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On December 04 2010 11:26 uurrnn wrote:Show nested quote +On December 04 2010 11:21 imareaver3 wrote: Phoenixes are much faster than mutas, and Protoss has the option of using Phoenix to outrun the mutas, stalkers to blink after them, or storm for tons of AoE damage. Now Zerg has...the slower Hydras, the slower Queens, and the slower Corrupters/mutas. Phoenixes and Mutas have the exact same speed I thought, it's just that Phoenixes can kite. Phoenix are faster. Suppose the phoenix needed help, but it was the unit not the counters that needed tweaking. It's still useless versus a two base terran, eh.
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mmm Observer is so cheap!
This'll be a crazy test period
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YES, Protoss Air finally. Screw you Robo. Screw you big time. xD
And I was this close to switching, gonna give it another go now. Phoenixes <3
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On December 04 2010 11:26 uurrnn wrote:Show nested quote +On December 04 2010 11:21 imareaver3 wrote: Phoenixes are much faster than mutas, and Protoss has the option of using Phoenix to outrun the mutas, stalkers to blink after them, or storm for tons of AoE damage. Now Zerg has...the slower Hydras, the slower Queens, and the slower Corrupters/mutas. Phoenixes and Mutas have the exact same speed I thought, it's just that Phoenixes can kite.
4.25 vs 3.75
protoss can kill 20 mutas with 7 pheonix if they can micro at all
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to make it clear, im not exactly for the removing fungal ability to hit air. i think that's a bit extreme.
i do, however, think that fungal is OP vs air.
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Oh the irony of watching zergs complain about highly mobile light air harass.
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Don't get too excited about chat channels quite yet, because they're going to be full of zergs complaining about the other parts of this patch.
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For anyone wondering, mass muta + a handful of corrupters destroys mass phoneix if you micro round the corrupters range 6 and use them to tank. I need to try it more, but i have found it to be very solid. Mass lings and some banes can go well, and if you get 6 gas vs 4 from the Protoss, you should be able to win the air battle handily and gather a critical mass of mutas and lings to destroy stalkers.
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zergs are just gonna have to mix in some corruptors with there mutas
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ZvZ just got owned.... Now mutas will be more effective and hydras will be more used. Actually Z vs Air just got owned
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On December 04 2010 11:20 travis wrote:Show nested quote +On December 04 2010 11:17 vyyye wrote: What Blizzard is trying to tell me is that phoenix are now invincible? It's 100% impossible to kill them now, unless the protoss does something ridiculously stupid. Awesome, why the fuck was that necessary? What if protoss learned to micro and spread their phoenix out to minimize fungal effect instead? I mean.. what the hell?
Other than obvious nice things like chat channels, I'm really not fond of the balancing. I don't get why they changed the void ray either, how was the speed upgrade in need of removal? Bunker build time again, why?
No, I don't get it. what? how is it 100% impossible to kill them? they are JUST like mutas in how easy they are to kill. u realize that to use gravitron whatever-the-fuck the protoss has to stop moving the phoenix right?
Just like mutas, except Faster More hp Bigger range Smaller attack cooldown
No counter in zerg army
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On December 04 2010 11:29 travis wrote: to make it clear, im not exactly for the removing fungal ability to hit air. i think that's a bit extreme.
i do, however, think that fungal is OP vs air.
If they removed the damage, but not the immobilize, would that make it better for you?
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If they replaced the Corruptor's corruption spell with concussive shells maybe things will be okay.
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On December 04 2010 11:27 pheer wrote:Show nested quote +On December 04 2010 11:17 Jonoman92 wrote: Mannn I was hoping for shared online replay viewing.... Yeah this is another missing element I haven't seen much talk about, but miss greatly. That and an option to allow ALLTALK on mic when in game, so parties of friends aren't forced to only mic talk with their allies.
Oh God I do not want this alltalk business.
The last thing I need is to hear 12 year olds call me random racist/sexist/homophobic insults.
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On December 04 2010 11:26 MonsieurGrimm wrote:Show nested quote +On December 04 2010 11:24 MiNDtriX wrote: imho, zerg should be happy with this extremely minor nerf compared to how easy time they're having right now. Have you heard of this thing called 2 rax?
yeah, ever heard of Fruitdealer?
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Apparently zerg had too many anti-air options. I guess I'll just have to rely on my blink queens and stim hydras to chase down air units. Oh wait...
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as a terran i think the fungal growth nerf is pretty stupid. scv repair fix was neccessary because certain situations like massrepair thor push were just to lame, on the other hand a 4gate push (or any 1base toss push) might actually be pretty tough to handle now. well,and customkeys is great news : )
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I still dont understand why they dont make the AA splash of the thor bigger. I mean during beta they lowered the thor damage and gave splash but then people figured out that we have a magic box in sc2 and that changed the thor buff in nothing else than a thor nerf cause it just makes less damage and wont make use of the splash. T seriously needs something against these frigging mutas. marines are the only good unit vs them and only in a straight up fight but if the zerg has some brain he will just harass you like crazy and marines will never catch them. I really dunno in sc1 you could stim way more often and mutas werent that fast like they are now and even the "stronger" turret doenst make that much of difference because you need like 4-5 to move out without fearing that he just kills them + your economy and goes back with ridiculous speed to defend vs your push. yeah and the viking is really a joke gets even owned by a phoenix rofl.
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On December 04 2010 11:30 MonsieurGrimm wrote:Show nested quote +On December 04 2010 11:29 travis wrote: to make it clear, im not exactly for the removing fungal ability to hit air. i think that's a bit extreme.
i do, however, think that fungal is OP vs air. If they removed the damage, but not the immobilize, would that make it better for you?
Probably drop damage to 18, and duration to 4 for air units would be good enough :/
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On December 04 2010 11:30 Sfydjklm wrote:Show nested quote +On December 04 2010 11:20 travis wrote:On December 04 2010 11:17 vyyye wrote: What Blizzard is trying to tell me is that phoenix are now invincible? It's 100% impossible to kill them now, unless the protoss does something ridiculously stupid. Awesome, why the fuck was that necessary? What if protoss learned to micro and spread their phoenix out to minimize fungal effect instead? I mean.. what the hell?
Other than obvious nice things like chat channels, I'm really not fond of the balancing. I don't get why they changed the void ray either, how was the speed upgrade in need of removal? Bunker build time again, why?
No, I don't get it. what? how is it 100% impossible to kill them? they are JUST like mutas in how easy they are to kill. u realize that to use gravitron whatever-the-fuck the protoss has to stop moving the phoenix right? Just like mutas, except Faster More hp Bigger range Smaller attack cooldown No counter in zerg army
You forgot move and shoot at the same time.
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