• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:29
CEST 19:29
KST 02:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 224ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Serral wins Maestros of the Game 2 ZOWIE DIVINA preview Server Blocker StarCraft Mass Recall: SC1 campaigns on SC2 thread 5.0.16 Hotfix (June 30) - Balance + Bug Fixes
Tourneys
HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool Farewell Beloved Starcraft (Youtube Videos)
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! Nintendo Switch Thread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3253 users

Patch 1.2.0 on PTR - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 158 Next
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
December 04 2010 02:15 GMT
#161
awe... wheres Blizzard DOTA?
I'm like badass squared | KeitZer.489
Ksi
Profile Joined May 2010
357 Posts
December 04 2010 02:15 GMT
#162
On December 04 2010 11:10 KneeDeeP wrote:
Show nested quote +
On December 04 2010 11:06 imbs wrote:

lol how is zerg supposed to stop air? how about like the other 2 races and counter it with your own air or ground units that shoot up maybe?


have u not seen how crap hydralisks are? less dps than 2 marines slow as fuck and have 0 passive defenses (hp/armor)




sooo your saying zerg should be the only race able to stop an entire group of air units dead in its tracks and rape it? Toss has learned to deal with muta harass, zerg will adapt in time I have no doubt.


You have phoenixes, you have blink, you have a ground army that is strong enough to actually charge their front and not immediately die at a chokepoint/walloff. You also don't need to invest minerals and supply to be 20 to 30 workers ahead just to have enough of an army to compete.
numberThirtyOne
Profile Joined March 2008
United States294 Posts
December 04 2010 02:15 GMT
#163
On December 04 2010 10:52 whitelynx wrote:
Harvesting units no longer avoid enemy units.

Oh god.


What does that even mean? If a marine shoots my idle probe, it won't automatically run like 2 steps away and then stop again? If the probe isn't idle, it didn't "avoid" anything. It just carried out its orders.
voIDRAys are the most bm unit in SC2
Dali.
Profile Joined June 2010
New Zealand689 Posts
Last Edited: 2010-12-04 02:16:25
December 04 2010 02:15 GMT
#164
Wow I actually can't believe the fungal change. That is actually terrible for Zergs trying to play an solid macro game while conceding air control. It leaves the window wide open for never ending air/drop harass with little to no threat to the aggressor. Now flying units can clump as much as they like with no threat of any danger. This creates a gameplay change as big as removing splash vs air for Thors: imagine how that would change the dynamic of muta harass vs Terran.

My ZvZ will be flipped onto its head. Fungal is so necessary to end muta harass and allow one to move out. You can't properly deal with mutas in ZvZ without fungal; queens and hydras are too slow. The option just seem to be make a ton of spores and hope your opponent doesn't know how to build hatcheries as you will have probably not get any map control back without a massive mistake by your opponent.

Here's hoping this ISN'T implemented. Sigh, just as I'm starting to gain a solid hold on ZvZ
Bashrai
Profile Joined September 2010
Canada119 Posts
December 04 2010 02:16 GMT
#165
The protoss buff is great but I feel that ZvZ will just become a big muta fest if the infestor change happen.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
December 04 2010 02:16 GMT
#166
Fungal growth change is going to stop zergs in TvZ from
A) fungaling large groups of medivacs when engaging MMM ball
B) fungaling medivac drops
C) going corrupter/broodlord/infestor
D) fungaling large groups of banshees/vikings (in rare situations where terran does this)

I am very glad that C) is going to come to an end. Currently if zerg does this it forces ridiculous numbers of vikings. Then the subsequent ultra transition runs over terran every time. Allowing terrans to deal with broodlord/corrupter more cost effectively makes a lot of sense.
Nyx
Profile Blog Joined May 2010
Rwanda460 Posts
December 04 2010 02:16 GMT
#167


• The Ultralisk’s arc-shaped damage area is now centered at the front of the Ultralisk instead of at its center.


Anybody else think this means ultralisk will be a lot stronger against mass marine?
Doko
Profile Joined May 2010
Argentina1737 Posts
December 04 2010 02:16 GMT
#168
Best change = scv priority.

Its a very elegant way to fix it as well. Although I wonder how the target priority is going to work for melee units on stuff like PF's or bunkers.
CombatWood
Profile Blog Joined October 2010
United States40 Posts
December 04 2010 02:16 GMT
#169
On December 04 2010 11:13 silencesc wrote:
FLUX VANES!?! NOOO.

I'm sorry in advance for this:

Fuck you, Blizzard. There is a huge problem with this. Speed void rays were a wonderful option in late game 1v1. I bet the only reason you motherfuckers got rid of it is because some stupid fucking bronze level 2v2 player whined his little heart out on bnet forums about how viod rays are so imba in 2v2 because he doesn't know what vikings, mutas, or blink stalkers are. Fuck this shit. If it gets implemented, I'm officially changing to Zerg. Suck it blizzard.


Why would you change? So you can still get raped from shorter phoenix build time and inability to fungal air? Unless your strat is to make a ton of spore colonies and hydras, you're going to be in some trouble.
Gudeldar
Profile Joined August 2010
United States1200 Posts
December 04 2010 02:17 GMT
#170
Enjoy getting raped by Protoss air for a while on ladder Zergs

I know I plan to start making a lot more Phoenix.
Angelbelow
Profile Joined September 2010
United States3728 Posts
December 04 2010 02:17 GMT
#171
Obs getting reduced is a pretty cool change. I think that one would stay, that OR they reduce the build time. Either one is pretty cool I think.

As a zerg player I think no fungal for air is retarded and wont actually be implemented.
You may delay, but time will not. Current Music obsession: Opeth
evoli
Profile Joined May 2010
United States333 Posts
December 04 2010 02:17 GMT
#172
What is this?

"Fixed an issue where Larva could produce units by holding down hotkeys."

Does this mean I have to hit each individual key now? That's silly. I think the Infestor FG nerf is dumb too.
General Manager for EG // twitter.com/gosutrolling
Fa1nT
Profile Joined September 2010
United States3423 Posts
December 04 2010 02:17 GMT
#173
Vikings will become extremely popular as well..

The entire point of fungal was to catch a ball of vikings. Dropships could be countered easily with zerglings or mutas following it.

However, how do you counter vikings? They can shoot mutas from full screen, and if mutas get anywhere near, they can fly back over some marines. Watch some of the GSL games where zerg went brood lords, and won because terran left his vikings out over a pit and they got fungaled like 6 times.
imbs
Profile Joined September 2010
United Kingdom320 Posts
December 04 2010 02:17 GMT
#174
seems like the charge autocast repair thing applies to team games. like if u have a friend whos put his units on shared unit control, if you put his scvs on auto repair itll charge you for any repairs they make? shrug
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
December 04 2010 02:17 GMT
#175
Mannn I was hoping for shared online replay viewing....
vyyye
Profile Joined July 2010
Sweden3917 Posts
December 04 2010 02:17 GMT
#176
What Blizzard is trying to tell me is that phoenix are now invincible? It's 100% impossible to kill them now, unless the protoss does something ridiculously stupid. Awesome, why the fuck was that necessary?
What if protoss learned to micro and spread their phoenix out to minimize fungal effect instead? I mean.. what the hell?

Other than obvious nice things like chat channels, I'm really not fond of the balancing. I don't get why they changed the void ray either, how was the speed upgrade in need of removal? Bunker build time again, why?

No, I don't get it.
MiNDtriX
Profile Joined November 2010
Sweden146 Posts
December 04 2010 02:17 GMT
#177
As a terran player I love the changes. The repair nerf is just to gimmicky Thor rushes, not really useful anyways. NO FUNGAL GROWTH TO MY MEDIVAC DROPS THO -> FRIGGIN OWNAGE!!!!!!!!!
I don't rap about bitches and hoes. I rap about witches and trolls.
seaofsaturn
Profile Blog Joined September 2010
United States489 Posts
December 04 2010 02:18 GMT
#178
Just reiterating.... these are the changes they are testing these are not all going to make the cut in the real patch. Fungal nerf is obviously going to break stuff, i doubt it will get in.
Photoshop is over-powered.
Dauntless
Profile Joined May 2010
Norway548 Posts
December 04 2010 02:18 GMT
#179
P here. Very happy about this patch, but I think Infestor nerf was unnecessary.
I think with the Phoenix buff, they had to nerf VR speed upgrade, because an air force with (after patch, increased amounts of) Phoenix and fast VRs would be way too mobile, so I can understand the need for that.
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
Ichabod
Profile Joined May 2010
United States1659 Posts
Last Edited: 2010-12-04 02:19:31
December 04 2010 02:18 GMT
#180
On December 04 2010 11:15 numberThirtyOne wrote:
Show nested quote +
On December 04 2010 10:52 whitelynx wrote:
Harvesting units no longer avoid enemy units.

Oh god.


What does that even mean? If a marine shoots my idle probe, it won't automatically run like 2 steps away and then stop again? If the probe isn't idle, it didn't "avoid" anything. It just carried out its orders.


Possibly means that harvesting units cannot run through enemy units anymore; they fixed the forcefield squease-around too.

I hope the infestor change doesn't go through, its just such a poor change, narrowing the builds zerg can do yet again >.>
Infestors wouldn't be able to be used against banshees anymore since one of the main concepts of fungal growth is to reveal cloak, wtf blizz.
Prev 1 7 8 9 10 11 158 Next
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
11:30
XXIX - Playoffs Final Day
Clem vs Reynor
TBD vs Serral
TaKeTV6141
ComeBackTV 1808
TaKeSeN 615
IndyStarCraft 379
3DClanTV 149
Rex134
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 379
Rex 134
BRAT_OK 50
MindelVK 34
StarCraft: Brood War
Britney 24300
Calm 3181
Shuttle 1092
Jaedong 972
Rush 454
actioN 188
910 121
ZZZero.O 116
Dewaltoss 95
Sharp 41
[ Show more ]
Hyun 39
soO 37
Free 36
Movie 34
HiyA 25
Rock 22
Sacsri 16
Dota 2
qojqva4004
Counter-Strike
fl0m820
Heroes of the Storm
Khaldor468
Liquid`Hasu326
Other Games
singsing3255
Grubby2162
B2W.Neo991
byalli418
KnowMe162
ArmadaUGS149
QueenE58
UpATreeSC27
JuggernautJason1
Organizations
Other Games
gamesdonequick35686
Dota 2
PGL Dota 2 - Main Stream140
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Airneanach15
• Pr0nogo 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie367
• Shiphtur345
Upcoming Events
WardiTV Weekly
1d 17h
PiGosaur Cup
2 days
The PondCast
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
RSL Revival
5 days
CranKy Ducklings
5 days
[ Show More ]
Afreeca Starleague
5 days
Snow vs Jaedong
YSC vs hero
RSL Revival
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S3: W1
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
HSC XXIX
Eternal Conflict S2 E1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.