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On January 04 2011 13:29 Hydrogen wrote:Show nested quote +On January 04 2011 13:25 vontz wrote: can you still wall off at the bottom of your ramp with a barracks and a depot? or does the ramp change effect that walloff too? I hope not that would suck, also HOTKEY FTW
I'm pretty confident you no longer can wall off w/ a depot and a rax. Either that or I just suck at walling in
and hotkeys, fuck yea.
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On January 04 2011 13:35 TrinitySC wrote:Show nested quote +On January 04 2011 13:29 Hydrogen wrote:On January 04 2011 13:25 vontz wrote: can you still wall off at the bottom of your ramp with a barracks and a depot? or does the ramp change effect that walloff too? I hope not that would suck, also HOTKEY FTW I'm pretty confident you no longer can wall off w/ a depot and a rax. Either that or I just suck at walling in and hotkeys, fuck yea.
Ugh lame
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so does anyone actually know the requirements for master's league? It was in the PTR right?
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Aw darn just realized you can't do the 2 building wall off at the bottom xD oh well.
Master's League was not in the PTR, and will not necessarily be released the same time as patch 1.2 (i'm 90% sure about this). However the ladder reset/master league will come just "soon" after. It will be great however if they manage to get Patch 1.2 and ladder updates out.
Also Bean54, Master's League is top 5% of all [active] Diamond players. So for NA server, if you're in about the top 2100, you're in Master's League. At this point it would be 2450 + skill level. Now remember they don't promote you based on points, I'm simply pointing out at around what skill level you will need to be at. So anyways, pretty achievable imo for anyone decent at the game and willing to put more time into it.
I for one will be really happy when I finally get in. I can show my nooby school peers that I'm better than they will ever be
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I asked NTT yesterday if you could still wall at the bottom of the ramp (with only 2 buildings) and he said he tested it and you still can.
Does anyone KNOW (as in they've tested it on the PTR) if you can still use your worker to bypass a zealot wall by clicking on their minerals? I thought I read that they changed some of the worker pathing behavior, but haven't tested this out.
There is some interpretation done in this thread about what the wording means but I was just curious to see if anyone has actually verified.
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Does anyone think that them screwing with the build grid is going to affect more things than whether or not the ramp can be blocked off with 2 pylons?
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On January 06 2011 15:46 aquanda wrote: I asked NTT yesterday if you could still wall at the bottom of the ramp (with only 2 buildings) and he said he tested it and you still can.
Does anyone KNOW (as in they've tested it on the PTR) if you can still use your worker to bypass a zealot wall by clicking on their minerals? I thought I read that they changed some of the worker pathing behavior, but haven't tested this out.
There is some interpretation done in this thread about what the wording means but I was just curious to see if anyone has actually verified.
I tried it with toss you can NOT pylon wall off with 2 pylons anymore it does take 3.
Terran can still do 2 bunker wall off though that still works fine
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On January 06 2011 15:46 aquanda wrote: I asked NTT yesterday if you could still wall at the bottom of the ramp (with only 2 buildings) and he said he tested it and you still can.
Does anyone KNOW (as in they've tested it on the PTR) if you can still use your worker to bypass a zealot wall by clicking on their minerals? I thought I read that they changed some of the worker pathing behavior, but haven't tested this out.
There is some interpretation done in this thread about what the wording means but I was just curious to see if anyone has actually verified.
You can still walk through zealots. I tested.
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So we're past the first week of January right? Can we officially call this "pushed back"?
I'm disappointed.
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On January 06 2011 15:46 aquanda wrote: I asked NTT yesterday if you could still wall at the bottom of the ramp (with only 2 buildings) and he said he tested it and you still can.
Does anyone KNOW (as in they've tested it on the PTR) if you can still use your worker to bypass a zealot wall by clicking on their minerals? I thought I read that they changed some of the worker pathing behavior, but haven't tested this out.
There is some interpretation done in this thread about what the wording means but I was just curious to see if anyone has actually verified.
I believe the change was that workers can no longer move through forcefields using the mineral trick.
EDIT: To the people who are wondering about an ETA, an edit on the PTR forums post by Blizz indicates that the ETA for the patch was "next week" as of 5/1/2011. That probably means we'll see a patch in the coming week, barring any additional problems.
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On January 10 2011 09:08 Uncultured wrote: So we're past the first week of January right? Can we officially call this "pushed back"?
I'm disappointed. There has been a post on the official forums telling us that it's coming next week. (week 2 of January).
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On January 10 2011 09:10 tnud wrote:Show nested quote +On January 10 2011 09:08 Uncultured wrote: So we're past the first week of January right? Can we officially call this "pushed back"?
I'm disappointed. There has been a post on the official forums telling us that it's coming next week. (week 2 of January).
Thank you.
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I was practising my response to the pylon wall in as zerg, but next week i wont have to bother
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Whats up with the delay anyway :o
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On January 11 2011 00:22 WindOw wrote: Whats up with the delay anyway :o it's blizzard, what do u expect. given that they stated it will be comin out this week, and blizzard's notorious for patching on tuesday's, i fully expect the patch to come out tomorrow late afternoon.
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i think were gonna see a pylon+gateway block into zealot chrono boostage action, so zerg players dont worry xD
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Biggest thing im happy about is the creep spread. It annoys me that some maps you can put down a spine crawler at your natural facing your choke, then another map u have to wait another 5-10 seconds before you can place it cuz of creep spread.
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On January 10 2011 09:10 jnkw wrote:Show nested quote +On January 06 2011 15:46 aquanda wrote: I asked NTT yesterday if you could still wall at the bottom of the ramp (with only 2 buildings) and he said he tested it and you still can.
Does anyone KNOW (as in they've tested it on the PTR) if you can still use your worker to bypass a zealot wall by clicking on their minerals? I thought I read that they changed some of the worker pathing behavior, but haven't tested this out.
There is some interpretation done in this thread about what the wording means but I was just curious to see if anyone has actually verified. I believe the change was that workers can no longer move through forcefields using the mineral trick.
That was ghost patched in the current version
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Wait a sec, did blizz change the fungral again ? It says fungral no longer affects air units ? I thought they take it back as it was ?
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On January 11 2011 00:42 ezasspy wrote: i think were gonna see a pylon+gateway block into zealot chrono boostage action, so zerg players dont worry xD
Actually i just tested 1 pylon forge in a game, works just as good but its a bit more expencive but does the trick (enables cannon below ramp) however the one pylon will be more exploited so it wont be as much powerful but still =)
On January 11 2011 00:54 Aelfric wrote: Wait a sec, did blizz change the fungral again ? It says fungral no longer affects air units ? I thought they take it back as it was ?
From what i've read fungal will still affect air, no changes there (again).
On January 09 2011 14:03 blade55555 wrote:Show nested quote +On January 06 2011 15:46 aquanda wrote: I asked NTT yesterday if you could still wall at the bottom of the ramp (with only 2 buildings) and he said he tested it and you still can.
Does anyone KNOW (as in they've tested it on the PTR) if you can still use your worker to bypass a zealot wall by clicking on their minerals? I thought I read that they changed some of the worker pathing behavior, but haven't tested this out.
There is some interpretation done in this thread about what the wording means but I was just curious to see if anyone has actually verified. I tried it with toss you can NOT pylon wall off with 2 pylons anymore it does take 3. Terran can still do 2 bunker wall off though that still works fine
This needs to be fixed, if double pylon block is nerfed i dont see any reason why this shoulnt be aswell
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