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Patch 1.2.0 on PTR - Page 5

Forum Index > SC2 General
Post a Reply
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IntoTheWow
Profile Blog Joined May 2004
is awesome32281 Posts
December 04 2010 02:04 GMT
#81
Wow biggest patch
Moderator<:3-/-<
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
December 04 2010 02:04 GMT
#82
On December 04 2010 10:59 travis wrote:
Show nested quote +
On December 04 2010 10:58 FinestHour wrote:
On December 04 2010 10:56 bonedriven wrote:
I think Infestor will become more useless?


How did a buff make the unit more useless? Feel free to elaborate.

zergs never win anything!

are you trolling?
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
HawaiianPig
Profile Blog Joined July 2008
Canada5155 Posts
December 04 2010 02:04 GMT
#83
Stalemate protection?! holy crap I thought they'd never do it.

Awesome.
AdministratorNot actually Hawaiian.
awu25
Profile Joined April 2010
United States2003 Posts
December 04 2010 02:04 GMT
#84
so the stalemate thing was the big unannounced thing
not sure about the fungal growth changes though
Angelbelow
Profile Joined September 2010
United States3728 Posts
December 04 2010 02:04 GMT
#85
hmm interesting why they changed FG to not work on air..
You may delay, but time will not. Current Music obsession: Opeth
Jsanko
Profile Joined March 2010
Slovakia120 Posts
December 04 2010 02:04 GMT
#86
can we get some screens on chat channels ?
Mineralzzzzz...
ALang
Profile Joined April 2010
Canada288 Posts
December 04 2010 02:04 GMT
#87
Change to void ray mean it's viable vs colo builds in pvp?
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
December 04 2010 02:04 GMT
#88
I am all for buffing toss air, but the fact that they shat all over Zerg is ridiculous
TadH
Profile Blog Joined February 2010
Canada1846 Posts
December 04 2010 02:04 GMT
#89
FINALLY CHAT CHANNELS YESSSSSSSSSSS
Rawenkeke
Profile Joined September 2010
Norway350 Posts
December 04 2010 02:04 GMT
#90
On December 04 2010 10:57 Kenpachi wrote:
;D.. i might play pootoss now



Are you serious? Because of 3 somewhat useless "buffs" and 1dmg increase? And 1 Major nerf? I bet you changed to zerg after they got 4roach range :/

Also ZvZ player who goes muta wins auto, if both players doesnt go for spire, gay.
SiegeFlank
Profile Blog Joined June 2009
United States410 Posts
December 04 2010 02:04 GMT
#91
I'm liking the balance changes, especially the Protoss ones. Still a bit skeptical about the fungal change. Zerg will be more vulnerable to harass now but I don't think it'll break the game by any means.
Bird up
Erandorr
Profile Blog Joined October 2010
2283 Posts
December 04 2010 02:04 GMT
#92
On December 04 2010 11:02 imbs wrote:
they obv just want marine/medivac to be the only units terran have to make vs zerg imo


yeah you know, it kinda happened what a lot of good players have been talking about , the old way of playing terran doest work anymore so instead of trying to macro they give terrans these fucking easy options in early and midgame.. bunker time reduced? have they even watched the gsl ??
KneeDeeP
Profile Joined July 2010
United States256 Posts
December 04 2010 02:04 GMT
#93
lol how is zerg supposed to stop air? how about like the other 2 races and counter it with your own air or ground units that shoot up maybe?
"the virtuous man is content to dream what a wicked man really does"
pzea469
Profile Blog Joined September 2008
United States1520 Posts
December 04 2010 02:04 GMT
#94
oh man. I'm toss and im happy about stronger pheonix play, but no fungal on them? hmmm idk. I'd be fine with this if they added a hydra speed upgrade, but right now it seems ittl be too easy maybe? But then again, u never know until u play and i'm sure blizz tested this internally for a while.
Kill the Deathball
cowsrule
Profile Joined February 2010
United States80 Posts
December 04 2010 02:05 GMT
#95
"Fixed an issue where Larva could produce units by holding down hotkeys."

This is going to be huge.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2010-12-04 02:07:13
December 04 2010 02:05 GMT
#96
:DDDDD

Fungal Growth

DDDDD:

No more Flux Vanes. I hope they replace it with a carrier upgrade to differentiate the units more. This is a pretty big change.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
adeezy
Profile Blog Joined May 2010
United States1428 Posts
December 04 2010 02:05 GMT
#97
I agree that fungal growth towards air units can be a little OP. I mean especialyl against mutas or grouped phoenixes and like medivacs. Basically one fungal + 3-4 hydras can kill 700+ minerals worth of units. Very cost effective without anyway to micro out of it (unlike things like storm). If they want to continue this fungal change they should maybe increase hydralisks overall speed to compensate....
I asked my friend how the ratio at a party was, he replied. "Let's just say for every guy there was two dudes."
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
December 04 2010 02:05 GMT
#98
On December 04 2010 11:03 Ai52487963 wrote:
Show nested quote +
On December 04 2010 11:00 adrenaLinG wrote:
forget fungal growth against mutas

not being able to fungal growth MEDIVACS is HUGE


Not that I disagree, but isn't the PTR the place where they decide if some stupid balance changes (like the above) are good in practice or not? I mean, I don't think these are *all* going into patch 1.2.

it's supposed to be out this month and the few balance changes they have are doing the opposite of what the balance is needing?
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Fa1nT
Profile Joined September 2010
United States3423 Posts
December 04 2010 02:05 GMT
#99
Fungall Growth will NOT be added to the offical game. There is NO counter to phoenix and mutas without it. Any competent player can fly around forever avoiding hydra.
Fiercegore
Profile Joined July 2010
United States294 Posts
December 04 2010 02:05 GMT
#100
Wow the protoss buffs maybe too much as much as i love it, i think I'm gonna go phoenix every game now that they cant fungal growth phoenixs. It's gonna be awesome, small buffs but there'll be a huge difference.
http://us.battle.net/sc2/en/profile/506893/1/Fiercegore/
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