• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:29
CEST 01:29
KST 08:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Behind the scenes footage of ASL21 Group E ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone BW General Discussion
Tourneys
[ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM [ASL21] Ro24 Group F 🌍 Weekly Foreign Showmatches
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1425 users

Undocumented Changes? - Page 22

Forum Index > SC2 General
Post a Reply
Prev 1 20 21 22 23 24 27 Next All
Sylvr
Profile Joined May 2010
United States524 Posts
September 23 2010 08:11 GMT
#421
On September 23 2010 17:03 ClickiT wrote:
The rocks on desert oasis are there..on ladder as well.


Was there a hot-fix? (I just woke up)
BigBadBeaver
Profile Joined August 2009
Canada272 Posts
September 23 2010 08:14 GMT
#422
On September 23 2010 17:11 Sylvr wrote:
Show nested quote +
On September 23 2010 17:03 ClickiT wrote:
The rocks on desert oasis are there..on ladder as well.


Was there a hot-fix? (I just woke up)

I didn't even know this was an issue. I played one ladder game on desert oasis since the patch and the rocks were there o_o.
vjeux
Profile Joined May 2010
France10 Posts
September 23 2010 08:42 GMT
#423
A diff of all the important files that have been modified

http://github.com/vjeux/sc2patches/commit/b42e2c78347714a543af5a72cdd092e08f7ac860
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
September 23 2010 09:09 GMT
#424
On September 22 2010 06:21 FSP.Siggy wrote:

- Worker AI has been changed; worker sliding has been removed.



O_O ... it's 5am my time... and i just shit brix
I'm like badass squared | KeitZer.489
MarF
Profile Blog Joined April 2008
Canada156 Posts
September 23 2010 09:09 GMT
#425
I can't confirm but my friend said the mother ships movement is a little different. If you click beside it, it no longer has to turn but just goes straight there or something.
artanis2
Profile Joined April 2010
United States732 Posts
September 23 2010 10:08 GMT
#426
I know this has been talked about to death, but no one has posted how it _should_ work.

[image loading]
Ation
Profile Joined July 2008
Finland102 Posts
Last Edited: 2010-09-23 10:51:42
September 23 2010 10:50 GMT
#427
EDIT: -campaign 100% was already posted my bad ;E-
ch4ppi
Profile Joined July 2010
Germany802 Posts
September 23 2010 10:58 GMT
#428
- Worker AI has been changed; worker sliding has been removed.


Does this mean, that workers passing each other with one beeing on attack command, the wont just pass friendly and actually attack each other or waht?
vega12
Profile Joined April 2010
Japan73 Posts
September 23 2010 11:42 GMT
#429
Well, if HuK also noticed this, then my suspicions are confirmed. Microing workers to stay alive while scouting just increased in difficulty. As Protoss, the shield regeneration really helps, but I can imagine as Terran that keeping a scouting SCV alive would be really difficult. Maybe this will give me the incentive to chase those scouting workers myself now, instead of waiting for my first stalker.
Hydrogen is a light odorless gas, which, given enough time, turns into people.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
September 23 2010 11:56 GMT
#430
On September 23 2010 19:58 ch4ppi wrote:
Show nested quote +
- Worker AI has been changed; worker sliding has been removed.


Does this mean, that workers passing each other with one beeing on attack command, the wont just pass friendly and actually attack each other or waht?

no, workers would slide backwards away from the target when you tried to attack at an angle with them. that doesnt happen anymore, makes it much harder to harass mineral lines or delay expansions.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
MegaTerran
Profile Joined September 2010
214 Posts
September 23 2010 12:21 GMT
#431
was 7% mineral income trick fixed?
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
September 23 2010 12:28 GMT
#432
- Production tab in replays and when observing live games now shows progress bars and mouseover tooltips giving exact completion level.
=
+ Queue tooltips now display information about what is in progress.

Well, partially.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
ch4ppi
Profile Joined July 2010
Germany802 Posts
September 23 2010 13:10 GMT
#433
no, workers would slide backwards away from the target when you tried to attack at an angle with them. that doesnt happen anymore, makes it much harder to harass mineral lines or delay expansions.


So I'd abble to kick a probe blocking my expansion easier
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
September 23 2010 13:33 GMT
#434
On September 23 2010 20:42 vega12 wrote:
Well, if HuK also noticed this, then my suspicions are confirmed. Microing workers to stay alive while scouting just increased in difficulty. As Protoss, the shield regeneration really helps, but I can imagine as Terran that keeping a scouting SCV alive would be really difficult. Maybe this will give me the incentive to chase those scouting workers myself now, instead of waiting for my first stalker.


Yay. I've always had to resist sending a worker after them. Now I won't have to anymore :D
lololol
Profile Joined February 2006
5198 Posts
September 23 2010 13:48 GMT
#435
On September 23 2010 12:44 EliteAzn wrote:
Hope they get rid of the burrow cast bugs, never done them, and never will...just don't like taking advantage of bugs...

However...that Ultra thing is AWFUL right now...


It was fixed together with the hack that sllows you to use abilities, which have no buttons, since it works on the same principle. Someone also posted that he tested it and it does not work anymore.
I'll call Nada.
Almania
Profile Joined September 2010
145 Posts
September 23 2010 15:35 GMT
#436
I'm fairly sure replays used to default to "Normal" speed... in any case, now they start on "Faster".

My memory failing me.. or am I on to something?
LeCastor
Profile Joined July 2010
France234 Posts
September 23 2010 15:39 GMT
#437
For infestor:

We cannont cast fungal growth while burrowed but we can queue burrow.

This works also for roaches.
Lemonhead
Profile Joined May 2010
Denmark31 Posts
September 23 2010 16:28 GMT
#438
Onyxia casts deep breath much more frequently now.
Sometimes the best defense is an insane offense.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
September 23 2010 16:30 GMT
#439
On September 24 2010 00:39 LeCastor wrote:
For infestor:

We cannont cast fungal growth while burrowed but we can queue burrow.

This works also for roaches.


Thats actually good to know. Burrow after killing X target, or reaching X point, etc.
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
September 23 2010 16:46 GMT
#440
What's your experience regarding balance in the new patch? I don't have the opportunity to play in one week, and haven't played for three, so I'm really wondering how balance is after patch.
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
Prev 1 20 21 22 23 24 27 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft259
ViBE175
SpeCial 85
CosmosSc2 44
JuggernautJason34
PattyMac 12
StarCraft: Brood War
Artosis 632
NaDa 13
LancerX 8
Dota 2
syndereN440
canceldota173
capcasts110
Super Smash Bros
PPMD40
Other Games
summit1g6714
tarik_tv5362
C9.Mang0297
shahzam30
Organizations
Other Games
gamesdonequick799
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 95
• RyuSc2 83
• musti20045 33
• Response 9
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• Migwel
StarCraft: Brood War
• RayReign 13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21841
Other Games
• imaqtpie800
Upcoming Events
OSC
32m
RSL Revival
10h 32m
TriGGeR vs Cure
ByuN vs Rogue
Big Brain Bouts
16h 32m
Replay Cast
1d
RSL Revival
1d 10h
Maru vs MaxPax
BSL
1d 19h
RSL Revival
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Afreeca Starleague
3 days
[ Show More ]
Replay Cast
4 days
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-31
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.