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Chat channels sound great, and so do a few of the changes.
I don't think we should get so worried about the more extreme changes. WoW made use of PTRs and there would often be kind of crazier changes at the start, but over the course of the PTR, people would test them and show they are crazy, and blizzard would remove them.
Just saying for those who weren't familiar with WoW's PTR's, this is not at all final. So just go test it and give some feedback and they will surely change anything that is too imbalanced.
Also, PTR will probably give a lot of people a chance to try out crazy strategies and other races on the ladder which I know is something people ask for a lot on here (a chance to test out things on the ladder without worrying about your rating).
I'm just excited they decided to stick with the PTR model! That's great news!
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man nice patch. figured there would be 2 new leagues but apparently jsut the master league, still good though. nice toss buffs as well, probably going to be seen even more air play then we've seen in gsl's.
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wowowowow Fungal Growth no longer effecting air units... That's huge...
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So basically zerg is boned.
On the bright side, SCV repair is going to be more manageable, 3 minute timer for ties and chat channels.
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FLUX VANES!?! NOOO.
I'm sorry in advance for this:
Fuck you, Blizzard. There is a huge problem with this. Speed void rays were a wonderful option in late game 1v1. I bet the only reason you motherfuckers got rid of it is because some stupid fucking bronze level 2v2 player whined his little heart out on bnet forums about how viod rays are so imba in 2v2 because he doesn't know what vikings, mutas, or blink stalkers are. Fuck this shit. If it gets implemented, I'm officially changing to Zerg. Suck it blizzard.
User was temp banned for this post.
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Anyone understand what they mean when they say that it will "charge the player who attempts to activate autocast repair"?
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I think the fungal nerf is pretty ok, is it really fair that zerg can stop x medivacs with 1 infestor? Besides, you can always research neural parasite and stop the medivac with it, right?
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On December 04 2010 11:11 leecH wrote:Show nested quote +Added combat reveal tinting to help show that combat reveal units cannot be hit. All diagonal ramps are now the same with regards to unbuildable locations at the bottom of the ramps. uh please someone explain to me if this means you can no longer double pylon (bunker) contain your opponent? pleaaaasssseeee
Oh god please yes I would love it if players can't double pylon/bunker block ramps no more. Please be true!
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Brilliant notes, I'm not sure FG needed nurfing as far as TvZ goes, I found that Zs going infestor rather than mutalisk to stop drops and get some map control was bad anyway, now it's suicide.
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On December 04 2010 11:11 leecH wrote:Show nested quote +Added combat reveal tinting to help show that combat reveal units cannot be hit. All diagonal ramps are now the same with regards to unbuildable locations at the bottom of the ramps. uh please someone explain to me if this means you can no longer double pylon (bunker) contain your opponent? pleaaaasssseeee
haha I do believe that says you cant build at bottom of ramps anymore....Kinda good though force protoss and terran to do less cheese. Maybe learn some macro =D
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Zerg fg change is def. going to change the dynamic of PvZ. Will make drop harass slightly more effective but if the zerg has his creep spread well moving from base to base isn't too big of a deal. Plus zerg basically go mutas vs T 90% of the time anyways. I was just talking to my friend the other day on who fungal growth roots air units. Like its suppose to root them down to the ground those are some long ass roots!
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On December 04 2010 11:13 silencesc wrote: Fuck this shit. If it gets implemented, I'm officially changing to Zerg. Suck it blizzard.
Bad idea.
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On December 04 2010 11:13 DoubleLariat wrote: Anyone understand what they mean when they say that it will "charge the player who attempts to activate autocast repair"?
Team game change only, I think; a player who repairs his ally's units pays for it.
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fungal growth nerf. -_-; I don't understand it. Maybe zerg was the strongest race in the game but fungal was not the problem. Now you can't use them to detect any cloak flying unit.
And I don't talk about ZvZ. it will be like sc/bw now. mass muta fs mass muta
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On December 04 2010 11:13 DoubleLariat wrote: Anyone understand what they mean when they say that it will "charge the player who attempts to activate autocast repair"?
I was about to ask the same thing. What does this mean.
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This patch looks so promising
I dont know about you people, but I feel the game will be much more fun after this.
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On December 04 2010 11:13 silencesc wrote: FLUX VANES!?! NOOO.
I'm sorry in advance for this:
Fuck you, Blizzard. There is a huge problem with this. Speed void rays were a wonderful option in late game 1v1. I bet the only reason you motherfuckers got rid of it is because some stupid fucking bronze level 2v2 player whined his little heart out on bnet forums about how viod rays are so imba in 2v2 because he doesn't know what vikings, mutas, or blink stalkers are. Fuck this shit. If it gets implemented, I'm officially changing to Zerg. Suck it blizzard. Quit your bitching. Now you have a real counter to Collosi so your PvP matches won't be Collosi wars.
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On December 04 2010 11:14 Mindcrime wrote:Show nested quote +On December 04 2010 11:13 DoubleLariat wrote: Anyone understand what they mean when they say that it will "charge the player who attempts to activate autocast repair"? I was about to ask the same thing. What does this mean.
I think it's if you have control of an allys units 2v2 and you set them to auto repair.
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On December 04 2010 11:13 DoubleLariat wrote: Anyone understand what they mean when they say that it will "charge the player who attempts to activate autocast repair"?
I guess that once you hit autocast, it'll start charging you mins? That's what it sounds like at least.
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The ob + air changes are great. I can see toss almost using t3 air units next patch. They made fleet beacon even crappier then it was though. At least toss has three tech paths now.
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