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Patch 1.2.0 on PTR - Page 157

Forum Index > SC2 General
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TrinitySC
Profile Joined December 2010
101 Posts
January 04 2011 04:35 GMT
#3121
On January 04 2011 13:29 Hydrogen wrote:
Show nested quote +
On January 04 2011 13:25 vontz wrote:
can you still wall off at the bottom of your ramp with a barracks and a depot? or does the ramp change effect that walloff too?


I hope not that would suck, also HOTKEY FTW


I'm pretty confident you no longer can wall off w/ a depot and a rax. Either that or I just suck at walling in

and hotkeys, fuck yea.
Hydrogen
Profile Joined November 2010
United States12 Posts
January 04 2011 05:07 GMT
#3122
On January 04 2011 13:35 TrinitySC wrote:
Show nested quote +
On January 04 2011 13:29 Hydrogen wrote:
On January 04 2011 13:25 vontz wrote:
can you still wall off at the bottom of your ramp with a barracks and a depot? or does the ramp change effect that walloff too?


I hope not that would suck, also HOTKEY FTW


I'm pretty confident you no longer can wall off w/ a depot and a rax. Either that or I just suck at walling in

and hotkeys, fuck yea.


Ugh lame
Bean54
Profile Joined September 2010
United States85 Posts
January 05 2011 01:39 GMT
#3123
so does anyone actually know the requirements for master's league? It was in the PTR right?
Yoshi Kirishima
Profile Blog Joined July 2009
United States10344 Posts
January 06 2011 05:57 GMT
#3124
Aw darn just realized you can't do the 2 building wall off at the bottom xD oh well.

Master's League was not in the PTR, and will not necessarily be released the same time as patch 1.2 (i'm 90% sure about this). However the ladder reset/master league will come just "soon" after. It will be great however if they manage to get Patch 1.2 and ladder updates out.

Also Bean54, Master's League is top 5% of all [active] Diamond players. So for NA server, if you're in about the top 2100, you're in Master's League. At this point it would be 2450 + skill level. Now remember they don't promote you based on points, I'm simply pointing out at around what skill level you will need to be at. So anyways, pretty achievable imo for anyone decent at the game and willing to put more time into it.

I for one will be really happy when I finally get in. I can show my nooby school peers that I'm better than they will ever be
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
aquanda
Profile Joined January 2003
United States477 Posts
Last Edited: 2011-01-06 06:51:23
January 06 2011 06:46 GMT
#3125
I asked NTT yesterday if you could still wall at the bottom of the ramp (with only 2 buildings) and he said he tested it and you still can.

Does anyone KNOW (as in they've tested it on the PTR) if you can still use your worker to bypass a zealot wall by clicking on their minerals? I thought I read that they changed some of the worker pathing behavior, but haven't tested this out.

There is some interpretation done in this thread about what the wording means but I was just curious to see if anyone has actually verified.
Traveler
Profile Blog Joined September 2009
United States451 Posts
January 09 2011 04:57 GMT
#3126
Does anyone think that them screwing with the build grid is going to affect more things than whether or not the ramp can be blocked off with 2 pylons?
Can you ever argue in favor of something without first proving it?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 09 2011 05:03 GMT
#3127
On January 06 2011 15:46 aquanda wrote:
I asked NTT yesterday if you could still wall at the bottom of the ramp (with only 2 buildings) and he said he tested it and you still can.

Does anyone KNOW (as in they've tested it on the PTR) if you can still use your worker to bypass a zealot wall by clicking on their minerals? I thought I read that they changed some of the worker pathing behavior, but haven't tested this out.

There is some interpretation done in this thread about what the wording means but I was just curious to see if anyone has actually verified.


I tried it with toss you can NOT pylon wall off with 2 pylons anymore it does take 3.

Terran can still do 2 bunker wall off though that still works fine
When I think of something else, something will go here
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
January 09 2011 05:15 GMT
#3128
On January 06 2011 15:46 aquanda wrote:
I asked NTT yesterday if you could still wall at the bottom of the ramp (with only 2 buildings) and he said he tested it and you still can.

Does anyone KNOW (as in they've tested it on the PTR) if you can still use your worker to bypass a zealot wall by clicking on their minerals? I thought I read that they changed some of the worker pathing behavior, but haven't tested this out.

There is some interpretation done in this thread about what the wording means but I was just curious to see if anyone has actually verified.


You can still walk through zealots. I tested.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Uncultured
Profile Joined September 2010
United States1340 Posts
January 10 2011 00:08 GMT
#3129
So we're past the first week of January right? Can we officially call this "pushed back"?


I'm disappointed.
Don't you rage when you lose too? -FruitDealer
jnkw
Profile Joined November 2010
Canada347 Posts
Last Edited: 2011-01-10 00:11:25
January 10 2011 00:10 GMT
#3130
On January 06 2011 15:46 aquanda wrote:
I asked NTT yesterday if you could still wall at the bottom of the ramp (with only 2 buildings) and he said he tested it and you still can.

Does anyone KNOW (as in they've tested it on the PTR) if you can still use your worker to bypass a zealot wall by clicking on their minerals? I thought I read that they changed some of the worker pathing behavior, but haven't tested this out.

There is some interpretation done in this thread about what the wording means but I was just curious to see if anyone has actually verified.


I believe the change was that workers can no longer move through forcefields using the mineral trick.

EDIT: To the people who are wondering about an ETA, an edit on the PTR forums post by Blizz indicates that the ETA for the patch was "next week" as of 5/1/2011. That probably means we'll see a patch in the coming week, barring any additional problems.
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
January 10 2011 00:10 GMT
#3131
On January 10 2011 09:08 Uncultured wrote:
So we're past the first week of January right? Can we officially call this "pushed back"?


I'm disappointed.

There has been a post on the official forums telling us that it's coming next week. (week 2 of January).
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
Uncultured
Profile Joined September 2010
United States1340 Posts
January 10 2011 00:11 GMT
#3132
On January 10 2011 09:10 tnud wrote:
Show nested quote +
On January 10 2011 09:08 Uncultured wrote:
So we're past the first week of January right? Can we officially call this "pushed back"?


I'm disappointed.

There has been a post on the official forums telling us that it's coming next week. (week 2 of January).


Thank you.
Don't you rage when you lose too? -FruitDealer
Twelve12
Profile Joined November 2010
Australia268 Posts
January 10 2011 15:20 GMT
#3133
I was practising my response to the pylon wall in as zerg, but next week i wont have to bother
WindOw
Profile Blog Joined November 2008
Sweden407 Posts
Last Edited: 2011-01-10 15:23:02
January 10 2011 15:22 GMT
#3134
Whats up with the delay anyway :o
AKA WindOw[InCa] (BW) | TheMisT (SC2) | NaNiwa FC founder
da_head
Profile Blog Joined November 2008
Canada3350 Posts
January 10 2011 15:29 GMT
#3135
On January 11 2011 00:22 WindOw wrote:
Whats up with the delay anyway :o

it's blizzard, what do u expect.
given that they stated it will be comin out this week, and blizzard's notorious for patching on tuesday's, i fully expect the patch to come out tomorrow late afternoon.
When they see MC Probe, all the ladies disrobe.
ezasspy
Profile Joined November 2010
Moldova5 Posts
January 10 2011 15:42 GMT
#3136
i think were gonna see a pylon+gateway block into zealot chrono boostage action, so zerg players dont worry xD
Th1rdEye
Profile Blog Joined December 2006
United States1074 Posts
January 10 2011 15:42 GMT
#3137
Biggest thing im happy about is the creep spread. It annoys me that some maps you can put down a spine crawler at your natural facing your choke, then another map u have to wait another 5-10 seconds before you can place it cuz of creep spread.
from the days of: TheMarine [NC]...YellOw [H.O.T.]-Forever99 OgOgO [_MuMyung_] ChRh PlayGrrrr.... SlayerS_`BoxeR` [Oops]Reach [ReD]NaDa [DF]zergboy..!! Pusan[S.G] Nal_rA GARIMTO SSamJJang ChoJJa JinSu Silent_Control iloveoov H_PauL_WII JulyZerg [DaK]JoYo
Achilles
Profile Joined August 2010
Canada385 Posts
January 10 2011 15:44 GMT
#3138
On January 10 2011 09:10 jnkw wrote:
Show nested quote +
On January 06 2011 15:46 aquanda wrote:
I asked NTT yesterday if you could still wall at the bottom of the ramp (with only 2 buildings) and he said he tested it and you still can.

Does anyone KNOW (as in they've tested it on the PTR) if you can still use your worker to bypass a zealot wall by clicking on their minerals? I thought I read that they changed some of the worker pathing behavior, but haven't tested this out.

There is some interpretation done in this thread about what the wording means but I was just curious to see if anyone has actually verified.


I believe the change was that workers can no longer move through forcefields using the mineral trick.



That was ghost patched in the current version
[rS]Gluske // http://www.rsgaming.com // Troku[tC]
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
January 10 2011 15:54 GMT
#3139
Wait a sec, did blizz change the fungral again ? It says fungral no longer affects air units ? I thought they take it back as it was ?
Tomorrow never comes until its too late...
WindOw
Profile Blog Joined November 2008
Sweden407 Posts
Last Edited: 2011-01-10 16:17:26
January 10 2011 16:12 GMT
#3140
On January 11 2011 00:42 ezasspy wrote:
i think were gonna see a pylon+gateway block into zealot chrono boostage action, so zerg players dont worry xD


Actually i just tested 1 pylon forge in a game, works just as good but its a bit more expencive but does the trick (enables cannon below ramp) however the one pylon will be more exploited so it wont be as much powerful but still =)

On January 11 2011 00:54 Aelfric wrote:
Wait a sec, did blizz change the fungral again ? It says fungral no longer affects air units ? I thought they take it back as it was ?


From what i've read fungal will still affect air, no changes there (again).

On January 09 2011 14:03 blade55555 wrote:
Show nested quote +
On January 06 2011 15:46 aquanda wrote:
I asked NTT yesterday if you could still wall at the bottom of the ramp (with only 2 buildings) and he said he tested it and you still can.

Does anyone KNOW (as in they've tested it on the PTR) if you can still use your worker to bypass a zealot wall by clicking on their minerals? I thought I read that they changed some of the worker pathing behavior, but haven't tested this out.

There is some interpretation done in this thread about what the wording means but I was just curious to see if anyone has actually verified.


I tried it with toss you can NOT pylon wall off with 2 pylons anymore it does take 3.

Terran can still do 2 bunker wall off though that still works fine



This needs to be fixed, if double pylon block is nerfed i dont see any reason why this shoulnt be aswell
AKA WindOw[InCa] (BW) | TheMisT (SC2) | NaNiwa FC founder
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