On September 23 2010 17:03 ClickiT wrote:
The rocks on desert oasis are there..on ladder as well.
The rocks on desert oasis are there..on ladder as well.
Was there a hot-fix? (I just woke up)
Forum Index > SC2 General |
Sylvr
United States524 Posts
On September 23 2010 17:03 ClickiT wrote: The rocks on desert oasis are there..on ladder as well. Was there a hot-fix? (I just woke up) | ||
BigBadBeaver
Canada272 Posts
On September 23 2010 17:11 Sylvr wrote: Show nested quote + On September 23 2010 17:03 ClickiT wrote: The rocks on desert oasis are there..on ladder as well. Was there a hot-fix? (I just woke up) I didn't even know this was an issue. I played one ladder game on desert oasis since the patch and the rocks were there o_o. | ||
vjeux
France10 Posts
http://github.com/vjeux/sc2patches/commit/b42e2c78347714a543af5a72cdd092e08f7ac860 | ||
Keitzer
United States2509 Posts
On September 22 2010 06:21 FSP.Siggy wrote: - Worker AI has been changed; worker sliding has been removed. O_O ... it's 5am my time... and i just shit brix | ||
MarF
Canada156 Posts
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artanis2
United States732 Posts
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Ation
Finland102 Posts
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ch4ppi
Germany802 Posts
- Worker AI has been changed; worker sliding has been removed. Does this mean, that workers passing each other with one beeing on attack command, the wont just pass friendly and actually attack each other or waht? | ||
vega12
Japan73 Posts
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IdrA
United States11541 Posts
On September 23 2010 19:58 ch4ppi wrote: Does this mean, that workers passing each other with one beeing on attack command, the wont just pass friendly and actually attack each other or waht? no, workers would slide backwards away from the target when you tried to attack at an angle with them. that doesnt happen anymore, makes it much harder to harass mineral lines or delay expansions. | ||
MegaTerran
214 Posts
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quirinus
Croatia2489 Posts
= + Queue tooltips now display information about what is in progress. Well, partially. | ||
ch4ppi
Germany802 Posts
no, workers would slide backwards away from the target when you tried to attack at an angle with them. that doesnt happen anymore, makes it much harder to harass mineral lines or delay expansions. So I'd abble to kick a probe blocking my expansion easier | ||
Ndugu
United States1078 Posts
On September 23 2010 20:42 vega12 wrote: Well, if HuK also noticed this, then my suspicions are confirmed. Microing workers to stay alive while scouting just increased in difficulty. As Protoss, the shield regeneration really helps, but I can imagine as Terran that keeping a scouting SCV alive would be really difficult. Maybe this will give me the incentive to chase those scouting workers myself now, instead of waiting for my first stalker. Yay. I've always had to resist sending a worker after them. Now I won't have to anymore :D | ||
lololol
5198 Posts
On September 23 2010 12:44 EliteAzn wrote: Hope they get rid of the burrow cast bugs, never done them, and never will...just don't like taking advantage of bugs... However...that Ultra thing is AWFUL right now... It was fixed together with the hack that sllows you to use abilities, which have no buttons, since it works on the same principle. Someone also posted that he tested it and it does not work anymore. | ||
Almania
145 Posts
My memory failing me.. or am I on to something? | ||
LeCastor
France234 Posts
We cannont cast fungal growth while burrowed but we can queue burrow. This works also for roaches. | ||
Lemonhead
Denmark31 Posts
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Ndugu
United States1078 Posts
On September 24 2010 00:39 LeCastor wrote: For infestor: We cannont cast fungal growth while burrowed but we can queue burrow. This works also for roaches. Thats actually good to know. Burrow after killing X target, or reaching X point, etc. | ||
Arnstein
Norway3381 Posts
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