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Undocumented Changes? - Page 23

Forum Index > SC2 General
Post a Reply
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iNty.sCream
Profile Joined April 2010
Germany195 Posts
September 23 2010 16:48 GMT
#441
changed nothing imo. only feelable difference is when fighting tanks with zealots / zerglings
Bisu best hairspray = win
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
September 23 2010 16:52 GMT
#442
I am not sure whether this has been posted

the 4v4 map Toxic Slum has 2 destructible rocks added at the left and right side of the center of the 2 gold patches.
prototype.
Profile Blog Joined July 2009
Canada4210 Posts
September 23 2010 16:59 GMT
#443
What? Do the workers really stop sliding?

If this is true, I'd be so happy.
( ・´ー・`)
bobblansky
Profile Joined July 2010
Sweden13 Posts
Last Edited: 2010-09-23 17:40:07
September 23 2010 17:39 GMT
#444
DO: Rocks on ladder, EU.
ch4ppi
Profile Joined July 2010
Germany802 Posts
September 23 2010 19:33 GMT
#445
Am I just totally out of my mind...?
Didnt u have to login just to watch a replay out of windows?

Its gone isnt it?
Dark_Templar
Profile Joined February 2010
Germany3 Posts
Last Edited: 2010-09-23 19:41:56
September 23 2010 19:40 GMT
#446
Ravens PDD is now a structure an thus can't be feedbacked...

Ok,never mind - already posted..
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 23 2010 19:46 GMT
#447
On September 24 2010 04:33 ch4ppi wrote:
Am I just totally out of my mind...?
Didnt u have to login just to watch a replay out of windows?

Its gone isnt it?



i think you are right, however last night i tried to view a game from 1.0, and it took FOREVER to load.
Coaching for 1v1 and Team games at Gosucoaching.com
Drunken.Jedi
Profile Joined June 2009
Germany446 Posts
September 23 2010 19:47 GMT
#448
On September 24 2010 00:35 Almania wrote:
I'm fairly sure replays used to default to "Normal" speed... in any case, now they start on "Faster".

My memory failing me.. or am I on to something?

No, this is not a new change, replays have been like that at least since release.
ch4ppi
Profile Joined July 2010
Germany802 Posts
Last Edited: 2010-09-23 20:10:57
September 23 2010 20:03 GMT
#449
however last night i tried to view a game from 1.0, and it took FOREVER to load.

dito, also the loading screen seemed to be in 4:3 for me instead of 16. Also it had bad FPS and it crashed sometimes.

€dit:
Also it seems like the improved Production Tab doesnt work with 1.0 replays
lololol
Profile Joined February 2006
5198 Posts
September 23 2010 20:30 GMT
#450
On September 24 2010 05:03 ch4ppi wrote:
Also it seems like the improved Production Tab doesnt work with 1.0 replays


Of course it won't work it's running the 1.0.x version of the game and that feature is in the 1.1 version.
I'll call Nada.
Phant
Profile Joined August 2010
United States737 Posts
September 23 2010 20:50 GMT
#451
Can someone explain the worker sliding thing? I never really noticed anything strange when controlling them.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
September 23 2010 20:55 GMT
#452
On September 24 2010 05:50 phant wrote:
Can someone explain the worker sliding thing? I never really noticed anything strange when controlling them.


There is no one like you in the universe.
Draken
Profile Joined May 2010
Canada61 Posts
September 23 2010 21:41 GMT
#453
Oh that sliding...

I thought they fixed the sliding when a scout probe is in your mineral line, you get to attack surround it, and it still automagically gets out and survive by clicking on a mineral patch.
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
September 23 2010 21:46 GMT
#454
I heard in Arizona, they banned undocumented SC2 changes. Sorry had to say it... on second thought I may be the only one chuckling at that one...

But seriously though, I appreciate the list of changes :D
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
FiBsTeR
Profile Blog Joined February 2008
United States415 Posts
September 23 2010 21:47 GMT
#455
I believe the meta achievement bug mentioned in this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=144180 was fixed also. At least, I got the City Builder achievement today, whereas I got the last of the achievements under the City Builder achievement more than a month ago.
crms
Profile Joined February 2010
United States11933 Posts
Last Edited: 2010-09-23 22:50:16
September 23 2010 21:48 GMT
#456
On September 24 2010 06:46 GreatFall wrote:
I heard in Arizona, they banned undocumented SC2 changes. Sorry had to say it... on second thought I may be the only one chuckling at that one...

But seriously though, I appreciate the list of changes :D


ill give you some mild props being from Az myself lol..


As for these changes, really digging the new icons. they freaked me out a little bit at first but it suits the game much nicer.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
hydezyne
Profile Blog Joined April 2010
United States38 Posts
September 23 2010 21:49 GMT
#457
I particularly enjoy the new production tab in the spectator views. I also really like the new pretty icons.
There is Power in Simplicity
heronz
Profile Joined August 2010
25 Posts
September 24 2010 00:23 GMT
#458
patch 1.1 fixed infinite credits via archive replays on the hyperion. no more free money so campaigns should be planned out now.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
September 24 2010 00:40 GMT
#459
On September 24 2010 09:23 heronz wrote:
patch 1.1 fixed infinite credits via archive replays on the hyperion. no more free money so campaigns should be planned out now.


That's actually pretty huge, wow.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
September 24 2010 00:56 GMT
#460
On September 24 2010 09:40 Ndugu wrote:
Show nested quote +
On September 24 2010 09:23 heronz wrote:
patch 1.1 fixed infinite credits via archive replays on the hyperion. no more free money so campaigns should be planned out now.


That's actually pretty huge, wow.

That is not huge at all. That is actually completely insignificant. After you upgrade the necessary units you need to easily beat the campaign on brutal you still have credits left over.
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