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Patch 1.2.0 on PTR - Page 7

Forum Index > SC2 General
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Prev 1 5 6 7 8 9 158 Next
Pandain
Profile Blog Joined May 2010
United States12989 Posts
December 04 2010 02:08 GMT
#121
Fungal growth patch change is horrible. Not so much for ZvT but especially zvp(how the frick do you stop mass phoenix/even void ray now. Go MASS Hydra and hope to get lucky, but lose to either storm or collosi, both viable tech options? Or be forced to go corrupter vs. phoenixes? *sigh

Furthormore, in ZvZ now mutas become a LOT more viable during the later game. I'm not sure I like this, but we'll see. Infestors will still be able to FG banelings, but now mutas can just harras all day long. Hmmm....
zomgad
Profile Joined October 2010
185 Posts
Last Edited: 2010-12-04 02:19:19
December 04 2010 02:09 GMT
#122
ok now im switching from protoss to something else, im sure majority of games will be pvp after this patch.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
December 04 2010 02:09 GMT
#123
Hey, maybe a stupid question, and maybe the answer is there somewhere but i was just too excited and didnt see it. But is this out yet? I meet the criteria, and logged on but no patch. I know someone is going to say "hey u retard, its sooo obvious! Get out of these forums u newb!" but yeah....
Kill the Deathball
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
December 04 2010 02:09 GMT
#124
They should leave fungal on air units, but make it like ensnare. Freezing units was always a stupid idea!
I can only play starcraft when I am shit canned. IPXZERG is a god.
Erandorr
Profile Blog Joined October 2010
2283 Posts
December 04 2010 02:09 GMT
#125
I have thought about it for a bit now after watching a TvZ and could anyone please explain to me how more effective bunker rushing will benefit the game in any way? when i play terran the only time i truly care about those 5 seconds is while my bunkers are building at the zergs natural. can any good terran give me a good other reason for this buff?
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
December 04 2010 02:09 GMT
#126
Also with the time to get both actual Phoenixes and Hallucinated ones reduced, and the cost of Observers reduced, Toss scouting was just substantially buffed as well.
He drone drone drone. Me win. - ogsMC
Kitetsu
Profile Joined October 2010
73 Posts
Last Edited: 2010-12-04 02:12:58
December 04 2010 02:09 GMT
#127
On December 04 2010 11:05 Fa1nT wrote:
Fungall Growth will NOT be added to the offical game. There is NO counter to phoenix and mutas without it. Any competent player can fly around forever avoiding hydra.


That's how it feels to play against Mutas as P or T.
If you're lonely, you can talk to me.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
December 04 2010 02:09 GMT
#128
I'm starting to feel sorry for zerg players lately, terran and protoss have already improved their game to be on par or better than them lately and now this huge infestor nerf and P air + bunker buff is added..oh man.

This is gonna be rough for the swarm :C
"trash micro but win - its marine" MC commentary during HSC 4
LittLeD
Profile Joined May 2010
Sweden7973 Posts
December 04 2010 02:09 GMT
#129
Time to mass Phoenixes/voidrays in PvZ anyone?
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
December 04 2010 02:10 GMT
#130
On December 04 2010 11:09 Erandorr wrote:
I have thought about it for a bit now after watching a TvZ and could anyone please explain to me how more effective bunker rushing will benefit the game in any way? when i play terran the only time i truly care about those 5 seconds is while my bunkers are building at the zergs natural. can any good terran give me a good other reason for this buff?


Beta only change says the note under it.
http://grooveshark.com/#/deltrus/music
Speake
Profile Blog Joined May 2009
United States494 Posts
December 04 2010 02:10 GMT
#131
CUSTOMIZABLE HOTKEYS???? I get to use f2-f4 again! fuck yeah. apm + 40 npnp
tQ.Speake
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
Last Edited: 2010-12-04 02:12:15
December 04 2010 02:10 GMT
#132
On December 04 2010 11:08 ThatsNoMoon wrote:
Infestors are becoming more and more useless


Fixed it for you.

P.S I'm on the fence about raceswitching if this comes out, depends on what the Larva Hotkey Holding change means.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Lexpar
Profile Blog Joined March 2009
1813 Posts
Last Edited: 2010-12-04 02:11:10
December 04 2010 02:10 GMT
#133
On December 04 2010 11:06 Apolo wrote:
Show nested quote +
On December 04 2010 10:59 Lexpar wrote:
• Fixed an issue where Larva could produce units by holding down hotkeys.
+no fungal growth?

What? Alright. Race switching. No good spells and no macro ability I'm out. I hate to be sensationalist but this shit is fucking wacked. Fucking whacked.


What does this mean? If i want to produce 50 roaches i have to press the R 50 times instead of holding it down?


I assume so. What else could it mean?
KneeDeeP
Profile Joined July 2010
United States256 Posts
December 04 2010 02:10 GMT
#134
On December 04 2010 11:06 imbs wrote:
Show nested quote +

lol how is zerg supposed to stop air? how about like the other 2 races and counter it with your own air or ground units that shoot up maybe?


have u not seen how crap hydralisks are? less dps than 2 marines slow as fuck and have 0 passive defenses (hp/armor)




sooo your saying zerg should be the only race able to stop an entire group of air units dead in its tracks and rape it? Toss has learned to deal with muta harass, zerg will adapt in time I have no doubt.
"the virtuous man is content to dream what a wicked man really does"
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
December 04 2010 02:10 GMT
#135
PvP is gonna be sooo different. An actual hard counter to Colossi now exists.
He drone drone drone. Me win. - ogsMC
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
December 04 2010 02:11 GMT
#136
On December 04 2010 11:04 Rawenkeke wrote:
Show nested quote +
On December 04 2010 10:57 Kenpachi wrote:
;D.. i might play pootoss now



Are you serious? Because of 3 somewhat useless "buffs" and 1dmg increase? And 1 Major nerf? I bet you changed to zerg after they got 4roach range :/

Also ZvZ player who goes muta wins auto, if both players doesnt go for spire, gay.

nah i didnt change to zerg mainly because i dont understand it and im not dedicated enough to practice. And, the only builds i know for zerg are 10pool and 15hat :D
Nada's body is South Korea's greatest weapon.
Fa1nT
Profile Joined September 2010
United States3423 Posts
December 04 2010 02:11 GMT
#137
On December 04 2010 11:09 Kitetsu wrote:
Show nested quote +
On December 04 2010 11:05 Fa1nT wrote:
Fungall Growth will NOT be added to the offical game. There is NO counter to phoenix and mutas without it. Any competent player can fly around forever avoiding hydra.


That's how it feels to play against Mutas.

you can blink under a ball, and kite forever with phoenixes o.-
Erandorr
Profile Blog Joined October 2010
2283 Posts
December 04 2010 02:11 GMT
#138
On December 04 2010 11:10 DeltruS wrote:
Show nested quote +
On December 04 2010 11:09 Erandorr wrote:
I have thought about it for a bit now after watching a TvZ and could anyone please explain to me how more effective bunker rushing will benefit the game in any way? when i play terran the only time i truly care about those 5 seconds is while my bunkers are building at the zergs natural. can any good terran give me a good other reason for this buff?


Beta only change says the note under it.


okay so im just stupid :D never reading the small print
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
December 04 2010 02:11 GMT
#139
On December 04 2010 11:04 Sfydjklm wrote:
Show nested quote +
On December 04 2010 10:59 travis wrote:
On December 04 2010 10:58 FinestHour wrote:
On December 04 2010 10:56 bonedriven wrote:
I think Infestor will become more useless?


How did a buff make the unit more useless? Feel free to elaborate.

zergs never win anything!

are you trolling?


u read my whole post and couldn't detect the sarcasm in that statement?
leecH
Profile Blog Joined September 2010
Germany385 Posts
December 04 2010 02:11 GMT
#140
Added combat reveal tinting to help show that combat reveal units cannot be hit. All diagonal ramps are now the same with regards to unbuildable locations at the bottom of the ramps.


uh please someone explain to me if this means you can no longer double pylon (bunker) contain your opponent? pleaaaasssseeee
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