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Patch 1.2.0 on PTR - Page 2

Forum Index > SC2 General
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Prev 1 2 3 4 5 156 157 158 Next
Luoson
Profile Joined May 2010
New Zealand153 Posts
December 04 2010 01:54 GMT
#21
Nice, loving the balance changes for protoss

With the statemate option though i feel 3 minutes is a bit too short? should be 5 at least
powerfulcheeses
Profile Joined September 2010
Canada101 Posts
December 04 2010 01:54 GMT
#22
wow, they aren't joking around!
520
Profile Blog Joined April 2009
United States2822 Posts
December 04 2010 01:54 GMT
#23
Wow, this patch has HUGE implications for Phoenix builds.
Writer
Rising_Phoenix
Profile Blog Joined April 2010
United States370 Posts
December 04 2010 01:54 GMT
#24
I think the phoenix change shouldn't happen especially if fungal isn't going to effect air units since it makes hydras so much less effective vs escaping air. It will also make muta more viable in ZvZ.

Also no phoenix lift bug fix unless they did that in a soft patch, as well as no map pool balance where some spawns are advantageous for zerg than other spawns.

Yay chat channels though.

also thanks OP for this!
Early to bed and early to rise, makes a man stupid and blind in the eyes
kYem
Profile Blog Joined March 2010
United Kingdom412 Posts
December 04 2010 01:54 GMT
#25
omg, why its only in NA ;( i would really like to try it out and as far as i remember they had test server for warcraft 3 as well, however all players could join that i believe.

Still great updates
Hell
Lexpar
Profile Blog Joined March 2009
1813 Posts
December 04 2010 01:55 GMT
#26
LE FUCK no fungal growth on air units? No longer playing game is broke UN-sign me up.
JustQuitWarcraftIII
Profile Blog Joined April 2008
United States679 Posts
December 04 2010 01:55 GMT
#27
Still no location hotkeys.
Leeoku
Profile Joined May 2010
1617 Posts
December 04 2010 01:55 GMT
#28
wut. the fungal change, with growing metagame of air vs z, is gona be so lame
Poit
Profile Joined April 2010
United States2 Posts
December 04 2010 01:55 GMT
#29
• The Ultralisk’s arc-shaped damage area is now centered at the front of the Ultralisk instead of at its center.

Hmm... seems like quite a good buff for ultras
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
December 04 2010 01:55 GMT
#30
oh my fucking god

now why would they remove the ability to fungal air. goddamnit
ModeratorBlame yourself or God
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
December 04 2010 01:56 GMT
#31
no fungal on air units? Spire is now mandatory against like everything....

Phoenix op is the new robo? I guess hallu upgrade speed means twilight is more workable too.....
bonedriven
Profile Joined August 2010
258 Posts
December 04 2010 01:56 GMT
#32
I think Infestor will become more useless?
Hence,"Like a Virgin."
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
December 04 2010 01:56 GMT
#33
+ Show Spoiler +

• ZERG

-- Infestor

Fungal Growth no longer affects air units.

-- Bunker

Build time decreased from 35 to 30.

- Phoenix
Build time decreased from 45 to 35.


Oh dear.
[image loading]
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
FinestHour
Profile Joined August 2010
United States18466 Posts
December 04 2010 01:56 GMT
#34
Stargate opening is gonna be one hell of a challege for Zerg to beat. Guess this means the end of Thor rushes with scvs repairing as well as Planetary Fortress shenanigans. Big buff to Protoss goodness...
thug life.                                                       MVP/ex-
Abstinence
Profile Blog Joined November 2010
United States328 Posts
December 04 2010 01:56 GMT
#35
4gate Hallucination push?!?! <3
Weaponx3
Profile Joined January 2009
Canada232 Posts
December 04 2010 01:57 GMT
#36
wow fungal growth, this is gonna hurt against vikings especially i feel because viking + banshee will be really strong vikings to kill your overseer and you cant use fungal growth to reveal cloaked is gonna be tough for zerg.
Twistacles
Profile Blog Joined June 2010
Canada1327 Posts
December 04 2010 01:57 GMT
#37
-- Void Ray

Now deals 20% more damage to massive targets.

omg pvp is fixed
"If you don't give a shit which gum you buy, get stride" - Tyler
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
December 04 2010 01:57 GMT
#38
On December 04 2010 10:55 Zelniq wrote:
oh my fucking god

now why would they remove the ability to fungal air. goddamnit


prolly cuz it's too op vs a big clump of air units? -.-
Soulfire
Profile Joined September 2010
United States237 Posts
December 04 2010 01:57 GMT
#39
Yay for chat channels finally, and the various T/Z buffs/nerfs!
◕ http://kiwiclonearmy.sadlife.net/ ◕
Ai52487963
Profile Joined March 2010
United Kingdom136 Posts
December 04 2010 01:57 GMT
#40
I hope they don't implement the bunker timing or fungal affecting air units.
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