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Patch 1.2.0 on PTR - Page 6

Forum Index > SC2 General
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R0YAL
Profile Blog Joined September 2009
United States1768 Posts
December 04 2010 02:06 GMT
#101
On December 04 2010 11:03 Ksi wrote:
Without fungal growth, how the hell is Zerg supposed to stop anything in the air? Chase after them with queens and hydralisks? both of which move at the speed of molasses in winter. Oh I know, Zerg can just outmass the air of the enemy with their mutalisks and corruptors! both of which offer some of the worst DPS per gas ratios in the game! Really Blizzard, at least buff the speed of the queen or hydralisk.

Blizz is probably promoting NP
Absence of evidence is not evidence of absence.
KeepYaCoolBro
Profile Joined October 2010
United States49 Posts
December 04 2010 02:06 GMT
#102
Hotkeys!?! What's that about? Would be nice to control more units and buildings with keys other than 1-6 since my other hand is on my mouse.
numberThirtyOne
Profile Joined March 2008
United States294 Posts
December 04 2010 02:06 GMT
#103
The only thing infested terrans was good for was synergizing with fungaling air units. They may as well remove that spell now.
voIDRAys are the most bm unit in SC2
Apolo
Profile Joined May 2010
Portugal1259 Posts
December 04 2010 02:06 GMT
#104
On December 04 2010 10:59 Lexpar wrote:
• Fixed an issue where Larva could produce units by holding down hotkeys.
+no fungal growth?

What? Alright. Race switching. No good spells and no macro ability I'm out. I hate to be sensationalist but this shit is fucking wacked. Fucking whacked.


What does this mean? If i want to produce 50 roaches i have to press the R 50 times instead of holding it down?
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
December 04 2010 02:06 GMT
#105
So basically...

PvP is about to MASSIVELY change
PvZ is about to become much more air-focused
TvZ will have fewer Thor all-ins and PFs wont be quite as good, but medivac drop play will be stronger
ZvZ will revolve around Mutas to a huge extent
He drone drone drone. Me win. - ogsMC
OsC
Profile Joined October 2010
Canada542 Posts
December 04 2010 02:06 GMT
#106
was hoping for zealot speed buff, archon buff, and damage upgrade scale buff for protoss, but buffs are buffs
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
December 04 2010 02:06 GMT
#107
wow!! good job bliz. love the scv repair change!
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
imbs
Profile Joined September 2010
United Kingdom320 Posts
December 04 2010 02:06 GMT
#108

lol how is zerg supposed to stop air? how about like the other 2 races and counter it with your own air or ground units that shoot up maybe?


have u not seen how crap hydralisks are? less dps than 2 marines slow as fuck and have 0 passive defenses (hp/armor)
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
December 04 2010 02:07 GMT
#109
MASTER LEAGUE!! And stalemate detector lol nice.

Wow, Protoss buffed for once. Terran nerf makes me sad But YAY fungal growth just got rocked.
Sup.
Node
Profile Blog Joined October 2009
United States2159 Posts
December 04 2010 02:07 GMT
#110
Between the phoenix build time decrease and the inability for fungal growth to affect air units, expect to see a lot more phoenixes in PvZ.
whole lies with a half smile
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
December 04 2010 02:07 GMT
#111
wowowow can't wait to play!

i really like the changes, i think its in the right direction.
age: 84 | location: california | sex: 잘함
adrenaLinG
Profile Blog Joined August 2010
Canada676 Posts
December 04 2010 02:07 GMT
#112
On December 04 2010 11:06 numberThirtyOne wrote:
The only thing infested terrans was good for was synergizing with fungaling air units. They may as well remove that spell now.

not true, theyre good for mineral line harass
¯\_(ツ)_/¯
Thrill
Profile Blog Joined May 2007
2599 Posts
December 04 2010 02:07 GMT
#113
Agree with everything in these notes!
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
December 04 2010 02:07 GMT
#114
They should at least make fungal reduce speed by 25% on air and make hydras faster off creep. ZvZ might get a little weird late game if mutas can't effectively be countered by hydras.
http://grooveshark.com/#/deltrus/music
Treva
Profile Blog Joined June 2010
United States535 Posts
December 04 2010 02:07 GMT
#115
NOOOOOO where's my psi storm nerf?
Live it up.
Garrl
Profile Blog Joined February 2010
Scotland1978 Posts
December 04 2010 02:07 GMT
#116
Harvesting units no longer avoid enemy units.


Have fun defending cheese now
absalom86
Profile Joined April 2010
Iceland1770 Posts
December 04 2010 02:07 GMT
#117
On December 04 2010 10:55 Zelniq wrote:
oh my fucking god

now why would they remove the ability to fungal air. goddamnit


Quoted for truth...

100% chance this will not hit live servers.

Mass muta only thing viable in ZvZ ? No good counter to mass pheonix ? No way besides mutas to stop drop harass ?
Thief @ #teamliquid @ Quakenet
Professor Oak
Profile Joined November 2010
United States33 Posts
December 04 2010 02:07 GMT
#118
yea if that fungal change is for real then zvz is going to turn into mass mutas
ThatsNoMoon
Profile Joined March 2010
Mexico344 Posts
December 04 2010 02:08 GMT
#119
Back to the muta wars we go....
Infestors are becoming more and more useless in zvp...
Got neurosis from Artosis cause you bunker rushed my heart GG baby, lets go crazy cause the game's about to start
ChaosWielder
Profile Blog Joined April 2010
United States166 Posts
December 04 2010 02:08 GMT
#120
I wonder if this means FG won't immobilize air units but still do damage or if it means there's no impact at all. In either case interesting changes(my void ray PvP just got stronger, at least).
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