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Patch 1.2.0 on PTR - Page 66

Forum Index > SC2 General
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Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 04 2010 07:51 GMT
#1301
On December 04 2010 16:48 schiznak wrote:
Show nested quote +
On December 04 2010 16:38 andrewwiggin wrote:
On December 04 2010 16:33 Bandino wrote:
I don't understand this sudden outcry over the pheonix. It gets a slight
buff and suddenly it too good? It needs energy to attack ground units
and if you really are worried about your ovies just stack them on a spore
or something. Sometimes it feels as the Zerg race has gotten a little too
fond of whining for every little buff another race gets. Though I do feel
that the infestor nerf was a little drastic, perhaps just making it into ensare
gainst air units would be fine. Besides looks like a great patch by blizzard


Totally agree with this. Zerg needs to consider that protoss might go other than ground now. Ovies with spores and queens for protection has to be considered now too.

Its a TEST PATCH. Calm down people, and play with it, instead of complaining again and again -__-


Imagine if zerg got a muta buff, also protoss got a storm nerf, would you mind?


Storm's already been nerfed before. Us Protoss are used to getting ROFLstomped by patch notes, just let us enjoy one patch, it's all we ask! lol
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
TheGrimace
Profile Blog Joined May 2010
United States929 Posts
December 04 2010 07:52 GMT
#1302
On December 04 2010 16:45 iamJason wrote:
My Z key is going to break

Not that it solves this issue, but this thread might help you out. At least your Z and X key will only break half as fast!
KnightOfNi
Profile Joined December 2007
United States1508 Posts
December 04 2010 07:52 GMT
#1303
To all you zergs out there: Q_Q about your macro. Q fucking Q.

All the other races have to spam their button to get the units they want (I have to go aaaaaaaaaaadd to make my marines off 2 bases, way more late game, protoss has to individually warp in units), so why the hell should zerg have ezmode for macro late game (which is already really easy because you have exactly 1 unit producing structure)? Make all your units individually pl0x, just like everyone else.
RIP eSTRO :(
TypeFake
Profile Joined September 2010
United States121 Posts
December 04 2010 07:53 GMT
#1304
You have no idea how much I want to dance and shout out loud after seeing that the Observer cost got decreased and the new Phoenix build time.

Void Rays can go to hell since they've got no real use anyways.

But halle-fucking-lujah cheaper Observers. I'm overjoyed.
papaz
Profile Joined December 2009
Sweden4149 Posts
December 04 2010 07:54 GMT
#1305
Great changes. However I wonder what it means that the bunker change is "temporary".

Why make the change at all if it is temporary?
alexanderzero
Profile Joined June 2008
United States659 Posts
Last Edited: 2010-12-04 07:55:25
December 04 2010 07:54 GMT
#1306
Obviously they had to remove flux vanes after making fungal growth not affect air, but seriously they reduced the Phoenix build time? WTF! Now Zerg literally has no way to counter Phoenix Harass effectively. Both Hydras and Mutas are way too slow to hit well microd Phoenixes. I would go so far as to say Hydras are almost completely worthless now.

Also, I'm kinda disappointed that Blizzard hasn't done anything to address the insane infantry+SCV rushes from Terran right now.
I am a tournament organizazer.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-12-04 07:55:29
December 04 2010 07:55 GMT
#1307
On December 04 2010 16:53 TypeFake wrote:
You have no idea how much I want to dance and shout out loud after seeing that the Observer cost got decreased and the new Phoenix build time.

Void Rays can go to hell since they've got no real use anyways.

But halle-fucking-lujah cheaper Observers. I'm overjoyed.


It's almost like Observers were exactly this cost before one time, oh that's right beta patch 6. They needed to be 25/75 so this is just correcting that mistake !
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
andrewwiggin
Profile Joined September 2010
Australia435 Posts
December 04 2010 07:55 GMT
#1308
Protoss have ALWAYS been screwed over by Blizzard patches.

Always.

So stop crying. Boo hoo, you cant just have total map vision with overlords anymore? You actually have to protect your supply! GASP

Hydras. Corrupters. Queens. Spores - how much exactly do spores cost anyway? Im guessing they are cheaper than cannons. So stop. freaking. whining.
DoubleLariat
Profile Joined October 2010
Canada190 Posts
December 04 2010 07:56 GMT
#1309
I know if I hold down q when i have multiple barracks selected, it starts stacking them up across my rax.

Have any zergs actually just tried to hold down the button and see what it does? Does it stack really fast across the selected larvae now instead of making it all start to hatch immediately?
Mojeca
Profile Joined September 2010
United States46 Posts
December 04 2010 07:56 GMT
#1310
First of all, phx are no better or no worse than they ever were. A toss player now simply has the option of a higher phx composition. That is all. If they rush phx they will come out a little faster too. Phx are no better or worse in combat or harassment than they ever were. Not to mention that phx come out WAY before infestors with fungal energy.

The ability to immobilize air units is EXTREMELY powerful. The whole reason why air units are good is their mobility. To have a ~T2 unit that can immobilize air units I doubt was ever the intent of the infestor. Personally I think it should still deal damage, but removing its effect from air entirely is an interesting change. I feel like corruptors could use a speed buff to compensate, but I think that this change is positive overall.
Agh
Profile Blog Joined July 2010
United States1037 Posts
December 04 2010 07:57 GMT
#1311
On December 04 2010 16:41 k00pa wrote:
No PTR for eu servers :/


There isn't a seperate PTR for EU, no. However you can connect to the current PTR afaik.



I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-12-04 07:59:02
December 04 2010 07:57 GMT
#1312
On December 04 2010 16:52 KnightOfNi wrote:
To all you zergs out there: Q_Q about your macro. Q fucking Q.

All the other races have to spam their button to get the units they want (I have to go aaaaaaaaaaadd to make my marines off 2 bases, way more late game, protoss has to individually warp in units), so why the hell should zerg have ezmode for macro late game (which is already really easy because you have exactly 1 unit producing structure)? Make all your units individually pl0x, just like everyone else.


Unless I'm mistaken you could hold down A as well to keep queuing up marines.

Also while you are making 5-10 units at once off 2 bases a Zerg is making 12-20 units at once off 3 bases. When you're at 200/200 for even 2 minutes as zerg your next reinforcement is likely to be 30-50 units at once.

I click anyways, but it's just a nice thing to have. There's no reason to disallow it other than to be mean to players. If you can't hold down a button as Terran than fix that, don't make everyone else suffer.

Hydras. Corrupters. Queens. Spores - how much exactly do spores cost anyway? Im guessing they are cheaper than cannons. So stop. freaking. whining.

125 for a spore crawler and 150 for a cannon.
Logo
schiznak
Profile Joined October 2009
Australia258 Posts
December 04 2010 07:57 GMT
#1313
reading protoss comments in this thread is like listening to a bully taunt you after they've stolen your lunch money
"That's very e-sports of you to have the camera focused on the people instead of the game" -ultradavid
Lowko
Profile Joined August 2010
Netherlands286 Posts
December 04 2010 07:57 GMT
#1314
Please don't tell me that infestor change is true...? Now ZvZ will be even worse.
www.LowkoTV.com
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
December 04 2010 07:58 GMT
#1315
Lol to all the protoss guys complaining that they were going to get a nerf. Instead the void ray (once again) get a nerf and an insane buff!
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
Gentso
Profile Joined July 2010
United States2218 Posts
Last Edited: 2010-12-04 08:02:49
December 04 2010 07:59 GMT
#1316
edit: false alarm.
kedinik
Profile Joined September 2010
United States352 Posts
December 04 2010 07:59 GMT
#1317
On December 04 2010 16:34 Dingobloo wrote:
Show nested quote +
On December 04 2010 16:18 kedinik wrote:
Protoss already had the advantage at all levels of PvZ play, whether you look at the ladder stats or the GSL. Just a goofy patch.



You mean those ladder stats that said PvZ was either balanced (within 5%) in the case of NA/Europe or heavily zerg favoured in the case of korea? Those ladder stats?

Or the GSL3 stats that show 11 games to 11 games in favor of neither?


Yeah um being +10% (45 vs 55) with millions of samples is not very balanced.

I won't QQ about it but protoss had a slight edge already.
DreamSailor
Profile Joined June 2010
Canada433 Posts
December 04 2010 08:00 GMT
#1318
Spore crawlers also double as detection so if the opponent does the Bisu build you'll already have detection.

Well micro'd Mutalisks can force a retreat from Phoenix. Phoenix are very fragile, just like Mutalisks. If you fake a retreat and immediately double back you can get a volley off potentially killing lots.

Lol@ Hydras are worthless comment. Hydralisks smash gateway units pretty damn badly, chances are if he wen't early Phoenix he is low on Stalker/Sentry, which means cannons and Zealots. Roach/Hydra is very strong vs. non-Colossus/HT Protoss. Zealots and Hydras have the same speed aside from buffs. So everyone complaining that Hydralisks are soooOooooOooo slow off creep need to realize they have the same speed as Zealots, a melee unit.

Work on creep spread, and Hydralisks are very powerful vs. Protoss. You just need to watch out for Colossus and High Templar.
Where ever you go, there you are.
adeezy
Profile Blog Joined May 2010
United States1428 Posts
December 04 2010 08:00 GMT
#1319
Complaining about fluxvanes is like complaining about something about your race that is never or rarely used... Like a Yamato Cannon nerf or the 250mm cannons.... or for zerg complaining about ... wait nvm pretty much all of zerg units are used.... lol
I asked my friend how the ratio at a party was, he replied. "Let's just say for every guy there was two dudes."
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
December 04 2010 08:02 GMT
#1320
On December 04 2010 16:59 kedinik wrote:
Show nested quote +
On December 04 2010 16:34 Dingobloo wrote:
On December 04 2010 16:18 kedinik wrote:
Protoss already had the advantage at all levels of PvZ play, whether you look at the ladder stats or the GSL. Just a goofy patch.



You mean those ladder stats that said PvZ was either balanced (within 5%) in the case of NA/Europe or heavily zerg favoured in the case of korea? Those ladder stats?

Or the GSL3 stats that show 11 games to 11 games in favor of neither?


Yeah um being +10% (45 vs 55) with millions of samples is not very balanced.

I won't QQ about it but protoss had a slight edge already.



well also those are the "adjusted percentages", whatever that means(i still dont understand it)

not that i give a shit about the percentages anyways, im just saying, in the hard percentages it has protoss winning less than zerg, though it's very close
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