Autocast repair will now charge the player requesting autocast functionality.
How is it going to charge for autocasting it? O_o
Forum Index > SC2 General |
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Kinky
United States4126 Posts
Autocast repair will now charge the player requesting autocast functionality. How is it going to charge for autocasting it? O_o | ||
Dauntless
Norway548 Posts
On December 04 2010 11:20 LittleeD wrote: Show nested quote + • Added combat reveal tinting to help show that combat reveal units cannot be hit. All diagonal ramps are now the same with regards to unbuildable locations at the bottom of the ramps. Possibly The end of Pylon/Bunker ramp cheese. Nice to see Cheese? It's not so risky that it qualifies for cheese, does it? It's annoying as hell, but fairly counterable. And if you don't, it's not necessarily and instaloss. | ||
strength
United States493 Posts
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silencesc
United States464 Posts
On December 04 2010 11:15 LoLAdriankat wrote: Show nested quote + On December 04 2010 11:13 silencesc wrote: FLUX VANES!?! NOOO. I'm sorry in advance for this: Fuck you, Blizzard. There is a huge problem with this. Speed void rays were a wonderful option in late game 1v1. I bet the only reason you motherfuckers got rid of it is because some stupid fucking bronze level 2v2 player whined his little heart out on bnet forums about how viod rays are so imba in 2v2 because he doesn't know what vikings, mutas, or blink stalkers are. Fuck this shit. If it gets implemented, I'm officially changing to Zerg. Suck it blizzard. Quit your bitching. Now you have a real counter to Collosi so your PvP matches won't be Collosi wars. Im not bitching about the massive buff, Im bitching because it seems as though the SECOND some protoss player tries to change the metagame, they announce a change to make that impossible. Late game, speed void rays were really good. They allowed for expo sniping while still being vulnerable and expensive. I'm really angry that theyre going to make this impossible to do now. I'm sick and tired of 2gate robo expand mass collosi fight, and as soon as we figure out how to change the monotany, they make it bad or unviable. I'm PISSED. | ||
Caphe
Vietnam10817 Posts
Very little balance changes, but some very important one. Protoss just got a huge air buff. GuineaPig build is now very very difficult to stop :D | ||
Deleted User 3420
24492 Posts
On December 04 2010 11:20 Sfydjklm wrote: Show nested quote + On December 04 2010 11:11 travis wrote: On December 04 2010 11:04 Sfydjklm wrote: On December 04 2010 10:59 travis wrote: On December 04 2010 10:58 FinestHour wrote: On December 04 2010 10:56 bonedriven wrote: I think Infestor will become more useless? How did a buff make the unit more useless? Feel free to elaborate. zergs never win anything! are you trolling? u read my whole post and couldn't detect the sarcasm in that statement? no, i did detect it, that's what worried me. wanna bet that i can name 5+ tournaments terran have won post 1.1.2 per every tournament you can name that a zerg won? I don't really give a shit, terran and zerg have both won a shitload, zerg won both gsls. it wasn't a point i was trying to start some debate on, it was mocking people who are pre-emptively acting like it's impossible to win with zerg, which is exactly what they were saying while a zerg won GSL 1. | ||
Madkipz
Norway1643 Posts
On December 04 2010 11:15 numberThirtyOne wrote: Show nested quote + On December 04 2010 10:52 whitelynx wrote: Harvesting units no longer avoid enemy units. Oh god. What does that even mean? If a marine shoots my idle probe, it won't automatically run like 2 steps away and then stop again? If the probe isn't idle, it didn't "avoid" anything. It just carried out its orders. THis means no more dronedrilling vs zerglings in zvz ;P | ||
Angelbelow
United States3728 Posts
On December 04 2010 11:21 DonKey_ wrote: "Oh no fungal growth can't hit air anymore, games so broken now" said millions of zerg when they read the patch notes. -_- looks like the zerg tears are flowing again. Because its true. it breaks the game. | ||
Noxie
United States2227 Posts
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AndAgain
United States2621 Posts
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Resilient
United Kingdom1431 Posts
However, SCV priority change automatically makes this the best patch yet imo! | ||
fuzzy_panda
New Zealand1681 Posts
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MiNDtriX
Sweden146 Posts
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DoubleLariat
Canada190 Posts
They'll tone it down I'm sure. | ||
Sandrosuperstar
Sweden525 Posts
On December 04 2010 10:57 travis wrote: Show nested quote + On December 04 2010 10:55 Zelniq wrote: oh my fucking god now why would they remove the ability to fungal air. goddamnit prolly cuz it's too op vs a big clump of air units? -.- like plauge? man this feels liek a pathetic reason from blizz if so. i mean come on. can't they just split their units themself | ||
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Zelniq
United States7166 Posts
- Void Rays are now immune to movement-impairing effects. (which is only fungal growth) | ||
Doko
Argentina1737 Posts
On December 04 2010 11:22 silencesc wrote: Show nested quote + On December 04 2010 11:15 LoLAdriankat wrote: On December 04 2010 11:13 silencesc wrote: FLUX VANES!?! NOOO. I'm sorry in advance for this: Fuck you, Blizzard. There is a huge problem with this. Speed void rays were a wonderful option in late game 1v1. I bet the only reason you motherfuckers got rid of it is because some stupid fucking bronze level 2v2 player whined his little heart out on bnet forums about how viod rays are so imba in 2v2 because he doesn't know what vikings, mutas, or blink stalkers are. Fuck this shit. If it gets implemented, I'm officially changing to Zerg. Suck it blizzard. Quit your bitching. Now you have a real counter to Collosi so your PvP matches won't be Collosi wars. Im not bitching about the massive buff, Im bitching because it seems as though the SECOND some protoss player tries to change the metagame, they announce a change to make that impossible. Late game, speed void rays were really good. They allowed for expo sniping while still being vulnerable and expensive. I'm really angry that theyre going to make this impossible to do now. I'm sick and tired of 2gate robo expand mass collosi fight, and as soon as we figure out how to change the monotany, they make it bad or unviable. I'm PISSED. Void rays are still going to get annihilated by stalkers. Don't kid yourself thinking a 6dps buff at +0 air upgrade is gonna allow them to walk over a ball of stalkers to kill colossus. Phoenix might actually be better just because of their light armor and colossus having such a high portion of their health as 0 armor shields. | ||
SKtheAnathema
United States885 Posts
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k20
United States342 Posts
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darkscream
Canada2310 Posts
Blizzard made it so PvP won't be 90% Colossi wars, but made it so ZvZ will be 90% muta wars. Huh. If they want to change ZvT and ZvP, Fungal Growth is not the answer. All this change does is ruin ZvZ. | ||
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