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Patch 1.2.0 on PTR - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 156 157 158 Next
ccHaZaRd
Profile Joined February 2009
Canada1024 Posts
Last Edited: 2010-12-04 01:58:06
December 04 2010 01:57 GMT
#41
looks like they want phoenixes to be a integral part of protoss play. Zergs are gonna have a real hard time if they don't scout a 2star phoenix opening way ahead of time.

holy fuck i just relized cant fungal medivacs anymore!!!
ROOTCatZ
Profile Blog Joined June 2005
Peru1238 Posts
Last Edited: 2010-12-04 01:57:55
December 04 2010 01:57 GMT
#42
/dislike the patch... fungal needs to hit air ><
Progamerwww.root-gaming.com
dasanivan
Profile Blog Joined June 2008
United States532 Posts
Last Edited: 2010-12-04 01:58:26
December 04 2010 01:57 GMT
#43
anyone else worried about "Bunker: Build time decreased from 35 to 30?"

the last thing i want to see are more bunkers blocking ramps :/

of course it says it's a temporary change thats only for 1.2 ptr. i wonder why kind of.
Reuental
Profile Joined July 2009
United States457 Posts
December 04 2010 01:57 GMT
#44
I don't want to be a doomsayer but this patch will probably force hydras for Zergs. Which is a horrible horrible thing.
I'm a Crab made of men.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
December 04 2010 01:57 GMT
#45
;D.. i might play pootoss now
Nada's body is South Korea's greatest weapon.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
December 04 2010 01:57 GMT
#46
On December 04 2010 10:55 Zelniq wrote:
oh my fucking god

now why would they remove the ability to fungal air. goddamnit

will it be possible to beat mass air strats(a la the GSL shakuras game(bitbybit i guess?) as a zerg at all?
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
FinestHour
Profile Joined August 2010
United States18466 Posts
December 04 2010 01:58 GMT
#47
On December 04 2010 10:56 bonedriven wrote:
I think Infestor will become more useless?


How did a buff make the unit more useless? Feel free to elaborate.
thug life.                                                       MVP/ex-
Riddle-
Profile Joined August 2010
Canada48 Posts
December 04 2010 01:58 GMT
#48
Toss Buff yay
Practice as if you are the worst, perform as if you are the best.
Erandorr
Profile Blog Joined October 2010
2283 Posts
December 04 2010 01:58 GMT
#49
Fixed an issue where Larva could produce units by holding down hotkeys.

what does this mean? does this mean zergs cant press z continously in a fight to remake their army or something else? if its the first its kinda big
mahrgell
Profile Blog Joined December 2009
Germany3943 Posts
December 04 2010 01:58 GMT
#50
woah...
so many useful new features
chatchannels, /w autocomplete, vespenegeyser display, master league, replay handling and all those editorchanges...

And only veryfew balancing changes, but my feeling says, they are quite huuuuge. More phoenixes, while the Zerg defense against Phoenix/Medivacs got evaporated...
BUt about the VR-Change... Is it a buff or a nerf? I think it is a nerf. Changes the role of the VR significantly. Less of an quick harrassingunit into a real counterunit to massive units.
SirazTV
Profile Joined May 2010
United States209 Posts
December 04 2010 01:59 GMT
#51
Fungal growth not hitting air is going to make ZvZ even worse. Now, zerg has no good way to deal with mutalisk.
ZoW
Profile Blog Joined January 2009
United States3983 Posts
December 04 2010 01:59 GMT
#52
really good changes, only thing I dislike is the bunker build time

and YAY CHAT CHANNELS :D
the courage to be a lazy bum
Lexpar
Profile Blog Joined March 2009
1813 Posts
December 04 2010 01:59 GMT
#53
• Fixed an issue where Larva could produce units by holding down hotkeys.
+no fungal growth?

What? Alright. Race switching. No good spells and no macro ability I'm out. I hate to be sensationalist but this shit is fucking wacked. Fucking whacked.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
December 04 2010 01:59 GMT
#54
On December 04 2010 10:58 FinestHour wrote:
Show nested quote +
On December 04 2010 10:56 bonedriven wrote:
I think Infestor will become more useless?


How did a buff make the unit more useless? Feel free to elaborate.


i think u missed the "fungal doesnt hit air"


anyways i love how zergs are IMMEDIATELY QQing. zergs have had it soooooo rough, right? zergs never win anything!
obiwong
Profile Joined October 2010
Canada126 Posts
December 04 2010 01:59 GMT
#55
so the unannounced feature is stalemate detection?
"On a scale of 1 to Idra how mad are you bro?" -Destiny
Slix36
Profile Joined May 2010
United Kingdom145 Posts
December 04 2010 01:59 GMT
#56
man that fungal change... mean i cant FG mutas any more... totally scewed up my ZvZ tacts...
Never too late to stand your ground.
Deleted User 124618
Profile Joined November 2010
1142 Posts
Last Edited: 2010-12-04 02:00:25
December 04 2010 01:59 GMT
#57
-- The game will end in a tie for all remaining players if no players have income, production, or destroyed any structures for three consecutive minutes.


Goodbye flying off with terran buildings after a base trade, goodbye! \o/
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
Last Edited: 2010-12-04 02:00:34
December 04 2010 01:59 GMT
#58
I don't understand the fungal growth change, why would it not affect air units?
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
TaKemE
Profile Joined April 2010
Denmark1045 Posts
Last Edited: 2010-12-04 02:00:31
December 04 2010 01:59 GMT
#59
"Fungal Growth no longer affects air units"

This is massiv but lets se how it plays out, think mass toss air will own.
Maaasta
Profile Joined April 2010
61 Posts
December 04 2010 02:00 GMT
#60
chat channel screens please, thanks!
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