not test these unknown changes in PTR, but we have to keep in mind that blizzard made changes without PTR for every patch before this one.


Yeah thats true in the past the balance changes were simply implemented, but if you look at it logically, how could they not want to test every single balance issue in a test server that is already being used. If they actually bring in a few new balance changes that were not included in the PTR it would be pretty unprofessional on the balanacing portion. I mean who would choose not to test every balance aspect they had in mind with the test server that is available, and instead just bring them in blind? Would be downright silly, and lead to more potential imbalance down the line. With this season of GSL being their biggest yet, I cant see blizzard just deciding to include untested changes.
Cofo
Profile Blog Joined June 2010
United States1388 Posts
January 03 2011 20:12 GMT
#167
On January 03 2011 08:32 Aelfric wrote:
Show nested quote +
On January 03 2011 08:03 Cofo wrote:
On January 03 2011 07:00 Cadgers wrote:
Is the PTR down for anyone else?


It's been down for a while now. They're done testing.

What do you mean by "while"? Hours? Days?


Went down December 22.
+ Show Spoiler +
butter
Profile Blog Joined July 2009
United States785 Posts
January 03 2011 20:12 GMT
#168
On January 04 2011 04:58 eXigent. wrote:
Show nested quote +
On January 04 2011 04:45 JiYan wrote:
i agree that people should not assume that the PTR balance changes will be exactly what we see in 1.2. Yes, it seems illogical that they would not test these unknown changes in PTR, but we have to keep in mind that blizzard made changes without PTR for every patch before this one.


Yeah thats true in the past the balance changes were simply implemented, but if you look at it logically, how could they not want to test every single balance issue in a test server that is already being used. If they actually bring in a few new balance changes that were not included in the PTR it would be pretty unprofessional on the balanacing portion. I mean who would choose not to test every balance aspect they had in mind with the test server that is available, and instead just bring them in blind? Would be downright silly, and lead to more potential imbalance down the line. With this season of GSL being their biggest yet, I cant see blizzard just deciding to include untested changes.

All the previous patches also had unannounced (and sometimes unintended) balance changes. While it would be logical for Blizzard to use the PTR to avoid that issue, I suspect they will still have difficulty managing all the differences between internal versions that must be accumulating as they try to patch the existing game and develop the expansion at the same time.
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
MockHamill
Profile Joined March 2010
Sweden1798 Posts
January 03 2011 20:28 GMT
#169
The balance changes make no sense to me. Why improve Protoss early game, which is already strong as long as you know how to use forcefields, without nerfing their OP lategame.

HTs + Speedlots cannot be defeated by Terran given equal skill and similar economies. It is simply not possible.

I suggest the following:
- Khaydarin Amulet removed from the game
- Zealot speed upgrade decreases Zealot hitpoints by 10.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 03 2011 20:29 GMT
#170
On January 04 2011 05:28 MockHamill wrote:
The balance changes make no sense to me. Why improve Protoss early game, which is already strong as long as you know how to use forcefields, without nerfing their OP lategame.

HTs + Speedlots cannot be defeated by Terran given equal skill and similar economies. It is simply not possible.

I suggest the following:
- Khaydarin Amulet removed from the game
- Zealot speed upgrade decreases Zealot hitpoints by 10.


If their only going HT's and speedlots just go hellions lol blue flamed hellions > those 2 units.
When I think of something else, something will go here
thesauceishot
Profile Joined July 2010
Canada333 Posts
January 03 2011 20:31 GMT
#171
On January 04 2011 05:28 MockHamill wrote:
The balance changes make no sense to me. Why improve Protoss early game, which is already strong as long as you know how to use forcefields, without nerfing their OP lategame.

HTs + Speedlots cannot be defeated by Terran given equal skill and similar economies. It is simply not possible.

I suggest the following:
- Khaydarin Amulet removed from the game
- Zealot speed upgrade decreases Zealot hitpoints by 10.

Let's just remove high templars and zealots from the game. Happy now?
Manlot
Profile Blog Joined December 2009
Mexico111 Posts
January 03 2011 20:44 GMT
#172
Agreed with the above poster.
barkles
Profile Joined May 2010
United States285 Posts
January 03 2011 20:45 GMT
#173
On January 04 2011 05:28 MockHamill wrote:
The balance changes make no sense to me. Why improve Protoss early game, which is already strong as long as you know how to use forcefields, without nerfing their OP lategame.

HTs + Speedlots cannot be defeated by Terran given equal skill and similar economies. It is simply not possible.

I suggest the following:
- Khaydarin Amulet removed from the game
- Zealot speed upgrade decreases Zealot hitpoints by 10.


I agree that HT are very powerful late game, but I don't think removing the amulet is the solution. What I personally would like to see tested is for:
1) High Templar cannot be warped in (must be built from gateways/warpgates)
2) Decrease cost of storm/amulet (to, say, 100/100 each).

This would make templar easier to tech to, and would also lessen the potency of HT in late game situations, where I think most players (and Blizzard for that matter) agree they are slightly over-powered.
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
January 03 2011 20:45 GMT
#174
I SO EXXOCITTTTTTTTTTED
I want to fuck Soulkey with a Zelderan.
robertdinh
Profile Joined June 2010
803 Posts
January 03 2011 20:48 GMT
#175
On January 04 2011 05:28 MockHamill wrote:
The balance changes make no sense to me. Why improve Protoss early game, which is already strong as long as you know how to use forcefields, without nerfing their OP lategame.

HTs + Speedlots cannot be defeated by Terran given equal skill and similar economies. It is simply not possible.

I suggest the following:
- Khaydarin Amulet removed from the game
- Zealot speed upgrade decreases Zealot hitpoints by 10.


If by strong you mean having to sit in your base forced to make sentries with an inferior army for a good while (if your opponent chooses to force you into that, which he can do everytime if he wants)

Protoss strength is late game, not early game. They are severely lacking early game and can immediately get run over by aggression with just one poor forcefield.
True skill comes without effort.
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
January 03 2011 20:52 GMT
#176
On January 04 2011 05:28 MockHamill wrote:
The balance changes make no sense to me. Why improve Protoss early game, which is already strong as long as you know how to use forcefields, without nerfing their OP lategame.

HTs + Speedlots cannot be defeated by Terran given equal skill and similar economies. It is simply not possible.

I suggest the following:
- Khaydarin Amulet removed from the game
- Zealot speed upgrade decreases Zealot hitpoints by 10.


No and no.

And no and no and no.

If you would have said something that was from a subjective point of view I'd respond differently.
But when you have the attitude that Terran doesn't have a chance late game against Protoss, you're just misinformed and (probably) a bad TvP player. Rarely do you see people making balance accusations in favor of a race that they don't even play, because mostly, it isn't their concern.

And it is really hard for someone to even respond to a post like yours because there is so much evidence where you're truly wrong. A Protoss just can't tech to High Templar and get an easy third. Have you even watched any of the past GSL games? Any of the Koths? Where do you get this idea?

In fact, I'd love to hear your opinion on oGsMC's play style. He plays pretty much the exact opposite of what you believe to be overpowered - he opts for timing pushes. He doesn't even want to get to the point where he has High Templar, and many Protoss feel the same way. To you, storm sure seems like a great spell. But how about playing PvT at a higher level for a bit? While the Terran has to micro carefully and split his army, the Protoss has to constantly retreat his chargelots and move them away from his own storms, while splitting his high templars so EMP doesn't nullify his whole army. It isn't an easy situation for anyone. Don't make balance suggestions just because you blow at something. You make yourself look dumb and shit up threads.
I want to fuck Soulkey with a Zelderan.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
January 03 2011 20:54 GMT
#177
On January 04 2011 05:28 MockHamill wrote:
The balance changes make no sense to me. Why improve Protoss early game, which is already strong as long as you know how to use forcefields, without nerfing their OP lategame.

HTs + Speedlots cannot be defeated by Terran given equal skill and similar economies. It is simply not possible.

I suggest the following:
- Khaydarin Amulet removed from the game
- Zealot speed upgrade decreases Zealot hitpoints by 10.

Can't get out of bronze league?

One banshee would win you the early game in that case, lol
"God fights on the side with the best artillery." - Napoleon Bonaparte
SLoGgErDoGgEr
Profile Joined March 2004
Korea (South)340 Posts
January 03 2011 20:55 GMT
#178
I was about to post about the same thing, yea go read that bad tvsp players
https://www.twitter.com/SLoGsc2
DarkRise
Profile Joined November 2010
1644 Posts
Last Edited: 2011-01-03 20:59:37
January 03 2011 20:56 GMT
#179
i don't think HT is OP
Ghost counter it, you can see in pro games how good their emps are
1 emp can pretty much hit all HTs if group together so i suggest play better?

but early game is kinda hard
I'm glad MC is making use of every protoss units to its full potential
but not all of us are MC

BTW is all patch notes gonna be the same as the ones in PTR
I'm still sad speedrays are not an option anymore
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
January 03 2011 21:05 GMT
#180
On January 03 2011 10:24 VvyzZ wrote:
Show nested quote +
On January 03 2011 10:18 MonsieurGrimm wrote:
Hopefully it includes a fix for the Global_Internal_Error bug, I can't play SC2 until that gets fixed :/


I get that error too, but I can still log in with persistence. Just keep spamming your login attempts, eventually you'll get in. It usually takes me ~20 tries.


The problem isn't with the logging in, it's with the disconnects in the middle of games.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
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