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Patch 1.2.0 on PTR - Page 12

Forum Index > SC2 General
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VTArlock
Profile Blog Joined December 2009
United States1763 Posts
December 04 2010 02:25 GMT
#221
CHAT CHANNELS!
HALLELUYAH THERE IS A GOD (or a least a blizzard) !!!
Why?
numberThirtyOne
Profile Joined March 2008
United States294 Posts
December 04 2010 02:25 GMT
#222
On December 04 2010 11:20 Dauntless wrote:
Show nested quote +
On December 04 2010 11:15 numberThirtyOne wrote:
On December 04 2010 10:52 whitelynx wrote:
Harvesting units no longer avoid enemy units.

Oh god.


What does that even mean? If a marine shoots my idle probe, it won't automatically run like 2 steps away and then stop again? If the probe isn't idle, it didn't "avoid" anything. It just carried out its orders.


It means that workers can't go through enemy units by clicking a mineral patch. Which is great for P wall offs which usually leave a spot open for a zealot to block. That was possible before this patch, it isn't after. (P buff)


I thought it might mean that before I posted, but that seemed such a bad way to phrase it I figured that couldn't be it. They didn't "avoid" enemy units. They passed through them.
voIDRAys are the most bm unit in SC2
Toads
Profile Blog Joined February 2009
Canada1795 Posts
December 04 2010 02:25 GMT
#223
ZvP will be so broken now. how can zerg kill air unit ?
muta ? phoenix can kyte them for ever.
hydra ? too slow wont be able to hit anything because the god damn FG can,t hit aire.
Queen? are you kidding me ?
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
adeezy
Profile Blog Joined May 2010
United States1428 Posts
December 04 2010 02:26 GMT
#224
The "easy time" zerg is having is clearly overexemplified. People just say that because they've won two GSLs. Otherwise everything is pretty much balanced... There have been plenty of macro games where a T or P has won... The easy time they've been having is not because of fungal growth.
I asked my friend how the ratio at a party was, he replied. "Let's just say for every guy there was two dudes."
vyyye
Profile Joined July 2010
Sweden3917 Posts
Last Edited: 2010-12-04 02:28:09
December 04 2010 02:26 GMT
#225
On December 04 2010 11:20 travis wrote:
Show nested quote +
On December 04 2010 11:17 vyyye wrote:
What Blizzard is trying to tell me is that phoenix are now invincible? It's 100% impossible to kill them now, unless the protoss does something ridiculously stupid. Awesome, why the fuck was that necessary?
What if protoss learned to micro and spread their phoenix out to minimize fungal effect instead? I mean.. what the hell?

Other than obvious nice things like chat channels, I'm really not fond of the balancing. I don't get why they changed the void ray either, how was the speed upgrade in need of removal? Bunker build time again, why?

No, I don't get it.


what? how is it 100% impossible to kill them? they are JUST like mutas in how easy they are to kill.

u realize that to use gravitron whatever-the-fuck the protoss has to stop moving the phoenix right?

Like mutas but a lot faster. A good P will in general not graviton when there are 4 hydras on the way, unless he has enough to one shot drones. I'm not talking about overly aggressive stupid usage of phoenix, but they'll be extremely hard to deal with now.

Hydras are far too slow to be viable left at base works I suppose, but you need quite a few as you can pick up hydras. Mutas? Well, speaks for itself. Infestor was the golden unit when P went for a lot of phoenixes and rewarded the Z for playing well and made using phoenix risky when harassing.

Now it's just "go in kill free stuff". Of course, phoenix won't be a unit that's be all end all, but there's literally no good way of stopping phoenixes mid-late game now. I don't like the idea of unstoppable harass, meh.

If only spores weren't ballsack retarded.
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
December 04 2010 02:26 GMT
#226
On December 04 2010 11:24 MiNDtriX wrote:
imho, zerg should be happy with this extremely minor nerf compared to how easy time they're having right now.


Have you heard of this thing called 2 rax?
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
December 04 2010 02:26 GMT
#227
On December 04 2010 11:22 travis wrote:
Show nested quote +
On December 04 2010 11:20 Sfydjklm wrote:
On December 04 2010 11:11 travis wrote:
On December 04 2010 11:04 Sfydjklm wrote:
On December 04 2010 10:59 travis wrote:
On December 04 2010 10:58 FinestHour wrote:
On December 04 2010 10:56 bonedriven wrote:
I think Infestor will become more useless?


How did a buff make the unit more useless? Feel free to elaborate.

zergs never win anything!

are you trolling?


u read my whole post and couldn't detect the sarcasm in that statement?

no, i did detect it, that's what worried me.
wanna bet that i can name 5+ tournaments terran have won post 1.1.2 per every tournament you can name that a zerg won?


I don't really give a shit, terran and zerg have both won a shitload, zerg won both gsls. it wasn't a point i was trying to start some debate on, it was mocking people who are pre-emptively acting like it's impossible to win with zerg, which is exactly what they were saying while a zerg won GSL 1.

no zerg hasnt won a shitload since first 2 months of beta.
You gotta be a complete retard to think that zerg winning gsl somehow absolves teh balance team of hundereds of tournaments terrans have won.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
December 04 2010 02:26 GMT
#228
Now I want see what zerg can do against mass Phoenix and voidray. But Terran's drop on Zerg will get much more brutal now, Zerg needs to watch their back
Terran
Gudeldar
Profile Joined August 2010
United States1200 Posts
December 04 2010 02:26 GMT
#229
On December 04 2010 11:21 Kinky wrote:
Show nested quote +
Autocast repair will now charge the player requesting autocast functionality.

How is it going to charge for autocasting it? O_o


This confused me at first too, I think this is about team games where your teammate leaves but you can control his units. The person giving orders to the units has to pay for whatever they build or repair, I guess autocast repairs for the other players SCVs were free before.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2010-12-04 02:28:22
December 04 2010 02:26 GMT
#230
On December 04 2010 11:21 imareaver3 wrote:
Show nested quote +
On December 04 2010 11:20 travis wrote:
On December 04 2010 11:17 vyyye wrote:
What Blizzard is trying to tell me is that phoenix are now invincible? It's 100% impossible to kill them now, unless the protoss does something ridiculously stupid. Awesome, why the fuck was that necessary?
What if protoss learned to micro and spread their phoenix out to minimize fungal effect instead? I mean.. what the hell?

Other than obvious nice things like chat channels, I'm really not fond of the balancing. I don't get why they changed the void ray either, how was the speed upgrade in need of removal? Bunker build time again, why?

No, I don't get it.


what? how is it 100% impossible to kill them? they are JUST like mutas in how easy they are to kill.

u realize that to use gravitron whatever-the-fuck the protoss has to stop moving the phoenix right?


Phoenixes are much faster than mutas, and Protoss has the option of using Phoenix to outrun the mutas, stalkers to blink after them, or storm for tons of AoE damage. Now Zerg has...the slower Hydras, the slower Queens, and the slower Corrupters/mutas.


well they are faster but they are not MUCH faster. it's the same basic shit as mutas. they aren't exactly the toughest units as far as hp goes. it will definitely be harder to stop them. but u say impossible, which is hilarious. sure it will be impossible if ur opponent NEVER DOES ANYTHING WITH THEM

i love how vyyyye also says they are "a lot faster" than mutas as well. what do u guys think "a lot faster" means? ur just used to nothing being able to chase mutas down, they aren't that much faster.
Kinetick
Profile Joined October 2010
United States55 Posts
December 04 2010 02:26 GMT
#231
Oh god, this patch is pretty much insane, can't wait.
"What is they were lions from hell?" - Tasteless
uurrnn
Profile Joined October 2010
United States19 Posts
December 04 2010 02:26 GMT
#232
On December 04 2010 11:21 imareaver3 wrote:
Phoenixes are much faster than mutas, and Protoss has the option of using Phoenix to outrun the mutas, stalkers to blink after them, or storm for tons of AoE damage. Now Zerg has...the slower Hydras, the slower Queens, and the slower Corrupters/mutas.


Phoenixes and Mutas have the exact same speed I thought, it's just that Phoenixes can kite.
selboN
Profile Blog Joined January 2008
United States2523 Posts
December 04 2010 02:26 GMT
#233
I'm psyched about the chat channels.
"That's what happens when you're using a mouse made out of glass!" -Tasteless (Referring to ZergBong)
Leeto
Profile Joined August 2007
United States1320 Posts
December 04 2010 02:27 GMT
#234
Harvesting units not avoiding enemies is really gonna be annoying. Gonna be a lot harder keeping the scout probe alive without slipping out of surrounds and stuff..
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
December 04 2010 02:27 GMT
#235
Do you really want chat channels..
Pretty nice to see these changes, I am in favor of them for the most part.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
pheer
Profile Blog Joined July 2004
5403 Posts
December 04 2010 02:27 GMT
#236
On December 04 2010 11:17 Jonoman92 wrote:
Mannn I was hoping for shared online replay viewing....

Yeah this is another missing element I haven't seen much talk about, but miss greatly. That and an option to allow ALLTALK on mic when in game, so parties of friends aren't forced to only mic talk with their allies.
Moderator
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
December 04 2010 02:28 GMT
#237
Wow...truly a 1.2 patch here. Stoked, toss getting LEGIT buffs.
the farm ends here
schimmetje
Profile Joined August 2010
Netherlands1104 Posts
Last Edited: 2010-12-04 02:58:07
December 04 2010 02:28 GMT
#238
Wait, what? O_o

I'm going to have to assume the fungal thing is something they've not gotten around to taking out of the patch. I mean.. why the heck would you make that change, zerg doesn't have to counter specifically enough yet for them or what?

Rest of it seems fairly reasonable, though I weep for the poor confused ultra and they seem to have mistakenly decreased some times for Protoss. I'm sure they'll fix that as well though? It's a patch after all!

Edit: Oh I just noticed the larva thing. I'd better stock up on Red Bull or something.. sigh..
Change to MY nostalgia? UNACCEPTABLE! Monkey paaaw!
universalwill
Profile Blog Joined August 2010
United States654 Posts
December 04 2010 02:28 GMT
#239
there's a lot that i like here. the various protoss buffs, the ultralisk damage radius being recentered (was it seriously at the center of the ultralisk? that was retarded), the even creep sprad is nice, and now terrans have to actually pay for autorepair. oh, and chat channels of course.

but i do have one big problem. removing fungal on air? that's so insanely stupid. the ability to fungal air units is what keeps zvz from being the horrible muta/ling fest that it was in brood war. now it's going right back to that. and what about using fungal growth to stop drops? argh, this is terrible. but what i like is that this is a test region. if any of these balance changes get overwhelmingly negative feedback, the don't have to be implemented in the game, and can save players from losing a lot of points that the don't deserve to.

also, i'm surprised they haven't changed colossi being able to walk down into restricted terrain if the area around the robo facility is walled off. i suppose they figured that it's just such a stupid strategy that it will never actually be used in a real game.

oh, and one more thing... "Harvesting units no longer avoid enemy units". does this mean you can't mineral walk to safety if the opponent surrounds your scout with his workers? that's a shame. i thought mineral walking was really cool.
Artisan
Profile Joined February 2010
United States336 Posts
Last Edited: 2010-12-04 02:29:14
December 04 2010 02:28 GMT
#240
Wow did not see the infestor fungal change coming, this is huge.

ZvP- Can't hold phoenixes for mutas to catch up.
ZvT- Dropship harasses much harder to stop with Infestors, Can't uncloak / hold Banshees either =(
ZvZ- Probably the biggest change Roach, Hydra, Infestor wont hard counter mutas any more =(

I would be fine with this change if zerg had other options for countering air / drops guess we'll have to see how this plays out and hope for the best.
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