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Undocumented Changes? - Page 25

Forum Index > SC2 General
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Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
September 25 2010 19:48 GMT
#481
ok i tryed and this isnt different i just miss my placement of my pylon
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Gudeldar
Profile Joined August 2010
United States1200 Posts
September 25 2010 20:24 GMT
#482
On September 26 2010 04:21 KhAlleB wrote:
i dont know guys if you tryied but i cant anymore 2 pylon block the bottom of the ramp, ima check on each map, when the multiplayer will be back, but i tried on BS north position but my probe was still able to pass between both. This is a pretty big deal

even in a tourney when i saw kiwi trying to block the ramp he didnt succed


Its still possible to block the ramp with 2 pylons, you just have to get the positioning right.
FSP.Siggy
Profile Joined March 2010
Canada138 Posts
September 25 2010 21:30 GMT
#483
On September 26 2010 05:24 Gudeldar wrote:
Show nested quote +
On September 26 2010 04:21 KhAlleB wrote:
i dont know guys if you tryied but i cant anymore 2 pylon block the bottom of the ramp, ima check on each map, when the multiplayer will be back, but i tried on BS north position but my probe was still able to pass between both. This is a pretty big deal

even in a tourney when i saw kiwi trying to block the ramp he didnt succed


Its still possible to block the ramp with 2 pylons, you just have to get the positioning right.


Damn, I was kind of hoping I wouldn't have to put up with that blocked-ramp crap anymore
Check out the StarCraft Card Game - http://www.teamliquid.net/forum/viewmessage.php?topic_id=116834
Woozyman
Profile Joined September 2010
19 Posts
September 25 2010 22:48 GMT
#484
Blizz is fail at balancing, ultra bug means they haven't even tested out before uploading the balance patch. I read Idra's opinion on 1.1 and I agree that this patch came so late, it fixes beta and doesn't really fix any ongoing issues post beta.

Zerg still looks a bit UP, terran still a bit OP, especially that we can't feedback PDDs.

Of course terrans will say "just feedback the raven" yes easier said then done, most terrans I face are smart enough to scan a zone prior to moving in, so you scan see his army, set up PDD done. Anyway HTs move slowly thus making it harder in trying to feedback raven. Now if the terran isn't bad, he still got his MM stimmed to take down the hts or ghost with emp AOE range + cloak to screw up hts before we got the chance to use them. I feel like nothing is viable except to make hts hallu for him to waste emps. Plus hallus are easily spot by ravens so no emp if he isn't dumb. However if he does bad emps, it'll still means less or no ff during fights. Making PDD feedbackable made sense, now it just spells more ridiculous terran imbaness.

How am I suppose to move in to defend my expansion or attack his expo when he has tanks in the back mmm in front and a pdd to make sure nothing gets hurt while his tanks do the work.

The only solution is retreat. Yes blizz very smart, we have to keep retreating to a race (terran) that has the best turlting capabilities. At least you nerfed BCs a bit, otherwise you can give yourself an award for insuring that terran is IMBA. Any smart terran will just get ravens, set up bunkers, get his mmm, couple of tanks and sit till they get BCs.



Note that most of my games end before the 20 min mark so it doesn't get to be like that but still what's the point of removing PDD feedback when terrans are already IMBA, need proof? check % terran tournament won, ESL,MLG,GSL % terran going through in rounds. top 200 ladder.



I dunno but it just feels like blizzard prefer to rack up $$ by making their new amateur players feel comfortable playing the ladder (they play terran coz campaign is terran) than really aiming to balance game for higher competitive play.



I'm talking none sense? I guess so but so is Cool ( a fruit dealter) pro zerg now thinking of switching race because zerg still UP
trooth
Profile Joined February 2010
Germany39 Posts
September 25 2010 22:59 GMT
#485
I might be wrong, but didn't force fields lasted 20 seconds before the patch? It's 15 seconds now.
Eleven-
Profile Joined September 2010
United States11 Posts
September 25 2010 23:30 GMT
#486
They've always lasted 15 seconds.
Ryuu314
Profile Joined October 2009
United States12679 Posts
September 25 2010 23:38 GMT
#487
Why the heck did Blizz make PDD un-feedbackable -.-;

It's hard enough deal with PDD seeing how you can't always just move away from the PDD'd area. Not to mention that ravens are (usually) well protected so it's hard to feedback them without exposing your HTs to unnecessary danger and that HTs are slow as hell.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
September 25 2010 23:39 GMT
#488
On September 26 2010 08:38 Ryuu314 wrote:
Why the heck did Blizz make PDD un-feedbackable -.-;

It's hard enough deal with PDD seeing how you can't always just move away from the PDD'd area. Not to mention that ravens are (usually) well protected so it's hard to feedback them without exposing your HTs to unnecessary danger and that HTs are slow as hell.


Consider it a bugfix. I doubt they're intentionally trying to buff Terran-- but that was just probably never intended.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
September 25 2010 23:45 GMT
#489
On September 26 2010 08:39 Ndugu wrote:
Show nested quote +
On September 26 2010 08:38 Ryuu314 wrote:
Why the heck did Blizz make PDD un-feedbackable -.-;

It's hard enough deal with PDD seeing how you can't always just move away from the PDD'd area. Not to mention that ravens are (usually) well protected so it's hard to feedback them without exposing your HTs to unnecessary danger and that HTs are slow as hell.


Consider it a bugfix. I doubt they're intentionally trying to buff Terran-- but that was just probably never intended.


If you can feedback thors and BCs, I dont see how a PDD is any different.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
September 26 2010 00:33 GMT
#490
On September 26 2010 08:45 Sanguinarius wrote:
Show nested quote +
On September 26 2010 08:39 Ndugu wrote:
On September 26 2010 08:38 Ryuu314 wrote:
Why the heck did Blizz make PDD un-feedbackable -.-;

It's hard enough deal with PDD seeing how you can't always just move away from the PDD'd area. Not to mention that ravens are (usually) well protected so it's hard to feedback them without exposing your HTs to unnecessary danger and that HTs are slow as hell.


Consider it a bugfix. I doubt they're intentionally trying to buff Terran-- but that was just probably never intended.


If you can feedback thors and BCs, I dont see how a PDD is any different.


I don't see how Feedbacking any structure is any different.

But intended or not, it still sucks that it's gone. Actually, I never even knew I could do that...Dang...

Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2010-09-26 00:48:03
September 26 2010 00:35 GMT
#491
On September 26 2010 08:45 Sanguinarius wrote:
Show nested quote +
On September 26 2010 08:39 Ndugu wrote:
On September 26 2010 08:38 Ryuu314 wrote:
Why the heck did Blizz make PDD un-feedbackable -.-;

It's hard enough deal with PDD seeing how you can't always just move away from the PDD'd area. Not to mention that ravens are (usually) well protected so it's hard to feedback them without exposing your HTs to unnecessary danger and that HTs are slow as hell.


Consider it a bugfix. I doubt they're intentionally trying to buff Terran-- but that was just probably never intended.


If you can feedback thors and BCs, I dont see how a PDD is any different.

If we're going to be technical the reason is: pdd is considered building like auto-turret(atleast by armor upgrade), so mechanically it'd make sure it wasn't feedback-able, but from balance POV, it was an unnecessary change atm.

Edit: It's a bit of crap situation imo. Should they delay bug fixes for balance/balance around bugs or fix them and possibly make a MU more uneven(not that I feel TvP MU is uneven) :/
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
September 26 2010 00:49 GMT
#492
But I guess a Ghost can still EMP buildings ~.~
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2010-09-26 00:57:12
September 26 2010 00:55 GMT
#493
It seems like when you try to spawn more larvae after a hatchery has about 20 larvae, the new larvae just die immediately?

On September 26 2010 09:49 CruelZeratul wrote:
But I guess a Ghost can still EMP buildings ~.~

Definitely can, used it for a ghost drop + worker massacre with snipe in a TvT
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
September 26 2010 00:57 GMT
#494
On September 26 2010 09:55 Shikyo wrote:
It seems like when you try to spawn more larvae after a hatchery has about 20 larvae, the new larvae just die immediately?

yes the max is 19 like it always was
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
figq
Profile Blog Joined May 2010
12519 Posts
September 26 2010 18:05 GMT
#495
"Space"-button (last event) now shows description of the event (eg: "Upgrade complete") on top of the location, and not just the location. You can cycle back through previous events hitting space.
(maybe it was exactly like that before, but seems improved)
If you stand next to my head, you can hear the ocean. - Day[9]
Perscienter
Profile Joined June 2010
957 Posts
September 26 2010 19:53 GMT
#496
  • Feedback doesn't hit structures.
  • EMP does.

  • PDD is a structure and can not be feedbacked.
  • Auto turrets are structures but can be build on creep.

Does aynone else recognize a pattern?
bLuR
Profile Blog Joined June 2010
Canada625 Posts
September 26 2010 20:02 GMT
#497
Auto turrets arent "Built" they are dropped to the ground which is why they can be placed on creep.

Feedback is a targeted spell, why would it effect buildings?

EMP is a energy blast that drains shields/energy, it is AOE, therefor it should effect buildings.

If we use our brains, we see the real pattern of common sense.
Perscienter
Profile Joined June 2010
957 Posts
September 26 2010 20:54 GMT
#498
Fungal growth and psi storm are aoe, therefore they should deal damage to buildings. :x

Btw, the spells are called 'Build Point Defense Drone' and 'Build Auto-Turret' and both thingys possess the structure characteristic. You are talking about the animation, which is just there, because it has to be there.
Galleon.frigate
Profile Blog Joined May 2010
Canada721 Posts
Last Edited: 2010-09-26 21:06:40
September 26 2010 21:03 GMT
#499
On September 27 2010 05:54 Perscienter wrote:
Fungal growth and psi storm are aoe, therefore they should deal damage to buildings. :x

Btw, the spells are called 'Build Point Defense Drone' and 'Build Auto-Turret' and both thingys possess the structure characteristic. You are talking about the animation, which is just there, because it has to be there.


Gameplay is the only real consideriation for these descisions, not lore or logic.


The only consderiation should be - does it work for the game that PDD can be feedbacked by templar





I'm a z main, can't really say. But arguing about 'building or aoe or whatever' is just petty.


it seems that psistorm already is a strong counter to pdd, so it seems that the strongest benifit might be to stalker heavy builds that include 2-3 temp to counter the PDD.





Serban25
Profile Joined September 2010
1 Post
September 26 2010 23:10 GMT
#500
On September 24 2010 05:55 vica wrote:
Show nested quote +
On September 24 2010 05:50 phant wrote:
Can someone explain the worker sliding thing? I never really noticed anything strange when controlling them.




Lol i can't belive my video got posted here if you don't belive im the guy on youtube with this video then check description of video
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