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Undocumented Changes? - Page 22

Forum Index > SC2 General
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Sylvr
Profile Joined May 2010
United States524 Posts
September 23 2010 08:11 GMT
#421
On September 23 2010 17:03 ClickiT wrote:
The rocks on desert oasis are there..on ladder as well.


Was there a hot-fix? (I just woke up)
BigBadBeaver
Profile Joined August 2009
Canada272 Posts
September 23 2010 08:14 GMT
#422
On September 23 2010 17:11 Sylvr wrote:
Show nested quote +
On September 23 2010 17:03 ClickiT wrote:
The rocks on desert oasis are there..on ladder as well.


Was there a hot-fix? (I just woke up)

I didn't even know this was an issue. I played one ladder game on desert oasis since the patch and the rocks were there o_o.
vjeux
Profile Joined May 2010
France10 Posts
September 23 2010 08:42 GMT
#423
A diff of all the important files that have been modified

http://github.com/vjeux/sc2patches/commit/b42e2c78347714a543af5a72cdd092e08f7ac860
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
September 23 2010 09:09 GMT
#424
On September 22 2010 06:21 FSP.Siggy wrote:

- Worker AI has been changed; worker sliding has been removed.



O_O ... it's 5am my time... and i just shit brix
I'm like badass squared | KeitZer.489
MarF
Profile Blog Joined April 2008
Canada156 Posts
September 23 2010 09:09 GMT
#425
I can't confirm but my friend said the mother ships movement is a little different. If you click beside it, it no longer has to turn but just goes straight there or something.
artanis2
Profile Joined April 2010
United States732 Posts
September 23 2010 10:08 GMT
#426
I know this has been talked about to death, but no one has posted how it _should_ work.

[image loading]
Ation
Profile Joined July 2008
Finland102 Posts
Last Edited: 2010-09-23 10:51:42
September 23 2010 10:50 GMT
#427
EDIT: -campaign 100% was already posted my bad ;E-
ch4ppi
Profile Joined July 2010
Germany802 Posts
September 23 2010 10:58 GMT
#428
- Worker AI has been changed; worker sliding has been removed.


Does this mean, that workers passing each other with one beeing on attack command, the wont just pass friendly and actually attack each other or waht?
vega12
Profile Joined April 2010
Japan73 Posts
September 23 2010 11:42 GMT
#429
Well, if HuK also noticed this, then my suspicions are confirmed. Microing workers to stay alive while scouting just increased in difficulty. As Protoss, the shield regeneration really helps, but I can imagine as Terran that keeping a scouting SCV alive would be really difficult. Maybe this will give me the incentive to chase those scouting workers myself now, instead of waiting for my first stalker.
Hydrogen is a light odorless gas, which, given enough time, turns into people.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
September 23 2010 11:56 GMT
#430
On September 23 2010 19:58 ch4ppi wrote:
Show nested quote +
- Worker AI has been changed; worker sliding has been removed.


Does this mean, that workers passing each other with one beeing on attack command, the wont just pass friendly and actually attack each other or waht?

no, workers would slide backwards away from the target when you tried to attack at an angle with them. that doesnt happen anymore, makes it much harder to harass mineral lines or delay expansions.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
MegaTerran
Profile Joined September 2010
214 Posts
September 23 2010 12:21 GMT
#431
was 7% mineral income trick fixed?
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
September 23 2010 12:28 GMT
#432
- Production tab in replays and when observing live games now shows progress bars and mouseover tooltips giving exact completion level.
=
+ Queue tooltips now display information about what is in progress.

Well, partially.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
ch4ppi
Profile Joined July 2010
Germany802 Posts
September 23 2010 13:10 GMT
#433
no, workers would slide backwards away from the target when you tried to attack at an angle with them. that doesnt happen anymore, makes it much harder to harass mineral lines or delay expansions.


So I'd abble to kick a probe blocking my expansion easier
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
September 23 2010 13:33 GMT
#434
On September 23 2010 20:42 vega12 wrote:
Well, if HuK also noticed this, then my suspicions are confirmed. Microing workers to stay alive while scouting just increased in difficulty. As Protoss, the shield regeneration really helps, but I can imagine as Terran that keeping a scouting SCV alive would be really difficult. Maybe this will give me the incentive to chase those scouting workers myself now, instead of waiting for my first stalker.


Yay. I've always had to resist sending a worker after them. Now I won't have to anymore :D
lololol
Profile Joined February 2006
5198 Posts
September 23 2010 13:48 GMT
#435
On September 23 2010 12:44 EliteAzn wrote:
Hope they get rid of the burrow cast bugs, never done them, and never will...just don't like taking advantage of bugs...

However...that Ultra thing is AWFUL right now...


It was fixed together with the hack that sllows you to use abilities, which have no buttons, since it works on the same principle. Someone also posted that he tested it and it does not work anymore.
I'll call Nada.
Almania
Profile Joined September 2010
145 Posts
September 23 2010 15:35 GMT
#436
I'm fairly sure replays used to default to "Normal" speed... in any case, now they start on "Faster".

My memory failing me.. or am I on to something?
LeCastor
Profile Joined July 2010
France234 Posts
September 23 2010 15:39 GMT
#437
For infestor:

We cannont cast fungal growth while burrowed but we can queue burrow.

This works also for roaches.
Lemonhead
Profile Joined May 2010
Denmark31 Posts
September 23 2010 16:28 GMT
#438
Onyxia casts deep breath much more frequently now.
Sometimes the best defense is an insane offense.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
September 23 2010 16:30 GMT
#439
On September 24 2010 00:39 LeCastor wrote:
For infestor:

We cannont cast fungal growth while burrowed but we can queue burrow.

This works also for roaches.


Thats actually good to know. Burrow after killing X target, or reaching X point, etc.
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
September 23 2010 16:46 GMT
#440
What's your experience regarding balance in the new patch? I don't have the opportunity to play in one week, and haven't played for three, so I'm really wondering how balance is after patch.
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
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