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1.2 out in January - Page 28

Forum Index > SC2 General
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Ancient.eu
Profile Joined July 2010
Romania621 Posts
January 11 2011 00:01 GMT
#541
On January 11 2011 08:58 Sprog wrote:
Show nested quote +
On January 11 2011 08:55 CruelZeratul wrote:
It seems they are not released yet.


correct, they don't appear in our patcher

Oh, ok. That's a bit weird.
ProbeEtPylon
Profile Joined October 2010
168 Posts
Last Edited: 2011-01-11 00:05:19
January 11 2011 00:04 GMT
#542
- fail - pls delete
beer
hnnm
Profile Joined September 2010
Australia7 Posts
January 11 2011 00:07 GMT
#543
On January 11 2011 08:42 Zephirdd wrote:
Show nested quote +
On January 11 2011 08:39 emc wrote:
I am a bit mad that no other regions have this support for changing regions but I must admit, that was really smart for blizzard to do so. I have some AUS friends and it's tough to be a gamer out there, a very big continent with not enough players, so it makes sense they can also play in NA.


Wasnt it something about NA servers having less lag than SEA? or just the amount of players?



The reason SEA have a region button, is because ISP's in Australia will route their own SEA traffic through American ISP's into Asia because it's cheaper for them to do so.
For players on those ISP's, it means they get an irritating amount of lag.

There was alot of complaint to different ISP's about this and the larger ones refused to co-operate.
Blizzard made the choice to allow access to both NA and SEA so if you're suffering at least you can try to play to NA - which if you have routed SEA traffic will have a lower ping and make the game playable again.

Australia's internet sucks!

ZoomDog
Profile Joined September 2010
Australia25 Posts
January 11 2011 00:10 GMT
#544
Getting off-topic, but some of the SEA stuff being thrown around is incorrect.
There aren't any 'regulations' limiting Internet speeds in Aus, it's just that we have an incumbent with no desire to improve things, and vast distances with a small population that make any upgrades costly. I haven't noticed any problems with a language barrier; every player I've tried to speak to has spoken good English and the rest know enough to glhf and gg (which is probably 99% of the conversations anyway. )
We do have direct pipes to SG, it's just that the second largest ISP (Optus) doesn't use it, so anyone with that provider will be routed through NA resulting in horrible latency. From memory New Zealand has horrible routes to SG regardless of ISP, so NA is a much better option for them too.
The main reasons they opened NA were for those who had horrible routes to SG, people already had relationships with NA from WoW, and the player base isn't large enough for people who want to play the less popular games (custom games, 4v4 in off-peak etc).
LoveSponge
Profile Joined August 2010
Australia237 Posts
Last Edited: 2011-01-11 00:11:08
January 11 2011 00:10 GMT
#545
On January 11 2011 08:53 emc wrote:
Show nested quote +
On January 11 2011 08:42 Zephirdd wrote:
On January 11 2011 08:39 emc wrote:
I am a bit mad that no other regions have this support for changing regions but I must admit, that was really smart for blizzard to do so. I have some AUS friends and it's tough to be a gamer out there, a very big continent with not enough players, so it makes sense they can also play in NA.


Wasnt it something about NA servers having less lag than SEA? or just the amount of players?


It's a combination of both. Their lag is quite horrible because they have strict regulations on internet speed there, it's basically a monopoly and it sucks. Internet regulation and less people per square mile than NA makes it difficult for communities to stay in tact over there. Small games or even games with a mid size community have no chance of surviving, SC2 is really the only game I could see staying alive over there which is great that blizzard allowed them to play in NA. Also keep in mind that it's basically a mini UK (large ass continent though) surrounded by asian countries, language barriers can really set back a communities growth.

So it is possible to have cross region support, so when is the rest of the world going to get it?


You make it sound a lot worse than it is. It really isn't that bad and many games have communites that are active.

Internet regulations (we don't have them either, just old and outdated infrastructure - but thats changing) don't change ping times, it's a matter of location. The ping isn't that bad anyway on SC2.
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
January 11 2011 00:12 GMT
#546
On January 11 2011 08:22 baskerville wrote:
so funny to see the pictures... thanks

do you guys think they'll always start with sea?

you'd be the watchtower of sc then...


Yes because SEA is the furtherest ahead in time (closest to date line)
https://twitter.com/#!/IrisAnother
nJectioN
Profile Joined January 2011
3 Posts
January 11 2011 00:12 GMT
#547
Just tested the new void rays and they absolutely demolish colossi and carriers.4 void rays managed to kill one colossus in under one second and that was with its uncharged beam.

On the damage description it said the usual 6 normal 10 armored but when I attacked the colossus there was a notable increase. I thought they were gonna remove the + armored and replace it with + massive but it looks like they added on top of the armored making them much more deadly This is going to change pvp colossi wars.....
Champ24
Profile Joined August 2010
177 Posts
January 11 2011 00:15 GMT
#548
On January 11 2011 09:12 nJectioN wrote:
Just tested the new void rays and they absolutely demolish colossi and carriers.4 void rays managed to kill one colossus in under one second and that was with its uncharged beam.

On the damage description it said the usual 6 normal 10 armored but when I attacked the colossus there was a notable increase. I thought they were gonna remove the + armored and replace it with + massive but it looks like they added on top of the armored making them much more deadly This is going to change pvp colossi wars.....


Freaking yes!

Only downside is that 4 gates are still incredibly powerful.
Ingruz
Profile Joined May 2010
Italy380 Posts
January 11 2011 00:17 GMT
#549
actually pvp is more a 4 gate wars.... sadly
My life for Aiur!
Deleted User 124618
Profile Joined November 2010
1142 Posts
Last Edited: 2011-01-11 00:20:28
January 11 2011 00:17 GMT
#550
On January 11 2011 09:12 nJectioN wrote:
Just tested the new void rays and they absolutely demolish colossi and carriers.4 void rays managed to kill one colossus in under one second and that was with its uncharged beam.

On the damage description it said the usual 6 normal 10 armored but when I attacked the colossus there was a notable increase. I thought they were gonna remove the + armored and replace it with + massive but it looks like they added on top of the armored making them much more deadly This is going to change pvp colossi wars.....


Wait, what? 150 shields + 200 hp / 4 = over 87,5 dps PER Void Ray? Isn't that like 300-500% increase in damage? Or are my math skills failing me?
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
January 11 2011 00:23 GMT
#551
On January 11 2011 09:17 Greentellon wrote:
Show nested quote +
On January 11 2011 09:12 nJectioN wrote:
Just tested the new void rays and they absolutely demolish colossi and carriers.4 void rays managed to kill one colossus in under one second and that was with its uncharged beam.

On the damage description it said the usual 6 normal 10 armored but when I attacked the colossus there was a notable increase. I thought they were gonna remove the + armored and replace it with + massive but it looks like they added on top of the armored making them much more deadly This is going to change pvp colossi wars.....


Wait, what? 150 shields + 200 hp / 4 = over 87,5 dps PER Void Ray? Isn't that like 300-500% increase in damage? Or are my math skills failing me?


Agreed. I'm assuming there was a little typo in that post
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
nJectioN
Profile Joined January 2011
3 Posts
January 11 2011 00:26 GMT
#552
On January 11 2011 09:17 Greentellon wrote:
Show nested quote +
On January 11 2011 09:12 nJectioN wrote:
Just tested the new void rays and they absolutely demolish colossi and carriers.4 void rays managed to kill one colossus in under one second and that was with its uncharged beam.

On the damage description it said the usual 6 normal 10 armored but when I attacked the colossus there was a notable increase. I thought they were gonna remove the + armored and replace it with + massive but it looks like they added on top of the armored making them much more deadly This is going to change pvp colossi wars.....


Wait, what? 150 shields + 200 hp / 4 = over 87,5 dps PER Void Ray? Isn't that like 300-500% increase in damage? Or are my math skills failing me?


It was actually around 3.5 in game seconds I may have exaggerated a bit with the one second. Still I wonder if the 2.25 speed now will nullify the damage increase its been given.
nJectioN
Profile Joined January 2011
3 Posts
Last Edited: 2011-01-11 00:30:00
January 11 2011 00:27 GMT
#553
double post sorry.....

Deleted User 124618
Profile Joined November 2010
1142 Posts
January 11 2011 00:29 GMT
#554
On January 11 2011 09:26 nJectioN wrote:
Show nested quote +
On January 11 2011 09:17 Greentellon wrote:
On January 11 2011 09:12 nJectioN wrote:
Just tested the new void rays and they absolutely demolish colossi and carriers.4 void rays managed to kill one colossus in under one second and that was with its uncharged beam.

On the damage description it said the usual 6 normal 10 armored but when I attacked the colossus there was a notable increase. I thought they were gonna remove the + armored and replace it with + massive but it looks like they added on top of the armored making them much more deadly This is going to change pvp colossi wars.....


Wait, what? 150 shields + 200 hp / 4 = over 87,5 dps PER Void Ray? Isn't that like 300-500% increase in damage? Or are my math skills failing me?


It was actually around 3.5 in game seconds I may have exaggerated a bit with the one second. Still I wonder if the 2.25 speed now will nullify the damage increase its been given.


Ah, ok. 10*1,2/0,6*3,5 = 70 so yeah, that does sound more reasonable But yay for some variety in PvP matchup, hopefully it's colossus vs colossus no more!
HaIf
Profile Joined January 2010
Canada234 Posts
January 11 2011 00:30 GMT
#555
On January 11 2011 09:17 Greentellon wrote:
Show nested quote +
On January 11 2011 09:12 nJectioN wrote:
Just tested the new void rays and they absolutely demolish colossi and carriers.4 void rays managed to kill one colossus in under one second and that was with its uncharged beam.

On the damage description it said the usual 6 normal 10 armored but when I attacked the colossus there was a notable increase. I thought they were gonna remove the + armored and replace it with + massive but it looks like they added on top of the armored making them much more deadly This is going to change pvp colossi wars.....


Wait, what? 150 shields + 200 hp / 4 = over 87,5 dps PER Void Ray? Isn't that like 300-500% increase in damage? Or are my math skills failing me?

The damage increase is only +20% vs Massive.

Meaning it will so 12 vs Armored Massive and 7.2 vs Normal Massive (If there is any such unit idk)
life of lively to live to life of full life thx to shield battery
ZoomDog
Profile Joined September 2010
Australia25 Posts
January 11 2011 00:31 GMT
#556
Do buildings count as massive?
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2011-01-11 00:58:10
January 11 2011 00:34 GMT
#557
No. But mech TvP is even more nerfed due to Thors and BCs taking even more damage, killing one of the (weak) responses to protoss air. Not sure if people'll like that. x)
Cant take LMS hipsters serious.
HaIf
Profile Joined January 2010
Canada234 Posts
January 11 2011 00:34 GMT
#558
On January 11 2011 09:31 ZoomDog wrote:
Do buildings count as massive?


http://wiki.teamliquid.net/starcraft2/Building_Statistics

(No, they do not)
life of lively to live to life of full life thx to shield battery
A-p-p-l-e-s
Profile Joined September 2010
Canada314 Posts
January 11 2011 00:53 GMT
#559
man when will da match hit? )+
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
January 11 2011 00:53 GMT
#560
On January 11 2011 09:34 Alaric wrote:
No. But mech TvP is even more nerfed due to Thors and BCs taking even more damages, killing one of the (weak) responses to protoss air. Not sure if people'll like that. x)


Not to mention Zerg's Broodlord and Ultra; however, they aren't used often as it is, so it probably won't be as significant as it will be for Terran, with the Thor being seen relatively often. I think this will discourage Zerg getting those T3 units even more now though. sigh
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
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