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Undocumented Changes? - Page 21

Forum Index > SC2 General
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Ndugu
Profile Blog Joined May 2010
United States1078 Posts
September 23 2010 03:08 GMT
#401
On September 23 2010 10:39 Qikz wrote:
Show nested quote +
On September 23 2010 08:10 Ndugu wrote:
On September 23 2010 07:35 Virtue wrote:
So. Does anyone have any idea of why the 250mm Strike Cannons got that patch?

Does anyone actually even think about using those in game?


So that they can get rid of their energy in TvP. Also, no reason for it to not to, and giving players more choice is always better imho. Maybe you wanna destroy destructible rocks really fast

Feedback severely handicaps Thor's late game. Now, you can use a mixture between researching 250mm cannon and say, clearing 5 Thors of energy by killing off one marine (or any of the statues, rocks, etc on the map). That way, they can't be feedbacked.

Alternatively, if a battle comes before you have the 150 energy to use the ability, you can a) EMP them
b) If its only like 50 energy, or 75 energy on the Thor, HOPE they use feedback because that is one less storm your army will be taking in exchange for only a bit of damage on a Thor.

I think Thors will see lategame usage against Protoss. This change wasnt necessary for it, but it will help. You can very easily pick up Thors with medivacs to maintain the same mobility your army had without them.


It will help so much I think, thors just got feedbacked if I ever tried to use them.

Can you Yamato your own units? I've never really got BC's against Protoss, but I can see the excess energy could be quite a problem against Templar.


I'm glad a terran thinks so. I've been disappointed in the lack of Thors I get to fight against

Imho, BCs might just want to actually use yamato. It requires 125 energy, so anywhere up to the 1-75 energy range is probably a safe bet that you'd rather have the BC feedbacked than your whole army stormed (75 damage to one unit compared to 80 AOE), after that it becomes a matter of getting the yamato off before the feedback goes off. It does have the 3 second activaiton, and I wonder if it can be feedbacked during that time.
logicalmayhem
Profile Joined August 2010
Australia25 Posts
September 23 2010 03:26 GMT
#402
Tank aoe reduced?

Im not sure if its just me but tank aoe seems to feel smaller. Has anyone done any tests for this?
KICK LOGIC OUT AND DO THE IMPOSSIBLE!
SONE
Profile Joined May 2010
Canada839 Posts
September 23 2010 03:29 GMT
#403
I dont know if this was mentioned, but on the 4v4 map Toxic Wastes, there are rocks protecting the 2 middle golds
Ashera
Profile Joined July 2010
Canada202 Posts
September 23 2010 03:40 GMT
#404
Sorry, could I perhaps get some clarification on worker sliding?
Viva la Vida
EliteAzn
Profile Blog Joined April 2010
United States661 Posts
September 23 2010 03:44 GMT
#405
Hope they get rid of the burrow cast bugs, never done them, and never will...just don't like taking advantage of bugs...

However...that Ultra thing is AWFUL right now...
(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
FlamingTurd
Profile Joined April 2010
United States1059 Posts
September 23 2010 04:19 GMT
#406
Not sure if this has been mentioned but the difficulty of the AI for very hard and insane is way harder I think. I used to have a consistent cannon rush and bunker rush that worked every single time and now the AI will find it literally anywhere and instantly rush it completely map hack style. The only way it will work is if you start from below a cliff.
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
SixtusTheFifth
Profile Blog Joined September 2010
New Zealand170 Posts
September 23 2010 04:21 GMT
#407
On Profile Summary: Hover mouse over achievements at the bottom and a popup says there are 3 tiers and you can unlock medals.

I hope thats new because I've never noticed it before.
marine63
Profile Joined July 2010
43 Posts
September 23 2010 04:39 GMT
#408
After achieving all campaign achievements shows 100% completion while before it only showed 99% bug is fixed.
Terran: NA Masters
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
September 23 2010 04:41 GMT
#409
On September 23 2010 13:21 SixtusTheFifth wrote:
On Profile Summary: Hover mouse over achievements at the bottom and a popup says there are 3 tiers and you can unlock medals.

I hope thats new because I've never noticed it before.


Yup, I believe it is new as well, I posted it earlier in this thread, but it hasn't been added to the first post yet. Somebody else may have posted before me even, I didn't check all the pages
Lucktar
Profile Joined July 2008
United States526 Posts
September 23 2010 04:51 GMT
#410
Didn't see this posted in the OP or on the last couple pages, so I hope this hasn't been covered yet.

Starting a replay by double-clicking the replay file no longer takes you to the login screen before starting the replay. Very nice change for people who don't like blizzard's replay interface.
NaDa, much, ZerO fighting!
SixtusTheFifth
Profile Blog Joined September 2010
New Zealand170 Posts
September 23 2010 04:59 GMT
#411
Yup, I believe it is new as well, I posted it earlier in this thread, but it hasn't been added to the first post yet. Somebody else may have posted before me even, I didn't check all the pages



Ahh, I wondered about that.

Can I suggest the OP have an edit at the end like "Everything up to page X is updated" to narrow down searching?

I did look but admittedly not at every page.
Raisauce
Profile Blog Joined May 2010
Canada864 Posts
September 23 2010 05:04 GMT
#412
I'm sorry if this has been mentioned a lot in the previous posts, but WOW this egg overlapping bug is really annoying me. Seriously makes me want to stop playing the game until its fixed....soooo frustrating!!!!!!!!!!!!!
Tempy
Profile Joined May 2010
United States46 Posts
Last Edited: 2010-09-23 05:14:01
September 23 2010 05:12 GMT
#413
PDD are now considered structures, and cannot be feedbacked.

Hidden protoss nerf, rusrsblizz?

Honestly this patch has been surface nerfs of all 3 races with hidden terran buffs (pdd stronger, rax amcro easier) This is just a majr protoss nerf for HT and zealots
Friends are friends, customers are customers,and everything else is everything else. If its not, nothing its nothing. And anything can be anything
sadyque
Profile Joined April 2010
Romania251 Posts
September 23 2010 05:20 GMT
#414
On September 23 2010 14:12 Tempy wrote:
PDD are now considered structures, and cannot be feedbacked.

Hidden protoss nerf, rusrsblizz?

Honestly this patch has been surface nerfs of all 3 races with hidden terran buffs (pdd stronger, rax amcro easier) This is just a majr protoss nerf for HT and zealots

Kewl :D Just destroy them with sentries then pewpew ded.
60 bucks? But it has Kerrigans Boobs in three god damn dimensions. Do you know how long i have waited for this?
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
September 23 2010 05:21 GMT
#415
On September 23 2010 14:20 sadyque wrote:
Show nested quote +
On September 23 2010 14:12 Tempy wrote:
PDD are now considered structures, and cannot be feedbacked.

Hidden protoss nerf, rusrsblizz?

Honestly this patch has been surface nerfs of all 3 races with hidden terran buffs (pdd stronger, rax amcro easier) This is just a majr protoss nerf for HT and zealots

Kewl :D Just destroy them with sentries then pewpew ded.


This. Or feedback them before they make it. Good change imho.
Rabbet
Profile Joined December 2009
Canada404 Posts
September 23 2010 05:27 GMT
#416
Some Terran buildings don't make a noise when they complete anymore.
Bxk
Profile Joined September 2010
United States53 Posts
September 23 2010 06:01 GMT
#417
I posted earlier that the Vortex graphic was changed.... it kind of is... along with Psi Storm, Seeker Missile Damage and a bunch of other things. They weren't changed much, but the visual graphic on them (at least on Ultra) is much more pronounced. It's a rather small visual tweak, I guess. I play on Windows 7 x64, DX10, all Ultra, might be a Directx10 shader thing, I dunno? Looks great though.
vjeux
Profile Joined May 2010
France10 Posts
Last Edited: 2010-09-23 07:46:17
September 23 2010 07:45 GMT
#418
All the new colored icons from the patch

[image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading]

And one bonus image

[image loading]
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
September 23 2010 07:50 GMT
#419
Disable Menu Clickable in Gameplay Settings
BigBadBeaver
Profile Joined August 2009
Canada272 Posts
September 23 2010 08:03 GMT
#420
The rocks on desert oasis are there..on ladder as well.
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