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Undocumented Changes? - Page 5

Forum Index > SC2 General
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Dental Floss
Profile Joined September 2009
United States1015 Posts
September 21 2010 22:28 GMT
#81
Can you auto-cast detonate on burrowed banelings? I couldn't figure it out while playing around against an AI, but I never did it before the patch so maybe you have to do more than right click on detonate while the bane is underground?
Kim Tae Gyun.... never forget Perfectman RIP
lololol
Profile Joined February 2006
5198 Posts
September 21 2010 22:29 GMT
#82
On September 22 2010 07:28 KhAlleB wrote:
Show nested quote +
On September 22 2010 07:27 lololol wrote:
On September 22 2010 06:21 FSP.Siggy wrote:
- Ultralisk splash radius seems to grow depending on the target (i.e. scvs repairing PFs die very quickly)

That's not actually an undocumented change. The normal attack always worked like that, they just didn't use it on buildings and the removal of the ram attack is in the patch notes.


yea btu the radius look so big, if you look at the pictur this is even the scv the other side of the PF


As you can see in my previous post, it's 2 + unit radius, it's always been like that.
It is a nice thing to know, but not an undocumented change.
I'll call Nada.
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
September 21 2010 22:30 GMT
#83
On September 22 2010 06:21 FSP.Siggy wrote:
Nobody's started the inevitable thread where we collect the changes that Blizz so thoughtfully neglected to include in the patch notes. I've only found one so far, but maybe someone else has found others!

The one I've found is simply that when watching a replay, the "Production" tab now shows progress bars for everything.

Found by others:
- Missile Turret Base range: 7 (8 with upgrade) (Not new)
- New, coloured icons for spells with monochrome icons (almost everything has shiny new icons, will post image when I get home)
- No rocks on Desert Oasis (during ladder matches)
- Larvae spread out more around Hatcheries instead of clumping up.
- Ultralisk splash radius seems to grow depending on the target (i.e. scvs repairing PFs die very quickly)

Unconfirmed:
- Vortex has a new graphic (or maybe it doesn't)
- Terran buildings count as complete before their animation finishes, as opposed to after it
- Thor 250mm cannons may be used on friendly units
- Infestors can no longer use the NP/FG while burrowed bug (might be counted in the bugfix about using things not on the card)
- Ctrl+F5-F8 now works to assign location to hotkeys


Weren't a few of these in the "rumor" patch notes leak? Think that was the notes for 1.1.1 but they are still doing some internal testing? Clearly a lot of stuff broken with 1.1.0 already.
obsid
Profile Joined November 2008
United States389 Posts
September 21 2010 22:31 GMT
#84
If its 2+unit radius does that mean targeting thors or big buildings with your ultra will actualy do more damage? (as a circle that is 2+radius of a thor is bigger then one thta is 2+ radius of a marine) Even if only a thor is in the center the total area outside that donut hole that the unit is in will be much bigger i would think.
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
September 21 2010 22:32 GMT
#85
On September 22 2010 07:15 intrigue wrote:
the cade portrait is missing. where did he go, and why? the teamliquid investigative squad is looking into this.


Nah, I've still got em'. =D
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
September 21 2010 22:34 GMT
#86
On September 22 2010 07:31 obsid wrote:
If its 2+unit radius does that mean targeting thors or big buildings with your ultra will actualy do more damage? (as a circle that is 2+radius of a thor is bigger then one thta is 2+ radius of a marine) Even if only a thor is in the center the total area outside that donut hole that the unit is in will be much bigger i would think.



No no.. when they originally made that change it was such that tanks did less damage to groups of enemies if they shot the ultra, because the splash wouldn't extend outside the ultra.

This must just be for buildings?
torq
Profile Joined September 2010
United States44 Posts
September 21 2010 22:35 GMT
#87
[image loading]
new roach passive icon
obsid
Profile Joined November 2008
United States389 Posts
September 21 2010 22:35 GMT
#88
Can someone please test the radius of damage for an ultra on a thor surrowed by marines compared to just attacking a marine with marines around it?
sCuMBaG
Profile Joined August 2006
United Kingdom1144 Posts
September 21 2010 22:35 GMT
#89
On September 22 2010 06:21 FSP.Siggy wrote:

- Ctrl+F5-F8 now works to assign location to hotkeys



finally!!

although i would really love to have f2-f5 back...
PulseSUI
Profile Joined August 2010
Switzerland305 Posts
September 21 2010 22:36 GMT
#90
did i understand that right that a Ultralisk that attacks a Nexus/Hatch/CC will now wipe out the mineral line in a little over 6 seconds?

because: radius of building + 2 = Splash radius sounds like that..
klauz619
Profile Joined July 2010
453 Posts
September 21 2010 22:36 GMT
#91
On September 22 2010 07:06 avilo wrote:
is there any way to change back to the old icons? They were so much easier to look at -_-



You can't be serious, the old green wireframe is just a relic of the past.

The new icons look awesome, it was ridiculous WC3 and WoW had thousands of beautiful icons and we had stupid wireframes.
torq
Profile Joined September 2010
United States44 Posts
September 21 2010 22:36 GMT
#92
[image loading]
neural parasite!
lololol
Profile Joined February 2006
5198 Posts
September 21 2010 22:37 GMT
#93
On September 22 2010 07:34 BladeRunner wrote:
Show nested quote +
On September 22 2010 07:31 obsid wrote:
If its 2+unit radius does that mean targeting thors or big buildings with your ultra will actualy do more damage? (as a circle that is 2+radius of a thor is bigger then one thta is 2+ radius of a marine) Even if only a thor is in the center the total area outside that donut hole that the unit is in will be much bigger i would think.



No no.. when they originally made that change it was such that tanks did less damage to groups of enemies if they shot the ultra, because the splash wouldn't extend outside the ultra.

This must just be for buildings?


Ultra splash is different. Their damage effect has the flag "extend by unit radius", and no other units have that.
I'll call Nada.
TheFinalWord
Profile Joined May 2010
Australia790 Posts
Last Edited: 2010-09-21 22:42:09
September 21 2010 22:40 GMT
#94
On September 22 2010 07:31 obsid wrote:
If its 2+unit radius does that mean targeting thors or big buildings with your ultra will actualy do more damage? (as a circle that is 2+radius of a thor is bigger then one thta is 2+ radius of a marine) Even if only a thor is in the center the total area outside that donut hole that the unit is in will be much bigger i would think.
you are correct I think.
If an ultra attacks a marine with a radius of 0.5 the area of splash will be
pi x (0.5+2)^2 = 19.6 minus a small amount for the radius of a marines

If an ultra attacks a planatary fortress with a radius of (im guessing) 2.5 the area of splash will be
pi x (2.5+2)^2 =63.6 - pi x (2.5)^2 = 44.

According to my calculations, if you picture a screen filled with marines with a planatary fortress in the middle right next to your ultra, if you attack a marine you will only do half as much splash area as if you attack the building.

it would be nice if someone could test in unit tester or something as I am in Australia and we don't have patch yet.
Ancient.eu
Profile Joined July 2010
Romania621 Posts
Last Edited: 2010-09-21 22:41:33
September 21 2010 22:41 GMT
#95
On September 22 2010 06:21 FSP.Siggy wrote:

- Ctrl+F5-F8 now works to assign location to hotkeys

Why did they put the keys so much on the right ? Why not start with F2 or even F1 and put the idle workers somewhere else ?

CTRL + F8 is in the area of professional hand gymnastics.
Thunderfist
Profile Blog Joined August 2010
Poland159 Posts
September 21 2010 22:42 GMT
#96
Anyone can upload those new Toss icons ?
...has arrived.
SpaceYeti
Profile Joined June 2010
United States723 Posts
September 21 2010 22:42 GMT
#97
I don't normally use Nydus much, but perhaps someone can confirm if this is true...

Nydus no longer appears to make a noise when erupting GLOBALLY. To hear the noise you have to be viewing an area near the Nydus.

Also, Nydus seems to make more noise (rocks, burrowing) while building.

Like I said, these might NOT be accurate, but they definitely seemed the case for me as Zerg playing in a custom melee map just not.
Behavior is a function of its consequences.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-09-21 22:46:05
September 21 2010 22:43 GMT
#98
On September 22 2010 07:11 Sisko wrote:
Show nested quote +
On September 22 2010 07:06 Archerofaiur wrote:
On September 22 2010 06:59 Sisko wrote:
burrow casting is gone, both for fungal and NP


Can you still cast Infested Terran underground? If so than nothing changed (you could never cast fungal or NP underground).



roach icons are still backwards.



ROLF


You can only cast IT underground, you can no longer cast NP or FG using queued commands.



Oh yah forgot about bug.


Just incase the cade thing wasnt a joke. My cade portait is there. I even activated it to test. Works.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
Last Edited: 2010-09-21 22:44:26
September 21 2010 22:43 GMT
#99
can some1 please post EVERY icon?

and finally, zerg counter to PF

and no way in hell it could be OP, it's late tech anyway
What the Fu- REAPERS?!
Kinky
Profile Blog Joined September 2008
United States4126 Posts
September 21 2010 22:45 GMT
#100
Everything is so colorful now!

On September 22 2010 07:15 intrigue wrote:
the cade portrait is missing. where did he go, and why? the teamliquid investigative squad is looking into this.

Is he seriously missing for some people? I see him fine in my portraits list.
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