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1.2 out in January - Page 15

Forum Index > SC2 General
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diLLa
Profile Joined November 2010
Netherlands247 Posts
January 05 2011 13:07 GMT
#281
if there would be a reset the bonus pool would be reset too obviously
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
January 05 2011 13:07 GMT
#282
On January 05 2011 22:01 Deadlyfish wrote:
Sorry if this is the wrong place to ask, (dont wanna bump a new thread), but will the bonus pool points reset? Will we have to play up to 3-4k again, or will it reset back to how it was at the start of the game (800 was mid diamond / 1200 was high diamond). I guess it would make sense to return back to how it was in the start of the first season, otherwise everyone will have to play hundreds of games just to catch back up :S


- your points + bonuspools will be deleted.
- your MMR will not be deleted.
Mios
Profile Joined April 2010
United States686 Posts
Last Edited: 2011-01-05 13:32:39
January 05 2011 13:07 GMT
#283
woops wrong thread
no LAN and intercontinental bnet = T_T
snazbaz
Profile Joined October 2010
40 Posts
January 05 2011 13:22 GMT
#284
How will the first few weeks of ladder work after the reset as everyone will have 0 points but different MMRs?

E.g if I'm a mid diamond player with a mid-diamond MMR and get reset to 0 points I will be matched against people who also have a mid-diamond MMR and 0 points so at ~50% win rates how will we go up any more than bonus pool assuming no improvement in skill?

So - what if someone deliberately loses a load of games before the reset to reduce their MMR vs their actual skill - e.g to roughly low diamond MMR. Then the ladder is reset and they would win most of their first games until they were back to their old MMR level as their MMR was artificially low at the start but their points were equal with everyone else.
Joefish
Profile Joined July 2010
Germany314 Posts
January 05 2011 13:27 GMT
#285
On January 05 2011 22:22 snazbaz wrote:
How will the first few weeks of ladder work after the reset as everyone will have 0 points but different MMRs?

E.g if I'm a mid diamond player with a mid-diamond MMR and get reset to 0 points I will be matched against people who also have a mid-diamond MMR and 0 points so at ~50% win rates how will we go up any more than bonus pool assuming no improvement in skill?

So - what if someone deliberately loses a load of games before the reset to reduce their MMR vs their actual skill - e.g to roughly low diamond MMR. Then the ladder is reset and they would win most of their first games until they were back to their old MMR level as their MMR was artificially low at the start but their points were equal with everyone else.


afaik it's exactly like this.
Only thing we can do is that not too many people will abuse the ladder system to get a lower MMR.
But maybe does blizz do something to prevent it.. we'll see.
Inflexion
Profile Joined September 2009
Canada560 Posts
January 05 2011 13:46 GMT
#286
On January 05 2011 22:27 Joefish wrote:
Show nested quote +
On January 05 2011 22:22 snazbaz wrote:
How will the first few weeks of ladder work after the reset as everyone will have 0 points but different MMRs?

E.g if I'm a mid diamond player with a mid-diamond MMR and get reset to 0 points I will be matched against people who also have a mid-diamond MMR and 0 points so at ~50% win rates how will we go up any more than bonus pool assuming no improvement in skill?

So - what if someone deliberately loses a load of games before the reset to reduce their MMR vs their actual skill - e.g to roughly low diamond MMR. Then the ladder is reset and they would win most of their first games until they were back to their old MMR level as their MMR was artificially low at the start but their points were equal with everyone else.


afaik it's exactly like this.
Only thing we can do is that not too many people will abuse the ladder system to get a lower MMR.
But maybe does blizz do something to prevent it.. we'll see.


Basically, it's similar to how they implement it in the WoW Arena Rating System.

You are 1500 rating MMR (NOT actual rating). You're rating at the beginning of the patch is 0. You queue up and play against another 1500 MMR rated player.

You win. You gain +40 points. You are now 1-0.

You queue again, you play against a 1550 MMR rated player (because you won your last game).

You lose. You lose ONLY 5-7 points. You are now 1-1. Why?!?! Because your actual rating wants to climb up to your hidden MMR rating (but what is important to note is that you won A LOT of points for your actual rating but lose very little when you lose).

You queue again, you play against a 1500 MMR rated player (because you lost your last game).

You win. You win +40 points. You are now 75 rated and with 1550 MMR again.

So as you win, lose, win, lose, win, lose.. you'll start winning LESS when you win and losing MORE points when you lose until you reach your 1500 actual rating = 1500 MMR.

How bonus pool works is that is offsets the actual ratings 'tendency' (for lack a better term) to want to even out with the MMR.

For example, let's say skill can determined by a number (for sake of the argument). And you're forever a 1500 MMR 'skilled' player. If you play an infinite number of games and you stay at exactly 50% win rate (without bonus pool) you'll stay at 1500 actual rating.

However, what bonus pool does is that if you keep a 50% win rate but you play a lot of games, your rating actually goes up because it's based on a 'incentive to play' model (so instead of winning 20 points per game won and losing 20 points per game lost, you win 21 points per game won and only lose 19 points per game lost). So that's why points get inflated in the long run. Because over a period of many many many the bonus pools actually increases your rating.

I hope that makes sense. I'm not entirely sure but I'm pretty sure this is how it works.

Four wheels move the body; two wheels move the soul.
Vocalset
Profile Joined December 2010
Poland11 Posts
January 05 2011 17:10 GMT
#287
1/5/11- After additional testing and feedback from the community on the PTR, we’ve identified and fixed several issues and are now targeting next week for patch 1.2. We will update this thread should there be any further delays.


Buahahaha fuck u blizzard!!! from bn forum,.,,,
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
January 05 2011 17:12 GMT
#288
this is what happens when blizzard get's specific by saying "first week of __"; makes me even more disappointed =[
bleh
IPA
Profile Joined August 2010
United States3206 Posts
January 05 2011 17:17 GMT
#289
Take a deep breath. I'm sure we'll all make it to next week just fine. -_-

I'd rather wait a week and have a complete product.
Time held me green and dying though I sang in my chains like the sea.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
January 05 2011 17:18 GMT
#290
It's only one week late. Relax guys. At least it's not HL2 Episode 3...
ㅇㅅㅌㅅ
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
January 05 2011 17:21 GMT
#291
I guess Blizzard thought they were being made fun of too much for using "soon" all the time. They should just indicate all release dates as "in the future".
Jaedong <3 HOOK'EM HORNS!
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
January 05 2011 17:21 GMT
#292
It's understandable because this patch will give us something totally new and recently invented: CHATCHANNELS. After months of hard work and heavy "internal testing" (I mean, we are talking about chatchannels, which have to be tested very carefully) we will get them!
lofung
Profile Joined October 2010
Hong Kong298 Posts
January 05 2011 17:23 GMT
#293
lol make sure you dun bring those ultralisks "bug" again please.
How do you counter 13 carriers? Well first of all you gave me brain cancer. -Tasteless
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
January 05 2011 17:25 GMT
#294
i just woudla thought blizzard would learn by now to just say "sometime in january" or something along those lines.
bleh
Neo.NEt
Profile Joined August 2010
United States785 Posts
January 05 2011 17:26 GMT
#295
Seriously how much testing could they need for something they did just fine 12 years ago?
Apologize.
tealc
Profile Joined October 2010
109 Posts
January 05 2011 17:27 GMT
#296
Does resetting the ladder mean that the amount of games will be reset or will it only affect points?
vdek
Profile Joined May 2010
United States267 Posts
January 05 2011 17:28 GMT
#297
On January 06 2011 02:26 Neo.NEt wrote:
Seriously how much testing could they need for something they did just fine 12 years ago?


Have you ever worked on a communication system that handles millions of communications a day?
c1neK
Profile Joined April 2010
Poland41 Posts
January 05 2011 17:30 GMT
#298
so patch is postponed till next week yea ? lol
Proto_Protoss
Profile Joined September 2010
United States495 Posts
January 05 2011 17:31 GMT
#299
On January 06 2011 02:21 Dente wrote:
It's understandable because this patch will give us something totally new and recently invented: CHATCHANNELS. After months of hard work and heavy "internal testing" (I mean, we are talking about chatchannels, which have to be tested very carefully) we will get them!


Chat channels is not an idea they have built from the ground up. They had it in BW so its not like they don't know how to a chat channel works but form what i've seen on PTR these chat channels are unimpressive but at least we have them.
"Our greatest glory is not in never falling, but in getting up everytime we do." - Confucius
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
January 05 2011 17:32 GMT
#300
On January 06 2011 02:26 Neo.NEt wrote:
Seriously how much testing could they need for something they did just fine 12 years ago?


its not like the only thing in the patch is chat channels
Disciple....Top 3 control in Clarion County
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