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Patch 1.2.0 on PTR - Page 4

Forum Index > SC2 General
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Reuental
Profile Joined July 2009
United States457 Posts
December 04 2010 02:00 GMT
#61
• Fixed an issue where Larva could produce units by holding down hotkeys.

Oh god now I have to press z 50 times to make 50 zerglings at once
I'm a Crab made of men.
Irave
Profile Joined October 2010
United States9965 Posts
December 04 2010 02:00 GMT
#62
Happy Holidays from Blizzard! This is so great.
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
December 04 2010 02:00 GMT
#63
There's a Zerg buff that's kinda hidden if I'm understanding this correctly.


• The Ultralisk’s arc-shaped damage area is now centered at the front of the Ultralisk instead of at its center.

Seriously Blizzard? You keep jumping on how the Ultralisk's attack works.
Jaedong <3 HOOK'EM HORNS!
adrenaLinG
Profile Blog Joined August 2010
Canada676 Posts
Last Edited: 2010-12-04 02:01:08
December 04 2010 02:00 GMT
#64
forget fungal growth against mutas

not being able to fungal growth MEDIVACS is HUGE
¯\_(ツ)_/¯
Zozo
Profile Blog Joined April 2010
Brazil2579 Posts
December 04 2010 02:01 GMT
#65
• Fixed an issue where you could see an enemy MULE drop pod in some cases where you didn’t have vision of the target location.


THANK YOU
EGM guides me
LittLeD
Profile Joined May 2010
Sweden7973 Posts
Last Edited: 2010-12-04 02:05:33
December 04 2010 02:01 GMT
#66
Mass Recall can no longer target larva or eggs.


LOL, I had no idea this was possible. Would've been awesome to see a vid of this happening ^_^

And THANK GOD for the stalement fix. Those floating barracks games were getting a little too boring.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2010-12-04 02:02:04
December 04 2010 02:01 GMT
#67
On December 04 2010 11:00 adrenaLinG wrote:
forget fungal growth against mutas

not being able to fungal growth MEDIVACS is HUGE


thats a good point!

anyways people need to remember that this IS A TEST REALM
they are putting it up on a test realm for a reason
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
December 04 2010 02:01 GMT
#68
Zerg changes are facepalm
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
December 04 2010 02:01 GMT
#69
Fungal growth not affecting air units?

AAAAAAAAAAAGGGGGGH
theqat
Profile Blog Joined March 2008
United States2856 Posts
Last Edited: 2010-12-04 02:02:20
December 04 2010 02:01 GMT
#70
On December 04 2010 11:00 cHaNg-sTa wrote:
There's a Zerg buff that's kinda hidden if I'm understanding this correctly.


• The Ultralisk’s arc-shaped damage area is now centered at the front of the Ultralisk instead of at its center.

Seriously Blizzard? You keep jumping on how the Ultralisk's attack works.


Yes, you are understanding it correctly--Ultras will go back to somewhere between Fruitdealer-vs.-Thors and the current situation where they can't kill Marines
Erandorr
Profile Blog Joined October 2010
2283 Posts
December 04 2010 02:02 GMT
#71
On December 04 2010 11:00 Crabman123 wrote:
• Fixed an issue where Larva could produce units by holding down hotkeys.

Oh god now I have to press z 50 times to make 50 zerglings at once


so it does mean that? i asked about it earlier, but i kinda like it , lets make it a tiny bit harder for us zergs to remake our armies or macro ...
KneeDeeP
Profile Joined July 2010
United States256 Posts
December 04 2010 02:02 GMT
#72
Remember this is just in the PTR its not final so people need to calm down.... and fungal hitting air units was a bit OP
"the virtuous man is content to dream what a wicked man really does"
MindRush
Profile Joined April 2010
Romania916 Posts
December 04 2010 02:02 GMT
#73
wow, fungal growth change is HUGE, it affects everything
i guess sniping those pesky overlords with banshees, mutalisks , phoenixes is quite possible now
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
imbs
Profile Joined September 2010
United Kingdom320 Posts
December 04 2010 02:02 GMT
#74
they obv just want marine/medivac to be the only units terran have to make vs zerg imo
Ksi
Profile Joined May 2010
357 Posts
December 04 2010 02:03 GMT
#75
Without fungal growth, how the hell is Zerg supposed to stop anything in the air? Chase after them with queens and hydralisks? both of which move at the speed of molasses in winter. Oh I know, Zerg can just outmass the air of the enemy with their mutalisks and corruptors! both of which offer some of the worst DPS per gas ratios in the game! Really Blizzard, at least buff the speed of the queen or hydralisk.
Slakter
Profile Joined January 2010
Sweden1947 Posts
Last Edited: 2010-12-04 02:07:28
December 04 2010 02:03 GMT
#76
Woho, now mutas in ZvZ are even more lame!
Protoss, can't live with em', can't kill em'.
Ai52487963
Profile Joined March 2010
United Kingdom136 Posts
December 04 2010 02:03 GMT
#77
On December 04 2010 11:00 adrenaLinG wrote:
forget fungal growth against mutas

not being able to fungal growth MEDIVACS is HUGE


Not that I disagree, but isn't the PTR the place where they decide if some stupid balance changes (like the above) are good in practice or not? I mean, I don't think these are *all* going into patch 1.2.
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
Last Edited: 2010-12-04 02:05:06
December 04 2010 02:03 GMT
#78
Wow.. im extremely sad about the infestor change. This is so big I can't even explain it in words
Absence of evidence is not evidence of absence.
Kitetsu
Profile Joined October 2010
73 Posts
December 04 2010 02:03 GMT
#79
Nice crying in this thread.

I might be wrong, but PTR changes aren't final, are they..? Forgive me if I'm mistaken.

Everyone is going to flock to Protoss now, assuming the changes stick. Just like many people switched to Zerg after the last couple of patches. The FG isn't a huge deal - Mutas are already quite strong against other air units. Phoenix is going to be standard against zerg though, I'd imagine.

Are we also to assume that the VR damage change is being changed from bonus to armored to bonus to massive? Or will they have both bonuses?
If you're lonely, you can talk to me.
FascistFlakes
Profile Joined October 2010
United States81 Posts
December 04 2010 02:03 GMT
#80
Awesomeeeeeeee changes
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