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Patch 1.2.0 on PTR - Page 13

Forum Index > SC2 General
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vyyye
Profile Joined July 2010
Sweden3917 Posts
Last Edited: 2010-12-04 02:29:48
December 04 2010 02:28 GMT
#241
On December 04 2010 11:26 uurrnn wrote:
Show nested quote +
On December 04 2010 11:21 imareaver3 wrote:
Phoenixes are much faster than mutas, and Protoss has the option of using Phoenix to outrun the mutas, stalkers to blink after them, or storm for tons of AoE damage. Now Zerg has...the slower Hydras, the slower Queens, and the slower Corrupters/mutas.


Phoenixes and Mutas have the exact same speed I thought, it's just that Phoenixes can kite.

Phoenix are faster. Suppose the phoenix needed help, but it was the unit not the counters that needed tweaking. It's still useless versus a two base terran, eh.
BookII
Profile Blog Joined July 2010
Australia400 Posts
December 04 2010 02:28 GMT
#242
mmm Observer is so cheap!

This'll be a crazy test period
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
December 04 2010 02:28 GMT
#243
YES, Protoss Air finally. Screw you Robo. Screw you big time. xD

And I was this close to switching, gonna give it another go now. Phoenixes <3
Fa1nT
Profile Joined September 2010
United States3423 Posts
December 04 2010 02:29 GMT
#244
On December 04 2010 11:26 uurrnn wrote:
Show nested quote +
On December 04 2010 11:21 imareaver3 wrote:
Phoenixes are much faster than mutas, and Protoss has the option of using Phoenix to outrun the mutas, stalkers to blink after them, or storm for tons of AoE damage. Now Zerg has...the slower Hydras, the slower Queens, and the slower Corrupters/mutas.


Phoenixes and Mutas have the exact same speed I thought, it's just that Phoenixes can kite.


4.25 vs 3.75

protoss can kill 20 mutas with 7 pheonix if they can micro at all
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
December 04 2010 02:29 GMT
#245
to make it clear, im not exactly for the removing fungal ability to hit air. i think that's a bit extreme.

i do, however, think that fungal is OP vs air.
Asshat
Profile Joined September 2010
593 Posts
December 04 2010 02:29 GMT
#246
Oh the irony of watching zergs complain about highly mobile light air harass.
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
December 04 2010 02:29 GMT
#247
Don't get too excited about chat channels quite yet, because they're going to be full of zergs complaining about the other parts of this patch.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Dali.
Profile Joined June 2010
New Zealand689 Posts
December 04 2010 02:29 GMT
#248
For anyone wondering, mass muta + a handful of corrupters destroys mass phoneix if you micro round the corrupters range 6 and use them to tank. I need to try it more, but i have found it to be very solid. Mass lings and some banes can go well, and if you get 6 gas vs 4 from the Protoss, you should be able to win the air battle handily and gather a critical mass of mutas and lings to destroy stalkers.
ccHaZaRd
Profile Joined February 2009
Canada1024 Posts
December 04 2010 02:30 GMT
#249
zergs are just gonna have to mix in some corruptors with there mutas
raf3776
Profile Blog Joined August 2010
United States1904 Posts
December 04 2010 02:30 GMT
#250
ZvZ just got owned.... Now mutas will be more effective and hydras will be more used. Actually Z vs Air just got owned
WWJD (What Would Jaedong Do)
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
December 04 2010 02:30 GMT
#251
On December 04 2010 11:20 travis wrote:
Show nested quote +
On December 04 2010 11:17 vyyye wrote:
What Blizzard is trying to tell me is that phoenix are now invincible? It's 100% impossible to kill them now, unless the protoss does something ridiculously stupid. Awesome, why the fuck was that necessary?
What if protoss learned to micro and spread their phoenix out to minimize fungal effect instead? I mean.. what the hell?

Other than obvious nice things like chat channels, I'm really not fond of the balancing. I don't get why they changed the void ray either, how was the speed upgrade in need of removal? Bunker build time again, why?

No, I don't get it.


what? how is it 100% impossible to kill them? they are JUST like mutas in how easy they are to kill.

u realize that to use gravitron whatever-the-fuck the protoss has to stop moving the phoenix right?


Just like mutas, except
Faster
More hp
Bigger range
Smaller attack cooldown

No counter in zerg army
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
December 04 2010 02:30 GMT
#252
On December 04 2010 11:29 travis wrote:
to make it clear, im not exactly for the removing fungal ability to hit air. i think that's a bit extreme.

i do, however, think that fungal is OP vs air.


If they removed the damage, but not the immobilize, would that make it better for you?
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
December 04 2010 02:30 GMT
#253
If they replaced the Corruptor's corruption spell with concussive shells maybe things will be okay.
DoubleLariat
Profile Joined October 2010
Canada190 Posts
December 04 2010 02:30 GMT
#254
On December 04 2010 11:27 pheer wrote:
Show nested quote +
On December 04 2010 11:17 Jonoman92 wrote:
Mannn I was hoping for shared online replay viewing....

Yeah this is another missing element I haven't seen much talk about, but miss greatly. That and an option to allow ALLTALK on mic when in game, so parties of friends aren't forced to only mic talk with their allies.


Oh God I do not want this alltalk business.

The last thing I need is to hear 12 year olds call me random racist/sexist/homophobic insults.
MiNDtriX
Profile Joined November 2010
Sweden146 Posts
December 04 2010 02:30 GMT
#255
On December 04 2010 11:26 MonsieurGrimm wrote:
Show nested quote +
On December 04 2010 11:24 MiNDtriX wrote:
imho, zerg should be happy with this extremely minor nerf compared to how easy time they're having right now.


Have you heard of this thing called 2 rax?


yeah, ever heard of Fruitdealer?
I don't rap about bitches and hoes. I rap about witches and trolls.
Frunkis
Profile Joined August 2010
United States146 Posts
December 04 2010 02:30 GMT
#256
Apparently zerg had too many anti-air options. I guess I'll just have to rely on my blink queens and stim hydras to chase down air units. Oh wait...
whoso
Profile Joined October 2010
Germany523 Posts
December 04 2010 02:30 GMT
#257
as a terran i think the fungal growth nerf is pretty stupid. scv repair fix was neccessary because certain situations like massrepair thor push were just to lame, on the other hand a 4gate push (or any 1base toss push) might actually be pretty tough to handle now.
well,and customkeys is great news : )
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
December 04 2010 02:31 GMT
#258
I still dont understand why they dont make the AA splash of the thor bigger. I mean during beta they lowered the thor damage and gave splash but then people figured out that we have a magic box in sc2 and that changed the thor buff in nothing else than a thor nerf cause it just makes less damage and wont make use of the splash. T seriously needs something against these frigging mutas. marines are the only good unit vs them and only in a straight up fight but if the zerg has some brain he will just harass you like crazy and marines will never catch them. I really dunno in sc1 you could stim way more often and mutas werent that fast like they are now and even the "stronger" turret doenst make that much of difference because you need like 4-5 to move out without fearing that he just kills them + your economy and goes back with ridiculous speed to defend vs your push. yeah and the viking is really a joke gets even owned by a phoenix rofl.
after 2 years i reached it = marine icon
Fa1nT
Profile Joined September 2010
United States3423 Posts
December 04 2010 02:31 GMT
#259
On December 04 2010 11:30 MonsieurGrimm wrote:
Show nested quote +
On December 04 2010 11:29 travis wrote:
to make it clear, im not exactly for the removing fungal ability to hit air. i think that's a bit extreme.

i do, however, think that fungal is OP vs air.


If they removed the damage, but not the immobilize, would that make it better for you?


Probably drop damage to 18, and duration to 4 for air units would be good enough :/
DoubleLariat
Profile Joined October 2010
Canada190 Posts
December 04 2010 02:31 GMT
#260
On December 04 2010 11:30 Sfydjklm wrote:
Show nested quote +
On December 04 2010 11:20 travis wrote:
On December 04 2010 11:17 vyyye wrote:
What Blizzard is trying to tell me is that phoenix are now invincible? It's 100% impossible to kill them now, unless the protoss does something ridiculously stupid. Awesome, why the fuck was that necessary?
What if protoss learned to micro and spread their phoenix out to minimize fungal effect instead? I mean.. what the hell?

Other than obvious nice things like chat channels, I'm really not fond of the balancing. I don't get why they changed the void ray either, how was the speed upgrade in need of removal? Bunker build time again, why?

No, I don't get it.


what? how is it 100% impossible to kill them? they are JUST like mutas in how easy they are to kill.

u realize that to use gravitron whatever-the-fuck the protoss has to stop moving the phoenix right?


Just like mutas, except
Faster
More hp
Bigger range
Smaller attack cooldown

No counter in zerg army


You forgot move and shoot at the same time.
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