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On December 04 2010 11:03 Ksi wrote: Without fungal growth, how the hell is Zerg supposed to stop anything in the air? Chase after them with queens and hydralisks? both of which move at the speed of molasses in winter. Oh I know, Zerg can just outmass the air of the enemy with their mutalisks and corruptors! both of which offer some of the worst DPS per gas ratios in the game! Really Blizzard, at least buff the speed of the queen or hydralisk. Blizz is probably promoting NP
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Hotkeys!?! What's that about? Would be nice to control more units and buildings with keys other than 1-6 since my other hand is on my mouse.
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The only thing infested terrans was good for was synergizing with fungaling air units. They may as well remove that spell now.
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On December 04 2010 10:59 Lexpar wrote: • Fixed an issue where Larva could produce units by holding down hotkeys. +no fungal growth?
What? Alright. Race switching. No good spells and no macro ability I'm out. I hate to be sensationalist but this shit is fucking wacked. Fucking whacked.
What does this mean? If i want to produce 50 roaches i have to press the R 50 times instead of holding it down?
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So basically...
PvP is about to MASSIVELY change PvZ is about to become much more air-focused TvZ will have fewer Thor all-ins and PFs wont be quite as good, but medivac drop play will be stronger ZvZ will revolve around Mutas to a huge extent
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was hoping for zealot speed buff, archon buff, and damage upgrade scale buff for protoss, but buffs are buffs
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wow!! good job bliz. love the scv repair change!
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lol how is zerg supposed to stop air? how about like the other 2 races and counter it with your own air or ground units that shoot up maybe?
have u not seen how crap hydralisks are? less dps than 2 marines slow as fuck and have 0 passive defenses (hp/armor)
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MASTER LEAGUE!! And stalemate detector lol nice.
Wow, Protoss buffed for once. Terran nerf makes me sad But YAY fungal growth just got rocked.
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Between the phoenix build time decrease and the inability for fungal growth to affect air units, expect to see a lot more phoenixes in PvZ.
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wowowow can't wait to play!
i really like the changes, i think its in the right direction.
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On December 04 2010 11:06 numberThirtyOne wrote: The only thing infested terrans was good for was synergizing with fungaling air units. They may as well remove that spell now. not true, theyre good for mineral line harass
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Agree with everything in these notes!
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They should at least make fungal reduce speed by 25% on air and make hydras faster off creep. ZvZ might get a little weird late game if mutas can't effectively be countered by hydras.
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NOOOOOO where's my psi storm nerf?
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Harvesting units no longer avoid enemy units.
Have fun defending cheese now
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On December 04 2010 10:55 Zelniq wrote: oh my fucking god
now why would they remove the ability to fungal air. goddamnit
Quoted for truth...
100% chance this will not hit live servers.
Mass muta only thing viable in ZvZ ? No good counter to mass pheonix ? No way besides mutas to stop drop harass ?
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yea if that fungal change is for real then zvz is going to turn into mass mutas
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Back to the muta wars we go.... Infestors are becoming more and more useless in zvp...
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I wonder if this means FG won't immobilize air units but still do damage or if it means there's no impact at all. In either case interesting changes(my void ray PvP just got stronger, at least).
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