• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:09
CEST 18:09
KST 01:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 210ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes35Weekly Cups (June 22-28): Zergs thrive in new patch4[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Serral wins Maestros of the Game 2 Weekly Cups (June 22-28): Zergs thrive in new patch MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes HomeStory Cup In Early July
Tourneys
HomeStory Cup 29 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Vespene Cup #1 — $300+ USD, July 10 Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BW General Discussion ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch First season(s) of tastosis gomtv gsl vods? Best thing happen to StarCraft since Remastered?
Tourneys
The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread Canadian Politics Mega-thread US Politics Mega-thread The Games Industry And ATVI Men's Fashion Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15363 users

Patch 1.2.0 on PTR - Page 157

Forum Index > SC2 General
Post a Reply
Prev 1 155 156 157 158 Next
TrinitySC
Profile Joined December 2010
101 Posts
January 04 2011 04:35 GMT
#3121
On January 04 2011 13:29 Hydrogen wrote:
Show nested quote +
On January 04 2011 13:25 vontz wrote:
can you still wall off at the bottom of your ramp with a barracks and a depot? or does the ramp change effect that walloff too?


I hope not that would suck, also HOTKEY FTW


I'm pretty confident you no longer can wall off w/ a depot and a rax. Either that or I just suck at walling in

and hotkeys, fuck yea.
Hydrogen
Profile Joined November 2010
United States12 Posts
January 04 2011 05:07 GMT
#3122
On January 04 2011 13:35 TrinitySC wrote:
Show nested quote +
On January 04 2011 13:29 Hydrogen wrote:
On January 04 2011 13:25 vontz wrote:
can you still wall off at the bottom of your ramp with a barracks and a depot? or does the ramp change effect that walloff too?


I hope not that would suck, also HOTKEY FTW


I'm pretty confident you no longer can wall off w/ a depot and a rax. Either that or I just suck at walling in

and hotkeys, fuck yea.


Ugh lame
Bean54
Profile Joined September 2010
United States85 Posts
January 05 2011 01:39 GMT
#3123
so does anyone actually know the requirements for master's league? It was in the PTR right?
Yoshi Kirishima
Profile Blog Joined July 2009
United States10376 Posts
January 06 2011 05:57 GMT
#3124
Aw darn just realized you can't do the 2 building wall off at the bottom xD oh well.

Master's League was not in the PTR, and will not necessarily be released the same time as patch 1.2 (i'm 90% sure about this). However the ladder reset/master league will come just "soon" after. It will be great however if they manage to get Patch 1.2 and ladder updates out.

Also Bean54, Master's League is top 5% of all [active] Diamond players. So for NA server, if you're in about the top 2100, you're in Master's League. At this point it would be 2450 + skill level. Now remember they don't promote you based on points, I'm simply pointing out at around what skill level you will need to be at. So anyways, pretty achievable imo for anyone decent at the game and willing to put more time into it.

I for one will be really happy when I finally get in. I can show my nooby school peers that I'm better than they will ever be
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
aquanda
Profile Joined January 2003
United States477 Posts
Last Edited: 2011-01-06 06:51:23
January 06 2011 06:46 GMT
#3125
I asked NTT yesterday if you could still wall at the bottom of the ramp (with only 2 buildings) and he said he tested it and you still can.

Does anyone KNOW (as in they've tested it on the PTR) if you can still use your worker to bypass a zealot wall by clicking on their minerals? I thought I read that they changed some of the worker pathing behavior, but haven't tested this out.

There is some interpretation done in this thread about what the wording means but I was just curious to see if anyone has actually verified.
Traveler
Profile Blog Joined September 2009
United States451 Posts
January 09 2011 04:57 GMT
#3126
Does anyone think that them screwing with the build grid is going to affect more things than whether or not the ramp can be blocked off with 2 pylons?
Can you ever argue in favor of something without first proving it?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 09 2011 05:03 GMT
#3127
On January 06 2011 15:46 aquanda wrote:
I asked NTT yesterday if you could still wall at the bottom of the ramp (with only 2 buildings) and he said he tested it and you still can.

Does anyone KNOW (as in they've tested it on the PTR) if you can still use your worker to bypass a zealot wall by clicking on their minerals? I thought I read that they changed some of the worker pathing behavior, but haven't tested this out.

There is some interpretation done in this thread about what the wording means but I was just curious to see if anyone has actually verified.


I tried it with toss you can NOT pylon wall off with 2 pylons anymore it does take 3.

Terran can still do 2 bunker wall off though that still works fine
When I think of something else, something will go here
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
January 09 2011 05:15 GMT
#3128
On January 06 2011 15:46 aquanda wrote:
I asked NTT yesterday if you could still wall at the bottom of the ramp (with only 2 buildings) and he said he tested it and you still can.

Does anyone KNOW (as in they've tested it on the PTR) if you can still use your worker to bypass a zealot wall by clicking on their minerals? I thought I read that they changed some of the worker pathing behavior, but haven't tested this out.

There is some interpretation done in this thread about what the wording means but I was just curious to see if anyone has actually verified.


You can still walk through zealots. I tested.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Uncultured
Profile Joined September 2010
United States1340 Posts
January 10 2011 00:08 GMT
#3129
So we're past the first week of January right? Can we officially call this "pushed back"?


I'm disappointed.
Don't you rage when you lose too? -FruitDealer
jnkw
Profile Joined November 2010
Canada347 Posts
Last Edited: 2011-01-10 00:11:25
January 10 2011 00:10 GMT
#3130
On January 06 2011 15:46 aquanda wrote:
I asked NTT yesterday if you could still wall at the bottom of the ramp (with only 2 buildings) and he said he tested it and you still can.

Does anyone KNOW (as in they've tested it on the PTR) if you can still use your worker to bypass a zealot wall by clicking on their minerals? I thought I read that they changed some of the worker pathing behavior, but haven't tested this out.

There is some interpretation done in this thread about what the wording means but I was just curious to see if anyone has actually verified.


I believe the change was that workers can no longer move through forcefields using the mineral trick.

EDIT: To the people who are wondering about an ETA, an edit on the PTR forums post by Blizz indicates that the ETA for the patch was "next week" as of 5/1/2011. That probably means we'll see a patch in the coming week, barring any additional problems.
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
January 10 2011 00:10 GMT
#3131
On January 10 2011 09:08 Uncultured wrote:
So we're past the first week of January right? Can we officially call this "pushed back"?


I'm disappointed.

There has been a post on the official forums telling us that it's coming next week. (week 2 of January).
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
Uncultured
Profile Joined September 2010
United States1340 Posts
January 10 2011 00:11 GMT
#3132
On January 10 2011 09:10 tnud wrote:
Show nested quote +
On January 10 2011 09:08 Uncultured wrote:
So we're past the first week of January right? Can we officially call this "pushed back"?


I'm disappointed.

There has been a post on the official forums telling us that it's coming next week. (week 2 of January).


Thank you.
Don't you rage when you lose too? -FruitDealer
Twelve12
Profile Joined November 2010
Australia268 Posts
January 10 2011 15:20 GMT
#3133
I was practising my response to the pylon wall in as zerg, but next week i wont have to bother
WindOw
Profile Blog Joined November 2008
Sweden407 Posts
Last Edited: 2011-01-10 15:23:02
January 10 2011 15:22 GMT
#3134
Whats up with the delay anyway :o
AKA WindOw[InCa] (BW) | TheMisT (SC2) | NaNiwa FC founder
da_head
Profile Blog Joined November 2008
Canada3350 Posts
January 10 2011 15:29 GMT
#3135
On January 11 2011 00:22 WindOw wrote:
Whats up with the delay anyway :o

it's blizzard, what do u expect.
given that they stated it will be comin out this week, and blizzard's notorious for patching on tuesday's, i fully expect the patch to come out tomorrow late afternoon.
When they see MC Probe, all the ladies disrobe.
ezasspy
Profile Joined November 2010
Moldova5 Posts
January 10 2011 15:42 GMT
#3136
i think were gonna see a pylon+gateway block into zealot chrono boostage action, so zerg players dont worry xD
Th1rdEye
Profile Blog Joined December 2006
United States1074 Posts
January 10 2011 15:42 GMT
#3137
Biggest thing im happy about is the creep spread. It annoys me that some maps you can put down a spine crawler at your natural facing your choke, then another map u have to wait another 5-10 seconds before you can place it cuz of creep spread.
from the days of: TheMarine [NC]...YellOw [H.O.T.]-Forever99 OgOgO [_MuMyung_] ChRh PlayGrrrr.... SlayerS_`BoxeR` [Oops]Reach [ReD]NaDa [DF]zergboy..!! Pusan[S.G] Nal_rA GARIMTO SSamJJang ChoJJa JinSu Silent_Control iloveoov H_PauL_WII JulyZerg [DaK]JoYo
Achilles
Profile Joined August 2010
Canada385 Posts
January 10 2011 15:44 GMT
#3138
On January 10 2011 09:10 jnkw wrote:
Show nested quote +
On January 06 2011 15:46 aquanda wrote:
I asked NTT yesterday if you could still wall at the bottom of the ramp (with only 2 buildings) and he said he tested it and you still can.

Does anyone KNOW (as in they've tested it on the PTR) if you can still use your worker to bypass a zealot wall by clicking on their minerals? I thought I read that they changed some of the worker pathing behavior, but haven't tested this out.

There is some interpretation done in this thread about what the wording means but I was just curious to see if anyone has actually verified.


I believe the change was that workers can no longer move through forcefields using the mineral trick.



That was ghost patched in the current version
[rS]Gluske // http://www.rsgaming.com // Troku[tC]
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
January 10 2011 15:54 GMT
#3139
Wait a sec, did blizz change the fungral again ? It says fungral no longer affects air units ? I thought they take it back as it was ?
Tomorrow never comes until its too late...
WindOw
Profile Blog Joined November 2008
Sweden407 Posts
Last Edited: 2011-01-10 16:17:26
January 10 2011 16:12 GMT
#3140
On January 11 2011 00:42 ezasspy wrote:
i think were gonna see a pylon+gateway block into zealot chrono boostage action, so zerg players dont worry xD


Actually i just tested 1 pylon forge in a game, works just as good but its a bit more expencive but does the trick (enables cannon below ramp) however the one pylon will be more exploited so it wont be as much powerful but still =)

On January 11 2011 00:54 Aelfric wrote:
Wait a sec, did blizz change the fungral again ? It says fungral no longer affects air units ? I thought they take it back as it was ?


From what i've read fungal will still affect air, no changes there (again).

On January 09 2011 14:03 blade55555 wrote:
Show nested quote +
On January 06 2011 15:46 aquanda wrote:
I asked NTT yesterday if you could still wall at the bottom of the ramp (with only 2 buildings) and he said he tested it and you still can.

Does anyone KNOW (as in they've tested it on the PTR) if you can still use your worker to bypass a zealot wall by clicking on their minerals? I thought I read that they changed some of the worker pathing behavior, but haven't tested this out.

There is some interpretation done in this thread about what the wording means but I was just curious to see if anyone has actually verified.


I tried it with toss you can NOT pylon wall off with 2 pylons anymore it does take 3.

Terran can still do 2 bunker wall off though that still works fine



This needs to be fixed, if double pylon block is nerfed i dont see any reason why this shoulnt be aswell
AKA WindOw[InCa] (BW) | TheMisT (SC2) | NaNiwa FC founder
Prev 1 155 156 157 158 Next
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
11:00
XXIX - Group Stage Day 1
TaKeTV3111
ComeBackTV 807
SteadfastSC231
IndyStarCraft 216
TaKeSeN 213
Rex119
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 231
IndyStarCraft 216
Rex 119
mouzStarbuck 102
StarCraft: Brood War
Britney 36308
Mini 1380
Shuttle 1188
Soma 834
BeSt 490
EffOrt 287
Rush 249
Snow 244
actioN 195
ToSsGirL 130
[ Show more ]
Mong 123
hero 123
Pusan 62
JYJ 43
Free 41
scan(afreeca) 38
Aegong 36
Terrorterran 34
910 24
Barracks 23
IntoTheRainbow 22
Sharp 19
HiyA 19
Bale 17
Rock 16
GoRush 16
Sacsri 12
Dota 2
qojqva2247
Counter-Strike
fl0m1122
byalli473
kRYSTAL_40
Super Smash Bros
Mew2King100
Heroes of the Storm
Khaldor179
Trikslyr39
Other Games
singsing3918
XcaliburYe228
Hui .155
KnowMe116
C9.Mang056
Organizations
Dota 2
PGL Dota 2 - Main Stream174
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 40
• mYiSmile120
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• escodisco3027
• Michael_bg 9
• FirePhoenix5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis4228
• TFBlade1008
Other Games
• Shiphtur192
Upcoming Events
Replay Cast
7h 52m
HomeStory Cup
18h 52m
Replay Cast
1d 7h
HomeStory Cup
1d 18h
OSC
1d 20h
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
[ Show More ]
CrankTV Team League
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
Escore Tournament S3: W1
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.