• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:46
CEST 06:46
KST 13:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
SC4ALL: II SC2 Complete Invited Player Lineup3StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)64Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Awesome/Confusing SC2 BM SC4ALL: II SC2 Complete Invited Player Lineup [Old] StarCraft 3 Reportedly in Development
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
BW General Discussion Bot on ladder JaeDong's ASL S22 Ro. 8 Review Sagi.gg Launcher Released an AI researcher's take on the ladder bot
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7750 users

Undocumented Changes? - Page 25

Forum Index > SC2 General
Post a Reply
Prev 1 23 24 25 26 27 Next All
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
September 25 2010 19:48 GMT
#481
ok i tryed and this isnt different i just miss my placement of my pylon
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Gudeldar
Profile Joined August 2010
United States1200 Posts
September 25 2010 20:24 GMT
#482
On September 26 2010 04:21 KhAlleB wrote:
i dont know guys if you tryied but i cant anymore 2 pylon block the bottom of the ramp, ima check on each map, when the multiplayer will be back, but i tried on BS north position but my probe was still able to pass between both. This is a pretty big deal

even in a tourney when i saw kiwi trying to block the ramp he didnt succed


Its still possible to block the ramp with 2 pylons, you just have to get the positioning right.
FSP.Siggy
Profile Joined March 2010
Canada138 Posts
September 25 2010 21:30 GMT
#483
On September 26 2010 05:24 Gudeldar wrote:
Show nested quote +
On September 26 2010 04:21 KhAlleB wrote:
i dont know guys if you tryied but i cant anymore 2 pylon block the bottom of the ramp, ima check on each map, when the multiplayer will be back, but i tried on BS north position but my probe was still able to pass between both. This is a pretty big deal

even in a tourney when i saw kiwi trying to block the ramp he didnt succed


Its still possible to block the ramp with 2 pylons, you just have to get the positioning right.


Damn, I was kind of hoping I wouldn't have to put up with that blocked-ramp crap anymore
Check out the StarCraft Card Game - http://www.teamliquid.net/forum/viewmessage.php?topic_id=116834
Woozyman
Profile Joined September 2010
19 Posts
September 25 2010 22:48 GMT
#484
Blizz is fail at balancing, ultra bug means they haven't even tested out before uploading the balance patch. I read Idra's opinion on 1.1 and I agree that this patch came so late, it fixes beta and doesn't really fix any ongoing issues post beta.

Zerg still looks a bit UP, terran still a bit OP, especially that we can't feedback PDDs.

Of course terrans will say "just feedback the raven" yes easier said then done, most terrans I face are smart enough to scan a zone prior to moving in, so you scan see his army, set up PDD done. Anyway HTs move slowly thus making it harder in trying to feedback raven. Now if the terran isn't bad, he still got his MM stimmed to take down the hts or ghost with emp AOE range + cloak to screw up hts before we got the chance to use them. I feel like nothing is viable except to make hts hallu for him to waste emps. Plus hallus are easily spot by ravens so no emp if he isn't dumb. However if he does bad emps, it'll still means less or no ff during fights. Making PDD feedbackable made sense, now it just spells more ridiculous terran imbaness.

How am I suppose to move in to defend my expansion or attack his expo when he has tanks in the back mmm in front and a pdd to make sure nothing gets hurt while his tanks do the work.

The only solution is retreat. Yes blizz very smart, we have to keep retreating to a race (terran) that has the best turlting capabilities. At least you nerfed BCs a bit, otherwise you can give yourself an award for insuring that terran is IMBA. Any smart terran will just get ravens, set up bunkers, get his mmm, couple of tanks and sit till they get BCs.



Note that most of my games end before the 20 min mark so it doesn't get to be like that but still what's the point of removing PDD feedback when terrans are already IMBA, need proof? check % terran tournament won, ESL,MLG,GSL % terran going through in rounds. top 200 ladder.



I dunno but it just feels like blizzard prefer to rack up $$ by making their new amateur players feel comfortable playing the ladder (they play terran coz campaign is terran) than really aiming to balance game for higher competitive play.



I'm talking none sense? I guess so but so is Cool ( a fruit dealter) pro zerg now thinking of switching race because zerg still UP
trooth
Profile Joined February 2010
Germany39 Posts
September 25 2010 22:59 GMT
#485
I might be wrong, but didn't force fields lasted 20 seconds before the patch? It's 15 seconds now.
Eleven-
Profile Joined September 2010
United States11 Posts
September 25 2010 23:30 GMT
#486
They've always lasted 15 seconds.
Ryuu314
Profile Joined October 2009
United States12679 Posts
September 25 2010 23:38 GMT
#487
Why the heck did Blizz make PDD un-feedbackable -.-;

It's hard enough deal with PDD seeing how you can't always just move away from the PDD'd area. Not to mention that ravens are (usually) well protected so it's hard to feedback them without exposing your HTs to unnecessary danger and that HTs are slow as hell.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
September 25 2010 23:39 GMT
#488
On September 26 2010 08:38 Ryuu314 wrote:
Why the heck did Blizz make PDD un-feedbackable -.-;

It's hard enough deal with PDD seeing how you can't always just move away from the PDD'd area. Not to mention that ravens are (usually) well protected so it's hard to feedback them without exposing your HTs to unnecessary danger and that HTs are slow as hell.


Consider it a bugfix. I doubt they're intentionally trying to buff Terran-- but that was just probably never intended.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
September 25 2010 23:45 GMT
#489
On September 26 2010 08:39 Ndugu wrote:
Show nested quote +
On September 26 2010 08:38 Ryuu314 wrote:
Why the heck did Blizz make PDD un-feedbackable -.-;

It's hard enough deal with PDD seeing how you can't always just move away from the PDD'd area. Not to mention that ravens are (usually) well protected so it's hard to feedback them without exposing your HTs to unnecessary danger and that HTs are slow as hell.


Consider it a bugfix. I doubt they're intentionally trying to buff Terran-- but that was just probably never intended.


If you can feedback thors and BCs, I dont see how a PDD is any different.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
September 26 2010 00:33 GMT
#490
On September 26 2010 08:45 Sanguinarius wrote:
Show nested quote +
On September 26 2010 08:39 Ndugu wrote:
On September 26 2010 08:38 Ryuu314 wrote:
Why the heck did Blizz make PDD un-feedbackable -.-;

It's hard enough deal with PDD seeing how you can't always just move away from the PDD'd area. Not to mention that ravens are (usually) well protected so it's hard to feedback them without exposing your HTs to unnecessary danger and that HTs are slow as hell.


Consider it a bugfix. I doubt they're intentionally trying to buff Terran-- but that was just probably never intended.


If you can feedback thors and BCs, I dont see how a PDD is any different.


I don't see how Feedbacking any structure is any different.

But intended or not, it still sucks that it's gone. Actually, I never even knew I could do that...Dang...

Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2010-09-26 00:48:03
September 26 2010 00:35 GMT
#491
On September 26 2010 08:45 Sanguinarius wrote:
Show nested quote +
On September 26 2010 08:39 Ndugu wrote:
On September 26 2010 08:38 Ryuu314 wrote:
Why the heck did Blizz make PDD un-feedbackable -.-;

It's hard enough deal with PDD seeing how you can't always just move away from the PDD'd area. Not to mention that ravens are (usually) well protected so it's hard to feedback them without exposing your HTs to unnecessary danger and that HTs are slow as hell.


Consider it a bugfix. I doubt they're intentionally trying to buff Terran-- but that was just probably never intended.


If you can feedback thors and BCs, I dont see how a PDD is any different.

If we're going to be technical the reason is: pdd is considered building like auto-turret(atleast by armor upgrade), so mechanically it'd make sure it wasn't feedback-able, but from balance POV, it was an unnecessary change atm.

Edit: It's a bit of crap situation imo. Should they delay bug fixes for balance/balance around bugs or fix them and possibly make a MU more uneven(not that I feel TvP MU is uneven) :/
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
September 26 2010 00:49 GMT
#492
But I guess a Ghost can still EMP buildings ~.~
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2010-09-26 00:57:12
September 26 2010 00:55 GMT
#493
It seems like when you try to spawn more larvae after a hatchery has about 20 larvae, the new larvae just die immediately?

On September 26 2010 09:49 CruelZeratul wrote:
But I guess a Ghost can still EMP buildings ~.~

Definitely can, used it for a ghost drop + worker massacre with snipe in a TvT
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
September 26 2010 00:57 GMT
#494
On September 26 2010 09:55 Shikyo wrote:
It seems like when you try to spawn more larvae after a hatchery has about 20 larvae, the new larvae just die immediately?

yes the max is 19 like it always was
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
figq
Profile Blog Joined May 2010
12519 Posts
September 26 2010 18:05 GMT
#495
"Space"-button (last event) now shows description of the event (eg: "Upgrade complete") on top of the location, and not just the location. You can cycle back through previous events hitting space.
(maybe it was exactly like that before, but seems improved)
If you stand next to my head, you can hear the ocean. - Day[9]
Perscienter
Profile Joined June 2010
957 Posts
September 26 2010 19:53 GMT
#496
  • Feedback doesn't hit structures.
  • EMP does.

  • PDD is a structure and can not be feedbacked.
  • Auto turrets are structures but can be build on creep.

Does aynone else recognize a pattern?
bLuR
Profile Blog Joined June 2010
Canada625 Posts
September 26 2010 20:02 GMT
#497
Auto turrets arent "Built" they are dropped to the ground which is why they can be placed on creep.

Feedback is a targeted spell, why would it effect buildings?

EMP is a energy blast that drains shields/energy, it is AOE, therefor it should effect buildings.

If we use our brains, we see the real pattern of common sense.
Perscienter
Profile Joined June 2010
957 Posts
September 26 2010 20:54 GMT
#498
Fungal growth and psi storm are aoe, therefore they should deal damage to buildings. :x

Btw, the spells are called 'Build Point Defense Drone' and 'Build Auto-Turret' and both thingys possess the structure characteristic. You are talking about the animation, which is just there, because it has to be there.
Galleon.frigate
Profile Blog Joined May 2010
Canada721 Posts
Last Edited: 2010-09-26 21:06:40
September 26 2010 21:03 GMT
#499
On September 27 2010 05:54 Perscienter wrote:
Fungal growth and psi storm are aoe, therefore they should deal damage to buildings. :x

Btw, the spells are called 'Build Point Defense Drone' and 'Build Auto-Turret' and both thingys possess the structure characteristic. You are talking about the animation, which is just there, because it has to be there.


Gameplay is the only real consideriation for these descisions, not lore or logic.


The only consderiation should be - does it work for the game that PDD can be feedbacked by templar





I'm a z main, can't really say. But arguing about 'building or aoe or whatever' is just petty.


it seems that psistorm already is a strong counter to pdd, so it seems that the strongest benifit might be to stalker heavy builds that include 2-3 temp to counter the PDD.





Serban25
Profile Joined September 2010
1 Post
September 26 2010 23:10 GMT
#500
On September 24 2010 05:55 vica wrote:
Show nested quote +
On September 24 2010 05:50 phant wrote:
Can someone explain the worker sliding thing? I never really noticed anything strange when controlling them.




Lol i can't belive my video got posted here if you don't belive im the guy on youtube with this video then check description of video
Prev 1 23 24 25 26 27 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
08:00
Best Games of SC
BASILISK vs T1
Maru vs Clem
Serral vs herO
Clem vs SHIN
PiGStarcraft238
LiquipediaDiscussion
OSC
07:00
Masters Cup #151: Group B
davetesta58
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft641
PiGStarcraft238
RuFF_SC2 190
StarCraft: Brood War
Horang2 195
Stork 186
Leta 105
PianO 69
Hyuk 61
Bale 15
Icarus 7
Dota 2
NeuroSwarm199
League of Legends
JimRising 676
Super Smash Bros
hungrybox714
C9.Mang0268
Westballz31
Heroes of the Storm
Khaldor617
Other Games
summit1g9434
Coldzera 811
Sick117
ViBE83
ArmadaUGS37
Liquid`Ken7
Organizations
Other Games
gamesdonequick781
Dota 2
PGL Dota 2 - Main Stream95
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 112
• Letter1410
• Adnapsc2 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2134
League of Legends
• Lourlo1101
• Stunt390
Upcoming Events
CranKy Ducklings
5h 14m
Online Event
6h 14m
FEL
11h 14m
AI Arena Tournament
12h 14m
BSL: Ladder Tournament
14h 14m
Sparkling Tuna Cup
1d 5h
INu's Battles
1d 7h
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
1d 14h
BSL Open Qualifier
1d 14h
Replay Cast
1d 19h
[ Show More ]
Afreeca Starleague
2 days
Rush vs Light
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Afreeca Starleague
3 days
Soma vs Soulkey
INu's Battles
3 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
3 days
The PondCast
5 days
INu's Battles
5 days
Liquipedia Results

Completed

Proleague 2026-10-02
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSB
Copium Cup
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.