Patch 1.2.0 on PTR - Page 64
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Playguuu
United States926 Posts
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Jermstuddog
United States2231 Posts
On December 04 2010 16:06 Darkstar_X wrote: It's not possible to not clump units with a short attack range, especially when a phoenix behind another phoenix (natural positioning) can only reach just in front of the other phoenix. Just thought this quote was a bit ironic in justifying a Zerg nerf. You're going to tell MUTALISK users that air units with short range clump naturally? No shit, yet we see magic box mutas used in almost every ZvT out there. | ||
Camlito
Australia4040 Posts
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VorcePA
United States1102 Posts
I don't want freebies against my zerg opponents, and I don't want them having freebies against me. Current patch FG feels too powerful for zerg, PTR FG feels too underpowered for zerg. Can't you just meet somewhere in the middle and make it a stun/DOT with a slow cast? | ||
kedinik
United States352 Posts
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ggrrg
Bulgaria2716 Posts
![]() Alltogether I like the patch, although the infestor nerf might have been uncalled for... | ||
Sisko
United States121 Posts
The fact that blizzard even endorses a macro keyboard is saddening, along with the insanity of the FG change. | ||
yrag89
Malaysia315 Posts
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andrewwiggin
Australia435 Posts
On December 04 2010 16:14 Dr. ROCKZO wrote: I'm fine with almost all of this patch. But just annoys me greatly. It makes a Zerg late game so much more irritating than it needs to be. And what beneficial purpose does it serve? I agree with this bit though... I JUST FOUND OUT about holding F for forcefield spamming. ...and then Blizzard took it away from me.. ... FUUUUUUUUUU!!!! | ||
Mohdoo
United States15690 Posts
On December 04 2010 16:19 yrag89 wrote: If i remember correctly, plunder isles was a war3 map. Yes, it was removed from tournaments and ladder due to massive balance issues ![]() | ||
Lobotomist
United States1541 Posts
Corruptors are direct counter to Phoenix Ugh, just stop with this corruptor talk. Corruptors don't "counter" pheonixes. If you fought head on, they would beat them for cost, yes. However, pheonixes are way faster, so you never have to engage! Hey, isn't that neat! Once you've built all those corruptors they're pretty much useless. If your opponent is absolutely retarded and goes collosi after you've built corruptors, then yes, you'll get to use them. If not, enjoy the 150/100 you've sunk in a paperweight. Pheonix openers are strong enough against zerg. This is not the way to buff Toss. | ||
yrag89
Malaysia315 Posts
On December 04 2010 16:20 Mohdoo wrote: Yes, it was removed from tournaments and ladder due to massive balance issues ![]() That doesnt sound promising :S | ||
Jermstuddog
United States2231 Posts
On December 04 2010 14:46 FrankWalls wrote: 2. fungal growth thing - now you know how it feels to have to deal with muta harass as other races. you'll just have to learn to prepare for it just like other races Another keeper! Zerg doesn't have a backbone unit that can shoot up, yet we're supposed to prepare "just like other races" There's really no comparison here, Imagine if marines and stalkers could only hit ground, how would you prepare your anti-air? | ||
MassHysteria
United States3678 Posts
Ya i have only been hearing negative things about plunder isles so far | ||
sp1XeL
14 Posts
On December 04 2010 16:18 kedinik wrote: Protoss already had the advantage at all levels of PvZ play, whether you look at the ladder stats or the GSL. Just a goofy patch. the observer buff and scv repair nerf combined feel like a pretty big buff for P in TvP too want to see how this would lplay out once the patch hits | ||
Amui
Canada10567 Posts
As for the voidray buff, they now only need to be 3attack/1 armor up on a BC to 1v1 it without precharge, or else just 2/1 with charge. The removal of keyholding makes me very, very sad. How on earth are you going to make 40 zerglings late-game as zerg now? | ||
lyAsakura
United States1414 Posts
On December 04 2010 16:18 VorcePA wrote: As a Terran player who hates fungal growth, I have a huge problem with this change to the spell. It didn't need to stop affecting air. Jesus Christ. That's like the only way their land could feasibly stop a drop before it even starts. Now they either have to get hydras (LOL) or have to get mutas. Mutas are good, but limiting options is bad. A better idea would to be to give the spell a cast time like plague had in BW. God damn, I mean defilers were slow as shit and then on top of that it took like a full 2 seconds for them to cast the spell once they got within range to cast plague. Why can't fungal growth have a cast time and a cast animation? I don't want freebies against my zerg opponents, and I don't want them having freebies against me. Current patch FG feels too powerful for zerg, PTR FG feels too underpowered for zerg. Can't you just meet somewhere in the middle and make it a stun/DOT with a slow cast? Plague didn't have a cast time wtf. | ||
Morphs
Netherlands645 Posts
Nice patch but the number of balance changes is minimal.. I think the PTR idea is definitely a good one, perhaps the best thing about the patch! | ||
Silidons
United States2813 Posts
On December 04 2010 16:17 Jermstuddog wrote: Just thought this quote was a bit ironic in justifying a Zerg nerf. You're going to tell MUTALISK users that air units with short range clump naturally? No shit, yet we see magic box mutas used in almost every ZvT out there. um it's different when they hit ground units than air units? to hit ground you don't need a concave but against air it will make a natural concave because it HAS to | ||
Cyanocyst
2222 Posts
No more making and extra infestation pit when i want ultras. | ||
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