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Patch 1.2.0 on PTR - Page 15

Forum Index > SC2 General
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Prev 1 13 14 15 16 17 158 Next
uurrnn
Profile Joined October 2010
United States19 Posts
December 04 2010 02:34 GMT
#281
On December 04 2010 11:29 Asshat wrote:
Oh the irony of watching zergs complain about highly mobile light air harass.


What? I don't think zergs are complaining about highly mobile light air harass, but more of the nerf of one of their only useful offensive spells.
D1pstick
Profile Joined October 2010
United States106 Posts
December 04 2010 02:34 GMT
#282
"Fixed an issue where Larva could produce units by holding down hotkeys."

I still can't believe this is an actually thing. How on earth was that a bug? I seriously don't want to go 4srrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr to make roaches...
Mitchlew
Profile Joined September 2010
Australia428 Posts
December 04 2010 02:34 GMT
#283
Wait, how does the master league work? Do you still stay in your same diamond league as well as a master league?
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
December 04 2010 02:34 GMT
#284
On December 04 2010 11:33 leecH wrote:
zergs stop crying we cant put pylons under your ramp anymore but have our phoenix out slightly faster. seems fair to me! whats the deal with that race and the complaining.. i dont get it...


Pylon blocks are manageable.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Chewie
Profile Joined May 2010
Denmark708 Posts
December 04 2010 02:34 GMT
#285
-- Infestor

Fungal Growth no longer affects air units.

what

wow Infestors really didnt need a nerf...
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2010-12-04 02:36:41
December 04 2010 02:35 GMT
#286
On December 04 2010 11:34 MonsieurGrimm wrote:
Show nested quote +
On December 04 2010 11:32 travis wrote:
On December 04 2010 11:30 Sfydjklm wrote:
On December 04 2010 11:20 travis wrote:
On December 04 2010 11:17 vyyye wrote:
What Blizzard is trying to tell me is that phoenix are now invincible? It's 100% impossible to kill them now, unless the protoss does something ridiculously stupid. Awesome, why the fuck was that necessary?
What if protoss learned to micro and spread their phoenix out to minimize fungal effect instead? I mean.. what the hell?

Other than obvious nice things like chat channels, I'm really not fond of the balancing. I don't get why they changed the void ray either, how was the speed upgrade in need of removal? Bunker build time again, why?

No, I don't get it.


what? how is it 100% impossible to kill them? they are JUST like mutas in how easy they are to kill.

u realize that to use gravitron whatever-the-fuck the protoss has to stop moving the phoenix right?


Just like mutas, except
Faster
More hp
Bigger range
Smaller attack cooldown

No counter in zerg army


u forgot to add *don't hit ground*
and
*shots dont bounce*
*costs 50% more gas*

since we are counting everything


pssst..... minerals not gas.

dont shoot me D:


yeah i fixed it lol

anyways, i DO suspect that protoss air will be OP vs zerg. and if they keep the fungal change they are def gonna need to buff hydra speed, no real reason not to


also, i have trouble agreeing with everyone saying mutalisk is going to dominate zvz now. i guess myabe it will... but for the cost doesn't hydra/roach beat muta/ling in headon collision? but i don't play z so it's something i'd like to hear from dem zergs
Ksi
Profile Joined May 2010
357 Posts
Last Edited: 2010-12-04 02:37:29
December 04 2010 02:36 GMT
#287
On December 04 2010 11:35 travis wrote:
Show nested quote +
On December 04 2010 11:34 MonsieurGrimm wrote:
On December 04 2010 11:32 travis wrote:
On December 04 2010 11:30 Sfydjklm wrote:
On December 04 2010 11:20 travis wrote:
On December 04 2010 11:17 vyyye wrote:
What Blizzard is trying to tell me is that phoenix are now invincible? It's 100% impossible to kill them now, unless the protoss does something ridiculously stupid. Awesome, why the fuck was that necessary?
What if protoss learned to micro and spread their phoenix out to minimize fungal effect instead? I mean.. what the hell?

Other than obvious nice things like chat channels, I'm really not fond of the balancing. I don't get why they changed the void ray either, how was the speed upgrade in need of removal? Bunker build time again, why?

No, I don't get it.


what? how is it 100% impossible to kill them? they are JUST like mutas in how easy they are to kill.

u realize that to use gravitron whatever-the-fuck the protoss has to stop moving the phoenix right?


Just like mutas, except
Faster
More hp
Bigger range
Smaller attack cooldown

No counter in zerg army


u forgot to add *don't hit ground*
and
*shots dont bounce*
*costs 50% more gas*

since we are counting everything


pssst..... minerals not gas.

dont shoot me D:


yeah i fixed it lol

anyways, i DO suspect that protoss air will be OP vs zerg. and if they keep the fungal change they are def gonna need to buff hydra speed, no real reason not to


phoenixes also two shot workers.

But seriously, I'd trade no fungal vs air for faster hydras and/or queens any day honestly, or just make fungal's area of effect larger but now it only slows instead of immobilizing.
1Eris1
Profile Joined September 2010
United States5797 Posts
December 04 2010 02:36 GMT
#288
oh no, im already having zvz nightmares
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
Cpadolf
Profile Joined August 2009
Sweden1199 Posts
December 04 2010 02:37 GMT
#289
Clearly Terran needed help to be able to bunker rush easier. Obviously Fungal Growth can't affect air units, otherwise dropship harass would be too hard for Terran. Indeed very reasonable changes.
SKtheAnathema
Profile Joined September 2010
United States885 Posts
December 04 2010 02:37 GMT
#290
lol who cares about zvz? or pvp for that matter. it always ends up being lame.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
December 04 2010 02:37 GMT
#291
On December 04 2010 11:32 travis wrote:
Show nested quote +
On December 04 2010 11:30 Sfydjklm wrote:
On December 04 2010 11:20 travis wrote:
On December 04 2010 11:17 vyyye wrote:
What Blizzard is trying to tell me is that phoenix are now invincible? It's 100% impossible to kill them now, unless the protoss does something ridiculously stupid. Awesome, why the fuck was that necessary?
What if protoss learned to micro and spread their phoenix out to minimize fungal effect instead? I mean.. what the hell?

Other than obvious nice things like chat channels, I'm really not fond of the balancing. I don't get why they changed the void ray either, how was the speed upgrade in need of removal? Bunker build time again, why?

No, I don't get it.


what? how is it 100% impossible to kill them? they are JUST like mutas in how easy they are to kill.

u realize that to use gravitron whatever-the-fuck the protoss has to stop moving the phoenix right?


Just like mutas, except
Faster
More hp
Bigger range
Smaller attack cooldown

No counter in zerg army


u forgot to add *don't hit ground*
and
*shots dont bounce*
*costs 50% more gas*

since we are counting everything

they do hit ground with graviton beam
they do significantly more damage even if you count bounce damage.
But how would i expect someone who comes to an arguement not even knowing how much the unit theyre arguing about cost.
Youre either completely clueless or are a troll.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Disastorm
Profile Joined January 2008
United States922 Posts
Last Edited: 2010-12-04 02:38:50
December 04 2010 02:37 GMT
#292
I'm glad these changes are going on test server first so blizzard can see if they are appropriate. I'm guessing their analysis will reveal that Zerg will probably have no answer to phoenixes after this patch, and that mass phoenix into a decent ground army will be close to unbeatable.

However it is interesting to note that the bunker change was specifically marked as being ONLY intended for test server. Why would they purposely intend a change ONLY for test server, thats a bit odd?
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Nyx
Profile Blog Joined May 2010
Rwanda460 Posts
December 04 2010 02:38 GMT
#293
Am I the only person who sees the ultralisk change?

It's going to buff the hell out of the ultra.
zomgad
Profile Joined October 2010
185 Posts
December 04 2010 02:38 GMT
#294
FG is OP there must be some kind of nerf to that spell not sure if thats the right one tho
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
December 04 2010 02:38 GMT
#295
On December 04 2010 11:32 vyyye wrote:
Show nested quote +
On December 04 2010 11:31 MonsieurGrimm wrote:
On December 04 2010 11:30 MiNDtriX wrote:
On December 04 2010 11:26 MonsieurGrimm wrote:
On December 04 2010 11:24 MiNDtriX wrote:
imho, zerg should be happy with this extremely minor nerf compared to how easy time they're having right now.


Have you heard of this thing called 2 rax?


yeah, ever heard of Fruitdealer?


So because Fruitdealer (an excellent player) is making short work of other people means that his entire race is having an easy time?

Didn't Fruitdealer get knocked out by a 2rax in GSL2, believe it was Foxer who did it on Jungle Basin?

This was when the 2rax was new and the metagame hasn't quite shifted yet.
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
December 04 2010 02:38 GMT
#296
On December 04 2010 11:37 Cpadolf wrote:
Clearly Terran needed help to be able to bunker rush easier. Obviously Fungal Growth can't affect air units, otherwise dropship harass would be too hard for Terran. Indeed very reasonable changes.


yeah cause hitting d and clicking places then pushing the front with your army is a lot harder than trying to deal with 5 different areas of attack at the same time
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Gudeldar
Profile Joined August 2010
United States1200 Posts
December 04 2010 02:38 GMT
#297
On December 04 2010 11:30 Sfydjklm wrote:
Show nested quote +
On December 04 2010 11:20 travis wrote:
On December 04 2010 11:17 vyyye wrote:
What Blizzard is trying to tell me is that phoenix are now invincible? It's 100% impossible to kill them now, unless the protoss does something ridiculously stupid. Awesome, why the fuck was that necessary?
What if protoss learned to micro and spread their phoenix out to minimize fungal effect instead? I mean.. what the hell?

Other than obvious nice things like chat channels, I'm really not fond of the balancing. I don't get why they changed the void ray either, how was the speed upgrade in need of removal? Bunker build time again, why?

No, I don't get it.


what? how is it 100% impossible to kill them? they are JUST like mutas in how easy they are to kill.

u realize that to use gravitron whatever-the-fuck the protoss has to stop moving the phoenix right?


Just like mutas, except
Faster
More hp
Bigger range
Smaller attack cooldown

No counter in zerg army


More expensive
Can't hit ground
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
December 04 2010 02:38 GMT
#298
Removing flux vanes just makes void rays more boring
=O
adeezy
Profile Blog Joined May 2010
United States1428 Posts
December 04 2010 02:39 GMT
#299
On December 04 2010 11:37 Sfydjklm wrote:
Show nested quote +
On December 04 2010 11:32 travis wrote:
On December 04 2010 11:30 Sfydjklm wrote:
On December 04 2010 11:20 travis wrote:
On December 04 2010 11:17 vyyye wrote:
What Blizzard is trying to tell me is that phoenix are now invincible? It's 100% impossible to kill them now, unless the protoss does something ridiculously stupid. Awesome, why the fuck was that necessary?
What if protoss learned to micro and spread their phoenix out to minimize fungal effect instead? I mean.. what the hell?

Other than obvious nice things like chat channels, I'm really not fond of the balancing. I don't get why they changed the void ray either, how was the speed upgrade in need of removal? Bunker build time again, why?

No, I don't get it.


what? how is it 100% impossible to kill them? they are JUST like mutas in how easy they are to kill.

u realize that to use gravitron whatever-the-fuck the protoss has to stop moving the phoenix right?


Just like mutas, except
Faster
More hp
Bigger range
Smaller attack cooldown

No counter in zerg army


u forgot to add *don't hit ground*
and
*shots dont bounce*
*costs 50% more gas*

since we are counting everything

they do hit ground with graviton beam
they do significantly more damage even if you count bounce damage.
But how would i expect someone who comes to an arguement not even knowing how much the unit theyre arguing about cost.
Youre either completely clueless or are a troll.


I'm with travis on this one.... he's a forum veteran... Phoenix as far as I know have never relaly been declared as OP. To compare them to the muta is kind of silly....
I asked my friend how the ratio at a party was, he replied. "Let's just say for every guy there was two dudes."
Dromar
Profile Blog Joined June 2007
United States2145 Posts
December 04 2010 02:39 GMT
#300
On December 04 2010 11:25 darkscream wrote:
So let me get this straight.

Blizzard made it so PvP won't be 90% Colossi wars, but made it so ZvZ will be 90% muta wars.

Huh.

If they want to change ZvT and ZvP, Fungal Growth is not the answer. All this change does is ruin ZvZ.


No kidding. This is the first thing I thought as well. I mean, I like mutas, but as long as hydras are light units, I can't see muta/ling/baneling NOT being the new standard. Hydras aren't exactly cheap ya know.

And the removal of fungal as AA means there's one less option for Zergs to deal with drops. Just as I was considering a quick infestation pit > energy upgrade > infestors as an alternative to mutas. That said, us Zergs DO have options. There's mutas, and also, since we can spread creep to the edges of our bases now, a spore or two could deter drops on drop-friendly maps like Scrap Station. 2 or 3 spores are cheap compared to the trouble of getting dropped.

Anyway, I guess I'll continue my non-use of infestors.

Observer cost change from 50/100 to 25/75 is pretty big too I think. Protoss can actually afford to pump out a few observers now.
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