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Patch 1.2.0 on PTR - Page 65

Forum Index > SC2 General
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Piski
Profile Blog Joined April 2010
Finland3461 Posts
December 04 2010 07:31 GMT
#1281
I fear what this will do for ZvZ. I hated mutas in that matchup. Muta+Baneling is going to be thew new/old shit.

Also protoss air is going to be a pain..

Yey for chat though
Logo
Profile Blog Joined April 2010
United States7542 Posts
December 04 2010 07:32 GMT
#1282
On December 04 2010 16:29 Morphs wrote:
A hydralisk movespeed buff would be fair considering the hard nerf on Fungal Growth...

Nice patch but the number of balance changes is minimal.. I think the PTR idea is definitely a good one, perhaps the best thing about the patch!


That's a net negative change for SC imo. Zerg needs more interesting spells and more exciting things. Not a roach/hydra ball of death =/.
Logo
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
December 04 2010 07:32 GMT
#1283
Just change FG to plague and I'll be happy LOL
Jaedong <3 HOOK'EM HORNS!
Lobotomist
Profile Joined May 2010
United States1541 Posts
December 04 2010 07:32 GMT
#1284
So everyone's on board with the observe buff though right? Seems alright to me, i suppose.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 04 2010 07:33 GMT
#1285
Ugh I want to play a game so bad tonight before bed, but still cannot get the patch to actually download. So bummed....
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Bandino
Profile Joined August 2010
United States342 Posts
December 04 2010 07:33 GMT
#1286
I don't understand this sudden outcry over the pheonix. It gets a slight
buff and suddenly it too good? It needs energy to attack ground units
and if you really are worried about your ovies just stack them on a spore
or something. Sometimes it feels as the Zerg race has gotten a little too
fond of whining for every little buff another race gets. Though I do feel
that the infestor nerf was a little drastic, perhaps just making it into ensare
gainst air units would be fine. Besides looks like a great patch by blizzard
Jaeger
Profile Joined December 2009
United States1150 Posts
December 04 2010 07:33 GMT
#1287
On December 04 2010 16:26 Amui wrote:
Phoenix are not actually that good in large numbers at killing ground. +1 phoenix 4 shot hydras, and 4 phoenix kill 5 hydras. However, 8 phoenix do not kill 10 hydra's because the first phoenix to pick up also gets killed extremely quickly, and drops it's target before it's killed, which snowballs. They do retain the role of anti-ovies though, and you can reach the critical number of 4 20 seconds earlier =).

As for the voidray buff, they now only need to be 3attack/1 armor up on a BC to 1v1 it without precharge, or else just 2/1 with charge.

The removal of keyholding makes me very, very sad. How on earth are you going to make 40 zerglings late-game as zerg now?


Don't phoenix also 4shot hydras at +0 +1 +2 and +3? Never really understood the fascination with +1 air attack instead of warp gate tech.
https://www.dotabuff.com/players/8137911
spacemonkeyy
Profile Joined August 2010
Australia477 Posts
December 04 2010 07:34 GMT
#1288
Protoss player here.

Have been wanting a buff for a long time, and for the most of the part I am happy. I think people are blowing the phoenix issue completely out of the water. This may result in 1-2 more phoenix than per usual generally. People tend to forget that even if units were instabuilt there is still a cap to how many of them you can produce (your resources) so it is not like the toss players are going to necessarily get that much more (perhaps a little faster and with less stargates). Seriously 1-2 more phoenix per ball is a non-issue, can only harrass and require a tech switch to win the game anyway. Plenty of counters to phoenix.

PVP- good to see an anti-collosus unit that isn't a collosus- very happy

PVT- cheaper obs and quicker hallucinate may allow non-robo openings vs terran (quick hallucinate to scout for banshees) although not convinced it will really fix the main issues which is that blizzard nerfed the hell out of battlecruisers/repears and now most terran go bio so then most toss go collosus. I am very glad the repair issue has been patched although I can't help but feel like they should have restored battlecruisers and nerfed the MMM ball. Time will tell

PVZ- not sure what to make of this match-up. Currently I think it is fairly balanced as is which is why I am confused to why they are tinkering with it. I'm sure a lot of protoss players have been in the situation where they have 10 mutas fly into their base and they haven't got a stargate up and from that point on it is incredibly hard to keep up with production. Mutas are so powerful vs toss and very diverse in their usefulness and currently the muta-ling strategy does seem a little hard to stop. The issue is that phoenix are supposed to be the (sorry Day 9) hard counters to mutas. That is their main purpose in the game, and as it is you almost have to have your first few phoenix out before the mutas pop to really keep up with production. As for FG I saw gunea pig lose his whole phoenix army to 1 FG and have also seen vikings also similarly sniped. I think blizzard want to encourage corrupter (as anti air)/broodlord tech. Also when compared to EMP and Storm seems a lot more powerful, can't be dodged and you can't retreat.

Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
December 04 2010 07:34 GMT
#1289
On December 04 2010 16:18 kedinik wrote:
Protoss already had the advantage at all levels of PvZ play, whether you look at the ladder stats or the GSL. Just a goofy patch.



You mean those ladder stats that said PvZ was either balanced (within 5%) in the case of NA/Europe or heavily zerg favoured in the case of korea? Those ladder stats?

Or the GSL3 stats that show 11 games to 11 games in favor of neither?
Durn
Profile Blog Joined July 2010
Canada360 Posts
December 04 2010 07:36 GMT
#1290
On December 04 2010 16:29 Morphs wrote:
A hydralisk movespeed buff would be fair considering the hard nerf on Fungal Growth...

Nice patch but the number of balance changes is minimal.. I think the PTR idea is definitely a good one, perhaps the best thing about the patch!

I completely agree. The best part of the PTR is the fact that blizzard did a PTR. We won't end up with silly bugs like the Ultralisk taking out entire mineral lines by hitting one SCV.
I don't agree with a few changes, but let's all remember that these are theorycrafted by Blizz. They're not just putting the PTR up for no reason. If these changes are truly game breaking or too big, they will certainly pay attention. The best we can do is to play the PTR as much as we can, get as much data out there as we can, and hope Blizz notices. To those so adverse to the disgusting changes, they can just keep laddering on the Live version. No harm done, for now.
"Even if I lose 100 games, that's 100 different arrows pointing me in the wrong direction." - Sean Day[9] Plott
Salv
Profile Blog Joined December 2007
Canada3083 Posts
December 04 2010 07:37 GMT
#1291
I think the best thing to do would be to either change fungal to a slowing effect for air, or buff corruptor speed so that they can catch phoenix. As it stands, I don't know how you would kill phoenix controlled by a good P, but if you could catch them with corruptor, it would be ok.
andrewwiggin
Profile Joined September 2010
Australia435 Posts
December 04 2010 07:38 GMT
#1292
On December 04 2010 16:33 Bandino wrote:
I don't understand this sudden outcry over the pheonix. It gets a slight
buff and suddenly it too good? It needs energy to attack ground units
and if you really are worried about your ovies just stack them on a spore
or something. Sometimes it feels as the Zerg race has gotten a little too
fond of whining for every little buff another race gets. Though I do feel
that the infestor nerf was a little drastic, perhaps just making it into ensare
gainst air units would be fine. Besides looks like a great patch by blizzard


Totally agree with this. Zerg needs to consider that protoss might go other than ground now. Ovies with spores and queens for protection has to be considered now too.

Its a TEST PATCH. Calm down people, and play with it, instead of complaining again and again -__-
yrag89
Profile Joined July 2008
Malaysia315 Posts
December 04 2010 07:40 GMT
#1293
Plunder Isle has like 3 ways of attacking with 2 rocks blocking the way. 1 Rock in Blistering sands was hard enough. And theres only a nat and a third. No 4th base. Wacraft map imo.
secondly morrow is a korean pro who plays terran what the hell did you expect lol - charlie420247
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
December 04 2010 07:40 GMT
#1294
I've already played a few ZvP test games with some protoss practice partners.

1 base phoenix is extremely good.

If you don't scout it, or don't suspect it, you're dead.

I had to rush hydras + make 3-4 queens just to hold them off. This certainly gives protoss another 1 base option (at least against Z).
next week on Everybody Loves HypnoToad:
k00pa
Profile Joined September 2010
Finland8 Posts
December 04 2010 07:41 GMT
#1295
No PTR for eu servers :/
Logo
Profile Blog Joined April 2010
United States7542 Posts
December 04 2010 07:43 GMT
#1296
On December 04 2010 16:32 Lobotomist wrote:
So everyone's on board with the observe buff though right? Seems alright to me, i suppose.


I like it because it should hopefully allow for a little more flexibility with Protoss so they can get the robo PvP/PvT and transition to the tech they want a little sooner, which will hopefully be more than just colossi all the time.

I don't understand this sudden outcry over the pheonix. It gets a slight
buff and suddenly it too good? It needs energy to attack ground units
and if you really are worried about your ovies just stack them on a spore
or something. Sometimes it feels as the Zerg race has gotten a little too
fond of whining for every little buff another race gets. Though I do feel
that the infestor nerf was a little drastic, perhaps just making it into ensare
gainst air units would be fine. Besides looks like a great patch by blizzard


The phoenix was already a very strong unit PvZ. There are/were some slight issues with transitioning in and our of phoenixes, but it's always been a strong unit in the match up. With the training time reduced it's easier to transition out of it or cause more damage with them. Recently new BOs have also brought phoenix play back into the mix complete with good transitions. So a unit that was already really strong and an important part of a match up that seems to be balanced just got buffed significantly. People are going to outcry.
Logo
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
December 04 2010 07:43 GMT
#1297
Thanks for recognizing that P needs a change, but not that sort of change....
iamJason
Profile Joined June 2010
Australia25 Posts
Last Edited: 2010-12-04 07:45:53
December 04 2010 07:45 GMT
#1298
My Z key is going to break
schiznak
Profile Joined October 2009
Australia258 Posts
December 04 2010 07:48 GMT
#1299
On December 04 2010 16:38 andrewwiggin wrote:
Show nested quote +
On December 04 2010 16:33 Bandino wrote:
I don't understand this sudden outcry over the pheonix. It gets a slight
buff and suddenly it too good? It needs energy to attack ground units
and if you really are worried about your ovies just stack them on a spore
or something. Sometimes it feels as the Zerg race has gotten a little too
fond of whining for every little buff another race gets. Though I do feel
that the infestor nerf was a little drastic, perhaps just making it into ensare
gainst air units would be fine. Besides looks like a great patch by blizzard


Totally agree with this. Zerg needs to consider that protoss might go other than ground now. Ovies with spores and queens for protection has to be considered now too.

Its a TEST PATCH. Calm down people, and play with it, instead of complaining again and again -__-


Imagine if zerg got a muta buff, also protoss got a storm nerf, would you mind?
"That's very e-sports of you to have the camera focused on the people instead of the game" -ultradavid
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
December 04 2010 07:51 GMT
#1300
some of the 'fixes' are great for me, e.g. removing vr speed and fungal no longer affects air >=], but the highly anticipated chat channels were kind of a flop imo... i thought they were gonna take up the main screen area, instead of being small windows (which are exactly the same as the old chat windows, cept now people can join public chats).
bleh
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