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Undocumented Changes?

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 25 26 27 Next All
FSP.Siggy
Profile Joined March 2010
Canada138 Posts
Last Edited: 2010-09-24 23:50:08
September 21 2010 21:21 GMT
#1
Nobody's started the inevitable thread where we collect the changes that Blizz so thoughtfully neglected to include in the patch notes. I've only found one so far, but maybe someone else has found others!

Confirmed changes:
- Production tab in replays and when observing live games now shows progress bars and mouseover tooltips giving exact completion level. + Show Spoiler +
[image loading]
- Missile Turret Base range: 7 (8 with upgrade) (Not new)
- New, coloured icons for spells with monochrome icons (almost everything has shiny new icons) + Show Spoiler +
[image loading]
[image loading]
- No rocks on Desert Oasis, but other layout changes are still present (during ladder matches)
- Larvae spread out more around Hatcheries instead of clumping up. + Show Spoiler +
[image loading]
- Ultralisk splash radius seems to grow depending on the target (i.e. scvs repairing PFs die very quickly) (not actually a new mechanic, just makes for some crazy effects when attacking buildings) + Show Spoiler +
- Eggs can now overlap, which makes it difficult to tell the progress on them. :S (Not new, just more likely because of the new, stricter larva positioning)
- Build Order screen seems severely bugged or something, just displays the wrong units (may not be new though) + Show Spoiler +
[image loading]
- Terran buildings count as complete before their animation finishes, as opposed to after it
- Thor 250mm cannons may be used on friendly units (not yet sure about neutral buildings, i.e. rocks)
- Insane AI really dislikes it when you try and cannon rush them now (and probably other proxy crap, but I'm mostly making that up right now)
- Worker AI has been changed; worker sliding has been removed.
- PDD now counts as a building and cannot be feedbacked.
- Ctrl+F5-F8 now works to assign location to hotkeys

Unconfirmed:
- Vortex has a new graphic (or maybe it doesn't)
- Infestors can no longer use the NP/FG while burrowed bug (might be counted in the bugfix about using things not on the card)
- Nydus worms are noisier while building, but don't make a global sound when emerging. (Confirmed false)
- Observers appear to move faster (Confirmed false, both speed and acceleration are exactly the same as prepatch)
Check out the StarCraft Card Game - http://www.teamliquid.net/forum/viewmessage.php?topic_id=116834
Smurfz
Profile Joined May 2008
United States327 Posts
Last Edited: 2010-09-21 21:22:42
September 21 2010 21:22 GMT
#2
I don't think this was documented.

Most of the non-colored upgrades/ability buttons became colored or got remade, such as stim-pack
Essentia
Profile Joined July 2010
1150 Posts
September 21 2010 21:23 GMT
#3
On September 22 2010 06:22 Smurfz wrote:
I don't think this was documented.

Most of the non-colored upgrades/ability buttons became colored or got remade, such as stim-pack


Psi Storm icon change looks goooooooood
adi1133
Profile Joined June 2010
Romania109 Posts
September 21 2010 21:25 GMT
#4
no way ... i did some feedback on this ... impossible
PS im talking about progress bars in the production tab in replays
Old School > New School
PhuxPro
Profile Blog Joined May 2010
United States294 Posts
September 21 2010 21:26 GMT
#5
I love the Overlord's spread creep icon now. It just looks so.... chromatic!
Money was meant solely to be spent.
ven
Profile Blog Joined December 2008
Germany332 Posts
September 21 2010 21:29 GMT
#6
missile turret has always been 7
You can reach the rainbow. I'll be there to help.
FSP.Siggy
Profile Joined March 2010
Canada138 Posts
September 21 2010 21:30 GMT
#7
On September 22 2010 06:29 ven wrote:
missile turret has always been 7


Already fixed the note!
Check out the StarCraft Card Game - http://www.teamliquid.net/forum/viewmessage.php?topic_id=116834
Kcat
Profile Joined April 2010
United States9 Posts
September 21 2010 21:33 GMT
#8
Chrono Boost, Hallucination, Guardian Shield, and Force Field have different icons.
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
September 21 2010 21:35 GMT
#9
ooo interesting. i wonder if there's more undocumented changes
Aka XephyR/Shaneyesss
QueueQueue
Profile Joined July 2009
Canada1000 Posts
September 21 2010 21:35 GMT
#10
I love the new icons. Look so clean.
MattDamon
Profile Joined May 2010
United States59 Posts
September 21 2010 21:35 GMT
#11
From what I can tell terran buildings do not make the completed sound at the right time anymore, but that is more of a bug or could have just been the one game i played
http://beta-us.battle.net/sc2/en/profile/62116/1/
Archerofaiur
Profile Joined August 2008
United States4101 Posts
September 21 2010 21:36 GMT
#12
I can finally tell when I can chronoboost!
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
Last Edited: 2010-09-21 21:37:31
September 21 2010 21:36 GMT
#13
yep those new icon are epic :D

Edit:

On September 22 2010 06:36 Archerofaiur wrote:
I can finally tell when I can chronoboost!


what you mean ?
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Bxk
Profile Joined September 2010
United States53 Posts
September 21 2010 21:37 GMT
#14
Vortex has a different graphic in game I think (not the icon, the actual ability)
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 21 2010 21:38 GMT
#15
Screenshots of new icons for EU players, please!
channery
Profile Joined April 2010
United States15 Posts
Last Edited: 2010-09-21 21:42:04
September 21 2010 21:40 GMT
#16
Before the patch I had to wait until the Barracks finished with its completed animation before I could build an OC or build a marine, but post patch I can make the OC when it finishes, but before the animation completes. Also I've noticed some funky building completion animation timings like with supply depots; the SCV leaves before the animation can finish. It's like before this patch Terran buildings took slightly longer to complete.
Hello.
0neder
Profile Joined July 2009
United States3733 Posts
September 21 2010 21:41 GMT
#17
So they are colored when active and grayscale when inactive?
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
September 21 2010 21:41 GMT
#18
wow they buff terran even more :O
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Devlin
Profile Joined August 2010
Sweden91 Posts
September 21 2010 21:45 GMT
#19
Larva now spreads out evenly around the Hatchery, instead of forming a pile like before.
"if someone puts a ling under a lifted cc the terran can no longer land and loses"
Vz0
Profile Joined August 2010
Canada378 Posts
September 21 2010 21:47 GMT
#20
On September 22 2010 06:36 KhAlleB wrote:
yep those new icon are epic :D

Edit:

Show nested quote +
On September 22 2010 06:36 Archerofaiur wrote:
I can finally tell when I can chronoboost!


what you mean ?

the chrono boost icon is more vivid. easier on the eyes. although I don't know why hes looking down there when the purple bar already shows how much energy you have.... -.-
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